Maestro Kenteko
01-15-2009, 11:32 AM
Out of complete curiousity, I went and tested Focused Offense to see how it affected armor because as a debuff, I figured all similiar % based ones would do the same. The results were in line with the renown armor tactic. This was originally done for a class balance thread.
Focused Offense only ever counted for the specific armor value of items. Specifically, at 3320 armor, Focused Offense reduced it to 2225 armor which is 33% less of the original value. In terms of armor mitigation, it went from 79.4% to 53.2%, or a loss of about 26% armor mitigation. Perseverance was completely unaffected, always giving the straight +number regardless of Focused Offense. I stripped to zero armor and used Perseverance and swapped between Focused Offense and not to make sure, and the result was always the value of Perseverance.
This means that % based debuffs are useless on squishies, simply because their values are abyssmally low to begin with but crippling against tanks, while straight debuffs hit squishies/low armor harder but tanks completely and utterly ignore them (assuming good gear/armor buffs). As a guess, I'd also say that armor ignoring abilities (Sundering Chop/Precision Strike for example) ignore base armor value much the same way.
Let's assume a theoretical example of someone with 1000 armor.A full Stone Breaker would reduce a person to 250 armor and then a Witch Hunter/White Lion comes along. They pop Seal of Destruction/Sundering Chop and the person's armor is then considered to be 125 for sake of mitigation. This is still better then someone without debuffed armor (it'd ignore 500 armor, but they'd still face the 500 leftover as opposed to the 125), but bears mention anyways. If Wot Armor? is brought to full debuff (125%), I would guess that the extra 25% is to compensate for any armor buffs the target has up (pain on a tank, negligible on a squishy).
This brings up the question of straight armor ignoring attacks, such as Torment. Unable to test it on a high level Witch Hunter, (my level 10 witch hunter was always completely unmitigated) the only guess I have is that it just assumes the target's armor is 0, regardless of external circumstances. However, should a higher level Witch Hunter be able to say to whether it can be mitigated (albeit slightly) from behind would be able to clear up if it uses items as the "armor ignoring" or armor + buff. In all honesty, I forsee this one just believing the target is always at 0% simply because it seems to be the easiest thing to do.
Armor piercing skills make sense in this line of thought. % based debuffs belong primarily to tank (Wot Armor? and Stone Breaker) while straight armor debuffs (Pierce Armor, Acid Arrow) belong to the realm of the DPS for anti squishy/lower armor removal. It also means that an armor that gets armor buffs/higher level gear becomes that much more resilient to non % based debuffs while % buffs become more effective.
I don't see a problem with armor penetration as there seem to be three types: % based debuffing (tanks), # based debuffing (DPS), and % Armor Ignoring (both). Armor debuffs make armor ignoring abilities ignore less by extension, while the ignores are not exactly reliable (considering buffs). Complete armor ignores (Torment) just assumes armor is zero. It should be noted that tank utility in the armor department is directly aimed at anti tank while the DPS version is better aimed at squishies, which makes sense. I'd assume weapon skill sits in the camp of armor ignoring, for what it's worth. Depending on order of operations, it could be interesting as using Sundering Chop could ignore 50%, then Weapon Skill would remove the remaining % of the armor leading to a bit of a "meh" territory on Weapon Skill.
By the way, this makes armor buffs extremely important and that much more powerful, as most armor debuffs and armor ignores don't count them in the mix. Bonus points for things like Regenerative Shielding that give armor AND reduce armor penetration (Which I've no clue how it works atm). High armor still wins in the end save for when an assist train happens and tanks still have many more survival tools and defense checks to make them not die instantly.
More testing is required at this point. Anyone who has used a full ignore ever been mitigated? What're some thoughts on how -armor penetration works? I imagine it's likely going to be additive towards the armor ignore abilities and multiplicative to the straight -#s.
Focused Offense only ever counted for the specific armor value of items. Specifically, at 3320 armor, Focused Offense reduced it to 2225 armor which is 33% less of the original value. In terms of armor mitigation, it went from 79.4% to 53.2%, or a loss of about 26% armor mitigation. Perseverance was completely unaffected, always giving the straight +number regardless of Focused Offense. I stripped to zero armor and used Perseverance and swapped between Focused Offense and not to make sure, and the result was always the value of Perseverance.
This means that % based debuffs are useless on squishies, simply because their values are abyssmally low to begin with but crippling against tanks, while straight debuffs hit squishies/low armor harder but tanks completely and utterly ignore them (assuming good gear/armor buffs). As a guess, I'd also say that armor ignoring abilities (Sundering Chop/Precision Strike for example) ignore base armor value much the same way.
Let's assume a theoretical example of someone with 1000 armor.A full Stone Breaker would reduce a person to 250 armor and then a Witch Hunter/White Lion comes along. They pop Seal of Destruction/Sundering Chop and the person's armor is then considered to be 125 for sake of mitigation. This is still better then someone without debuffed armor (it'd ignore 500 armor, but they'd still face the 500 leftover as opposed to the 125), but bears mention anyways. If Wot Armor? is brought to full debuff (125%), I would guess that the extra 25% is to compensate for any armor buffs the target has up (pain on a tank, negligible on a squishy).
This brings up the question of straight armor ignoring attacks, such as Torment. Unable to test it on a high level Witch Hunter, (my level 10 witch hunter was always completely unmitigated) the only guess I have is that it just assumes the target's armor is 0, regardless of external circumstances. However, should a higher level Witch Hunter be able to say to whether it can be mitigated (albeit slightly) from behind would be able to clear up if it uses items as the "armor ignoring" or armor + buff. In all honesty, I forsee this one just believing the target is always at 0% simply because it seems to be the easiest thing to do.
Armor piercing skills make sense in this line of thought. % based debuffs belong primarily to tank (Wot Armor? and Stone Breaker) while straight armor debuffs (Pierce Armor, Acid Arrow) belong to the realm of the DPS for anti squishy/lower armor removal. It also means that an armor that gets armor buffs/higher level gear becomes that much more resilient to non % based debuffs while % buffs become more effective.
I don't see a problem with armor penetration as there seem to be three types: % based debuffing (tanks), # based debuffing (DPS), and % Armor Ignoring (both). Armor debuffs make armor ignoring abilities ignore less by extension, while the ignores are not exactly reliable (considering buffs). Complete armor ignores (Torment) just assumes armor is zero. It should be noted that tank utility in the armor department is directly aimed at anti tank while the DPS version is better aimed at squishies, which makes sense. I'd assume weapon skill sits in the camp of armor ignoring, for what it's worth. Depending on order of operations, it could be interesting as using Sundering Chop could ignore 50%, then Weapon Skill would remove the remaining % of the armor leading to a bit of a "meh" territory on Weapon Skill.
By the way, this makes armor buffs extremely important and that much more powerful, as most armor debuffs and armor ignores don't count them in the mix. Bonus points for things like Regenerative Shielding that give armor AND reduce armor penetration (Which I've no clue how it works atm). High armor still wins in the end save for when an assist train happens and tanks still have many more survival tools and defense checks to make them not die instantly.
More testing is required at this point. Anyone who has used a full ignore ever been mitigated? What're some thoughts on how -armor penetration works? I imagine it's likely going to be additive towards the armor ignore abilities and multiplicative to the straight -#s.