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URFUBAR
01-20-2009, 05:09 AM
NerfedButtons (http://war.curse.com/downloads/war-addons/details/nerfed-buttons.aspx)

NerfedButtons lets you define prioritised and conditional ability sequences for your hotbar slots. NerfedButtons will automatically ensure that the highest priority ability that passes its conditions is bound to the hotbar slot at any time. Current Stable Version: 3.02.17

Current Beta Version: NA

Download Link: NerfedButton at Curse (http://war.curse.com/downloads/war-addons/details/nerfed-buttons.aspx)

Help and Support: NerfedButtons Site and Forums

(http://sites.google.com/site/nerfedwar/nerfedbuttons) Requirement(s): LibSlash
Latest Changes:


Added snare and root tests. You no longer need to test for all the snare and root abilities.

Have fun !

URFUBAR
01-20-2009, 11:40 AM
new version 1.01 just uploaded with a few minor tweaks.

change notes:

Added usage instructions if you run /nb without any parameters.



Added support for optionally using ability ids instead of names (as a stop gap for extended character set languages).

Aqualunguer
01-24-2009, 06:45 AM
I tried to /nb 0,... and it screwed my hotbar, granted abilities and stances.

How do I correct it? Can't even use guild flags now.

Nymfo
01-24-2009, 09:47 AM
sounds interesting, i guess i might give it a try as soon as it got a GUI :D

URFUBAR
01-24-2009, 10:09 AM
I tried to /nb 0,... and it screwed my hotbar, granted abilities and stances.

How do I correct it? Can't even use guild flags now.

The current version doesn't have very good error checking.

With regards 'screwing' your action bar, all it does is swap abilities... It doesn't alter anything in the gui or rehook function calls. Anyway, just disable the addon then it will no longer swap abilities. easy enough...

Aqualunguer
01-24-2009, 11:15 AM
That isn't the problem.

The add-on swaped my Granted Abilities (Guild Flag abilities, which I can't change), now I don't see the flag skills (Slam, Rally, Plant Standart, etc...).

That's the problem, I removed the rest of the skills that appeared on the cast bar, but can't remove the ones from the Granted Abilities menu.

URFUBAR
01-24-2009, 11:35 AM
That isn't the problem.

The add-on swaped my Granted Abilities (Guild Flag abilities, which I can't change), now I don't see the flag skills (Slam, Rally, Plant Standart, etc...).

That's the problem, I removed the rest of the skills that appeared on the cast bar, but can't remove the ones from the Granted Abilities menu.

hmm haven't come accross such a problem but will do some testing and try and recreate. As a fall back you could reset your UI config in the user/interface folder.

Aqualunguer
01-24-2009, 11:48 AM
hmm haven't come accross such a problem but will do some testing and try and recreate. As a fall back you could reset your UI config in the user/interface folder.

And how do I do that?

Aqualunguer
01-24-2009, 12:39 PM
I tried to reset the UI, didn't work.

I need a way to clean the skill bars, I think it'll work, since my alt doesn't have the same problem.

But aren't the skills on the skill bar server located? How the hell do I clear that?

URFUBAR
01-24-2009, 01:28 PM
But aren't the skills on the skill bar server located? How the hell do I clear that?

Good question, don't really understand why they let you modify Granted Abilities via their API...

I guess if it was NerfedButtons that modified the granted abilities bar then it should be possible to use the API to put those skills back...

Only thing we need is the abilityIds of the skills you've lost and the hotbar slot ids of the affected granted abilities bar slots.

I'll see if I can patch something together. NerfedButton will only modify the slot you pass it, did you say you passed it 0 as the slot number?

Aqualunguer
01-24-2009, 01:36 PM
Yes, 0. And it replaced all empty slots with the skill.

Here's a screenshot.
http://img178.imageshack.us/my.php?image=barov8.jpg

URFUBAR
01-25-2009, 02:09 AM
The following will unbind ALL of your abilities (you'll have to set them all up again) but it should also sort out your granted abililies bar.

If you continue to use NerfedButtons make sure you do a "/nb 0" to clean out slot 0 before you do this. The next version of NerfedButtons will automatically block slot 0 and deconfig any slot 0 stuff in case anyone else has the same problem (all my characters after testing this bug).

Command (all on 1 line):

/script for test = 1,120 do SetHotbarData(test,GameData.PlayerActions.DO_ABILI TY,0) end

I've raised it as an API bug as I can't see that the function should allow you to do this.

Aiiane
01-25-2009, 02:39 AM
Note that there shouldn't be a space in ABILITY in the above line, that's just a forum bug.

Glitch04
01-25-2009, 08:58 AM
Dude, your UI mod just FIXED my skills bar. I haven't been able to use my Rune Priest (Effectively) for nearly 2 months now. Thank you so much. May the FSM watch over you.

