Phiphler
01-11-2009, 03:53 AM
There have been a couple of broadly sweeping mechanic changes done by Mythic, which does make sense at a developer level, but at a class level are just stupid. Im talking about 2 very specific changes that I know of:
1. Absorb type abilities no longer get ANY mitigation.
2. Resist buffs/debuffs do not stack.
While it might make sense that Absorbs should be kinda weak, after all, no one likes seeing all their damage mitigated, it upsets class balance. For example, the Swordmaster's mirror to the Black Orc skill Da Toughest! is called Phantom's Blade. Notice the difference: The Swordmaster one can not take advantage of any mitigation, while the Black Orc gets the full mitigation.
This also affects the Blackguard with his Shield of Rage, and the Swordmaster's Protection of Hoeth, now very weak skills that provides little tanking ability. Not to mention the healer absorb shields, they are at the same level as the combined heals in that they are not worth the AP and GCD required to cast them. Yes thats right, its better to HoT something else and ress the guy later instead of trying to save him from Focused Fire.
The resist affecting abilities not stacking might make slightly more sense, except at a class level. Chosen's Blast Wave removes EXACTLY as many resistance points as their aura in the same tree Discordant Instability. Since this is by far the strongest aura in the tree, and usually the one you use, Blast Wave's debuff becomes pointless.
Same thing for Swordmaster really, Heaven's Blade and Wrath of Hoeth are mostly pointless.
Mythic should either revise these changes, or change the affected abilities so that they remain useful.
1. Absorb type abilities no longer get ANY mitigation.
2. Resist buffs/debuffs do not stack.
While it might make sense that Absorbs should be kinda weak, after all, no one likes seeing all their damage mitigated, it upsets class balance. For example, the Swordmaster's mirror to the Black Orc skill Da Toughest! is called Phantom's Blade. Notice the difference: The Swordmaster one can not take advantage of any mitigation, while the Black Orc gets the full mitigation.
This also affects the Blackguard with his Shield of Rage, and the Swordmaster's Protection of Hoeth, now very weak skills that provides little tanking ability. Not to mention the healer absorb shields, they are at the same level as the combined heals in that they are not worth the AP and GCD required to cast them. Yes thats right, its better to HoT something else and ress the guy later instead of trying to save him from Focused Fire.
The resist affecting abilities not stacking might make slightly more sense, except at a class level. Chosen's Blast Wave removes EXACTLY as many resistance points as their aura in the same tree Discordant Instability. Since this is by far the strongest aura in the tree, and usually the one you use, Blast Wave's debuff becomes pointless.
Same thing for Swordmaster really, Heaven's Blade and Wrath of Hoeth are mostly pointless.
Mythic should either revise these changes, or change the affected abilities so that they remain useful.