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View Full Version : Healers need better ways to remove curses/hexes/ailments etc.


Rimarlk
01-09-2009, 06:03 PM
I'm not sure yet, but from what I can tell healers in this game only heal. They have one ability like the WP purify that either removes a curse or hex. Just 1 though. Doesn't even remove an ailment.

To give a little more strategy to the battle, let healers be able to override hexes and such a bit easier. I suggest giving them a skill on a 5 second cooldown that(like the herald's cloak) removes one hex, curse, and ailment from you. If you have 1 curse on you, 1 hex, and 1 ailment they will all be gone. If you are stacked with just hexes though, only one of the hexes will be gone.

This might help healers keep people alive a bit better. I can't tell you how frustrating it is dieing to a dead foe because you have like 4 dot's stacked on top of you and you can only take 1 off at a time, all different types of dots too. Hexes, Curses, Ailments. I think this would give healers a bit of an edge they need to keep classes alive like they are supposed to.

These would include:
RP and Zealot
AM and Shaman
WP and DoK

/discuss

the Doctor
01-10-2009, 01:25 AM
its not the fact that they need better ways. It's the fact that NO HEALER in any pug and rarely a Premade group uses this ability. They don't pay attention enough, and most reactions from healers are very slow. On my healer, my tank friend is never snared and rarely has dots on him simply because I spam my cleanse like it was the breath of Jesus on him.

That's the point of dots. They are there to kill you. Healers can survive pretty fine, unless they are burst down or attacked by more than 2 people. Which is obviously when they should die. They can't stay alive forever simply because they can heal themselves/others.

zugy
01-10-2009, 03:06 AM
I use purify (http://www.wardb.com/spell.aspx?id=8246) quite a bit. The problem isn't that we aren't cleansing them, it's just harder to notice these things when so much crap is going on. I would love that cooldown on it reduced though. It seems too long, at least from a grace WP's perspective.

Rimarlk
01-10-2009, 05:50 AM
I use purify (http://www.wardb.com/spell.aspx?id=8246) quite a bit. The problem isn't that we aren't cleansing them, it's just harder to notice these things when so much crap is going on. I would love that cooldown on it reduced though. It seems too long, at least from a grace WP's perspective.

I wouldn't mind a 10s cooldown, if the ability acted like the herald's cloak. Removes 1 hex, curse, and ailment.

KatzenKratzen
01-10-2009, 05:53 AM
Cleansing abilities should have cooldowns removed and limited only to GCD. Or give 2 effects removed with current CD.

Sinik
01-10-2009, 08:27 AM
Cooldown should stay. What I would like to see is making cleansing worth while. Other than healing debuffs, it is not priority. Cleaning a snare for example is a waste of time. You would be much better off taking that time to cast a HoT on him.

What I would like to see is cures being a simultaneous small burst heal for say I don't know...the amount of a HoT tick that you do not need to slot a tactic for.

Teviko
01-10-2009, 08:34 AM
I don't have a problem with this ability.

I reserve it for one thing, and one thing alone.

WE stealth pops. (on my AM or BW)

A WE pops up, I hit my ability, then I kite her around my team, healing myself = dead WE.

Thason
01-10-2009, 08:36 AM
Thats a good idea.

Make cleanse, and all abilities like it have less cooldown, and also have a heal (not sure how big) attached to make them more worth casting?

Alternatively, remove all cleanse spells, and add thier effects on to current 'Big heals'?

Khaelann
01-10-2009, 08:44 AM
its not the fact that they need better ways. It's the fact that NO HEALER in any pug and rarely a Premade group uses this ability. They don't pay attention enough, and most reactions from healers are very slow. On my healer, my tank friend is never snared and rarely has dots on him simply because I spam my cleanse like it was the breath of Jesus on him.

That's the point of dots. They are there to kill you. Healers can survive pretty fine, unless they are burst down or attacked by more than 2 people. Which is obviously when they should die. They can't stay alive forever simply because they can heal themselves/others.

Crappy premades you have there if they dont cleanse. I use Patch Wounds as much as I can and so do the other healers in our premades. Thing is, the DoK one for one is bugged and often uses 2x the SE it is supposed to and if you dont have 50SE when the bug hits, you lose all but it doesnt fire. So yeah, I can also understand some healers for not removing stuff.