Aedus
01-26-2009, 04:40 AM
Marking this post for later, this may come in very useful :)

URFUBAR
01-26-2009, 04:24 PM
NerfedButtons (http://war.curse.com/downloads/war-addons/details/nerfed-buttons.aspx)
Current Production Version: 2.10.02 (http://war.curse.com/downloads/war-addons/details/nerfed-buttons/download/332698.aspx)

Current Beta Version: 3.02.04beta (http://war.curse.com/downloads/war-addons/details/nerfed-buttons/download/334578.aspx)

Download Link: Curse.com
(http://war.curse.com/downloads/war-addons/details/nerfed-buttons.aspx)
Requirement(s): LibSlash (http://war.curse.com/downloads/war-addons/details/libslash.aspx)
About

NerfedButtons lets you define prioritised and conditional abilitiy lists for your hotbar slots. NerfedButtons will automatically ensure the ensure the highest priority ability that passes its conditions is bound to the hotbar slot at any time.

URFUBAR
02-05-2009, 03:09 PM
Well we're getting closer to a final release... have fun.

Zhuyn
02-05-2009, 08:56 PM
Awesome, auto-switching between ranged and melee attacks is sooo handy :D

Thorek Ironbrow
02-08-2009, 03:41 AM
It won't work for me.

I put it in my addons folder and it's showing up under my UI mods menu in WAR. But even after I reloaded the UI when I type "/nb" it says "Unknown Command: /nb". It also says the wrong version number. As I installed 2.0.0.6 or something and it says 1.9.2

Thorek Ironbrow
02-08-2009, 03:49 AM
This mod won't work for me.

I've put in the latest version of of it (2.0.0.6 or something), and when I type /nb it says it's an unknown command. Even after I reload the UI it still says that. And the version number is showing up as 1.9.2

computerpunk
02-08-2009, 10:47 AM
It's the new curse client that's ing it up. I can't get Nerfed Utils from 1.0 to 1.14.

URFUBAR
02-10-2009, 04:14 PM
This mod won't work for me.

I've put in the latest version of of it (2.0.0.6 or something), and when I type /nb it says it's an unknown command. Even after I reload the UI it still says that. And the version number is showing up as 1.9.2

If the curse client is playing up then do a manual install. If you get /nb = unknown command, make sure you have the dependency Libslash installed.

URFUBAR
02-10-2009, 04:15 PM
It won't work for me.

I put it in my addons folder and it's showing up under my UI mods menu in WAR. But even after I reloaded the UI when I type "/nb" it says "Unknown Command: /nb". It also says the wrong version number. As I installed 2.0.0.6 or something and it says 1.9.2

See the reponse I placed in your other two threads ;)

Make sure you have LibSlah and download the latest 2.02beta as of this evening.

URFUBAR
02-10-2009, 04:17 PM
It's the new curse client that's ing it up. I can't get Nerfed Utils from 1.0 to 1.14.

You no longer need NerfedUtils with version 2+

URFUBAR
02-20-2009, 05:39 AM
finally we have what seems to be a stable version. Our first non-beta release 2.10.01 is now available.

URFUBAR
02-25-2009, 10:12 AM
New major release of NerfedButtons (3.00beta) is now out for testing.

Huge changes to the command line interface (which is now much more powerful) and loads of refactoring of the code to improve performance and responsiveness.

Make sure you do a "/nb help" to find out how everything works.

Many thanks to Scaythe for doing all the hard work this time around. Its a big update and puts in a position to integrate a GUI in the near future.

Koreandw
02-27-2009, 01:27 AM
So im having an issue as a shaman. I've played with Deca and got this to work, but cant seem to get it to work with NerfedButton (which i like ALOT more, much more responcive)

Anyways, 2 buttons im trying to make.

/nb add 9 [Don' Feel Nuthin]['Ey, Quit Bleedin']e:'Ey, Quit Bleedin'::f[Gork'll Fix It]
I have also tried this as
/nb add 9 [Don' Feel Nuthin]['Ey, Quit Bleedin']s:1::f[Gork'll Fix It]

Anyways, it drops shield on me, puts the hot on me, but wont see that the hot is already on me and move to Gork... not sure what im doing wrong.

2nd button having trouble with.

I wanted a button that checked for AP against less than. So if my ap is lower then 200, it would cast Yur not so bad now (ap drain) if above the threshold it would move onto Buncha Wagggghh and then Brain buster or w/e.

And like everyone else, WTB GUI :D

Great mod. Thanks alot

Moger
02-28-2009, 05:00 AM
So im having an issue as a shaman. I've played with Deca and got this to work, but cant seem to get it to work with NerfedButton (which i like ALOT more, much more responcive)

Anyways, 2 buttons im trying to make.

/nb add 9 [Don' Feel Nuthin]['Ey, Quit Bleedin']e:'Ey, Quit Bleedin'::f[Gork'll Fix It]
I have also tried this as
/nb add 9 [Don' Feel Nuthin]['Ey, Quit Bleedin']s:1::f[Gork'll Fix It]

Anyways, it drops shield on me, puts the hot on me, but wont see that the hot is already on me and move to Gork... not sure what im doing wrong.

