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Varking
01-22-2009, 03:12 PM
1741 ; TEST Choppa Abilities
1742 Throat Slasha
1743 Throw Axe
1744 Don't Go Nowhere
1745 Slasha
1746 Can't Stop Da Chop
1747 Lotsa Choppin
1748 Yer All Bleedin' Now
1749 Go For Da Soft Spot
1750 Try An' Hurt Me
1751 Weaklin' Killa
1752 Charge!
1753 Outa My Face!
1754 Git Stuck In
1755 Sit Down!
1756 Drop Da Basha
1757 Shrug It Off
1758 Come and Git It!
1759 Wild Swing
1760 Hurtin' Time
1761 Reckless Blow
1762 Bring It On

1767 ; TEST Choppa Spec Abilities
1768 Furious Choppin'
1769 Bring Da Pain!
1770 Keep On Choppin'
1771 Bleed Em Out
1772 Tired Already?
1773 No More Helpin'
1774 Wot's Da Rush?
1775 Chop Fasta!
1776 Git To Da Choppa
1777 ; TEST Choppa Tactics
1778 Don't Wanna Live Foreva
1779 Finish 'Em Faster
1780 Bloodlust
1781 I'm Still Here
1782 Don't Hate Da Choppa
1783 Easy Killin'
1784 Chop Chop Til you Drop
1785 Can't Stop the Chop

1787 ; TEST Choppa Spec Tactics
1788 Wot Rules?
1789 Yer Gettin' Soft
1790 Red goes faster!
1791 Long Lasta
1792 Wear em down
1793 Strong Finish
1794 Longer and Stronger
1795 Keep It Comin'
1796 Extra Choppin'

1798 ; TEST Choppa Morale
1799 Dat Tickles!
1800 Tantrum
1801 Supa Chop
1802 No Fightin' Back!
1803 Yer Goin Down!
1804 Stomp Da Yard

