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Garthilk
05-10-2006, 07:55 PM
Read the full article here (http://www.warhammeralliance.com/article/war-news/war-of-the-e3-previews.html).

Well it's upon us. The overwhelming number of E3 previews will undoubtedly be overwhelming. Lots of new info including the class information for the Orcs and Goblins along with many more details along the way. Check this news post often as it will be updated over the next 3 days with links to all the latest and greatest news, information & more.

Gor
05-10-2006, 08:25 PM
cool, thanks garth.

and its overwhelming :p

edit:

That IGN preview was awesome, the idea for the goblin herder is awesome should be pretty hilarious. This part had me chuckling though: "He can also invite attacks on himself by waving a handful of Dwarf beards around or, I kid you not, laying down on the ground and throwing a tantrum because no one's attacking him." Great stuff, he more i hear the more i wanna play.

Bhazrak
05-10-2006, 08:36 PM
The IGN rocked, looking forwards to all the others that pop up in the coming hours/days. :)

Lynx
05-10-2006, 08:38 PM
Posting to consolidate.

With the new IGN article we can definately draw some more insights into the Classes of WAR.

Summary of the Article.

Pure Melee/Tank Class - Black Orc (your standard warrior type class it looks like, black orcs are nine-feet tall ... cool)

Specialised Melee - "positional melee attacker" (thats the name at the moment, looks like an interesting damage/ speciality class )

Pet Class - Squig Herder ( not a ranged class, what happens right is that your squig eats you and you can control him from the inside ... wierd but cool)

Nuker Class / healer - Shaman (waaaaaghhh magiks ... nuke and heal like a mage/priest combo methinks)


Conclusions:

Four classes have been mentioned for dwarfs whether they are male/female restricted or shared (im leaning to shared) is not really known.

Four classes have been mentioned for Orclins (Orcs and goblins) but due to some wierd biological traits they don't have females. Correct me if im wrong but what i got from the article is that the Black Orc and PMA are Orc restricted and the Herder and Shaman are goblin restricted.

What do you think??

edit:
Looking through the gallery theres a pic http://media.pc.ign.com/media/748/74...g_3446806.html and in the top right hand corner is an Orc with a bow. By taking what we know about Orc classes we can assume two things, that unlike other MMOs all classes will be able to specialise in whatever fighting style they choose ranged, melee ect. or that ranged fighting will not play a major part in WAR. (counter argument to this is the dwarf engineer)

Militarized
05-10-2006, 08:40 PM
Amazing. More I hear the more I have to watch that E3 trailer over and over.. though it doesn't have the Goblin Shaman I want to play in it. ( :mad: )

The only concern I had was that the two Orc melee classes seemed to have their skills put forth in a more joking manner (the tantrum and beard waving) instead of bad assery.

Mistorpotatomoto
05-10-2006, 08:41 PM
Amazing. More I hear the more I have to watch that E3 trailer over and over.. though it doesn't have the Goblin Shaman I want to play in it. ( :mad: )

The only concern I had was that the two Orc melee classes seemed to have their skills put forth in a more joking manner (the tantrum and beard waving) instead of bad assery.

What's more badass then throwing a temper tantrum, luring innocent elves into the fray, then plunging an axe into their heads?

Militarized
05-10-2006, 08:47 PM
What's more badass then throwing a temper tantrum, luring innocent elves into the fray, then plunging an axe into their heads?

That's a fair point... DEATH TO POINTY EARS! Though I still think naming a combat ability might have been nice. Didn't say it wasn't cool.. just wanted a better idea of what he'd do.

Gor
05-10-2006, 08:48 PM
consolidating from other thread:

"I really like to see more info on the Elven and Human classes and Realm. So far, I am not excited, but hey they not showing me what got my interest."

the way they are developing this game is unlike most other games. They are doing it in 3 sections. Section 1 is dwarves & greenskins; section 2 is empire and chaos; and section 3 is HE's and DE's. The catch is that they want to nearly complete (things are never complete in an mmo, remember) each section before moving on to the next one. With humans and chaos being after dwarves and greenskins, you should have plenty of human info sometime this fall/winter and then elf info leading up to release. Just means you'll be bursting at the seams with excitement closer to the release rather than bursting your seams (thats code for something else btw) now, and then having to recuperate before the release. :-D

darkblade_the_Great
05-10-2006, 08:51 PM
Thanks Garth, good stuff.

Militarized
05-10-2006, 08:52 PM
Gor is correct, I was jumping out of my chair and wooping and hollering about Gork & Morks fists being a castable spell.

Gor
05-10-2006, 08:55 PM
That's a fair point... DEATH TO POINTY EARS! Though I still think naming a combat ability might have been nice. Didn't say it wasn't cool.. just wanted a better idea of what he'd do.


Thinking in DAoC terms about what they said of the class:

positional-based meleer/offensive class.

in daoc "light" tanks are supposed to be the positionally based, primarily offensive classes (in theory of course).

Their abilities include high damage, positional-based melee styles (blademasters, hibernia's light tank, gets a style called snow-shower that snares their target but in order to use it they have to be behind their target), relatively low armor to heavy tanks but higher evade. They also get realm abilities that allow them to close the gap on their targets faster (charge), and ML abilities that help interupt their enemies. If you face them up while being attacked by them they hit for considerably lower than if you were to be running from them or focusing on someone else while they are hitting you.

So when i hear "positional-based melee class," i think blademaster, berserker, and mercenary ala daoc.

Kilrogg-WHA
05-10-2006, 08:55 PM
Posting to consolidate.

With the new IGN article we can definately draw some more insights into the Classes of WAR.

Summary of the Article.

Pure Melee/Tank Class - Black Orc (your standard warrior type class it looks like, black orcs are nine-feet tall ... cool)

Specialised Melee - "positional melee attacker" (thats the name at the moment, looks like an interesting damage/ speciality class )

Pet Class - Squig Herder ( not a ranged class, what happens right is that your squig eats you and you can control him from the inside ... wierd but cool)

Nuker Class / healer - Shaman (waaaaaghhh magiks ... nuke and heal like a mage/priest combo methinks)


Conclusions:

Four classes have been mentioned for dwarfs whether they are male/female restricted or shared (im leaning to shared) is not really known.

Four classes have been mentioned for Orclins (Orcs and goblins) but due to some wierd biological traits they don't have females. Correct me if im wrong but what i got from the article is that the Black Orc and PMA are Orc restricted and the Herder and Shaman are goblin restricted.

What do you think??

edit:
Looking through the gallery theres a pic http://media.pc.ign.com/media/748/74...g_3446806.html and in the top right hand corner is an Orc with a bow. By taking what we know about Orc classes we can assume two things, that unlike other MMOs all classes will be able to specialise in whatever fighting style they choose ranged, melee ect. or that ranged fighting will not play a major part in WAR. (counter argument to this is the dwarf engineer)

Never draw conclusions based on pics of in-development MMORPGs. The orc with a bow in that pic means nothing, he could be a NPC or he could be a random orc class to which devs have given a bow for the sole purpose of looking pretty in the pic. For example in many of the early pics there's an orc shaman and there's no orc shaman in the game.

miber
05-10-2006, 09:37 PM
So when i hear "positional-based melee class," i think blademaster, berserker, and mercenary ala daoc.Ditto. I'd expect a light tank/melee damage dealer, probably most similar to Berserkers/Savages of DAoC.

Overall, the Greenskin classes look good to me. I was hoping that Orcs and Goblins would be able to choose freely from the four classes, though, and it seems like Goblins are missing any sort of fighting-based character (melee/archery sort of thing), as well as Orcs being able to be Shaman :( (Orc Shaman > Goblin Shaman). I think I'd prefer if Shaman and the unnamed DPS class were open to both races, while the Squig Herder was Goblin only, and the Black Orc was Orc only.

NoneSuch
05-10-2006, 09:38 PM
Meh , Won't black orcs be able to go for the melee insane damage dealer type class then ? Or is it only for the "pure-tanker" class ?

Garthilk
05-10-2006, 09:42 PM
E3 is frought with perils. E3 is like playing telephone. You tell 80 different media groups the same thing and odds are you end up with 50% of them hearing something different. So take things with a grain of salt. When the developers get home, and recouperate I'm sure they'll drop by the forums and clear up any misinformation.

Militarized
05-10-2006, 09:47 PM
E3 is frought with perils. E3 is like playing telephone. You tell 80 different media groups the same thing and odds are you end up with 50% of them hearing something different. So take things with a grain of salt. When the developers get home, and recouperate I'm sure they'll drop by the forums and clear up any misinformation.

I'm going to hug the IGN previews closely to my chest then. :(

Squiggle
05-10-2006, 10:04 PM
SQUIG HERDERS!!!!!11!!111!!1one!!!

that makes me happy :-)

I dont think they are done with all the goblin classes yet
I suspect there will be a melee or ranged (more liekly) class for them as well.

Militarized
05-10-2006, 10:17 PM
SQUIG HERDERS!!!!!11!!111!!1one!!!

that makes me happy :-)

I dont think they are done with all the goblin classes yet
I suspect there will be a melee or ranged (more liekly) class for them as well.

I think it's all their getting, sorry. I'm probally going Goblin but I don't mind.

Rik Riorik
05-10-2006, 11:10 PM
I'd think that Squigs would be pretty melee since they are essentially round balls of muscle and teeth.

Fun way of handling the "Squig Herders" even though it wasn't in that shape I'd have imagined them entering the fray (if at all). A bit boring perhaps to be restricted to two classes per greenskin sub-race, but all in the name of balance I'd guess.

Two races down and four to go. Didn't they say beta testing would begin this summer? Or was that only the sign-up process? Seems they've got quite the way to go yet.

checkthis5000
05-10-2006, 11:17 PM
The sign up is in summer, and the beta test is this fall, but from what I gathered from Garth's interview with Mark Jacobs, it's going to be a beta test of just the greenskins and dwarfs section of the game. Apparently they have hardly touched the other races yet and they're developing the game one pair of armies at a time.

CrusherDestroyer
05-10-2006, 11:27 PM
Tome of Knowledge and Goblin Squig Herders...excellent.

Ralzar
05-11-2006, 12:56 AM
Hm, I'm a bit torn on this prewiev. On one side, lots of it sounds really cool, I just get this feelign that the game is a bit over the top. Too WoW-ish if you will. Orcs throwing temper tantrums? And summoning fists of Gork? Shouldn't that be a shaman spell? And the Squig Herder steering the squig from the inside? It's not that I'm crying "DOOOM!", but I'm getting some serious kid-game vibes from this.
Of course, it could be that they simply exaggerate the traits of each race a bit to give them more flavour. I'm just hoping not to see slap-stick humour smacked on all the races.

saethone
05-11-2006, 01:34 AM
I think the previews may just be aiming to show more of the comedic side because thats new to mmos mostly...sure wow has funny dances, but thats about it

they aren't showing the 'normal' side cause everyone expects orcs to go bashin', they don't expect them to throw temper tantrums though

we'll just have to wait and see

plus i doubt most of the other races will be as available for comedy as the greenskins and stunties, i can't imagine much humor from the DE and chaos

Bootlace
05-11-2006, 01:47 AM
Hm, I'm a bit torn on this prewiev. On one side, lots of it sounds really cool, I just get this feelign that the game is a bit over the top. Too WoW-ish if you will. Orcs throwing temper tantrums? And summoning fists of Gork? Shouldn't that be a shaman spell? And the Squig Herder steering the squig from the inside? It's not that I'm crying "DOOOM!", but I'm getting some serious kid-game vibes from this.
Of course, it could be that they simply exaggerate the traits of each race a bit to give them more flavour. I'm just hoping not to see slap-stick humour smacked on all the races.