2nd button having trouble with.

I wanted a button that checked for AP against less than. So if my ap is lower then 200, it would cast Yur not so bad now (ap drain) if above the threshold it would move onto Buncha Wagggghh and then Brain buster or w/e.

And like everyone else, WTB GUI :D

Great mod. Thanks alot

Try this:

/nb add 9 [Don' Feel Nuthin]['Ey, Quit Bleedin']s:1:s[Gork'll Fix It]

thats stack count 1 cast by you

for your second one
[Yer]ap:200:-[Bunch][Brain]

I have not tried testing for below but have used class mech for testing above but I think this will work.

Nymfo
02-28-2009, 06:50 AM
thx for this addon, but i also got some lil problems configuring it right :D

on my ironbreaker, i want him to use the following oath friends buffs: Guarded Attack, Vengeful Strike. He should check if i got Guarded Attack buff, then switch to Vengeful Strike, and if i got both, switch back to Guarded Attack.

i used /nb add 3[Guarded Attack]s:1:s[Vengeful Strike]s:1:s
But sometimes he won't switch from Guarded Attack to Vengeful Strike or from Vengeful Strike back to Guarded Attack, even if i got a)the Guarded Attack Buff & b)got enough grudge for Vengeful Strike.
Then im hitting with Guarded Attack for multiple times, which isn't.. optimal :)
I'd also like to add Inspiring Attack between Guarded Attack & Vengeful Strike, with the following conditions:
friendly target = Oathfriend, friendly target has 0 stacks of Inspiring Attack on it.

Could anyone help?

Moger
02-28-2009, 09:28 AM
thx for this addon, but i also got some lil problems configuring it right :D

on my ironbreaker, i want him to use the following oath friends buffs: Guarded Attack (http://www.wardb.com/spell.aspx?id=1356), Vengeful Strike (http://www.wardb.com/spell.aspx?id=1357). He should check if i got Guarded Attack buff, then switch to Vengeful Strike, and if i got both, switch back to Guarded Attack.

i used /nb add 3[Guarded Attack]s:1:s[Vengeful Strike]s:1:s
But sometimes he won't switch from Guarded Attack to Vengeful Strike or from Vengeful Strike back to Guarded Attack, even if i got a)the Guarded Attack Buff & b)got enough grudge for Vengeful Strike.
Then im hitting with Guarded Attack for multiple times, which isn't.. optimal :)
I'd also like to add Inspiring Attack (http://www.wardb.com/spell.aspx?id=1364) between Guarded Attack & Vengeful Strike, with the following conditions:
friendly target = Oathfriend, friendly target has 0 stacks of Inspiring Attack on it.

Could anyone help?

Well you want to have the last skill in your chain have no conditions so it will always be available. You have the stack count right for the first attack. I would suggest something like this:

[veng]s:1:s:f;cm:10[guarded]

This will stack one vengfull strike but only do it if you have the 10 grunge to do the skill, and will check you friendly target to have the buff before going to the next skill. after that it will keep doing guarded attack. You do not have to do the 10 grunge check if you dont want (cm:10)

When I make an attack chain I ususall end with my normal attack spamable skill. You could use the same check s:1:s:f for inspired attack.

Hope that helps some.

Beautimus
02-28-2009, 03:00 PM
Great addon. The new version is especially sweet. Thanks for all your hard work on this.

Beautimus
02-28-2009, 08:08 PM
This addon just gets better and better. It's by far my favorite, and I use quite a few.

Toadwart
03-04-2009, 11:17 AM
I'm having an issue with the iron breaker's skill Grundge Unleashed.

I would like it to check to only fire when I have 0 ap and also check that I have 90 grudge.

I tried [Grudge Unleashed];ap:0:;cm:90:;

But that lets the skill fire if either condition is met, when I would like both conditions to be met or it not fire. Is this possible?

BTW: this is my most favorite mod of them all. Its really made the game more enjoyable for me, thank you.


EDIT> Actually, it seems Grudge Unleashed is not checking the career mechanic at all. Using the following check [Grudge Unleashed];cm:90:; results in the skill firing whenever i have a minimum 40 rage and the recast timer is up and [Grudge Unleashed];ap:0:; doesnt do anything by itself either.

URFUBAR
03-05-2009, 01:28 AM
[Grudge Unleashed];ap:0:;

This means you need 0 or more AP for [Grudge Unleashed] to be enabled.

[Grudge Unleashed];ap:0:-;

should mean (can't test from here, in work) that you now need 0 or less AP for [Grudge Unleashed] to get enabled.

As you are likely at 0 AP for a VERY short duration, maybe

[Grudge Unleashed];ap:20:-;

would be more suitable.