1742 You slash at your opponent's throat, immediately inflicting {COM_0_VAL0_DAMAGE}. The wound continues to bleed for {COM_1_VAL0_COM_1_VAL0_TOD_DAMAGE} for the next {COM_1_VAL0_COM_1_DURA_SECONDS}. This effect can be stacked up to three times.
1743 A basic throwing attack that inflicts {COM_0_VAL0_DAMAGE}.
1744 Deals {COM_0_VAL0_DAMAGE} and reduces the movement speed of your enemy by {COM_3_VALO_COM_0_VAL0}% for {COM_3_VALO_COM_0_DURA_SECONDS}.<BR>If you are overexerted, Deals {COM_1_VAL0_DAMAGE} and reduces the movement speed of your enemy by {COM_3_VALO_COM_0_VAL0}% for {COM_3_VALO_COM_0_DURA_SECONDS}.
1745 A furious slash that deals {COM_0_VAL0_DAMAGE} and reduces your target's Toughness by {COM_1_VAL0_COM_1_VAL0} for {COM_1_VAL0_COM_1_DURA_SECONDS}. This effect is stackable up to three times.
1746 You chop at your enemy dealing {COM_0_VAL0_DAMAGE} and reducing their Weapon Skill by {COM_1_VAL0_COM_0_VAL0} for {COM_1_VAL0_COM_0_DURA_SECONDS}.
1747 You wildly swing at your enemy dealing {COM_0_VAL0_DAMAGE}. Your attack has a chance to hit up to two more enemies for {COM_1_VAL0_DAMAGE}.
1748 You swipe at the enemies in front of you, dealing {COM_0_VAL0_COM_0_VAL0_TOD} over {COM_0_VAL0_COM_0_DURA_SECONDS} to enemies within {COM_0_VAL0_COM_0_RADI_FEET}.
1749 You deal {COM_0_VAL0_DAMAGE} to your enemy.
1750 An exhaustive blow that deals {COM_0_VAL0_DAMAGE} and reduces your target's chance to do critical damage by {COM_1_VAL0_COM_0_VAL1}% for {COM_1_VAL0_COM_0_DURA_SECONDS}.<BR>If you are overexerted, deals {COM_1_VAL0_DAMAGE} and reduces your target's chance to do critical damage by {COM_1_VAL0_COM_0_VAL1}% for {COM_1_VAL0_COM_0_DURA_SECONDS}.
1751 You unleash a powerful blow, dealing {COM_0_VAL0_DAMAGE}.<BR>If you are overexerted, deals {COM_1_VAL0_DAMAGE}.
1752 You charge into the thick of battle, increasing your movement speed by {COM_0_VAL0} for {COM_0_DURA_SECONDS}. If you use any abilities, the effect will immediately end.
1753 All enemies within {COM_0_RADI_FEET} are detaunted, making them hate you less and reducing the damage they deal against you by {COM_0_VAL0}% for {COM_0_DURA_SECONDS}. During this time, all of your attacks will cause enemies to hate you {COM_3_VAL0}% less than normal. If you attack anyone you have detaunted, the effect will immediately end.
1754 Your groupmates are inspired by your eagerness to fight. Your group's auto attack speed is increased by {COM_0_VAL1}% for {COM_0_DURA_SECONDS}.
1755 Deals {COM_0_VAL0_DAMAGE} and knocks down the target for {COM_1_DURA_SECONDS}. The attack is undefendable.
1756 You disarm your target for {COM_0_DURA_SECONDS}.
1757 Your swift footwork and quick thinking removes all roots and snares from you. For the next {COM_2_DURA_SECONDS}, roots and snares will have no effect on you.
1758 Your Toughness is increased by {COM_0_VAL0} and is increased further for each enemy within 30 feet.
1759 You strike enemies within {COM_0_VAL0_COM_0_RADI_FEET}, dealing anwyhere from {COM_0_VAL0_COM_1_DAMAGE} to {COM_0_VAL0_COM_4_DAMAGE}. If you are overexerted, deal anwyhere from {COM_1_VAL0_COM_1_DAMAGE} to {COM_1_VAL0_COM_4_DAMAGE}.
1760 While this ability is toggled on, your finishers will do {COM_0_VAL1}% more damage and you will get hit for {COM_1_VAL1}% more damage.
1761 Deals {COM_0_VAL0_DAMAGE} and for {COM_3_DURA_SECONDS}, you will take {COM_3_VAL1}% more damage.
1762 For the next {COM_0_DURA_SECONDS}, each time you are hit with an attack you will do {COM_1_VAL0_DAMAGE} back to the attacker. This effect can only be triggered once every half second.
1768 A merciless string of attacks that repeatedly hit your target for {COM_0_VAL0_DAMAGE} up to 6 times over the next {COM_0_DURA_SECONDS}, each hit that damages the target returns it to you in health.
1769 For the next {COM_0_DURA_SECONDS}, each time you attack your group's Strength is increased by {COM_1_VAL0_COM_1_VAL0} and the Choppa's Initiative is reduced by {COM_2_VAL0_COM_1_VAL0}. This effect can be stacked up to three times.
1770 You deal {COM_0_VAL0_DAMAGE} to your enemy and you regain {COM_1_VAL0_COM_0_VAL0_TOD_ACTIONPOINTS} over the next {COM_1_VAL0_COM_0_DURA_SECONDS}.
1771 You deal increasing damage over the next {COM_2_VAL0_COM_0_DURA_SECONDS} for a total of {COM_2_VAL0_COM_0_VAL0_DAMAGE}.If you are overexerted, you deal {COM_6_VAL0_COM_0_VAL0_DAMAGE}.
1772 Deals {COM_0_VAL0_DAMAGE} and increases your target's cooldown timers by {COM_1_VAL0} seconds for the next {COM_1_DURA_SECONDS}.
1773 Deals {COM_0_VAL0_DAMAGE} and reduces the target's outgoing heal effectiveness by {COM_2_VAL1}%.<BR>If you are overexerted, you deal {COM_1_VAL0_DAMAGE} and reduce the target's outgoing heal effectiveness by {COM_2_VAL1}%.
1799 Absorbs {COM_0_VAL1_DAMAGE} for up to {COM_0_DURA_SECONDS}.
1800 Deals {COM_0_VAL0_TOD_DAMAGE} over {COM_0_DURA_SECONDS} to all targets {COM_0_RADI_FEET} in front of you. Affected targets are stunned for {COM_1_DURA_SECONDS}.
1801 Deals {COM_0_VAL0_DAMAGE} and reduces Action Point costs by {COM_1_VAL1}% for {COM_1_DURA_SECONDS}.
1802 Deals {COM_0_VAL0_DAMAGE} to all targets {COM_0_RADI_FEET} in front of you. Affected targets are silenced and disarmed for {COM_1_DURA_SECONDS}.
1803 All heals used on enemies within a {COM_0_RADI_FEET} radius of you are reduced by {COM_0_VAL1}% for {COM_0_DURA_SECONDS}.
1804 You stomp the ground, knocking down targets within {COM_0_RADI_FEET} for {COM_1_DURA_SECONDS} and dealing {COM_0_VAL0_DAMAGE}.