I think its very much going to be that the Greenskins are the comedy race, and (most of) the others are going to have their own flavours. As before stated, they are simply exagerating the more extreme aspects of the Greenskins (which is their suicidal humour) whereas the Dwarves definatly give off an air of 'Antiquated Steampunk'.

Militarized
05-11-2006, 02:18 AM
Hm, I'm a bit torn on this prewiev. On one side, lots of it sounds really cool, I just get this feelign that the game is a bit over the top. Too WoW-ish if you will. Orcs throwing temper tantrums? And summoning fists of Gork? Shouldn't that be a shaman spell? And the Squig Herder steering the squig from the inside? It's not that I'm crying "DOOOM!", but I'm getting some serious kid-game vibes from this.
Of course, it could be that they simply exaggerate the traits of each race a bit to give them more flavour. I'm just hoping not to see slap-stick humour smacked on all the races.

How does an Orc throwing a temper tantrum seem WoW-ish? The Orcs in WoW are now "shamanistic" and all that crap.

Sir Sigmund
05-11-2006, 02:24 AM
The sign up is in summer, and the beta test is this fall, but from what I gathered from Garth's interview with Mark Jacobs, it's going to be a beta test of just the greenskins and dwarfs section of the game. Apparently they have hardly touched the other races yet and they're developing the game one pair of armies at a time.

Well from the E3 pictures that been release you can tell that. All you see is the ugly dwarfs, and greenskins. As much as I am excited about the game, I am bummed out on what they are and are not releasing.

But patients is a virtue, and I will hold the faith for my Humans/Empire to be featured. Till then I just work on how to incorporate my guild history into the Lore of Warhammer. :)

Ralzar
05-11-2006, 02:38 AM
How does an Orc throwing a temper tantrum seem WoW-ish? The Orcs in WoW are now "shamanistic" and all that crap.

It's more to do that Warcraft generally doesn't take its characters very seriously. They'll usually go for the funny animation over a more serious one. It's not that I'm against having humour in the game, especially when it comes to the greenskins. It just feels a bit over the top. What's next? Breakdancing Dwarfs? :p

And I agree with seathone and Bootlace. I'm probably worrying over nothing.

Londonbaz
05-11-2006, 02:50 AM
Before decrying the "tantrum", keep in mind that that is the word used by IGN... it might look like the Orc in question is throwing his toys, but it could just as easily be working up to some sort of beserk fury and attracting threat (in PvE). Until we see it in a video, we will not know for sure. As has been said here already, take E3 previews with a pinch of salt and try and distil as many "facts" as you can from them.

Personally, I am rather disappointed with the internal squig steering thing - it somehow does not ring well for me. Not that I care that much - the Dwarves and Greenskins are the two races of the 6 launch races that I am least interested in playing long term.

I am very encouraged about the statements made, both in recent interviews and in the past, about PvE and solo play being big parts of the game that will contribute to the RvR efforts and not be removed from the larger picture. Looks as if Mythic is keeping us casual gamers in their target sights :)

Overall, the more I read the more excited I get. Can you imagine E3 next year? Wow - I will be salivating and panting by then!

Commentaris
05-11-2006, 02:52 AM
Hm, I'm a bit torn on this prewiev. On one side, lots of it sounds really cool, I just get this feelign that the game is a bit over the top. Too WoW-ish if you will. Orcs throwing temper tantrums? And summoning fists of Gork? Shouldn't that be a shaman spell? And the Squig Herder steering the squig from the inside? It's not that I'm crying "DOOOM!", but I'm getting some serious kid-game vibes from this.
Of course, it could be that they simply exaggerate the traits of each race a bit to give them more flavour. I'm just hoping not to see slap-stick humour smacked on all the races.

these are orc and gobbo's we're talking about. slap-stick humour is just as natural for them as their green skin. although their kind of slap-stick is not for the feint hearted and usually involves servered limbs and a few pints of blood.

summoning fists of Gork is a classic orcy thing to do. WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH! GORK STOMP!!
all orc are casters, in the sense they all generate WAAGH power, not just the shamans.

Sir Sigmund
05-11-2006, 03:21 AM
Least for DAOC Mythic did a heck of a better job at releasing info, and getting folks all excited and interested in DAOC.

yourname00
05-11-2006, 04:26 AM
Bit disappointed with the Squig herders. It's not really a pet class if you stop controlling your goblin toon and start controlling the Squig. Sure I give them credit they've created some nice rationalization for it. But the Squig herder should be herding his Squig into battle and then poking at the enemy with his Squig prodder.

I hate pet classes where you directly control the pet.

dutch_gamer
05-11-2006, 04:32 AM
Least for DAOC Mythic did a heck of a better job at releasing info, and getting folks all excited and interested in DAOC.

I am not really sure how Mythic released more info for DAoC. Especially since Mythic built up the game in almost the same way as they are doing with Warhammer. Hibernia and Midgard weren't as fleshed out as Albion was at release. I am not saying that will happen again in this game. Just pointing out that Mythic wants one side to work first before moving on. And they just started with the game at the end of last year. You can't expect to already see a lot of a game that won't come out till the end of 2007.

I think Mythic is releasing a whole lot of info to be honest. They can't release info about the Empire/Chaos because they want the RvR of the Dwarfs and Greenskins to work first. It is not use to make all realms at the same time, when they do bump into a bad RvR mechanic. And if they even would have started making all the realms at the same time, you would have only see the starting zones of all races by now and nothing more, not even information about the RvR. They just have so many developers working at one time. The way they are working right now, makes it so we get far more information than otherwise. So no, I don't agree with you on Mythic releasing less information than they did with DAoC, especially this early in development (about 7 months).

Goreth
05-11-2006, 04:40 AM
I want to play the squig herder! Although I don't like the idea of controlling the pet from inside. I like my character and it's pet to fight simultaneously, not just me or the pet.

Apart from the quest system sounds brilliant. Looking forward to seeing mroe articles with more new information. :D

Y'vess
05-11-2006, 04:44 AM
I kid you not, laying down on the ground and throwing a tantrum because no one's attacking him.

When the herder creates a Squig, the Squig is so ungrateful that he actually eats his master.

Humour, you know I can't remember the Warhammer IP ever trying to be deliberatly funny. Starting to bother me they seem to think Warhammer is some big comedy sketch.

yourname00
05-11-2006, 04:58 AM
Humour, you know I can't remember the Warhammer IP ever trying to be deliberatly funny. Starting to bother me they seem to think Warhammer is some big comedy sketch.

The greenskin races are especially like that, hopefully though they won't try carrying over that direct type of humour to the Chaos side though for example.

But all races have a bit of humour just the others are more subtle than the greenskins, hopefully Mythic can do subtle :).

CrimsonEdge
05-11-2006, 05:21 AM
You must remember that the Orcs are race that want to beat things up. They want to tear a Dwarfs head off. That's all they want to do. They aren't a smart race either, so what happens when something that isn't smart doesn't get it's way?

They throw a tantrum. The Orcs really aren't that old. Remember, they are born out of spores sent off from other Orcs... or something like that. Just because an Orc is big doesn't mean he's old and mature... infact, I'd like to think it's the opposite.

Think about it, the greenskins use eachother as catapult ammo. They are a group that just wants to kill stuff, regardless of how they do it... and if they don't get to beat something up, they're gonna cry.

GorbadIronclaw
05-11-2006, 05:25 AM
God I hope they don't let the goblins steer the squigs from inside, that's really bad!

Anyway, what about the pics of an Orc Shaman? haven't you seen it?
And there is a Goblin with normal weapons, so I bet they can have swords and bows etc.

Jorrus
05-11-2006, 05:44 AM
I think the squig herders sound interesting. I can not wait to see more on how they work. It could be that as you get more powerful, the squig herders will get more than one squig. Don't herders usually have more than one pet to herd?

checkthis5000
05-11-2006, 06:33 AM
The squig herder is probably the coolest idea for a pet class I've ever heard of. I'll definitely be playing one sometime.

And this kind of humour is what I was hoping for with the greenskins. :)

The one thing I don't like is the missing orc shaman. That's quite a bit dissapointing.

The ideal situation to me would have been a common shaman class that both orc and goblin could be, and then have 2 fighter classes per orc and goblin. Sure it would be 5 classes, but 5 classes split over 2 races, so I don't think it would be unfair.

Then you could've had a squig herder, and a fast melee, plus the black orc and the positional melee.

Also I've seen people complaining about the bow and arrow wielding orc. While the shaman got axed, I think even if you play a black orc you'll be able to use a bow and arrow, but then again we haven't seen any kind of ranged weaponry since the first sets of screens for either race, so who knows.

Shillen
05-11-2006, 07:11 AM
1) Just because you can use a bow doesn't make you a ranged class. If you have no abilities based on bow use then you won't use it very effectively. So I think a bit of overanalyzing of a screenshot is going on with this.

2) I'd be very skeptical if the only thing a squig herder can do is get eaten by his squig. That might be just the way he fights in the low levels (1-10) and then later on he controls his squig from the outside and does other stuff as well. Who knows. But don't dump on the idea based on the tiny bit of info we have about it.

3) On the whole humor thing...I agree that I hope it isn't as over the top as WoW made it. That kind of humor can definitely break the immersion of the game, constantly reminding you that you are playing a game. But like another poster said maybe a "temper tantrum" was the wrong way to describe what it is the orc does. Until we have a video or something I don't think we have enough information to determine if it's immersion breaking or not.

miber
05-11-2006, 07:20 AM
My views on the Ten Ton Hammer (http://www.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=165) info:

UI looks amazingly similar to WoW (which isnt really a bad thing). Hopefully the health/morale (or what I'm assuming are health/morale) bars are movable - I'd like them together in the upper-left. Hope I can get rid of the character portrait in the bottom-center - I really don't need to know what my character looks like at all times. Hopefully the minimap won't show enemies. Other than that it looks solid, especially for alpha.

Calls classes different names. Warboss and Battle instead of Black Orc and unnamed class. They didn't seem to act like the race/class situation was split 50/50, with each race getting 2 classes, however - just that some would be restricted. Here's hoping for Goblin 'Battle'ers, and Orc Shaman.

Other than that it was mostly previously known information, and it sounded like the game was pretty playable and enjoyable considering how early in development it's in.