StealthStalker
03-08-2009, 05:46 AM
I'm trying to setup a very simple bind that in fact replicates the very first one listed in your "how to" steps:

/nb add 1[Rune Of Immolation]st:1:s[Rune Of Fire][Rune Of Striking]

I'm a zealot however, so for me it looks like this:

/nb add 15[Warp Reality]st:1:s[Tzeentch's Cry][Scourge]


This however does not work as intended, and just continues to apply Warp reality (the dot) over and over, regardless of the stack all ready on the target.

A simple /nb add15 [Tzeentch's Cry][Scourge] works fine, it's trying to add the dot with stacking that seems to be an issue.

URFUBAR
03-08-2009, 03:54 PM
can't test from here but at a guess it looks like the stack test is probably being made against you rather than your target (there are a few abilities that have misleading in-game tags). Try:

/nb add 15[Warp Reality]st:1:s:e[Tzeentch's Cry][Scourge]

and get back to us.

URFUBAR
03-09-2009, 03:12 PM
Latest release includes the following additional tests added to the command line interface (they have been part of the custom API for some time):

other ability enabled (ae)
target valid (atv)
on cooldown (acd)
is moving (mov)

URFUBAR
03-12-2009, 11:21 PM
had a number of questions how to use the 'ae' test:

/nb add 5[Sundering Chop]ae:9161:+[Hack]

9161 is the id of [Blindside] so this button will display [Sundering Chop] if [Blindside] is enabled (position to target and other things is correct), or fallback to hack if not.

Useful way of making attacks that have positional bonuses (but still work out of position) get replaced when you are out of position.

If you have implemented a 'custom' test in one of the classname.lua files to achieve the same then make sure you remove it and /reloadui first.

Paragod
03-15-2009, 05:50 AM
Fantastic addon. I love playing around with this to see what effects I can produce. I play a tank most of the time so I don't need to carry out too many checks before using my abilities.

Recently though I have been playing my shaman who has a lot more utility than just spamming attacks.

I noticed in the parameters there are all sorts of useful checks such as HP%, but I can't quite figure out how to implement them. Do I place it in the /nb add string or do I define them separately like a VCD?

For example I like to use Greener and Cleaner but not if the target is low on health. If I put this ability early in the string I cleanse people who are almost dead, if I put it late I hardly ever get to do it. Is there any way to set an option so that I can put it early in the string, so it has high priority, but it will only cast if my target has 80% HP?

I would also love to know how to use the parameters for unstoppable and immovable so I don't waste my stuns and knockdowns.

Thanks again for the great addon.

edit - I work it out, never mind!

URFUBAR
03-15-2009, 03:39 PM
Scaythe, one of the NerfedButtons developers has posted a response to someone else with simialr questions to yourself in the comments section of the NerfedButtons addon at curse.com:

http://war.curse.com/downloads/war-addons/details/nerfed-buttons.aspx (http://war.curse.com/downloads/war-addons/details/nerfed-buttons.aspx)

URFUBAR
03-16-2009, 12:47 PM
Google group added for swapping configs.

http://groups.google.com/group/nerfedbuttons

Omni
03-24-2009, 09:47 AM
Hey, great addon!

I am having a bit difficulty with setting up a sequence.

As a slayer, I want to have Flurry as my main and then when I am behind a target I want it to switch to Spine Crusher.

I do not now how to go about doing this as to what checks to use.

Can anyone give me an example of this.

Thanks

URFUBAR
03-27-2009, 10:47 AM
hehe, take a look at the responses for you on the other threads.

Have fun

Norzin
03-31-2009, 11:54 PM
This is unquestionably a fantastic mod, one which I imagine I myself will use soon, but I do wonder.

In your Google group which explains the mod, you state:

"A number of conditional checks are built into NerfedButtons by default and are performed on all abilities ... Each of these checks is made against each ability (highest priority first) every 10th of a second."

If the checks began when the ability was used, could the checking time not be limited to every 0.5 seconds? Every ability I have ever used in WAR has a cooldown time in 0.5 second multiples, so I wonder if 0.1 second checks are necessary? It seems as though 10 checks a second could adversely and unnecessarily effect performance, but I may be entirely wrong.

URFUBAR
04-01-2009, 01:37 AM
If the checks began when the ability was used, could the checking time not be limited to every 0.5 seconds? Every ability I have ever used in WAR has a cooldown time in 0.5 second multiples, so I wonder if 0.1 second checks are necessary? It seems as though 10 checks a second could adversely and unnecessarily effect performance, but I may be entirely wrong.

Hi Norzin, a good observation and one that applies to many mods.

Version 3 of NerfedButtons saw the decoupling of the test logic from the UI modification code which significantly reduced the performance hit of using the mod.

I play on my laptop (which doesn't have the best frame rate anyway) and don't see a significant hit in using the mod as most of the test are quick API calls. On a faster machine with a much higher framerate you may be able to quantify the performance hit in using this mod.

Is there a value in doing this? I don't think so as it works fine on my minimum spec system. You will see a much bigger hit using many other addons out there that update GUI elements all the time without checking if they really need to be updated...