Daed
01-22-2009, 03:28 PM
this added to the test server client?

Hamenopi
01-22-2009, 03:29 PM
"1776 Git To Da Choppa"

Total Win.

Varking
01-22-2009, 03:43 PM
this added to the test server client?
No, it has been added ( along with Slayer abilities ) to the data.myp file located in your Warhammer directory. Guess Choppa is staying.

Rvard
01-22-2009, 04:05 PM
"1776 Git To Da Choppa"

Total Win.
QFT

Mythic just performed an epic win.

Castamere
01-22-2009, 05:08 PM
I love the sound of Come and Git It!

Although the condition of being 'overexerted' sounds more like a debilitating effect rather than something desired and give additional bonuses to your abilities. Maybe they'll change that to 'berserking' or what have you.

Newbsy
01-22-2009, 05:15 PM
ooooh 1753 looks like it is going to be an aoe detaunt :)

Gunba
01-22-2009, 05:16 PM
No, it has been added ( along with Slayer abilities ) to the data.myp file located in your Warhammer directory. Guess Choppa is staying.

I think you slightly misunderstood.

These have been in the client for a long time. The reason this proves the Choppa is still in the game (as it has been since beta) is that the Hammerer, another class that was in beta, has been removed from the client, while the Choppa hasn't - which suggests that they intend to introduce the Choppa at some point.

The program you used to open the .myp was made for the purpose of hacking Warhammer client files so probably not the best idea to post this, either.

The Vig
01-22-2009, 05:17 PM
find Varking, thanks!

AlienOverlord
01-22-2009, 09:24 PM
QFT

Mythic just performed an epic win.

Gotta agree there.

Thanks Varking for doing the haxxors and finding all this out! :)

Varking
01-22-2009, 09:30 PM
Gotta agree there.

Thanks Varking for doing the haxxors and finding all this out! :)
Wish I could take credit for the haxxors but I was just cross posting this from another site and out of respect for the various forums we have for WAR ( as well as I don't know every forums policy on linking from other sites ) I didn't post the link here but it isn't hard to find. I don't have a program to open the .myp files nor did I even know what they were until pointed out to me like two days ago.

Indasoth
01-23-2009, 08:58 AM
Dear God, this class looks fun. I've found my new cure for alt-itis!

kaifus
01-23-2009, 10:49 AM
"1776 Git To Da Choppa"

Total Win.

"Git To Da Choppa" should be a Gobbo rescue pull lol... If you see a little git getting beat on, the Choppa could lash out and throw the Gobbo to safety :)

Morkry
01-23-2009, 12:00 PM
sounds alot more like a pull type ability to me.. like bring a git to da choppa for some choppin!

bloodangel90
01-23-2009, 12:46 PM
1784 Chop Chop Til You Drop
1785 Can't Stop Da Chop

With no first hand knowledge, are my favorites.

Second I'd like to petition to change: 1804 Stomp Da Yard to 1804 Stomp Da Stuntie

Third do you think; 1778 Don't Wanna live Foreva, is a suicide move?

LowTwo
01-24-2009, 06:37 AM
Would rather think its like a 25% dmg increase combined with 25% more dmg taken or something of that order.

LordHiatus
01-24-2009, 10:13 AM
Lol no, stomp da yard is right up there with git to the choppa for one of the funniest names