Decadence
05-11-2006, 07:23 AM
UI LINK (http://www.tentonhammer.com/modules.php?set_albumName=album82&id=Screenshot1&op=modload&name=gallery&file=index&include=view_photo.php)

Hmm that mini map on the upper right seems a bit too much like WoW's. Perhaps change it a bit(look) without touching the components. It gives off the WoW'ish UI too much. Usefulness isn't in question just that it looks almost exactly like WoW's. Maybe make it look like an obvious semi-circular old rusted gear and/or different zoom icons or something. Not really game breaking though, but would like to limit things for the 'compare this pic crowd'.

-Glad the gameplay is very responsive and smooth as I got from reading that article.

Chatsubo
05-11-2006, 07:26 AM
One sort of interesting thing I noticed in the TenTonHammer screens posted in another (now locked) thread was that it appears as though there are at least ten available character slots on the Character Select screen shown on one of the machines.

And, Hi, first post etc. Think I had an account on the 'old' boards but I'm just starting now to take a bit of a more active interest in WAR as the beta approaches. Played DAoC for several years (Hib/Gawaine, Alb/Lamo, hi Rohan) as well as Eve and some others briefly. I'm passingly familiar with WHFRP although not so much the tabletop game. I'm really looking forward to the release of this MMO, and all the new information I'm seeing about it lately is really encouraging.

checkthis5000
05-11-2006, 07:30 AM
Hmm that mini map on the upper right seems a bit too much like WoW's.

I think all UIs at this point are pretty similar, and WoW has one of the most polished and easy to use, so I'm a fan of it, even if it does look similar.

One thing that I did notice in the character's small picture was the WAR insignia on the character itself. I'm wondering if this is an example of the Guild looks they were hinting to in one of the interviews.

Decadence
05-11-2006, 07:31 AM
One thing to note though is at an event like E3.. The slots might just be in place because of the amount of traffic they expect coming through. I'm sure more than a few ppl would just continue someone elses character for a quick preview rather than started from 0.

I think all UIs at this point are pretty similar, and WoW has one of the most polished and easy to use, so I'm a fan of it, even if it does look similar.

Don't get me wrong I don't mean change the basic component at all even.. Just meant perhaps change the look a bit, just so that it doesn't scream out WoW. Not really a huge issue, but every little thing helps set it apart.

Ratix
05-11-2006, 07:43 AM
Calls classes different names. Warboss and Battle instead of Black Orc and unnamed class.

I'm pretty sure "Battle" is not the final name either, and Warboss doesn't sound right as a class name.

erloas
05-11-2006, 07:53 AM
The UI comparision is just kind of stupid... because WoW wasn't the first game to put a little round mini-map in their UI, they weren't the first to put health/mana/endurance/morale into little colored bars, they weren't the first to put quick-key items and abilities in little bars around the edge of a screen.
There is nothing WoW did with a UI that I haven't seen in other places also, at least in terms of look, the macroing flexibility and such is another issue and not something we can see from a screen-shot anyway.

As for the squig herder, it actually sounds a lot like a necromancer in DAOC. It does also solve some questions... that being how does a goblin compete in hth vs a chaos warrior? There is just no way to do it and keep with the fluff, a squig however has the attack power to take them down. It also solves a lot of the pathing and pet LOS issues that pets have. It also gives the herder a number of possible options because they could summon a number of different types of squigs and it would change the way the class works, and in some ways, though I hate to say it, be like the druid shapechanging in WOW.

checkthis5000
05-11-2006, 07:59 AM
I agree about the squig herder. The first thing that came to mind was the tiger striped squig in that one picture. I like pet classes, but I'm always having trouble with pets pulling aggro and doing stupid things, so this'll be interesting and really cool at the same tim.

I like the classes so far. Still wondering where that orc shaman went to, but besides that I'm content.

Edit: There's shape changing in AO and EQ2 as well if I remember right, so I think the squigherder is a pretty staple class, only it's implemented in a bizarre way.

miber
05-11-2006, 08:04 AM
I'm pretty sure "Battle" is not the final name either, and Warboss doesn't sound right as a class name.Yeah, I agree, but it just goes to show the different kinds of information you can get regarding the same topic.

IGN seemed to know the class names (sans the unnamed one) as well as what races they could be, while TTH seemed to know the class roles and got different class names.

That + the game still being in alpha means that people probably shouldn't worry too much about specifics a website might give, because they could have misunderstood or skewed it wrong, and everything's subject to change anyway.The UI comparision is just kind of stupidThere's the minimap, quest logger, bottom bars split in half (1-0 and - and = for hotkeys), and the character portrait for enemy looks almost the same.

Sure it's not the same, sure other games have similar UIs, but it would be naive to think that they didn't consider WoW when creating their UI. I like WoW's UI though, so I think it's fine. Everyone in the MMOG industry takes good parts of MMOGs before them.

As for the Squig Herder, I hope 'becoming' their pet is just one option, with more conventional pet-types as others.

checkthis5000
05-11-2006, 08:05 AM
There's the minimap, quest logger, bottom bars split in half (1-0 and - and = for hotkeys), and the character portrait for enemy looks almost the same.


So basically it's like DAoC and EQ2 with the character portrait for the enemy as the only thing to come from WoW?

Edit: I like WoW's UI too, but saying that all of this comes from WoW is silly. :p

yourname00
05-11-2006, 08:13 AM
I just think they could of done the Squig herder so cool, could of made the goblin search for squigs to tame (which would be dangerous). And then maybe be able to bring them out pokemon style. That's a proper pet class.

Just being able to change into a Squig isn't a pet class.

Jesper
05-11-2006, 08:25 AM
the squig herder remembers me daoc necromancer
For those who aren't familiar with daoc mechanics, necromancer worked like that:
- the character casted a spell (long one) and summoned a pet (undead one), turning himself in shade form.
- while in shade form, no one can hit the character (not with magic nor melee), but only his pet.
- on the other hand, the necromancer become totally dependant from his pet, cause he cast ALL his magic through it.
-If the pet is killed, the necromancer exits shade form with 1% life and he's almost dead (can't cast anything w/o his pet).

Squig herder seems prett similar to this mechanics, but who really knows:D?

PS: there are some strange things on TenTon...for example it says that one of goblin morale skills will be "throwing more and more arrows to the enemy" but the classes described till now (shaman &herder) don't seem "bowish" ones:P On the other hand, the herder is called a "arms/ranged class" so....boh!)

Militarized
05-11-2006, 08:25 AM
I think everyone is jumping on the Squig Herding thing a little too much. I know it's a human tendency but come on people, do you really think an MMORPG class is going to have you spend the ENTIRE GAME hopping around as a squig? That's like saying the mage class in WoW "throws quick fireballs". I imagine the being eaten by the squig thing is because your character will be inexperienced with dealing with them but figure out he can control them from the inside untill he gains more experience in the field.

Then again it could be the idea to deal with pathing and LOS issues as well as pet AI stupidity and the exscuse in a PVP oriented game that a squig herder gets an "advantage because they get double the dps with a pet" or some other silly argument.

Horvak
05-11-2006, 08:37 AM
Well I havent posted in a while but I felt I had to comment on all the new info. I must say that so far the character class system has me dissappointed. 4 classes? not enough. Until Mythic releases some new info about custimization Im gonna hve to assume our choices are very limited. No Orc Shaman? thats just crazy. Combine that with the posibility that Dwarf Slayers wont be playable = a lot of let down people. Squig Herders just sound lame. I think it would have been better to make them a conventional pet class with some bells and whistles to set them apart. An example might be an ability to cause your squig to go berserk doing extra damage but with a chane he might take a bite at his handler. oh well

Still on the graphics side things look great and I have high hopes for the PvP aspect. Im just as excited as before /shrug.

Stormbane
05-11-2006, 09:16 AM
Still no news about the PvP system. Are there PvPranks, how are scenarios balanced - in terms of class, level, gear, pvprank etcetera. Are there more then one typy of scenario - with more then the mentioned 16vs16 set up and objective: capture the flag etcetera.

How large is the campaignarc in terms of solved battlefield objectives and scenarios. How long or how much effort do one side have to muster to capture a zone. What are the battlefield objectives ...

How do Mythic plan and design the itemization of the endgame. Deep, broad?! What kind of empoweringcurve do the aim for ...

The list goes on. Classnames and a screenshot of a wow ui....is this really it. :confused:

Militarized
05-11-2006, 09:43 AM
I guess i've been spoiled by being involved with game development before. The reason their not releasing information like you want it is because they don't want to end up like Fable. A game that sold tons of copies on a high expectation and got a horrible reputation for being one of the biggest let downs. Releasing information is a risky business during the phase their in because it's not all set in stone, things might get cut that sounded really cool and it would just serve as a bigger disappointment.

DarthMick
05-11-2006, 09:47 AM
Posting to consolidate.

With the new IGN article we can definately draw some more insights into the Classes of WAR.

Summary of the Article.

Pure Melee/Tank Class - Black Orc (your standard warrior type class it looks like, black orcs are nine-feet tall ... cool)

Specialised Melee - "positional melee attacker" (thats the name at the moment, looks like an interesting damage/ speciality class )

Pet Class - Squig Herder ( not a ranged class, what happens right is that your squig eats you and you can control him from the inside ... wierd but cool)

Nuker Class / healer - Shaman (waaaaaghhh magiks ... nuke and heal like a mage/priest combo methinks)


Conclusions:

Four classes have been mentioned for dwarfs whether they are male/female restricted or shared (im leaning to shared) is not really known.

Four classes have been mentioned for Orclins (Orcs and goblins) but due to some wierd biological traits they don't have females. Correct me if im wrong but what i got from the article is that the Black Orc and PMA are Orc restricted and the Herder and Shaman are goblin restricted.

What do you think??

edit:
Looking through the gallery theres a pic http://media.pc.ign.com/media/748/74...g_3446806.html and in the top right hand corner is an Orc with a bow. By taking what we know about Orc classes we can assume two things, that unlike other MMOs all classes will be able to specialise in whatever fighting style they choose ranged, melee ect. or that ranged fighting will not play a major part in WAR. (counter argument to this is the dwarf engineer)

I think its unfortunate that you cant play an Orc shaman. :(

checkthis5000
05-11-2006, 09:48 AM
Still no news about the PvP system. Are there PvPranks, how are scenarios balanced - in terms of class, level, gear, pvprank etcetera. Are there more then one typy of scenario - with more then the mentioned 16vs16 set up and objective: capture the flag etcetera.

How large is the campaignarc in terms of solved battlefield objectives and scenarios. How long or how much effort do one side have to muster to capture a zone. What are the battlefield objectives ...

How do Mythic plan and design the itemization of the endgame. Deep, broad?! What kind of empoweringcurve do the aim for ...

The list goes on. Classnames and a screenshot of a wow ui....is this really it. :confused:

Scenarios are balanced with the "Dogs of War" method or putting NPCs in the scenario to balance it. This is in an interview or preview somewhere.(not a new one). They said that the CTF style scenario is just one type of scenario, and that as you go up in the tiers of the game, which Im' guessing are the different zones there are more and different scenarios. (I think it's from the same preview or interview as the Dogs of War stuff, but not sure) As for the other stuff, with how long or how much effort one side has to muster, that's going to be determined in-game. You won't know until you play.