Norzin
04-01-2009, 02:18 AM
Thank you for the prompt and constructive reply. :)

Second question:

"A more meaningful example than above combining both self and other stacking would be:

/nb add 2[Oath Rune Of Power]st:1[Rune Of Shielding]st:1:s[Rune Of Regeneration]st:1:s[Grungni's Gift]

In this example if you or any other has placed the [Oath Rune Of Power] buff on a target then you will not try and reapply it until it has expired or been removed by some other means."

Now, I may be misunderstanding a fundamental aspect of WAR, but do DOT's / HOT's etc not stack with each other? If two Ironbreakers both hit the same target with the same DOT, would both DOT from IB 1 and IB 2 do damage or just DOT from IB 1?

Elsewise, would this mod not prevent you from using a DOT on somebody if somebody had already applied said DOT?

URFUBAR
04-01-2009, 06:50 AM
Thank you for the prompt and constructive reply. :)

Second question:

"A more meaningful example than above combining both self and other stacking would be:

/nb add 2[Oath Rune Of Power]st:1[Rune Of Shielding]st:1:s[Rune Of Regeneration]st:1:s[Grungni's Gift]

In this example if you or any other has placed the [Oath Rune Of Power] buff on a target then you will not try and reapply it until it has expired or been removed by some other means."

Now, I may be misunderstanding a fundamental aspect of WAR, but do DOT's / HOT's etc not stack with each other? If two Ironbreakers both hit the same target with the same DOT, would both DOT from IB 1 and IB 2 do damage or just DOT from IB 1?

Else wise, would this mod not prevent you from using a DOT on somebody if somebody had already applied said DOT?

The mod allows you to select how many times you want to stack an effect from an ability and whether you want to count the same ability effect stacked by other players. So you can do both.

[Fervor]st:3
would not apply any more [Fevor] dots to your target if they already have 3 on them.

[Fervor]st:3:s
would only count your own (s = self) applied DoTs (which is much more likely what would be required).

on the other hand:
[Oath Rune Of Power] does not stack at all, therefore

[Oath Rune Of Power]st:1:s
would be a bad idea as it would not count the buff if applied by someone else.

In this instance you want:
[Oath Rune Of Power]st:1

Hope that makes sense. Another use for such a global effect check would be for a snare ability or something which you don't want to use if the target is already under the effect of that ability.

Of course nothing stopping you from doing:

[Fervor]st:6[Fervor]st:3:s

which would allow a maximum of 6 stacks of the ability on the target, 3 of which are applied by yourself. Why would you want ot do this...? no idea lol, just a silly example :p

Obviously just the tip of the iceberg in terms of what you can achieve using all the other tests...

URFUBAR
04-01-2009, 06:52 AM
ohh yes, if you decide to test of of these examples, either put in a second fallback ability into the sequence or enable blankbuttons using the /nb toggleblankbuttons command.

By default NerfedButtons will always show the last ability in the chain even if it fails its checks.

Edit: Latest release (thanks Scaythe) now lets you place a macro as the last ability.

Norzin
04-01-2009, 03:11 PM
Well, you've just thought of everything then, haven't you? :p

Well done, well done indeed. I shall be installing this mod tonight.

FirstOFOne
04-04-2009, 09:07 PM
First off, I LOVE this mod, it almost feels like cheating :D

Now, I've been using NB and been learning the syntax, but I'm running into problems with this string.

/nb add 2[Throat Slasha]e:1789:1:s:+:p[Slasha]

This should spam Slasha until you get a proc from Yer Gettin' Soft (http://www.wardb.com/spell.aspx?id=1789) but no luck.

Here is Work around but it does not work the way I want...

/nb add 2[Throat Slasha]con:buf:+:p[Slasha]
This works , when the buff procs, but it works when I get ANY buff, including weapon procs.


Does the buff from tactics always use the ID# from /nb id[tactic link]
If so What the hell am I doing wrong?

Hashmalum
04-05-2009, 10:55 AM
Big fan of this. I plugged this into my Shadow Warrior... pretty basic stuff overall...
/nb add 1[Spiral-Fletched Arrow (http://www.wardb.com/spell.aspx?id=9093)][Grim Slash (http://www.wardb.com/spell.aspx?id=9083)]
/nb add 3[Broadhead Arrow (http://www.wardb.com/spell.aspx?id=9084)][Draw Blood (http://www.wardb.com/spell.aspx?id=9091)]
/nb add 9[Vengeance of Nagarythe (http://www.wardb.com/spell.aspx?id=9081)][Skirmish Stance (http://www.wardb.com/spell.aspx?id=9094)]st:1:s[Takedown (http://www.wardb.com/spell.aspx?id=9087)][Assault Stance (http://www.wardb.com/spell.aspx?id=9090)] (A little awkward with the button replaced with Skirmish Stance for two minutes afterwards, but the skill chain does work)
Then 3 to circumvent the unstancing issue (Hitting button for stance you're already in will remove stance & leave you with nothing & a 5s cooldown before you can fix it)./nb add 13[Scout Stance (http://www.wardb.com/spell.aspx?id=9080)]st:1:s[Broadhead Arrow (http://www.wardb.com/spell.aspx?id=9084)]
/nb add 14[Assault Stance (http://www.wardb.com/spell.aspx?id=9090)]st:1:s[Broadhead Arrow (http://www.wardb.com/spell.aspx?id=9084)]
/nb add 15[Skirmish Stance (http://www.wardb.com/spell.aspx?id=9094)]st:1:s[Broadhead Arrow (http://www.wardb.com/spell.aspx?id=9084)]

