elionbel
01-23-2009, 05:04 PM
I saw a lot of people looking for information and calculations for class stats and saw replies directing to calculators and other websites. So I figured I'd break down the calculations per stat and list out what a single point actually calculates to once you're at Level 40.
Please feel free to help me with any errors you see.
Source is from the Hammer Wiki (http://warhammeronline.wikia.com/index.php?title=Statistics&oldid=19328) with some corrections to flip-flopped calculations on that page.
ALL STATS ARE CALCULATED AT LEVEL 40
If you're not Level 40, some of these calculations will be off.
Strength:
Strength / 5 = Increases melee ability damage DPS by result
Strength / 10 = Increases melee auto attack damage DPS by result
1 STR = +0.2 ABILITY DPS
1 STR = +0.1 AUTO DPS
Toughness:
Toughness / 5 = Reduces damage by X DPS
1 TOUGH = -0.2 DPS Taken
Wounds:
Wounds * 10 = Extra Health over default increase per level
1 WNDS = +10 Health (durr)
Initiative:
((Level * 7.5 + 50) / Initiative) * 10 = base % to be critically hit.
(Initiative / (Level * 7.5 + 50)) * .075 * 100 = +% to evade
Initiative is unique in that the more you have, the less of a return you get per point to affect the related stat (your base chance to be critically hit).
So adding 50 intiative to a base initiative = 50 points/35% reduction = 0.7% reduction *average* per point.
Going from 100 to 200 though gives you an efficiency of 100 points/17.5% reduction = 0.175% *average* per point.
1 INIT = +0.021% Evade
Weapon Skill:
(Weapon skill / (Level * 7.5 + 50)) * .075 * 100 = +% to Parry
(Weapon skill / (Level * 5 + 50)) * .25 *100 = +% Armor Penetration
1 WS = ~0.021% Parry
1 WS = ~0.100% Penetration
Ballistic Skill:
Ballistic skill / 5 = Increases ranged ability damage DPS by result
Ballistic skill / 10 = Increases ranged auto attack damage DPS by result
1 BALL = +0.2 ABILITY DPS (Ranged)
1 BALL = +0.1 AUTO DPS (Ranged)
Intelligence:
Intelligence / 5 = Increases ability damage DPS by result
1 INT = +0.2 ABILITY DPS (Casted)
Willpower:
Willpower / 5 = Increases Healing Per Second
(Willpower / (Level * 7.5 + 50)) * .075 * 100 = +% Disrupt spells
1 WILL = +0.2 HPS
1 WILL = +0.021% Disruption
Armor:
(Armor / (Level * 44)) * .4 * 100 = +% Damage Reduction
1 ARMOR = -0.023% Damage Reduction
Resistances:
(Resistance Value / (level * 16.8)) * .4 * 100 = % Resistance
1 RESIST = +0.059% Resist
Block:
(Block Rating / (level * 7.5 + 50)) * .2 * 100 = Block %
1 BLOCK RATING = +0.057% Block
Please feel free to help me with any errors you see.
Source is from the Hammer Wiki (http://warhammeronline.wikia.com/index.php?title=Statistics&oldid=19328) with some corrections to flip-flopped calculations on that page.
ALL STATS ARE CALCULATED AT LEVEL 40
If you're not Level 40, some of these calculations will be off.
Strength:
Strength / 5 = Increases melee ability damage DPS by result
Strength / 10 = Increases melee auto attack damage DPS by result
1 STR = +0.2 ABILITY DPS
1 STR = +0.1 AUTO DPS
Toughness:
Toughness / 5 = Reduces damage by X DPS
1 TOUGH = -0.2 DPS Taken
Wounds:
Wounds * 10 = Extra Health over default increase per level
1 WNDS = +10 Health (durr)
Initiative:
((Level * 7.5 + 50) / Initiative) * 10 = base % to be critically hit.
(Initiative / (Level * 7.5 + 50)) * .075 * 100 = +% to evade
Initiative is unique in that the more you have, the less of a return you get per point to affect the related stat (your base chance to be critically hit).
So adding 50 intiative to a base initiative = 50 points/35% reduction = 0.7% reduction *average* per point.
Going from 100 to 200 though gives you an efficiency of 100 points/17.5% reduction = 0.175% *average* per point.
1 INIT = +0.021% Evade
Weapon Skill:
(Weapon skill / (Level * 7.5 + 50)) * .075 * 100 = +% to Parry
(Weapon skill / (Level * 5 + 50)) * .25 *100 = +% Armor Penetration
1 WS = ~0.021% Parry
1 WS = ~0.100% Penetration
Ballistic Skill:
Ballistic skill / 5 = Increases ranged ability damage DPS by result
Ballistic skill / 10 = Increases ranged auto attack damage DPS by result
1 BALL = +0.2 ABILITY DPS (Ranged)
1 BALL = +0.1 AUTO DPS (Ranged)
Intelligence:
Intelligence / 5 = Increases ability damage DPS by result
1 INT = +0.2 ABILITY DPS (Casted)
Willpower:
Willpower / 5 = Increases Healing Per Second
(Willpower / (Level * 7.5 + 50)) * .075 * 100 = +% Disrupt spells
1 WILL = +0.2 HPS
1 WILL = +0.021% Disruption
Armor:
(Armor / (Level * 44)) * .4 * 100 = +% Damage Reduction
1 ARMOR = -0.023% Damage Reduction
Resistances:
(Resistance Value / (level * 16.8)) * .4 * 100 = % Resistance
1 RESIST = +0.059% Resist
Block:
(Block Rating / (level * 7.5 + 50)) * .2 * 100 = Block %
1 BLOCK RATING = +0.057% Block