Ghimpi
05-11-2006, 09:54 AM
UI LINK (http://www.tentonhammer.com/modules.php?set_albumName=album82&id=Screenshot1&op=modload&name=gallery&file=index&include=view_photo.php)

Hmm that mini map on the upper right seems a bit too much like WoW's. Perhaps change it a bit(look) without touching the components. It gives off the WoW'ish UI too much. Usefulness isn't in question just that it looks almost exactly like WoW's. Maybe make it look like an obvious semi-circular old rusted gear and/or different zoom icons or something. Not really game breaking though, but would like to limit things for the 'compare this pic crowd'.

-Glad the gameplay is very responsive and smooth as I got from reading that article.

I think it's more important to do the DAoC vs. WAR UI comparison instead of WoW vs WAR UI comparison. Here is my insight on the WAR UI.

1) It is much more efficient and WAY less cluttered than DAoC's UI.
2) DAoC's UI has always been notoriously BOXY, while WAR is using curves and circular areas.
3) The WAR UI makes much more efficient use of the space on the screen.
4) Like with DAoC, Widescreen/Dual-Screen/Triple-Screen works right out of the box.

I also see immediate improvements over DAoC UI.
1) Smaller /map with zoom capabilities.
2) Character health bar that actually shows a pic of the character.
3) _12_ slot quickbar setup vs the old DAoC 8/10.
4) Clear quest info shown in the screen.
5) Initially 10 character slots.

Here is a cropped close up of the key chart: http://img460.imageshack.us/img460/6307/keys2yo.jpg
This shows some further insight. "World Map" is toggled with "M" key. "Quest Log L". "Character C". "Backpack B". The 2 keys that interest me though that I've not seen anything on are "Tactics K" and "Actions V". Would be interesting to see some insight on those 2. I would like to see backpack to see how inventory is handled. Also, what the character window looks like.

People should be less focused on how the UI has elements that look like WoW and be more focused on the immediate improvement of UI function DAoC vs. WAR. Really, who cares if parts look like WoW. It is more important to realize there is a cleaner UI than DAoC has.

HINT-HINT: Anyone at E3, please take pics of all the UI elements so we can get a bit of initial UI insight. Ofcorse the UI is subject to change, but this is interesting info none the less. :)

DarthMick
05-11-2006, 09:57 AM
the squig herder remembers me daoc necromancer
For those who aren't familiar with daoc mechanics, necromancer worked like that:
- the character casted a spell (long one) and summoned a pet (undead one), turning himself in shade form.
- while in shade form, no one can hit the character (not with magic nor melee), but only his pet.
- on the other hand, the necromancer become totally dependant from his pet, cause he cast ALL his magic through it.
-If the pet is killed, the necromancer exits shade form with 1% life and he's almost dead (can't cast anything w/o his pet).

Squig herder seems prett similar to this mechanics, but who really knows:D?

PS: there are some strange things on TenTon...for example it says that one of goblin morale skills will be "throwing more and more arrows to the enemy" but the classes described till now (shaman &herder) don't seem "bowish" ones:P On the other hand, the herder is called a "arms/ranged class" so....boh!)

I agree this is what I thought of. I like it. Most times in pvp you have to either CC the pet or just ignore it and get the caster. I like pet classes that become the pet. Makes it easier on us non pet classes ;)

Adendan
05-11-2006, 10:02 AM
I think you all need to think about the fact that it's still way over a year left for release.
A very good example is the whining over Orc Shaman. From earlier info released everyone "knew" Orc Shamans would be in, now everyone all of a sudden "knows" Orc Shamans won't be in the game.
Seriously people, take some time and think about the fact that the game is still very far away, things WILL change. And also take into account that Mythic checks the forums, if the see everyone whining about something, I'd guess they'd try to do what they can to improve on that fact. Isn't that kinda the reason they do frequent the forums ?

Bhazrak
05-11-2006, 10:45 AM
Nice preview and screenshots. I don't mind the similarities of the WAR UI to WoW's at all. WoW's looked different as well during its alpha and early beta. It will change, but even if so, there's only so much you can do with a UI before they all start to look similar.

Kilkenny
05-11-2006, 10:50 AM
The UI, in terms of showing fight results, does look exactly like WoW to someone like me, who has only seen screenshots.

I'm not saying that's bad, but I hate the idea that everyone will think WAR is just copying WoW, when WAR is really based on the vastly superrior (for RvR) DAOC.

I'd like to see WAR come up with its own original UI that builds on both and doesn't look like a copy.

Shillen
05-11-2006, 11:22 AM
People should be less focused on how the UI has elements that look like WoW and be more focused on the immediate improvement of UI function DAoC vs. WAR. Really, who cares if parts look like WoW. It is more important to realize there is a cleaner UI than DAoC has.


Why relate it to an old generation MMO? It better have a better UI than DAoC or it would be a complete disappointment. UI's have evolved so much since DAoC was released. I'll agree that it isn't a big deal if it looks like WoW's UI. WoW has the best UI of any game to date, so if they can even match it then that's really good. All games take things from each other. WoW is a glaring success so WAR should definitely take many things from it. And i don't care how obvious it is. But at the same time relating it to DAoC's interface is pretty silly as it darn well better be better than DAoC's interface.

Ghimpi
05-11-2006, 11:38 AM
Why relate it to an old generation MMO? It better have a better UI than DAoC or it would be a complete disappointment. UI's have evolved so much since DAoC was released. I'll agree that it isn't a big deal if it looks like WoW's UI. WoW has the best UI of any game to date, so if they can even match it then that's really good. All games take things from each other. WoW is a glaring success so WAR should definitely take many things from it. And i don't care how obvious it is. But at the same time relating it to DAoC's interface is pretty silly as it darn well better be better than DAoC's interface.

It all has to do with context. Main context being it's using the exact same client SDK and engine DAoC uses AND most of the key people who are involved in systems in DAoC are now working on things in WAR. So, it is very important to compare WAR UI to DAoC. If it can be done in WAR the tech is there also for DAoC. DAoC is an ongoing development project with a new expansion coming this fall. I think it's a glaring misconception to speak of DAoC in past tense considering it still has a full dev staff.

It is imporant to relate where Mythic's use of Gambryo is now compared to last year in DAoC: Darkness Rising and Imperator. You'll get a ton of WoW vs. WAR, but I find it just as important to do WAR vs. previous Mythic offerings to show a progression of client tech.

Rohan
05-11-2006, 11:39 AM
I am happy with the results thus far, was hoping for some Elf screen shots or renders at least...

Doesn't seem like too much information has been given out as of yet. Just the UI, greenskin classes (mostly) and some more info on how fighting/questing works. :rolleyes:

Obiyer
05-11-2006, 12:01 PM
The evident question of “Can a goblin be a warboss?” was immediately answered by Sanya with a resounding “No”, but Messiah was perplexed for a few minutes. From here on our interview was marred by the silence of Messiah who pondered this deep moral question.
This was one of the best part of the interviews for me. It hit me in the heart. To think, that Goblins can't be a war boss. Way to root for the underdog! Goblins rule!


Decadence, yeah the map is on the upper right hand corner of the screen. However, a lot of RPG's do this or it can be done by customizing the user interface. There is significance in the placement but I'm sure it can be changed. - UI map on upper right of screen.

Hey Ghimpi, that's pretty good point about comparing DAoC to WAR: AoR. Same dev team and all, so it's only logical to think what they implement in War is what they will implement in DAoC in the future. Most of the people though think War looks a lot like WoW. Here is a UI comparison:

UI Compared (http://img505.imageshack.us/img505/950/uicomparison9yn.jpg)

Thanks to imageshack (http://imageshack.us) for the image hosting.

It's a grouping of a few of the UI's MMORPG's use. I tried my best to get default UI's but I have spent little time in DAOC and EQ 1 that the original placement eludes me. More so DAOC, I know the UI was redone with the Atlantis expansion.

Based on my findings Warhammer’s UI looks significantly like WoW's UI to the same extent that Saga of Ryzom's UI, second to the left on the bottom, looks like Star Wars Galaxies UI. No one ever complained about Saga of Ryzom looking too much like Starwars Galaxies, to my knowledge. Does this make the argument of Warhammer's similarity to WoW less or more significant? That I'll leave to everyone's own mind.

Me, I enjoy looking at the high contrast font.

The rights of the pictures belong to their perspective owners. By clicking on the link above that means: A.) You will not hurt Obi. B.) You definitely will not sue poor, very poor, extremely poor Obi. C.) You will not send Obi junk mail, unless it has something funny in it. But if you do it will probably get screened by my ISP so you should tell me first so I check.

NoneSuch
05-11-2006, 12:04 PM
I wonder if most of you have ever actually read the orc / goblin codex ? It's full of humour just like that !

Jetrpg
05-11-2006, 12:11 PM
Specialised Melee - "positional melee attacker" (thats the name at the moment, looks like an interesting damage/ speciality class )

unlike other MMOs all classes will be able to specialise in whatever fighting style they choose ranged, melee ect.

Yeah in another preview someone called the "other" unnamed class an archer unit :). I guiessign .. becuase it seem fairly obvious, that he is the less armor but more "skilled" fighter (higher dps, skills etc , less armor... maybe not tho maybe it about having more utility).

I don't know it sounds like everyone will have a ton of range in making there toons.

Also one of the previews said that melee could summon gork and morks fist to slam apponents via moral system.

erloas
05-11-2006, 12:19 PM
Nice comparison there. If you notice there are 2 other shots there that use the same little mini-map in the top corner. Its also been in a lot of non MMOs too, it is a good place to put it that is out of the way but still easy to see.

The quick bars etc on the bottom? Well most of them had that too, and in most games you could move them around also.
The mini picture of your charcter? heck that goes back to at least doom 1.
The quick view quests? Well WoW had them, but I remember them in several 1p games but their names elude me atm.
I think the biggest similarity is the lack of text/combat boxes on both. But then again WoWs, and many can be changed as to how see-through they are, though I personally hate trying to read text over scenery. There are no similarities between the two that couldn't easily be attributed to a number of games that were around before WOW.


I liked the squig herder idea though, it gives a goblin melee character (possible) the chance to fight against and beat chaos warriors and other such strong enemies without completely killing the weak goblin idea.

I was also hoping for at least some concept art for the next race set the are working on.

Shogie
05-11-2006, 12:38 PM
I kinda understand the speculation and the concerns, but the game is still deep in alpha at this point and the information seems to conflict in some areas.

To add to the speculation from my point of view:

1. Orc Shammy I thought was a given and actually could still be.

2. The positional class sounds like the light bow/heavy damage melee type character and could ie.. my speculation... include gobbies as well. Cause let's face it, positional attacks.. ie behind and such, has gobbie written all over it.

3. Squig herder is gob specific as I understand it. And it should be.

Of course this is all still speculation. And until mythic does the herald class thingie nobody is going to really know what each class/race options are available, as it's all subject to change.

checkthis5000
05-11-2006, 12:53 PM
See I thought they would have the positional attacker and the shaman be cross race (both orcs and gobbos can do that) but the warboss and the squig herder would be unique.

To me this way you're giving essentially 6 classes without having to rework 2 of them.