FirstOFOne
04-05-2009, 11:28 AM
Big fan of this. I plugged this into my Shadow Warrior... pretty basic stuff overall...
/nb add 1[Spiral-Fletched Arrow (http://www.wardb.com/spell.aspx?id=9093)][Grim Slash (http://www.wardb.com/spell.aspx?id=9083)]
/nb add 3[Broadhead Arrow (http://www.wardb.com/spell.aspx?id=9084)][Draw Blood (http://www.wardb.com/spell.aspx?id=9091)]
/nb add 9[Vengeance of Nagarythe (http://www.wardb.com/spell.aspx?id=9081)][Skirmish Stance (http://www.wardb.com/spell.aspx?id=9094)]st:1:s[Takedown (http://www.wardb.com/spell.aspx?id=9087)][Assault Stance (http://www.wardb.com/spell.aspx?id=9090)] (A little awkward with the button replaced with Skirmish Stance for two minutes afterwards, but the skill chain does work)
Then 3 to circumvent the unstancing issue (Hitting button for stance you're already in will remove stance & leave you with nothing & a 5s cooldown before you can fix it).
/nb add 13[Scout Stance (http://www.wardb.com/spell.aspx?id=9080)]st:1:s[Broadhead Arrow (http://www.wardb.com/spell.aspx?id=9084)]
/nb add 14[Assault Stance (http://www.wardb.com/spell.aspx?id=9090)]st:1:s[Broadhead Arrow (http://www.wardb.com/spell.aspx?id=9084)]
/nb add 15[Skirmish Stance (http://www.wardb.com/spell.aspx?id=9094)]st:1:s[Broadhead Arrow (http://www.wardb.com/spell.aspx?id=9084)]


try this:

/nb add 9[Vengeance of Nagarythe (http://www.wardb.com/spell.aspx?id=9081)][Skirmish Stance (http://www.wardb.com/spell.aspx?id=9094)]cd:14[Takedown (http://www.wardb.com/spell.aspx?id=9087)][Assault Stance (http://www.wardb.com/spell.aspx?id=9090)]st:1:s[(insert Assault stance ability here)]


I'm still new at this but I think that will make it so:

Vengance>Skirmish(NB applies a 14 second cooldown to match Takedown)>Takedown>Assault>[Assault Ability]

When there are all on cooldown the button will spam you assault Ability with every press, only changing over when Takedown is ready.

Hashmalum
04-05-2009, 08:59 PM
Afraid that skill chain puts me in stanceless state, FirstOFOne. I'll have to do more comprehensive tests to find out why & when such happens.

Doogs
04-06-2009, 10:32 AM
can't test from here but at a guess it looks like the stack test is probably being made against you rather than your target (there are a few abilities that have misleading in-game tags). Try:

/nb add 15[Warp Reality]st:1:s:e[Tzeentch's Cry][Scourge]

and get back to us.


Thanks for this post, I have a similar situation, I will get back with results.

DrunkenPrayer
04-07-2009, 07:14 AM
Ok maybe I'm doing something completely wrong but whenever I try to use this it just comes up with a list of commands and check values.
For example on my shaman I'm typing (exactly)
/nb add 1[Brain Bursta][Bleed Fer' Me][Life Leaka][Bunch of' Waaagh]

Then it's just coming up with a very detailed all of text for various check values. Any ideas? My best guess is I'm putting a space in or missing one out somewhere but I've tried all the combinations I can think of after just copy pasting one and editing it for my own abilities.
Level 9 shaman if that helps and close to ten if anyone could post a good config for a rank 10.

Hashmalum
04-07-2009, 07:44 AM
Ok maybe I'm doing something completely wrong but whenever I try to use this it just comes up with a list of commands and check values.
For example on my shaman I'm typing (exactly)
/nb add 1[Brain Bursta][Bleed Fer' Me][Life Leaka][Bunch of' Waaagh]

Then it's just coming up with a very detailed all of text for various check values. Any ideas? My best guess is I'm putting a space in or missing one out somewhere but I've tried all the combinations I can think of after just copy pasting one and editing it for my own abilities.
Level 9 shaman if that helps and close to ten if anyone could post a good config for a rank 10.

Shift-click your skills to replace that [Brain Bursta] with the hotlink [Brain Bursta].

DrunkenPrayer
04-07-2009, 08:33 AM
Shift-click your skills to replace that [Brain Bursta] with the hotlink [Brain Bursta (http://www.wardb.com/spell.aspx?id=1899)].

