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View Full Version : Any KotBS reading material?


Grathir
12-30-2007, 09:19 PM
I was thinking of writing up a short narrative of a KotBS veteran reminiscing about his past. I would like to stay true to the Warhammer lore.

Where would I find such research material about KotBS or Knights in general in the Warhammer Universe. If anyone is familiar on what books I may derive such knowlegde, that would be great.


Thanks,

Grathir

Okri
12-31-2007, 10:38 AM
http://uk.games-workshop.com/empire/knights%2Dchapters/2/

Though I suppose you already know this much.

http://www.madalfred.darcore.net/articles/Myrmidia.rtf

This may be useful as well.

Grathir
12-31-2007, 11:26 AM
http://uk.games-workshop.com/empire/knights%2Dchapters/2/

Though I suppose you already know this much.

http://www.madalfred.darcore.net/articles/Myrmidia.rtf

This may be useful as well.


The madalfred site is awesome. Gives me a bit more insight into the history of the game itself as well.

Thanks a bunch.

Gemini
12-31-2007, 04:43 PM
Heh, I didn't know they thought of the Cult of Sigamr that way. I suppose it's about time someone said it though, because we all know it's true :P

Flegler
01-01-2008, 11:21 AM
Heh, I didn't know they thought of the Cult of Sigamr that way. I suppose it's about time someone said it though, because we all know it's true :P

That's first edition Warhammer Fantasy Roleplay fluff that never made it into publication, so don't treat it as canon. Priests can't summon avatars of Myrmidia or anything like that. It is a pretty good account of the goddess and her cult though.

Flegler
01-01-2008, 11:32 AM
Here's the description of Knights of the Blazing Sun from Sigmar's Heirs, the Empire sourcebook for WFRP. This is about as much background as has ever been written for them.

The Knights of the Blazing Sun are an order of templars dedicated to Myrmidia, Goddess of Soldiers and Strategy. Their order has spread from Tilea and Estalia in recent centuries, championing their cult's values in battles across the Old World. Gathering as a large force only rarely, they instead travel in small groups or individually, acting as advisors to nobles and their generals on the art of war. Sometimes they command units or whole armies in the field, using their skills and reputation to keep militia troops from breaking and mercenaries loyal. More and more in the south of the Empire, the Knights of the Blazing Sun and the Cult of Myrmidia are seen as a challenge to the martial primacy of the Cult of Ulric and the Knights of the White Wolf.

At some point in his career, a Knight of the Blazing Sun will be sent out on his own for one to two years, to test what he has learned and forge his skills in the crucible of combat. Many an isolated village, farmstead or coaching inn has been saved by a young Knight taking charge of the defence.

But you probably knew that already. Along with the story of their founding in the Battle of Magritta, that's about all that's been written about the Order. They've been around for a long time in Warhammer fluff but they've never played a prominent role till now.

Grathir
01-01-2008, 02:58 PM
At some point in his career, a Knight of the Blazing Sun will be sent out on his own for one to two years, to test what he has learned and forge his skills in the crucible of combat. Many an isolated village, farmstead or coaching inn has been saved by a young Knight taking charge of the defence.

Thats where I'm going to be focusing my story. I think after the formal education of a Knight, his/her character is tested and shaped on the field away from the comforts or confines of his instructors and comrades.

Lord_Mortimer_88
01-05-2008, 05:21 PM
Afterworld: After death, the spirit of the deceased enters a large hall. From there, they are separated according to their rank in life. Those who were commanders find themselves gathered around miniature terrain settings where they plan strategies and tactics, deploy troops, and conduct military operations. Spirits of cultists who were rank and file troops resume those roles in these miniature battlefields. To many, surviving these battles mean possible promotion to field commanders. Casualties are never "fatal," just removed from play until they are deployed again in another battle. After the battle, the commanders discuss the events while others reset the terrain for the following series of battles.

i love that lol you die and then get to play warhammer for eternity over and over again lol

Okri
01-05-2008, 05:33 PM
Afterworld: After death, the spirit of the deceased enters a large hall. From there, they are separated according to their rank in life. Those who were commanders find themselves gathered around miniature terrain settings where they plan strategies and tactics, deploy troops, and conduct military operations. Spirits of cultists who were rank and file troops resume those roles in these miniature battlefields. To many, surviving these battles mean possible promotion to field commanders. Casualties are never "fatal," just removed from play until they are deployed again in another battle. After the battle, the commanders discuss the events while others reset the terrain for the following series of battles.

i love that lol you die and then get to play warhammer for eternity over and over again lol

Yeah, I noticed that as well. ^^