Then there's the abundance of hexes, curses and ailments that fill your bar in seconds in RvR and removing one from the list means jack all.

Only the WP with Cleansing Power tactic slotted is in any way good at dealing with debuffs and DoTs. One out of six healers...

Urrelles
01-11-2009, 02:46 AM
I basically got sick of trying to cleanse since each person I thought had a hex ended up having something I couldn't clean. I constantly got that silly message saying "The player must be cursed or hexed to use that ability". I gave up on it and just starting popping more hots on people. The effects last longer, takes jst as much time to cast, and typically outheals whatever debuff is on them.

I'll start using the cleanse more when the debuff icons and effects beomce clearer to see and identity. Remeber in WoW how you always knew when someone was hit with fear? Big rattling skull over their head.

Khaelann
01-11-2009, 05:58 AM
I basically got sick of trying to cleanse since each person I thought had a hex ended up having something I couldn't clean. I constantly got that silly message saying "The player must be cursed or hexed to use that ability". I gave up on it and just starting popping more hots on people. The effects last longer, takes jst as much time to cast, and typically outheals whatever debuff is on them.

I'll start using the cleanse more when the debuff icons and effects beomce clearer to see and identity. Remeber in WoW how you always knew when someone was hit with fear? Big rattling skull over their head.

My Patch Wounds stays greyd out if the target doesnt have a debuff that I can remove, dont need to look at the icons just check if you can use it and blast away.

RaizeBechafen
01-11-2009, 10:58 AM
I hit cleanse all the time, but I will admit the cooldown makes it so I can't effectively keep up some classes (engineers, archmages, and especially BWs). Maybe they shouldn't stay up, I don't know. But I would cast a spell that PREVENTS curses, hexes, and ailments on players about to run into the fray if there were such an option. As a Grimnir spec, I basically have two options, cleanse or heal, I can't be doing both.

Lollie
01-11-2009, 12:03 PM
Cooldown should stay. What I would like to see is making cleansing worth while. Other than healing debuffs, it is not priority. Cleaning a snare for example is a waste of time. You would be much better off taking that time to cast a HoT on him.

What I would like to see is cures being a simultaneous small burst heal for say I don't know...the amount of a HoT tick that you do not need to slot a tactic for.


RP (not sure about the other classes?) can get a hot effect with it but takes up a valuable tactic slot, heals for 350ish over 9secs i think, never really tried it. i wonder if it scales with willpower etc

Noran
01-11-2009, 02:36 PM
Fast help for you ppls:

Download Squared addon and there is inside the mod you can select your own class so it displays ONLY this that you can remove with big red box inside the players HP box.

The mechanic has its faults but hey if one healer for remove all negative effects on sinlgle mouse click... then this would end up in CleanseWAR rather soon. Not to mention BW's damage would severely hampered with this one.

Rimarlk
01-11-2009, 07:43 PM
Fast help for you ppls:

Download Squared addon and there is inside the mod you can select your own class so it displays ONLY this that you can remove with big red box inside the players HP box.

The mechanic has its faults but hey if one healer for remove all negative effects on sinlgle mouse click... then this would end up in CleanseWAR rather soon. Not to mention BW's damage would severely hampered with this one.

The abilities themselves are still incredibly lacking. A thoroughly skilled player should be able to keep a target almost dot free, but at the cost of the GC and no heals.

yukishiro1
01-11-2009, 10:31 PM
If the cooldown stays it needs to remove 2 effects. It's pretty underpowered right now.

Aiiane
01-11-2009, 10:50 PM
As it stands, most debuffs are instant cast, i.e. ~1.5 second casting time. Cleanse's cooldown is 5 seconds. That means that for every debuff removed, 3 more can be applied. It's easy to see why healers fall behind. The only people who have an okay time removing debuffs is WPs with their remove-curse-on-heal tactic.

Ideally, I'd say one of two things should happen:

a) Remove the cooldown on Cleanse. Then it becomes an even matchup of time-to-apply-debuff versus time-to-remove-debuff, because both take a global cooldown.

OR

b) Increase the cooldown on Cleanse, but make it wipe many more debuffs off the target than it currently does. Say, something along the lines of "Removes up to 5 Curses/Ailments from the target" (5 total, not 5 of each type), on a 20 second cooldown. Then it becomes a guessing game between the attacker and the healer as to when it's best to cleanse - too soon, and you only get a couple of debuffs, and the attacker applies more while cleanse is on cooldown. Too late, and the debuffs have already had a good portion of their intended effect.