I don't know. I trust mythic, but I was surprised with all of the pictures of goblins in light, medium, and heavy armor that they don't have a melee class similar to the positional attacker.

Requiemourn
05-11-2006, 01:00 PM
Wow! All information and screenshots released so far have been fantastic! I especially liked how the new pics showed that WAR is not at all that cartoony, happy and WoWish as some have been afraid it would be. The orc amongst war rubble, or the one before the herdstone or any goblin shaman shots (the night shot especially) should end all discussion on the matter. And let me hear no more about comparing this to Mark of Chaos. The amount of details in WAR is astounding! It simply looks like a world I would love to experience on my own skin. I can already picture myself spending hours admiring my avatar and all the details put on it by the amazing Mythic artists.
But enough praises.
As for Orcs throwing tantrums and Goblins tickling Squigs' brains I first thought "woah, that is just a little bit over the top". But I'll wait and see how that plays out before I condemn the features.

Interesting things I noticed:
Specular mapping for sure is in, but in small quantity. It could be seen earlier on one Marshes screenshot (on a helmet of an orc to be specific) but I wasn't really sure then. Now I am. Some dwarven boots (the ones' with winged helmets) as well as the same helmet on the, seemingly, same orc have specular.
The following shot is also quite interesting for the way light is depicted on Vulak's armor:

http://www.tentonhammer.com/modules.php?set_albumName=album82&id=Screencap_01&op=modload&name=gallery&file=index&include=view_photo.php

It is probably just in the normal texture but still, it looks sweet.

Another interesting thing is the weapon two of the Dwarfs pictured on the next pic carry (you can also see specular on boots here):

http://www.gucomics.com/mythic/e3assets/2screen/DwarfsReadyforBattle.jpg

The two Dwarfs furthest from the camera seem to sport some sort of a halberd. Maybe a huge two-handed hammer? I have no idea what that could be, perhaps someone more familiar with Dwarf lore will know...

Anyway, I'm very satisfied with the inflow of information and (even more) new screenshots. Keep it up, Mythic!

Shogie
05-11-2006, 01:18 PM
See I thought they would have the positional attacker and the shaman be cross race (both orcs and gobbos can do that) but the warboss and the squig herder would be unique.

To me this way you're giving essentially 6 classes without having to rework 2 of them.

I don't know. I trust mythic, but I was surprised with all of the pictures of goblins in light, medium, and heavy armor that they don't have a melee class similar to the positional attacker.


exactly..

But one thing though... screenshots of mobs/npc's sometimes can be deceiving.

Ratix
05-11-2006, 01:24 PM
You can see a tooltip of the first morale skill for the warboss(I think) in the screenshot 03.

Stomp 'em
Requires 20% Morale 0 - 10 Feet
High damage attack.

Seems to be aoe aswell.

checkthis5000
05-11-2006, 01:37 PM
Wow! All information and screenshots released so far have been fantastic! I especially liked how the new pics showed that WAR is not at all that cartoony, happy and WoWish as some have been afraid it would be. The orc amongst war rubble, or the one before the herdstone or any goblin shaman shots (the night shot especially) should end all discussion on the matter. And let me hear no more about comparing this to Mark of Chaos. The amount of details in WAR is astounding! It simply looks like a world I would love to experience on my own skin. I can already picture myself spending hours admiring my avatar and all the details put on it by the amazing Mythic artists.
But enough praises.
As for Orcs throwing tantrums and Goblins tickling Squigs' brains I first thought "woah, that is just a little bit over the top". But I'll wait and see how that plays out before I condemn the features.

Interesting things I noticed:
Specular mapping for sure is in, but in small quantity. It could be seen earlier on one Marshes screenshot (on a helmet of an orc to be specific) but I wasn't really sure then. Now I am. Some dwarven boots (the ones' with winged helmets) as well as the same helmet on the, seemingly, same orc have specular.
The following shot is also quite interesting for the way light is depicted on Vulak's armor:

http://www.tentonhammer.com/modules.php?set_albumName=album82&id=Screencap_01&op=modload&name=gallery&file=index&include=view_photo.php

It is probably just in the normal texture but still, it looks sweet.

Another interesting thing is the weapon two of the Dwarfs pictured on the next pic carry (you can also see specular on boots here):

http://www.gucomics.com/mythic/e3assets/2screen/DwarfsReadyforBattle.jpg

The two Dwarfs furthest from the camera seem to sport some sort of a halberd. Maybe a huge two-handed hammer? I have no idea what that could be, perhaps someone more familiar with Dwarf lore will know...

Anyway, I'm very satisfied with the inflow of information and (even more) new screenshots. Keep it up, Mythic!

I think the halberd is a big shovel. At least that's what it looks like on the guy in the far distance. Perfect Engineer weapon :p

Azeoth
05-11-2006, 01:48 PM
A couple of comments:

On the topic of "It says increasing amounts of arrows but there aren't any ranged player classes," such things are not from the players. It comes to me that the Tactics are there to illustrate that even as an individual player you are part of the greater conflict. Your little Goblin doesn't have a bow, but the hundreds of grobbi hiding amongst the rocks and the woods might. As needed, you, being a sneakier, meaner gobo than the rest call upon your green bretheren to unleash their arrows. The longer and better you do, the more loyal the supporting fire and the more goblins you are able to requisition from the great green tide. The same thing could be said of the Dwarf's ability to call in artillery strikes. The longer the battle progresses and the better the battle goes the more resources are available for your use. Also see: The great sea of Orciness calling down the hands of Mork and Gork.

On the question pertaining to Dwarven weaponry, those are great hammers. Halberds are strange manling crafts, right up there with swords. A halberd would not be a particularly effective weapon in the hands of a Dwarf whose great strength lies in his stability as to maximize a halberd's potential you must thrust yourself forward, unbalance yourself, as it were.

I am struck with a combination of "that's awesome" and trepidation at the thought of the Handlers. It fits the multiple personality feel of the world which Mythic is trying to capture pretty well, but yet something gnaws at my brain about it. Well, not, not much actually. Done well it will be all sorts of awesome. Done poorly, and, well, it could be the symbol of all things wrong with the world. I reserve further judgment.

All in all, I remain optimistic.

Karandor
05-11-2006, 02:35 PM
About handlers:

If you know about the warhammer IP you know that gobbos are squishy. VERY squishy. A chaos warrior can basically kill a gobbo without even noticing he did. If a squig herder had to actually get close with his squig and attack the warrior the warrior would just stomp the gobbo in 2 seconds and then deal with the insane pink thing trying to swallow his arm.

While in the tabletop this works fine, in an MMO having your character die and then watching your pet go psycho isn't fun. You would spend every battle eating dirt in 5 seconds. A goblin shaman can defend himself with waagh power but a herder is just a gobbo who can make a squig do generally what he wants. Having the gobbo inside the squig solves the eating dirt every 2 seconds problem.

This is also the reason why I doubt there will be a goblin melee class. Making a gobbo be able to take damage is a bit ridiculous. You can bend the lore but having a "tough" goblin is very far outside the IP. Goblins rely on numbers, WAAAGH and insanity to fight. Since you can't control 5 gobbos at once to make it a fair fight, you'll have to be inside a squig.

Bolg
05-11-2006, 07:57 PM
Is it just me or does it seem like the Greenskin core classes are well... limited? :-S

The Black Orc is well cool and a super tanker. I don't suppose a Gobbo can be one considering that the class name wouldn't stick then. So yeah its probably exclusive only to Orcs.

The positional melee character sounds more generic and therefore more accesible for the Gobbos as well. Overall sounds good until I read that description of the ability to taunt someone to fight him when the char throws a tantrum on the ground cuz no ones fighting him. Somehow I just can't help seeing the image of Xianghua of Soul Calibur 2 morphing into the same image throwing fits on the ground. :shock: Thank you IGN for giving a mental image that I will need therapy for the rest of my life to cope with. I will now go to the shower and bathe myself in acid till my skin falls off.

You have tainted me...:chaos:

Other than that this class is nothing to write home about.

Moving on.

The Squig herder sounds funny at first glance and appropriately exclusive to the Gobbos but thats where the disadvantage starts. For a mention of a core class, this seems pretty exclusive as I don't see an Orc wanting let alone "being" one. And when I read that he's like a pet class I didn't like how he had to summon a different squig to do his bidding more than half the time. It makes him seem like he can't be much use outside of riding his squig. Still very iffy since I can't foresee any other progression class that he can advance to... (probably Wolf Riders?) And could this be our first look at the greenskins designated ..."mounted class"?

/dodges the anti-mounted combat policlub

And the last is the Shaman again said to be exclusive only to the Goblins. I was hoping against hope that Orcs can be Shamans as was shown in the screenies and though official word is they wont be, I was hoping that they might make it to beta and opening release. But I was ok with the thought that if the Orcs had Three starting melee classes as was mentioned then it would make up for the lack of magic using class option for the Orcs. Now as it stands the Goblins have three starting options for classes while the Orcs seem left out in the cold with only two.

Overall I'm disappointed with the preview for the Greenskin classes. Its too limiting. I hope they implement something better for them. :(

You thrill me, then you kill me

Eternal
05-11-2006, 08:01 PM
Check out the Video preview from Gamespot that was posted just very recently.

Not a lot of new information but Paul is very entertaining I think if anyone has any doubts about whether the game will be following Warhammer lore should just watch that.

They also mentioned some other Herder abilities that some might find interesting. :P

parabola
05-11-2006, 08:12 PM
Every race will have different classes. Sounds fun. Allows for really fun battles, and you could probably have a different experience playing each class.

Bhazrak
05-11-2006, 08:31 PM
Even though there wasn't much new information from that vdieo, it was awesome just watching Paul describe things.

"Dark Elves - Posh people, what have taken a lot of drugs"

I don't think I'll ever forget that.

Militarized
05-11-2006, 08:45 PM
I love that man. I had to watch it again because he just makes me laugh so hard. "Having luke blow up the death star, to hell with that! WE WANT TO TAKE YOUR MONEY FOR 25 YEARS!" lmfao.

AlienOverlord
05-11-2006, 08:54 PM
Excellent previews but one sentence in the TenTon Hammer interview caught me off guard. I wonder if it is just a typo

The quest system of Warhammer Online also has four different types of quests, including Public Quests that are the “standard” do-them-once quests, with the interesting twist that everyone in that area contributes to their completion
Do them once? How does that work when you can supposedly jump into any part of the quest depending on when you log in and where the public quest is at? If I only do a little part of the quest, then that's the only time I'll be able to contribute?

I was under the impression that the public quests were repeatable. And that whenever they were finished they delivered something 'special' to the other side, like an attacking giant or such.

Bolg
05-11-2006, 09:00 PM
Check out the Video preview from Gamespot that was posted just very recently.

Not a lot of new information but Paul is very entertaining I think if anyone has any doubts about whether the game will be following Warhammer lore should just watch that.

They also mentioned some other Herder abilities that some might find interesting. :P

That cheered me up somewhat. But I'm still skeptical about the Greenskins
core classes. I guess only time will tell if they prove to be sucessful.