I figured there was something simple I was missing, thanks.

DrunkenPrayer
04-08-2009, 09:13 AM
Hmmm not sure if it's a bug or what but managed to get it working but using the previous chain it just casts Brain Bursta then doesn't cast the rest of the abilities. I'll try it on my choppa and see if this is just a shaman issue.

Hashmalum
04-08-2009, 10:39 AM
Brain Bursta has no cooldown. The other abilities will only come into play if the previous skills can't be used.

Try...

/nb add 1[Brain Bursta (http://www.wardb.com/spell.aspx?id=1899)]st:1[Bleed Fer' Me (http://www.wardb.com/spell.aspx?id=1912)]st:1[Life Leaka (http://www.wardb.com/spell.aspx?id=1900)]st:1[Bunch o' Waaagh (http://www.wardb.com/spell.aspx?id=1903)]

Now, I may be wrong (I'm a Nerfedbuttons newbie), but st:1 will check for 1 stack of each respective DoT. If it's present, it'll skip that cast. Ergo, it'll apply one of each and then use Bunch o' Waaagh.

Jayblah
04-14-2009, 07:16 PM
Would a Shadow Warrior or other knowledgeable Nerfed user be so kind as to explain how I can set my up buttons so that only certain stances use the button? In other words, stance exclusive button settings.

Initially, I was using /nb add 1[Spiral-Fletched Arrow][Grim Slash] but this also replaces the button when I am in Scout Stance, in which I would never want this set up. In Scout Stance, I would like my 1st button to be as follows: /nb add 1[Acid-Etched Arrow][Eagle Eye][Grim Slash].

My attempt to work-around this was flawed, because Eagle Eye is usable in all stances, but I would never want to use it in any stance but Scout Stance, rendering /nb add 1 [Eagle Eye][Spiral-Fletched Arrow][Grim Slash] useless.

URFUBAR
04-16-2009, 04:33 AM
all questions answered on the google-group (http://groups.google.com/group/nerfedbuttons) which is checked a few times a day.

We have 185 posts on the google-group as of today so worth searching as it's possible someone has asked the question before.

have fun.

ohh yes, taken a break from WAR myself, Scaythe is doing all the updates at the moment. If they ever fix the WL pet I'll come back and finish off the GUI :) (don't hold your breath...)

Aiiane
04-16-2009, 02:57 PM
ohh yes, taken a break from WAR myself, Scaythe is doing all the updates at the moment. If they ever fix the WL pet I'll come back and finish off the GUI :) (don't hold your breath...)

They did actually buff the pet a bit in 1.2.1 - its hp etc now scale with the master's stats. It still needs resists to scale, but hp/toughness/strength scale now I believe.

Hashmalum
04-16-2009, 04:16 PM
They did actually buff the pet a bit in 1.2.1 - its hp etc now scale with the master's stats. It still needs resists to scale, but hp/toughness/strength scale now I believe.

If you give a lobotomized man a machinegun, he's still lobotomized.

Making the pet more dangerous doesn't help when the pet AI is rock bottom, with the creature running off in random directions, deciding it doesn't want to attack anymore and failing to keep up with foes even when you've got Speed Training (http://www.wardb.com/spell.aspx?id=9199) equipped.

Needs resists, needs wards, and needs an AI fix.

Aiiane
04-16-2009, 11:35 PM
Needs resists, needs wards, and needs an AI fix.

Oh, I agree. :) But at least it's a step in the right direction.

Grumblestien
04-27-2009, 04:48 PM
Signed up for the google group. registered through the whole email thing. When i try to post a discussion topic to ask for help, my post doesnt show up. So.... now im asking here (because i know when i hit submit, my words will show up on the thread) for someone who might be able to help me post my discussion topic about getting help.


For some reason, when i think about the fact that the system that is supposed to help me is only creating more problems, it reminds me of my Vista control pannel.

URFUBAR
04-27-2009, 10:59 PM
Signed up for the google group. registered through the whole email thing. When i try to post a discussion topic to ask for help, my post doesnt show up. So.... now im asking here (because i know when i hit submit, my words will show up on the thread) for someone who might be able to help me post my discussion topic about getting help.


For some reason, when i think about the fact that the system that is supposed to help me is only creating more problems, it reminds me of my Vista control pannel.

quote from google group front page...

"one final thing. This forum is very lightly moderated. Once you've made your first post we'll give you full posting privileges, just want to keep the usual google groups spam away :)"

but seriously addon devs owe you nothing so try to keep your sarcasm in check. :twisted:

lastdance
05-10-2009, 10:10 PM
/nb add 2[Skull Thumper][Tuffer 'n Nails]st:1:s:p[Right in Da Jibblies]st:1:s:e[Wotarmor?]st:1:s:e[Follow 'me Lead]st:1:s:p[Clobber]

/nb add 3[Skull Thumper][Trip 'Em Up][Tuffer 'n Nails]st:1:s:p[Right in Da Jibblies]st:1:s:e[Wotarmor?]st:1:s:e[Follow 'me Lead]st:1:s:p[Clobber]

Not working based on above. Can some guide me what went wrong?

