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View Full Version : Disorient fix idea


Stingray
01-16-2009, 04:14 AM
Adds X secs to next Ability. Gives 3 to 4 second immunity depending on how long X is.

Basicly make it affect the next heal/attack/etc and that is it. Still useful but not crazy. Immunity so spamming it doesn't give you the current effect.

Farshatok
01-16-2009, 04:36 AM
If disorients were to be added in the "Unstoppable" CC category, the immunity would have to be 6* CC duration starting from skill application, as it is on KD's/stuns/disarms/silences (so 5 times the period after the CC is over)

Example: The 9 second disorient on Blindsided! would proc Unstoppable for 54 seconds (45 seconds immunity after Disorient ends)

This may seem a little over the top, but that's the way the current rules work. I don't mind Mythic making a new buff ("Focused" for instance) that makes you immune to disorients for a period of time.

dDurandal
01-16-2009, 06:12 AM
This may seem a little over the top, but that's the way the current rules work. I don't mind Mythic making a new buff ("Focused" for instance) that makes you immune to disorients for a period of time.
!!!

Skill Sugestion: Stay Focused! (http://www.wardb.com/spell.aspx?id=8020) "now makes party members within 150Ft also immune to disorients" as an added effect.

You don't realise, but unintentionally that was a stroke of genius you got there ^^

Farshatok
01-16-2009, 06:42 AM
!!!

Skill Sugestion: Stay Focused! (http://www.wardb.com/spell.aspx?id=8020) "now makes party members within 150Ft also immune to disorients" as an added effect.

You don't realise, but unintentionally that was a stroke of genius you got there ^^

Who says it was unintentionally? I just don't want the credit, Khaine will bloody kill me :)

salomsalt
01-16-2009, 10:23 AM
Adds X secs to next Ability. Gives 3 to 4 second immunity depending on how long X is.

Basicly make it affect the next heal/attack/etc and that is it. Still useful but not crazy. Immunity so spamming it doesn't give you the current effect.

I got an idea. How about nerfing it, and taking a couple renoun ranks away from destro. They got to rake it in with this bugged out ability for 5 months and still counting, wtf do we get?

Darrett
01-16-2009, 11:54 AM
I got an idea. How about nerfing it, and taking a couple renoun ranks away from destro. They got to rake it in with this bugged out ability for 5 months and still counting, wtf do we get?

Let's take some Renown away from Order too for OYG Guard Stacking.

In fact, let's just reset everyone to RR 1 since at some point they may have benefitted from an overpowered ability or combo.

NaughtyProwler
01-16-2009, 03:51 PM
Solution:

Remove all CC abilities, disorient included.
Start from scratch and add only 1 or 2 single-target CC to each class. Maybe an AoE one to only the squishiest of the squishy.
Fix the unstoppable broken crap.
The end.
There's a reason why CC is broken. When you have to balance 177 CC abilities and do checks on each and every one to ensure that unstoppable is triggered, you are going to make a mistake somewhere along the line.

Haydee
01-16-2009, 04:24 PM
Give the knight a Haste, that should counterbalance choosen.

It makes complete sense too, since you give the "defensive" realm a way to do more dps; since you gave the "offensive" one a way to have less dps done to them.

Yeah wrap your heads around that logic. Face it, Mythic has no freaken vision or idea about how they want this game.

MonsterX
01-16-2009, 04:45 PM
This is my idea of a fix, have them only effect abilities that have a cast time already, so they don't effect instant casts, and give them their own seperate immunity timer x2 of the duration. Also have them not be able to stack, so the max you will ever have is 1 second to your cast time. Also, change the chosen aura to give a +.25 second build time instead of .5.

Azzudien
01-16-2009, 04:52 PM
Let's take some Renown away from Order too for OYG Guard Stacking.

In fact, let's just reset everyone to RR 1 since at some point they may have benefitted from an overpowered ability or combo.


You must be joking, OYG was nerfed after 1 week of destro complaining. Disorients have been around for 5 months, and since last patch they even made them stackable giving destro a bigger advantage.
I hope they fix engineers AOE disorient and they make it stack like destros, If that happens in less then a week you will see all disorients gone from the game.

Gurd
01-19-2009, 03:07 AM
Would anybody really quit the game or feel that much worse off if disorients were removed ? Really I doubt destro even realize how it effects us half the time so I doubt they would loose one subscriber , but if things stay the way they are now they will loose many order subscribers as it is such a lame and annoying advantage to destro atm

Stormblazer
01-20-2009, 01:04 PM
Let's take some Renown away from Order too for OYG Guard Stacking.

In fact, let's just reset everyone to RR 1 since at some point they may have benefitted from an overpowered ability or combo.
Psh, far as I'm concerned pre-nerf OYG has nothing on DF+AE Bane shield. If you don't believe me, try using anything that isn't strictly single target DD on a group with a competant chosen in it. You'll kill yourself in seconds.