Well not alot of new info but yeah paul and the other guy were funny together. Does the UK allow life partner unions? :rolleyes: Just kidding.

/Dodges the mod police

Kilrogg-WHA
05-11-2006, 09:10 PM
Fall 2007 =/ Let's hope that was just a conservative date.

sisonpyh
05-11-2006, 10:38 PM
Is it just me or does it seem like the Greenskin core classes are well... limited? :-S

The Black Orc is well cool and a super tanker. I don't suppose a Gobbo can be one considering that the class name wouldn't stick then. So yeah its probably exclusive only to Orcs.

The positional melee character sounds more generic and therefore more accesible for the Gobbos as well. Overall sounds good until I read that description of the ability to taunt someone to fight him when the char throws a tantrum on the ground cuz no ones fighting him. Somehow I just can't help seeing the image of Xianghua of Soul Calibur 2 morphing into the same image throwing fits on the ground. :shock: Thank you IGN for giving a mental image that I will need therapy for the rest of my life to cope with. I will now go to the shower and bathe myself in acid till my skin falls off.

You have tainted me...:chaos:

Other than that this class is nothing to write home about.

Moving on.

The Squig herder sounds funny at first glance and appropriately exclusive to the Gobbos but thats where the disadvantage starts. For a mention of a core class, this seems pretty exclusive as I don't see an Orc wanting let alone "being" one. And when I read that he's like a pet class I didn't like how he had to summon a different squig to do his bidding more than half the time. It makes him seem like he can't be much use outside of riding his squig. Still very iffy since I can't foresee any other progression class that he can advance to... (probably Wolf Riders?) And could this be our first look at the greenskins designated ..."mounted class"?

/dodges the anti-mounted combat policlub

And the last is the Shaman again said to be exclusive only to the Goblins. I was hoping against hope that Orcs can be Shamans as was shown in the screenies and though official word is they wont be, I was hoping that they might make it to beta and opening release. But I was ok with the thought that if the Orcs had Three starting melee classes as was mentioned then it would make up for the lack of magic using class option for the Orcs. Now as it stands the Goblins have three starting options for classes while the Orcs seem left out in the cold with only two.

Overall I'm disappointed with the preview for the Greenskin classes. Its too limiting. I hope they implement something better for them. :(

You thrill me, then you kill me

How about you take a deep breath and smile? You haven't even played the game or even seen real gameplay footage.

Maybe you should hold off on all the end-of-the-world emo hyperbole.

checkthis5000
05-11-2006, 11:47 PM
I think people are underestimating the customization within each class. Sure you have two classes for orcs and two classes for goblins, but the feeling I get from the interviews and previews so far is that you're going to be able to make your character truly unique from others in the same class.

I think there will be a lot of diversity between characters within the same class. So much so that you actually play the characters differently. From the career system that was briefly describe somewhere you're going to get to advance up particular career paths that you choose for yourself.

So my take on it is kind of like what Paul said about armor customization. 10 black orcs standing in a row and all of them look different. I think they're going to go for the same idea with each character's skills and abilities as well.

Jetrpg
05-12-2006, 12:10 AM
Yeah the video was good,
New info from it, engs throw bombs and use GUNs . (still believe the system does not limit one just to this)

high amounts of apprence customization (less looks more of what one is wearing).

Not sure what else anyone ?

Bhazrak
05-12-2006, 12:31 AM
Hm, just finished reading the gamepost interview. The main thing that's stuck in my head is that Mythic is expecting players to switch out tactics every 5-10 minutes. Wonder if that'll get annoying, or something that will just end up being fluid once we get to know the game better.

Ralzar
05-12-2006, 12:45 AM
Ok, just finished reading the new previews posted.

Gamespy: They say the only god at launch is Tzeench. Would be nice if this was clarified. I just can't take this as fact, since the same interwiev goes on to say: and the Orcs get the Warboss and the "Battler" (which is really just an archer with a weird name)." Which gives me the impression that the gamespy reporter is just talkign out of his .

The Escapist: What the hell was that? I guess anyone can get a job writing game rewievs on the net. This didn't say anything at all, except harping on about the UI and controls being like other MMOs. Big surprise there. What's next? Complaining that FPS games have you wiev things from a first person perspective? I'm sorry, one thing is critical journalism another thing is being a Negative Nancy.

Gamespot: Nice rewiev. Didn't spot any really new info, except that quest items are stored by themselves which is a nice touch. Will watch the video when I get home from work.

Art
05-12-2006, 01:27 AM
Four classes are not enough.

Sorry but to repeat, four classes are not enough, there is no point putting a lot of effort into being able to customise your avatar if beneath the surface he's just the same as 1 in 4 other characters.

On another note I understand Slayers are not listed as a class because the IP indicates Slayers tend to solo. If they are worried about Slayers being in groups then they could just decrease the maximum size of a group if a slayer is a member. That's an idea that would work and even better no other game has done it before.

CrusherDestroyer
05-12-2006, 01:33 AM
Four classes are not enough.

Sorry but to repeat, four classes are not enough, there is no point putting a lot of effort into being able to customise your avatar if beneath the surface he's just the same as 1 in 4 other characters.

The less classes each realm has the more unique those classes will be. Not to mention that there will be a total of 24 different classes to build and balance, that is quite a lot when compared to other MMOs.

Art
05-12-2006, 01:47 AM
The less classes each realm has the more unique those classes will be. Not to mention that there will be a total of 24 different classes to build and balance, that is quite a lot when compared to other MMOs.

If that's true then remove 3 of the classes so we can make our characters really unique plus 1 class for each race would be really easy to build and balance.

Kinan
05-12-2006, 01:47 AM
Do not miss the staff impressions at tentonhammer site. Some nice bits there:

http://www.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=164

The graphics are unlike World of Warcraft, or anything else on their market for that matter. Assets will soon be available to enable us to truly see for ourselves, but Warhammer Online’s graphics fit the classic tabletop miniatures to a ”T”. The game world lacks the angular, eye-fooling sloping perspectives of World of Warcraft, something I always hated in WoW, and instead has all the schadenfreude tenor of a world long at war.

http://www.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=313

Release is being aimed for in 16 months.

This makes it september 2007, which will most likely turn into November for those juicy cristmass sales.

Londonbaz
05-12-2006, 02:15 AM
I dont know about any of you, but I am experiencing something a bit different with WAR. With the massive disappointment that was DDO, I felt my hackles rise and feelings of gloom submerge me with every new bit of information that leaked out to us prior to launch.

With WAR, I am actually more excited the more that I read, although that may be because the rubbish things that have been mentioned (Squig Herder) will not effect me very much. Whether this uncharacteristic flow of optimism on my part will continue indefinately is unknown, but for now I am more optomistic than I have been for any other MMO to date.

I know this makes me sound like a fanboy, which is not my style at all. I also may just be flowing with the milk of human kindness since I get married in 8 days and am in an especially docile frame of mind (denial of nerves).

Adendan
05-12-2006, 02:38 AM
having 4 classes that you can customize a lot of different ways really helps making your character unique and not just "1 in 4". Adding too many classes would just mean that alot of the classes would be the exact same class with a different name (and different spell effect for the same thing) and that's less unique than having 4 different classes for every realm.

I'm still really optimistic with all the new info they release and yeah, gotta love Paul.

Jesper
05-12-2006, 03:19 AM
having 4 classes that you can customize a lot of different ways really helps making your character unique and not just "1 in 4". Adding too many classes would just mean that alot of the classes would be the exact same class with a different name (and different spell effect for the same thing) and that's less unique than having 4 different classes for every realm.

I'm still really optimistic with all the new info they release and yeah, gotta love Paul.

that's quite what i wanted to say:D
Using daoc to make examples, it's quite the same if you have armsman/paladin/mercenary or another unique class that can be specced in the 3 ways so that from a "generic tank dude" you can become an armsman, a paladin or a mercenary. It seems that the toon building is quite flexible (at least from dev statements:P)

Sir Sigmund
05-12-2006, 03:29 AM
Which gives me the impression that the gamespy reporter is just talkign out of his .

You hit the nail on the head with that comment. Just someone that is blowing smoke. Maybe for beta, but not game release. Mythic will least have ONE god per realm/race. So we know just from its past history this be the way it is.

Bolg
05-12-2006, 03:29 AM
How about you take a deep breath and smile? You haven't even played the game or even seen real gameplay footage.

Maybe you should hold off on all the end-of-the-world emo hyperbole.

Actually I was just stating what my impressions from the article were. I'm not rushing to push the panic button anytime soon, but if thats the impression I gave then I'd like to say that was not my intention. I like the sound and look of all the previews that have been shown so far and I fully support Mythic in their efforts. I just wasn't very impressed from what I read in this article for the reasons I gave in my previous post. I'm still hoping for some changes, like having Orc Shamans and Goblin Sneaks or Mek'boys in the game and for the most part I'm positive about this games success and value.

Though I had to stagger to my feet off the floor from the stroke I suffered when the thought of the "positional melee" character throwing tantrums on the ground to taunt people to fight him morphed into Xianghua from SC2.

I'm feeling faint just thinking about it. *shudder*

Liv
05-12-2006, 03:41 AM
If Squig Herders are anything like other pet classes of this kind in other mmogs they already sound underpowered and terribly itemized. :(

And to the ones saying "Not enough classes" I can't understand how you come to this conclusion ... Firstly more races and classes will be introduced later. Secondly I already shiver when I think of balancing the 24 initial classes. Well maybe 24 is on the edge of feasible... but a) unbalanced classes in a PvP game are a major pita (fotm -> nerf bat -> new class -> fotm -> nerf bat -> new class aka "the class grind") and b) you just don't _need_ all these classes, people will decide the class "battle barney" sucks, we don't want battle barneys and consequently the battle barney will be lfg 90% of his time online or just (suck) solo.

Militarized
05-12-2006, 07:46 AM
If Squig Herders are anything like other pet classes of this kind in other mmogs they already sound underpowered and terribly itemized. :(

And to the ones saying "Not enough classes" I can't understand how you come to this conclusion ... Firstly more races and classes will be introduced later. Secondly I already shiver when I think of balancing the 24 initial classes. Well maybe 24 is on the edge of feasible... but a) unbalanced classes in a PvP game are a major pita (fotm -> nerf bat -> new class -> fotm -> nerf bat -> new class aka "the class grind") and b) you just don't _need_ all these classes, people will decide the class "battle barney" sucks, we don't want battle barneys and consequently the battle barney will be lfg 90% of his time online or just (suck) solo.

I agree with you on the "not enough classes" part but I don't see how you can pass judgement on a class when you only know 1 or 2 of it's abilities :P.