Either of these would make Cleanse far more useful than it already is.

Mephane
01-12-2009, 06:09 AM
I'm not sure yet, but from what I can tell healers in this game only heal. They have one ability like the WP purify that either removes a curse or hex. Just 1 though. Doesn't even remove an ailment.

It depends on the healer class. Shamans for example can only remove ailments and curses (do these even exist?).

It feels like 60% of debuffs and DoTs are hexes, 30% not curable by any healer, and 10% ailments.


In other words: some healers get a skill that's even worse.


Imho, every healer's cleanse spell should remove one effect of each type at once, and by each type I mean at least hex + ailment + curse, if not even some other types.

Billrizer
01-12-2009, 07:05 AM
Cleanse type skill in this game are largely useless. As my zealot I typically never cast it unless it is for my benefit directly, say for instance getting out of a snare so I can retreat. I will say the reason it is 5 seconds is simple - Mythic thinks this is balanced; anything shorter and they probably assume that it will be overpowered or negate some classes damage.

The problem I have is that this game has so many curses, hexes, DOTs that it is impossible to cleanse most of them. I have never seen so many DOTs in an MMO before. People can have like 10 DOTs on them at once and removing them is like removing a DOT from the stack - the DOT you may want to remove might be in the middle of the stack.

Taking a curse off of someone is also stupid when within 5 seconds they will just have another 3 or 4 DOTs applied to them, especially if melee. Classes like BWs get 3 or so DOTs that are all instant cast... so a 5 second de-curse is blah if you ask me.

I also think that constantly cleasning someone is a waste of time because you are better off spending that time healing as many people as you can. Chances are if you have more then 10 DOTs on you you're going to die anyway cause you are getting focus fired.

IMO the cooldown either needs to be removed or the skill itself needs to remove more curses/hexes/whatever then it does currently.

Vizage
01-12-2009, 07:15 AM
The abilities themselves are still incredibly lacking. A thoroughly skilled player should be able to keep a target almost dot free, but at the cost of the GC and no heals.

I agree. If you are removing debuffs you are not healing, so there is a trade-off.

Jeru
01-12-2009, 07:52 AM
I agree. If you are removing debuffs you are not healing, so there is a trade-off.
It's not much of a trade-off since healing is mostly hot-based, so you can stack multiple hots on a target and have full healing going on while cleansing everything. Imo the cooldown should stay but it should remove two effects at once.

Khaelann
01-12-2009, 08:47 AM
It's not much of a trade-off since healing is mostly hot-based, so you can stack multiple hots on a target and have full healing going on while cleansing everything. Imo the cooldown should stay but it should remove two effects at once.

Not really. When one of your HoTs causes another to get removed due to a bug and one of them is so damn expensive that you'll run out of SE you'll more likely just spam the group heal than throw HoTs around. HoTs scale very badly with Willpower and are something that I only use on non-group members or members that are being focus fired. Other than that, it is group heal ad nauseum since it is the most powerful ranged heal we have and it scales the best with Willpower, healing the whole group and being only 5 SE more expensive than our Heal+HoT(which is lackluster).

Also, I'd wager that most healers in T4 use group heals pretty much as their basic heals since it is harder to target people in mass fights AND there's so much AoE damage flying around that group heals are the most effective way of keeping your party up. With a few select HoTs or direct heals thrown around.

KyogaSvk
01-12-2009, 08:51 AM
Not really. When one of your HoTs causes another to get removed due to a bug and one of them is so damn expensive that you'll run out of SE you'll more likely just spam the group heal than throw HoTs around. HoTs scale very badly with Willpower and are something that I only use on non-group members or members that are being focus fired. Other than that, it is group heal ad nauseum since it is the most powerful ranged heal we have and it scales the best with Willpower, healing the whole group and being only 5 SE more expensive than our Heal+HoT(which is lackluster).

Also, I'd wager that most healers in T4 use group heals pretty much as their basic heals since it is harder to target people in mass fights AND there's so much AoE damage flying around that group heals are the most effective way of keeping your party up. With a few select HoTs or direct heals thrown around.

/agree group hot + group heal and when noone is at the brink of death then martyrs blessing