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View Full Version : What do we know about Slayers from the tabletop game?


Rok
01-18-2009, 06:50 PM
It's been a while since I've player Warhammer Fantasy and I was never a Dwarf player. What do we know about slayers that MUST carry over to WAR due to the Warhammer IP?

The only thing I can think of is that they wear no armor, which will make them a light armor class like Witch Elves and Witch Hunters.
I know they're fearless, having sworn an Oath to fight to the death. I'm sure that will show up in the mechanic but Mythic could impliment it in a number of ways so there's not a lot you can conclude from that.
Do they dual-weild? Use Great Weapons? Both?

Minen
01-18-2009, 06:56 PM
All i have to really say is i really doubt the slayer will have light armor because of their mirror the choppa.


EDIT: also they will probably use both GW/DW.

Hadokenz
01-18-2009, 07:13 PM
Slayers haven't been restricted to a particular type of weapon, as far as the TT goes.

With that being said, however, I am pretty sure Slayers are going to be a dual-wielding class(with great weapons possibly being an option.)

Order already has a mdps who specializes in great weapons, and the WH only "kind-of" dual wields.

Minen
01-18-2009, 07:17 PM
Slayers haven't been restricted to a particular type of weapon, as far as the TT goes.

With that being said, however, I am pretty sure Slayers are going to be a dual-wielding class(with great weapons possibly being an option.)

Order already has a mdps who specializes in great weapons, and the WH only "kind-of" dual wields.
Well the reason why i believe the slayer will have both because hammerer did in beta.

Drongol
01-18-2009, 07:23 PM
From the tabletop game, and as a Dwarf player who uses Slayers and Slayer characters (but not Ironbreakers, because they don't work well in the game--go figure).

1: Slayers do not wear armor. Period. In WHFRPG, they can technically do it, but so can anyone else. They'd just be compounding their shame and would drive themselves even more insane than they already are, and insanity in WHFRPG is not a good thing. That aside, on the tabletop, Slayers do not wear armor.

2: All slayers start off armed with 2 hand weapons and a great weapon. If they take a magic weapon, that replaces all those options.

3: Slayers have the ability to boost their strength up to equal their opponent's toughness up to approximately Dragon toughness, but they will not go above the opponent's toughness. IE, they're just as likely to wound an Ogre as they are a Dragon. However, they lose this ability if they are armed with a magic weapon.

4: Slayers do not run away. Ever. No matter what they're fighting, or how much you'd like them to, once they get stuck in, they're going to stay stuck in.

5: Slayer characters are best used without magic weapons and as a speed bump or war machine guard (personal opinion, but still).

6: Slayers start with the exact same statline as a basic Dwarf Warrior. Although they are a Special Unit in the army list (like Ironbreakers), it is not due to their statline. The big difference is that IBs have 1 point higher strength than a Slayer.

Drongol

Gerrok
01-18-2009, 08:14 PM
From the tabletop game, and as a Dwarf player who uses Slayers and Slayer characters (but not Ironbreakers, because they don't work well in the game--go figure).

1: Slayers do not wear armor. Period. In WHFRPG, they can technically do it, but so can anyone else. They'd just be compounding their shame and would drive themselves even more insane than they already are, and insanity in WHFRPG is not a good thing. That aside, on the tabletop, Slayers do not wear armor.

2: All slayers start off armed with 2 hand weapons and a great weapon. If they take a magic weapon, that replaces all those options.

3: Slayers have the ability to boost their strength up to equal their opponent's toughness up to approximately Dragon toughness, but they will not go above the opponent's toughness. IE, they're just as likely to wound an Ogre as they are a Dragon. However, they lose this ability if they are armed with a magic weapon.

4: Slayers do not run away. Ever. No matter what they're fighting, or how much you'd like them to, once they get stuck in, they're going to stay stuck in.

5: Slayer characters are best used without magic weapons and as a speed bump or war machine guard (personal opinion, but still).

6: Slayers start with the exact same statline as a basic Dwarf Warrior. Although they are a Special Unit in the army list (like Ironbreakers), it is not due to their statline. The big difference is that IBs have 1 point higher strength than a Slayer.

Drongol

Slayers can have as many champions as they want in a unit, instead of the normal limit of 1. Woot woot block of 30 giant slayers.