Chatsubo
05-12-2006, 07:59 AM
Using daoc to make examples, it's quite the same if you have armsman/paladin/mercenary or another unique class that can be specced in the 3 ways so that from a "generic tank dude" you can become an armsman, a paladin or a mercenary. It seems that the toon building is quite flexible (at least from dev statements:P)

That's the impression I got from reading preview descriptions of the way the skill system is apparently going to work. For example, and this is 100% speculation on my part of course, but the orc 'positional fighter' might have three or four different skill trees open to him... say for example, standard weapon skill (i.e. 'Slash' in DAoC), dual-wielding skill, and archery. As you progress you could stick to one line and get the higher-end abilities in it, or branch out in two or three lines and be a hybrid of some sort but give up whatever major advantages you might get taking one skill line to the end. Similarly a Shaman might be able to choose from some sort of damage line and a healing line. I'm saying this without being really familiar with actual Warhammer character skills, but I could see Mythic doing something like this. Especially with a limited base class selection, I could potentially see them having a fairly large number of lines open to each class, and so you end up with variations of the same 'class' that would be very different from one another.

The main drawback to this kind of setup would be trying to avoid what ended up happening in DAoC, where certain skill lines from some classes were considered essentially useless, and where you wound up, after some trial and error on the part of players, seeing certain builds and combinations that tended to outperform other ones most of the time, especially in RvR.

As for the throwing-a-tantrum and waving dwarf beards around stuff, I interpreted those as being potentially PvE taunt abilities to draw mob aggro. Maybe they'd figure out some way to make stuff like that have an effect in RvR though, I guess; who knows.

Liv
05-12-2006, 09:10 AM
but I don't see how you can pass judgement on a class when you only know 1 or 2 of it's abilities :P.

What we know is that the Herder and his pet aren't two characters but that "he pulls at the squigs intestines from the inside" which means you only control your pet while your character "in the narrow sense" doesn't do anything. So if that's true how do items work? Do you boost the "Casters" Stats (if they understand the Herder as a caster) or do you boost the pets stats? And if there were different kind of pets the Herder could choose from (which will definitely be the case) do those need different stats? stamina, strength or dex/agi, qui and so on...? How does weapon DPS factor in, when the Herder wears a weapon how does it affect his pet? And if it doesn't affect the Squigs DPS how can a herder possibly compete with a Melee who gets access to better items with every few patches?

I haven't seen a decent solution to this problem in any mmorpg I've played so far. That's why my "balance-alarm" goes off, when I read the class description so far. We'll have to wait (~2 years) to see if Mythic has a different approach and manage to solve these problems.

Oldtankster
05-12-2006, 10:03 AM
What we know is that the Herder and his pet aren't two characters but that "he pulls at the squigs intestines from the inside" which means you only control your pet while your character "in the narrow sense" doesn't do anything. So if that's true how do items work? Do you boost the "Casters" Stats (if they understand the Herder as a caster) or do you boost the pets stats? And if there were different kind of pets the Herder could choose from (which will definitely be the case) do those need different stats? stamina, strength or dex/agi, qui and so on...? How does weapon DPS factor in, when the Herder wears a weapon how does it affect his pet? And if it doesn't affect the Squigs DPS how can a herder possibly compete with a Melee who gets access to better items with every few patches?

I haven't seen a decent solution to this problem in any mmorpg I've played so far. That's why my "balance-alarm" goes off, when I read the class description so far. We'll have to wait (~2 years) to see if Mythic has a different approach and manage to solve these problems.The items probably will affect the pets.

You might take a look at how the necromancer works in DAOC which seems to be quite similar to what they're talking about here. Of course there is no guarantee that they'll do it exactly the same but with Necromancers the damage is done by the pet and is quite helpless without its pet. The item stats transfer to the pet and the pet is the one that receives (most) of the buffs.

Any balance problems (and there definitely are some) are not caused by items.

Now mind you necros are notorious for being strong in PvE and weak in RvR. This has to do with problems with pet classes and not items though. I seriously hope they work out some of the issues (pathing and LOS issues) that have affected pet classes for WAR.

Rohan
05-12-2006, 11:01 AM
The items probably will affect the pets.

You might take a look at how the necromancer works in DAOC which seems to be quite similar to what they're talking about here. Of course there is no guarantee that they'll do it exactly the same but with Necromancers the damage is done by the pet and is quite helpless without its pet. The item stats transfer to the pet and the pet is the one that receives (most) of the buffs.

Any balance problems (and there definitely are some) are not caused by items.

Now mind you necros are notorious for being strong in PvE and weak in RvR. This has to do with problems with pet classes and not items though. I seriously hope they work out some of the issues (pathing and LOS issues) that have affected pet classes for WAR.

That's exactly what I was thinking when I heard about the squig hearder being described yesterday. I pictured something like the necromancer, but you actually become the pet instead of staying as the ghostly side-kick (which caused tons of LoS and lost pet issues).

Oldtankster
05-12-2006, 11:45 AM
That's exactly what I was thinking when I heard about the squig hearder being described yesterday. I pictured something like the necromancer, but you actually become the pet instead of staying as the ghostly side-kick (which caused tons of LoS and lost pet issues).
LOL Still does.

Jetrpg
05-12-2006, 11:47 AM
From the sound of it Sqiug Hearders sounds liek they will be viable w/o pet aslo however, maybe not , but somthign about arrows. So i would think maybe they do not only need a pet. While necros may have been weak in pve , sorcs , SM, enchamters , cabs were all great pvp toons and still often cable if not good in pve.

And if SH are casters, then the squigs damage could use the caster int as the stat. to mod its damage.

Rohan
05-12-2006, 12:25 PM
LOL Still does.

Yes... I know they still have problems (nothing's been fixed), I said it in the past tense because I haven't played DAoC in about a month.

Oldtankster
05-12-2006, 01:26 PM
Well I may be leaving DAOC soon. I'm so disgusted with Mythic over the total lack of female toons in Warhammer I may decide they shouldn't get my business at all. I'm one of those "put your money where your mouth is" people. /shrug

I noticed this in the FiringSquad article: "Orcs will grow in size and stature, while Dwarfs’ beard will get longer and fuller as they become more powerful."

Along with the fact that there still have been no screenshots of female dwarfs, the ABSOLUTE wording in this leads me to conclude that there are no plans for female dwarfs and female toons will be excluded from at least 1/3 of the game.

I"d say when my subscription runs out I'm saying bye bye to Mythic.

Edit: If anyone can recommend a game with even 1/2 way decent PvP (something beyond a gank fest) message me please.

And you can skip telling me that Mythic won't care. I don't give a company money if I feel they're not treating me right as a customer. They may not care but I do.

Rohan
05-12-2006, 01:45 PM
Along with the fact that there still have been no screenshots of female dwarfs, the ABSOLUTE wording in this leads me to conclude that there are no plans for female dwarfs and female toons will be excluded from at least 1/3 of the game.

Didn't you see this concept art from a couple of days ago that someone pointed out when they were released?

http://www.warhammeralliance.com/gallery/showimage.php?i=143&c=2

If you notice in the top left corner there is a female dwarf ironbreaker concept art drawing.

Oldtankster
05-12-2006, 01:53 PM
The only one I saw pointed out showed a STATUE of a female. I missed the one you linked to. I try to look at them all but did miss that one. Yes, that concept art *could* be female but also has what appears to be a beard so I doubt it. Generally when Mythic puts boobs on a toon it's pretty unmistakable. I really don't think that is female. It looks like a male and the artist just goofed a bit with the armor.

Edit: I realize that some people think I over react but this is something that I very much care about in a game I very much wanted to play. So I'm very diappointed and coming from Mythic makes it a lot worse.

Ragnus_Wveisuna
05-12-2006, 02:27 PM
I wouldn't worry too much, Tankster. There is a sketch of a female Ironbreaker, and keep in mind, we're just seeing part of the first two of six armies... we know for sure that there are female Dark Elves, and I'd be just about anything that there will be human females and High Elf females as well. Chaos seems questionable, though.

Besides, there are no Greenskin females, or males for that matter, because they come from space mushrooms. They are asexual.

It is not uncommon for a gaming company to develope male models in full before females. Age of Conan did this for an example; when a guest tester asked if they could play a female character, the dev said he could, but that it would be a totally naked character because none of the items and armor or anything had been done for the female models yet. I think this is in large part due to the fact that it seems more difficult to make a believable, functioning female model than a more geometric, blocky male.

EDIT: Also, it was stated that "they weren't sure" about female dwarves having or not having beards yet.

dutch_gamer
05-12-2006, 02:45 PM
The only one I saw pointed out showed a STATUE of a female. I missed the one you linked to. I try to look at them all but did miss that one. Yes, that concept art *could* be female but also has what appears to be a beard so I doubt it. Generally when Mythic puts boobs on a toon it's pretty unmistakable. I really don't think that is female. It looks like a male and the artist just goofed a bit with the armor.

Edit: I realize that some people think I over react but this is something that I very much care about in a game I very much wanted to play. So I'm very diappointed and coming from Mythic makes it a lot worse.

That art is clearly a female because it does show her boobs. And what looks like a beard, is not a beard but chainmail armor. Just look at her shoulders and you will see the exact same circles underneath the shoulderpads as underneath her chin.

You can also see that the artist first drew a naked female Dwarf and then the armor. This because you can still see the lines of the stomache. Artists usually first draw the body of the character and later on the armor. This way, you don't screw up with measurements of everything.

Ghimpi
05-12-2006, 07:57 PM
Well I may be leaving DAOC soon. I'm so disgusted with Mythic over the total lack of female toons in Warhammer I may decide they shouldn't get my business at all. I'm one of those "put your money where your mouth is" people. /shrug

I noticed this in the FiringSquad article: "Orcs will grow in size and stature, while Dwarfs’ beard will get longer and fuller as they become more powerful."

Along with the fact that there still have been no screenshots of female dwarfs, the ABSOLUTE wording in this leads me to conclude that there are no plans for female dwarfs and female toons will be excluded from at least 1/3 of the game.

I"d say when my subscription runs out I'm saying bye bye to Mythic.

Edit: If anyone can recommend a game with even 1/2 way decent PvP (something beyond a gank fest) message me please.

And you can skip telling me that Mythic won't care. I don't give a company money if I feel they're not treating me right as a customer. They may not care but I do.

Hold up, you're adding 2 + 2 and getting 7... Ofcourse there will be female characters in WAR. You're jumping to some irrational conclusions here. Not all art assets for the game get done at once and instantly at the same time. To further elaborate on that, not all art assets are oked by GW at once or the same time either. Reality being that the female character art assets are most likely not even competed enough to make it into the E3 demo. That by no means that there are no females in the game. Media development is a linear process and not all of it is ready let alone started or oked yet. The game still has approx 18 more months before it hit shelves. Frankly I'm surprised it's this playable atm. Have patience for your female character models. They will come along with the rest of the media of the game. ;)

Chaoscat
05-12-2006, 09:18 PM
Hey, noob here. All and I can say is the more I see and hear about this game, the more I HAVE to get it. Thanks for all the E3 links :)

Garthilk
05-12-2006, 11:17 PM
Great Work Mythic. I know you guys worked your butt off during E3. Give yourselves a few days to cool off and relax. WTG.

dutch_gamer
05-13-2006, 08:32 AM
Hold up, you're adding 2 + 2 and getting 7... Ofcourse there will be female characters in WAR. You're jumping to some irrational conclusions here. Not all art assets for the game get done at once and instantly at the same time. To further elaborate on that, not all art assets are oked by GW at once or the same time either. Reality being that the female character art assets are most likely not even competed enough to make it into the E3 demo. That by no means that there are no females in the game. Media development is a linear process and not all of it is ready let alone started or oked yet. The game still has approx 18 more months before it hit shelves. Frankly I'm surprised it's this playable atm. Have patience for your female character models. They will come along with the rest of the media of the game. ;)

Of course there will be female toons. Mythic has actually told us that ONLY the Greenskins won't have females. I think it was even Mark Jacobs whom told us that personally. She is really jumping to the gun. There will be females in the game for every race but Greenskins.