URFUBAR
05-10-2009, 10:21 PM
/nb add 2[Skull Thumper][Tuffer 'n Nails]st:1:s:p[Right in Da Jibblies]st:1:s:e[Wotarmor?]st:1:s:e[Follow 'me Lead]st:1:s:p[Clobber]

/nb add 3[Skull Thumper][Trip 'Em Up][Tuffer 'n Nails]st:1:s:p[Right in Da Jibblies]st:1:s:e[Wotarmor?]st:1:s:e[Follow 'me Lead]st:1:s:p[Clobber]

Not working based on above. Can some guide me what went wrong?

hi Eeks, just approved oyur google groups account, hopefully someone will be able to help.

YourMumRang
05-27-2009, 05:56 AM
Hi there, having a nightmare. All I want to do is create a command to do these two things.

1: Use WP Bludgeon unless I am under 65% health when it should cast divine strike.
2: Cast Sigmar's Fist unless it is on and also cast Castigation unless it is on.

URFUBAR
05-27-2009, 08:43 AM
Hi there, having a nightmare. All I want to do is create a command to do these two things.

1: Use WP Bludgeon unless I am under 65% health when it should cast divine strike.
2: Cast Sigmar's Fist unless it is on and also cast Castigation unless it is on.

try here (http://groups.google.com/group/nerfedbuttons) for help.

Sntach
05-27-2009, 03:40 PM
Hi, I haven't received rights on the google group yet, but I'm having a pretty bad problem maybe it is easy because no one else seems to be complaining about it.

I have about 7 skills tied to my first button (KoTBS) allows me to spam it, attack, and twist with just 1 button, I absolutely love it. However, I'm getting INSANE lagg when I use it. I have about 100 FPS without touching the number 1 key, but when I do it drops to 20 or below. I would love to use it, but I just can't at this rate.

Any help would be awesome, and I don't think it is my hardware it's fairly new equipment...

AndrewSquared
06-01-2009, 07:50 AM
Just wanted to say thank you for this add-on. I loved it so much, I made a post (http://shadowwar.wordpress.com/2009/05/30/nerfed-buttons/) about it on my blog. It really has completely changed my game-play.

URFUBAR
06-23-2009, 10:36 AM
Snare and Root condition tests added to latest version 3.02.17beta

If you use the Curse Client and want to test this beta release, you'll need to enable the installation of beta addons in the curse client options.

URFUBAR
06-23-2009, 02:07 PM
Next version 3.02.18beta to include item use (just like abilities) in your sequences.

URFUBAR
06-28-2009, 03:02 PM
3.02.18alpha released.

marked as an alpha as the new item code needs a lot of optimising and there is a bug in there where NB will go loopy if you try to edit or list a sequence that contains an item but you no longer have the item in your inventory (used up all your potions...).

use /nb del to delete the offending sequence.

Will try and get a fix up tomorrow, but would appreciate some testing and comments at http://sites.google.com/site/nerfedwar/nerfedbuttons

Crave
07-08-2009, 12:21 AM
is there a option to refresh styles like fervor?
what i mean is this, fervor can be stacked up to 3 times and be keept at this lvl when using the styles once every9sec. if im using [st:3:s:e] e.g. i will only see a stack of 3 and reapplying them after they vanished all together.
so can someone give me a hint how to setup NB to get the style consistently at a stack of 3?

and sth else, when im changing stances like those of my marauder nb-ques i used in one stance are "copied" to the another stance when im swithing. or if im stealthing the ques are as well on myout of steath bar wich is quite anoying... can i change this behaviour?

Soak
07-08-2009, 12:24 AM
Just wanted to say thank you for this add-on. I loved it so much, I made a post (http://shadowwar.wordpress.com/2009/05/30/nerfed-buttons/) about it on my blog. It really has completely changed my game-play.


Agreed. Amazing addon!

URFUBAR
07-08-2009, 01:46 AM
can someone give me a hint how to setup NB to get the style consistently at a stack of 3?

The full stack check is as follows:st:stack:self:target:duration

The final parameter acts as follows:
"The duration at the end of the effect when the mod will ignore that the effect is applied, mostly useful to refresh debuffs before they run out."

do a:

/nb checks st

in the new beta of NB to get help and an example or two.

URFUBAR
07-21-2009, 01:54 PM
New beta out with a load of new checks:

inScenario, isRVR, inWarBand, inSiege, inMyParty, inAParty

loads of newly added context help for checks (bar the newly added ones :p):

/nb check <checkname>

optimised caching of ability and item information that significantly reduces FPS of mod especially when using items in your sequences.

None beta release should be out in a week or so after we've added help for the new checks.

note: the beta is not compatible with the current version of NBSB. The author of NBSB is currently updating the addon to support the changes.


Have fun.