DreadMage
01-20-2009, 09:28 PM
You must be joking, OYG was nerfed after 1 week of destro complaining. Disorients have been around for 5 months, and since last patch they even made them stackable giving destro a bigger advantage.
I hope they fix engineers AOE disorient and they make it stack like destros, If that happens in less then a week you will see all disorients gone from the game.

Lets nerf all of Order to RR1 as any player grouping with pre-1.06 BWs got huge RR from the BWs racking up so many kills.

Lets nerf all healers to RR1 who played during the massive solo-healing RR gains in scenarios before the patches came.

:roll:

Psh, far as I'm concerned pre-nerf OYG has nothing on DF+AE Bane shield. If you don't believe me, try using anything that isn't strictly single target DD on a group with a competant chosen in it. You'll kill yourself in seconds.


Funny how no one mentioned this skill combo for MONTHS. It was only after the KOTBS was released that people started comparing and theorycrafting that Bane Shield kills babies and is the demon spawn of the WAR world.

CorumSM
01-21-2009, 02:03 AM
Just change disorient to a global cooldown increasing debuff.
Far less frustrating and far less prone to bugginess.
Atm, Disorient bugs + lag = train wreck.

Siannah
01-22-2009, 11:25 AM
Just make that freakin' tactic for Engis work. Let the other side feel the power of a AE disorient which can be set tactically and from range - we let you have your 3 and go with that one from range.
Two weeks later boards are full of "ZOMG, f*kkin' nerf landmines/disorient!!!1" postings and the mechanic itself can (finally) be looked at.

schatt
01-22-2009, 11:31 AM
Funny how no one mentioned this skill combo for MONTHS. It was only after the KOTBS was released that people started comparing and theorycrafting that Bane Shield kills babies and is the demon spawn of the WAR world.

I'd imagine it has something to do with the skill previously being based off a Chosen's intelligence stat and later changed to strength. A great deal of their skills and abilities were, which was utterly stupid and poor design. When attempting to correct this mistake, class balance as a whole doesn't look like it was taken into consideration.

That's Mythic for ya.

Smerc08
01-22-2009, 11:35 AM
Destruction does have to deal with Disorients also.. BW's SM's and WL's all have one. Now I'm not saying we get hit with it as often as Order does but to say we have no clue how devastating it can be is a retarded statement. I find it stupid that an instant cast ability can take 5-6 seconds to fire cause someone is hitting you. If they make it only affect abilities with build times then Disorients wouldn't be so bad but the way it stands now it devastates melee.

schatt
01-22-2009, 11:44 AM
Destruction does have to deal with Disorients also.. BW's SM's and WL's all have one. Now I'm not saying we get hit with it as often as Order does but to say we have no clue how devastating it can be is a retarded statement.

Hmm... an aoe aura and an aoe attack versus a positional and one which requires perfect balance, both single target.

You have no clue. You really don't. I know you like to think you do and try to desperately cling to the false notion that this is in anyway balanced, but you do not. Sorry, this is pretty much a one-sided issue when it comes to anything outside of dueling for e-peen.

It's one of many things that Mythic has thrown at us and we deal with it. Unfair and imbalanced, sure, but we deal with it. If it were balanced and Order had access to aoe disorients that worked or weren't on lolmages as a morale, due to population/money factors, disorients would be removed from the game entirely. Just the way it is and something we accept.

Ashanor
01-26-2009, 09:25 AM
It's one of many things that Mythic has thrown at us and we deal with it. Unfair and imbalanced, sure, but we deal with it. If it were balanced and Order had access to aoe disorients that worked or weren't on lolmages as a morale, due to population/money factors, disorients would be removed from the game entirely. Just the way it is and something we accept.

Quoted for truth.

Gorhauth
01-26-2009, 10:31 AM
Hmm... an aoe aura and an aoe attack versus a positional and one which requires perfect balance, both single target.

You have no clue. You really don't. I know you like to think you do and try to desperately cling to the false notion that this is in anyway balanced, but you do not. Sorry, this is pretty much a one-sided issue when it comes to anything outside of dueling for e-peen.

It's one of many things that Mythic has thrown at us and we deal with it. Unfair and imbalanced, sure, but we deal with it. If it were balanced and Order had access to aoe disorients that worked or weren't on lolmages as a morale, due to population/money factors, disorients would be removed from the game entirely. Just the way it is and something we accept.
A WL's disorient is the most disruptive force on the battlefield for a melee. Blindsided can be used while the target is still in the air and cause the disorient. That means you are 150ft from the front lines, much further from your healers, and no chance to escape because of the increased build time on any escape tools you have. It is completely assinine to assume Destruction doesn't want the lame-assed skill removed any less than Order does.

blackcerberus
01-26-2009, 10:48 AM
!!!

Skill Sugestion: Stay Focused! (http://www.wardb.com/spell.aspx?id=8020) "now makes party members within 150Ft also immune to disorients" as an added effect.

You don't realise, but unintentionally that was a stroke of genius you got there ^^

good idea

it could mirror http://www.wardb.com/spell.aspx?id=8321

"now makes party members within 150Ft also immune to knockbacks roots and snares" as an added effect.