Londonbaz
05-13-2006, 08:46 AM
Of course there will be female toons. Mythic has actually told us that ONLY the Greenskins won't have females. I think it was even Mark Jacobs whom told us that personally. She is really jumping to the gun. There will be females in the game for every race but Greenskins.

Yes, but given the segregation evident in the TT models, some of the female avatars may seem forced... female Empire Knights, Chaos Marauders etc. While I understand the need to impliment them, I really hope that they don't completely ruin the Warhammer feel in the cause of politically correct expediency...

Vervayne
05-13-2006, 09:33 AM
Yes, but given the segregation evident in the TT models, some of the female avatars may seem forced... female Empire Knights, Chaos Marauders etc. While I understand the need to impliment them, I really hope that they don't completely ruin the Warhammer feel in the cause of politically correct expediency...

It has nothing to do with political correctness. It has to do with thousands of girl gamers who want to pay money to Mythic to play WAR and they want to play female toons. You know what? I'm getting tired of the insinuations by diehard Warhammer fans that there shouldn't be certain female toons in WAR. They will be in the game, so get used to it and quit trying to start a gender war over it. We have seen scores of female Dwarfs in different MMOs, and they look no more forced than male Dwarfs, considering both are fantasy creatures. As far as Chaos go, they are humans and I see no reason why it would be any harder to create a female Chaos character than a male one.

Alanthus
05-13-2006, 09:37 AM
Yes, but given the segregation evident in the TT models, some of the female avatars may seem forced... female Empire Knights, Chaos Marauders etc. While I understand the need to impliment them, I really hope that they don't completely ruin the Warhammer feel in the cause of politically correct expediency...

...and there we have the reason for not seeing much of female characters yet, obviously anything that doesn't already exist as a model or art from other warhammer sources will take longer to design to make sure that the look is something GW can live with :)

I seem to recall the lack of female models and such from way back when WFRP was released and the simple truth is that for a tabletop miniature game there is very little need for characters to be decidedly male or female, I'm pretty sure that both Mythic and GW artists are looking forward to the new challenges in creating these art models for WAR.

Garthilk
05-13-2006, 10:58 AM
The developers have already commented (http://www.warhammeralliance.com/forums/showthread.php?p=57107#57107) on the female avatar things. The fact that people leap to conclusions about female avatars is beyond me. They are being represented in a way consistant with the Warhammer IP.

dutch_gamer
05-14-2006, 07:00 AM
It has nothing to do with political correctness. It has to do with thousands of girl gamers who want to pay money to Mythic to play WAR and they want to play female toons. You know what? I'm getting tired of the insinuations by diehard Warhammer fans that there shouldn't be certain female toons in WAR. They will be in the game, so get used to it and quit trying to start a gender war over it. We have seen scores of female Dwarfs in different MMOs, and they look no more forced than male Dwarfs, considering both are fantasy creatures. As far as Chaos go, they are humans and I see no reason why it would be any harder to create a female Chaos character than a male one.

I find the die-hard Warhammer players funny for one reason. The fact is that Games Workshop has actually had a female dwarf miniature in the past, namely a queen. So it is not at all against the lore. Someone on here even posted the link to that miniature, which is still viewable somewhere on the Games Workshop site. If I knew there would be so much controversy about female Dwarfs, I would have saved the link, but alas.

Militarized
05-14-2006, 08:31 AM
Where are the concept art shots for the females? I can't find them.

miber
05-14-2006, 12:05 PM
Where are the concept art shots for the females? I can't find them.Top corners here (http://www.warhammeralliance.com/gallery/showimage.php?i=143&c=2) and here (http://www.warhammeralliance.com/gallery/showimage.php?i=163&c=2).

Amelung
05-14-2006, 01:34 PM
I am really nosy about the infos 'after' the E3----sumarized i a great and huge Newsletter :)

NoneSuch
05-14-2006, 03:00 PM
It has nothing to do with political correctness. It has to do with thousands of girl gamers who want to pay money to Mythic to play WAR and they want to play female toons. You know what? I'm getting tired of the insinuations by diehard Warhammer fans that there shouldn't be certain female toons in WAR. They will be in the game, so get used to it and quit trying to start a gender war over it. We have seen scores of female Dwarfs in different MMOs, and they look no more forced than male Dwarfs, considering both are fantasy creatures. As far as Chaos go, they are humans and I see no reason why it would be any harder to create a female Chaos character than a male one.

That same arguement could be used to foce female orcs into the game though , which would utterly destroy the orc lore . But , They are fantasy right ? So it wouldn't be forced.

I have no problems with them implanting females into every role ingame , It's just when it crosses over to Species like orcs... Actually I think female chaos is wonderful , As I don't think chaos care to much for gender , It's all about power . Actually I wouldn't be surprised if there's a ton more female chaos warriors than we expect ! They just wear equally huge and heavy armour to the men.

I've got mixed feelings about this , I don't want them breaking lore but I don't want them alienating gamers iether . I think a middleground would be best , Females should fit into every role a male can and if they can't do it by lore , They should create some to back it up !

Though putting em in' orcs would be pretty dumb , as we don't even have boy orcs.

Londonbaz
05-15-2006, 02:15 AM
Well, I am not going to argue with a mod that has such diametric feelings to my own... It would not be healthy to my board well-being :P

Y'vess
05-15-2006, 08:39 AM
There is a female orc model, its a cheerleader for the orc team in bloodbowl. Quite an old model now and probably just a "funny" addition. She had metal spiked nipple caps and was waving a pair of pom poms above her head.

Greenskins are grown from Fungus thats why they are green in colour, they have red blood purely because it looks better in the art.

There are plenty of female models on tabletop for most races the only reason Greenskins do not have them is because the lore clearly dictates they do not procreate they simply mutate.

I can think of several tabletop models and units of Chaos females, Dark Elf females, Human females and high elf females.

Grimelark
05-15-2006, 10:23 AM
Personally it's pretty silly argument. And by the way go get em Vervayne!

Thing I want to see is more discussion on class advancement and how that is going to be done. Four classes are fine, but they hinted at a lot of lee way with the classes from the get go and I would like to see some of that implemented.

Kinan
05-16-2006, 06:00 AM
Garthilk

Another preview to add to the list is at Voodoo Extreme :

http://ve3d.ign.com/articles/708/708700p1.html

Some new bits, like confirmed collision detection, but a lot of subjective statements.

Jesper
05-16-2006, 06:15 AM
lots of new movies link here:D

http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/96750841/p1/?20

Kinan
05-16-2006, 06:38 AM
And MMORPG.COM published preview at last. :) Keep em coming :)

Ralzar
05-16-2006, 09:03 AM
The MMORPG.COM prewiev was great!

Some things I found particularly interesting:

"At this stage of development, Orcs can also be Shamans and Goblins can be Battlers, but all of this could change. If you know the lore, the fighting classes and shaman are not too hard to understand."

So, nothing set in stone yet eh? The freaking out can be put on hold for a little bit longer :p


"At higher levels the plan is for the herder to summon a giant squig that will in turn eat the gobbo."

So, being eaten by the squig and all that is soemthign for higher levels. We WILL get to have our own flock of squigs, not jsut jump around in a squig-suit. That settled some worries for me.


"Many people have been wondering about Chaos. For fans of evil and humans, that is the next racial pair coming down the development pipeline."

YES! :-D


"From a story perspective, Tzeentch will be the only Chaos god players can follow. Beyond that, they would not say much else, save that there is a very specific reason. However, all elements of the chaos pantheon will be in the game's story. "

NO! :mad:

Jesper
05-19-2006, 05:19 AM
some unlisted previews here

1) can someone translate this from german to english? or simply give a hint on possible news:D http://www.gamestar.de/news/pc-spiele/rollenspiele/33480/

2) http://e3.1up.com/do/previewPage?cId=3150815&did=1 1up.com gives a briefly preview (not a great one:/)

3) http://www.cvgames.com/?p=1996 at cvgames.com (still no real news:/)

4) http://www.gamersinfo.net/index.php?art/id:1050 at gamersInfo.net, some new stuff here (on battle standards and an explication of "mild time sink" as a death penality -> it simply looks like daoc's one, where you have to /release and get back, so that who wins really wins and don't have to fight back for 100 times the same enemy; some info also on point assigning on scenarios -> seems both "realm rank" and gear possessed.)

5) http://www.totalvideogames.com/articles/Warhammer:_Age_of_Reckonin..._Feature_9954_5626_0_ 0_0_0_20.htm at TVG (4 pages preview...almost no real news)

6) ok 2 japanese preview to translate here, if someone can/want to:D http://www.4gamer.net/news.php?url=/news/history/2006.05/20060511193650detail.html at 4gamer.net and http://watch.impress.co.jp/game%2Fdocs/20060514/e3_war.htm at GameWatch

7) at stratics http://www.stratics.com/#newsitem1147809491,60103, you need to click this "Warhammer to Offer Enjoyable Mix of Mirth and Mayhem" (short preview, not too good)

8) another german translation needed here at gameswelt! http://gameswelt.de/artikel/index.php?id=1586 and at MMOG welten (some problem on this page...) http://mmog.onlinewelten.com/index.php?type=special&area=1&p=articles&id=177#contentbox

9) http://www.warcry.com/scripts/columns/view_sectionalt.phtml?site=15&id=499&colid=9720 at warcry (short preview, some info on tactics: it seems that you can use the same tactics multiple times; some info also on capitol sacking and on heardstones)

10)finally here http://www.gry-online.pl/S013.asp?ID=26247 at gry online, polish one. Hope someone can translate it, maybe i can try if no polish speaking ppl are present:D

Fahran
05-19-2006, 06:46 AM
Ah jesper I assume your going off this list (http://www.warhammeronline.com/english/news/pressCoverage/)?

Jesper
05-19-2006, 09:36 AM
yup.
those links aren't in both this post or in the preview list, so i've posted them, with a little comment by myself:P

edit: there's also this http://www.gameamp.com/e3/2006-MMO-Reviews/1.php
at game amp with some new info on popoulation imbalance "When asked about balance between the realms if server population was not evenly distributed; Mythic replied with an assurance that they had a plan to increase the loosing realm’s stats, combat abilities, and or amount of attacking troops over time." assuming they are talking of npcs

there's also a quite frightening (and strange) statement "It’s also important to note that gear will definitely impact the performance of your character. A few new titles are trying to remove this aspect from the game but I applaud Warhammer for keeping it in."

well even in daoc gear was truly important anyway...the difference from wow is that you can collect competitive gear w/o raiding for months:P still a bit frightening lol