Varking
01-21-2009, 06:45 PM
Do they dual-weild? Use Great Weapons? Both?
They can use both as was stated. In terms of the roleplay game and the tabletop, they weren't restricted in their use of a single weapon. This is Mythic and GW though so that could completely change when and if they are implemented.

Rvard
01-21-2009, 10:59 PM
http://i44.tinypic.com/30awaqw.jpg

Why do people still keep tossing the "Slayer's can't be medium armor?" -argument? Mythic isn't going to break the 1 Heavy, 1 Medium, 2 Light armor careers per racial pairing mold, nor give a non-stealth melee class light armor.

kraeth
01-22-2009, 12:32 AM
Well Slayers will more than likely have medium armor that looks like wearing nearly nothing.

Head armor= head band or circlet of some kind.
Arm armor = heavy braclets or bands.
Shoulder armor = a bandoleer or cross belts.
Body armor = leather leggings.
Foot armor = ankle braces or boots. (many of the Slayer table top models have no foot wear)

For weapons Slayers may get dual axe and great axe.(these are the weapons the table top game models are depicted wielding)

I did have an idea for a Slayer ability to reflect the fearless nature of the Slayer.

Have the Slayer DPS scale with damage received.Essentially the closer to dead a Slayer is the harder they hit.This should encourage players to stay put even when getting damaged.Blackguard already have an abilitiy that scales with how wounded the BG is so this is a possibility.

Whatever is done for Slayers a Slayer should hit very hard be very tough and the play style needs to encourge reckless charging into the enemy ranks and going crazy with axes.

Tablelamp
01-22-2009, 12:44 AM
I think the recklessness comes from the orange hair. =)

Thaor
01-22-2009, 10:47 AM
OK this post is coming for a veteran dwarf player of 12 years for the TT game. Please keep in mind that there was a slayer army released during 6th edition.So having mass slayers in a single guild is heard of. I also believe slayers can not wear any type of "armor" but do notice the jewelry that adorns their face and beard for the most part. These items could increase magical resistance and such add parry and evading tactics or what not.

Biffd
01-23-2009, 05:28 AM
The big difference is that IBs have 1 point higher strength than a Slayer.

Drongol

Umm...and get a 2+ armor save in CC :cool:

The funny part about Slayers is that their only useful ability in the TT (the fact that they're unbreakable) doesn't translate to WAR at all. I guarantee we're going to see a lot of fleeing mohawks...

The reason I think they can, and possibly will be, a "medium armor class" is heavily reliant on Dwarfen toughness (in the TT). So the fact that they're dwarfs alone is enough to justify them being "medium armor."

Thason
01-23-2009, 05:41 AM
Would be interesting if slayers didnt have the Flee skill like every other class. Seeing as they arent allowed to run away.

Charge! only.
(for every career that has it should be made so that you can only use it with enemies in front on you)

That would help reduce the number of fleeing mohawks :)

Dwarflord
01-23-2009, 09:07 AM
They can use both as was stated. In terms of the roleplay game and the tabletop, they weren't restricted in their use of a single weapon. This is Mythic and GW though so that could completely change when and if they are implemented.

Probably so, but DW is so superior to GW in most situations that I imagine most Slayers will go the DW route even if they have the option for GWs (although I could see some using a GW sometimes as they level up since it's a lot easier to get 1 good weapon than 2). That was basically how I did things with my hammerer back in the day.

Dragonsong73
01-23-2009, 09:25 AM
Assuming Mythic isnt purpetraing one of the best april fools jokes ever with thier cutesy little images of dye and clippers or ahnold movies i would imagine a DW talent tree and a GW talent tree no guesses on what the 3rd one would be.

I would also agree with the med armor for them as marauders in TT at least back in the slaves to darkness era when i played were speed bumps but are not in the MMO. I think a light armor option with something other than stealth would be fitting for both choppa and slayers but my guess would be medium.

Josh112
01-23-2009, 10:13 AM
Slayers and Choppas can dual wield two great weapons, one in each hand, it's gonna be WAAAAAAAAAAGH!!!!

Thaor
01-23-2009, 01:14 PM
well, a choppa is raely a weapon that is used by all Orcs. I would think it would have been better to use a Savage Orc, both seeking hand to hand combat.