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View Full Version : No stealth, no fetch, may be leap?


Yarilo
01-26-2009, 11:46 AM
As a MDPS class Slayers need some way to get to the squishies. WH/WE use stealth. WL/Mara use fetch (pull). Slayers also need something that will let them get to the target fast without dieing on the way.

I was thinking they can implement "Leap" - "You instantly jump to your selected target if the target is within 65ft"
That also kind of fits the Slayer's suicidal nature - get in your enemies' face regardless of their number. May be Slayer's can also get an ability to lock the target in combat for a few seconds (like rank 1 Morale for tanks).

Mercury Rain
01-26-2009, 11:54 AM
Sounds like a WL skill to me. I don't think anything like that will be needed. Just give me a decent mechanic with solid dps and I'll find my way to the targets.

Stuntie
01-26-2009, 11:58 AM
Definately no stealth -can't think of any skill a Slayer would disprove of more. I for one would not even purchase it never mind use it!

Can't see Slayers fetching either - more a run at you howling with rage kind of class than a fisher for easy targets.

Leap sounds good.
Or a barge past ability to push right on through the front line.
What ever it is it had better be direct and brutal for that good old mad axe weilder feel.

Haggis
01-26-2009, 12:01 PM
Well we most likely get charge. Hammerers did.

I hope we get somekind of leap. If even if only so we can jump off keeps when on defense.

Juicedturtle
01-26-2009, 12:03 PM
Definatly a charge ability. There would be nothing i want more.

Hiryu02
01-26-2009, 12:20 PM
Well, we should get charge like the WL/Mara,

I am interested in the Hammerer charge ability that was mentioned. Was it different from the regular charge? was it a targeted ability? Did it do damage?

A unstoppable/damaging furious charge/leap would be pretty cool to have.

Indasoth
01-26-2009, 12:21 PM
Charge ability knocking down all players in your path for 1 second.

20 sec cooldown.

Bloodytrailz
01-26-2009, 12:25 PM
As a MDPS class Slayers need some way to get to the squishies. WH/WE use stealth. WL/Mara use fetch (pull). Slayers also need something that will let them get to the target fast without dieing on the way.

I was thinking they can implement "Leap" - "You instantly jump to your selected target if the target is within 65ft"
That also kind of fits the Slayer's suicidal nature - get in your enemies' face regardless of their number. May be Slayer's can also get an ability to lock the target in combat for a few seconds (like rank 1 Morale for tanks).

You're proposed "Leap" is EXACTLY what pounce is.

Jump at a selected target, 65 foot range.

And as i'm already playing a white lion, i can tell you pounce is annoying, and not 100% reliable to get you to your target.

(Pounce has an issue with the Z axis when it comes to terrain, you cant pounce up anything, or down usually....if the target isnt on pretty much flat ground equal level too you, you can't pounce them)

As far as "charge" goes....white lions have it also.

I would be all for having charge on slayers, but if it's the ONLY means of closing distance, it needs to be on a SHORTER cooldown than mara/WL (Who's currently lasts for 7 seconds, and has a 30s cooldown)

Xurtan
01-26-2009, 12:37 PM
Not sure Slayers should be looking to steal abilities from the White Lions; don't want to be seen copying the Elgi eh? But aye, WL have Pounce, as well as Charge. Not to mention Swordmasters have a rank 2 Morale that acts similar to Pounce.

A Dawi, copying a tactic used by an Elgi? It's unheard of!

Hiryu02
01-26-2009, 12:52 PM
Charge ability knocking down all players in your path for 1 second.

20 sec cooldown.

That sounds like a great ability, it might be a bit overpowered to knockdown ALL the players in your path. It could be tuned to only knockdown your selected target, and perhaps anyone within 15 feet of them.

Gritty
01-26-2009, 01:05 PM
Not sure Slayers should be looking to steal abilities from the White Lions; don't want to be seen copying the Elgi eh? But aye, WL have Pounce, as well as Charge. Not to mention Swordmasters have a rank 2 Morale that acts similar to Pounce.

A Dawi, copying a tactic used by an Elgi? It's unheard of!


Ok instead of pounce...Dig, you pop up from underneath.

DEATH FROM BELOW!

Darkane
01-26-2009, 03:24 PM
Charge please...

Rvard
01-26-2009, 03:48 PM
Well it's pretty much a give that they will get the Charge that M/WL have, but as for additional career-only skills go, i think Slayers should get something along the TT rule "Look Snorri, trolls!" In game-terms, an additional speed-boost.

Traur
01-26-2009, 05:23 PM
Could just... you know.. roll into enemies... yeah.. *cough*...or stand on a WL axe and have them toss us... o.O

*cowers*

Or charge. Charge sounds great. Ignore everything else.

Obbstunder Brimfire
01-26-2009, 08:02 PM
I want a giant hamster ball lined with spikes.

Think Katamari Damaci, only this would be psychotic and utterly devastating.

Adramelech
01-26-2009, 08:25 PM
Charge is pretty much a given for brawler MDPS types, unless Mythic cooked up something totally different for the Slayer/Choppa. I'm assuming that the new classes will be used to even out the brawler MDPS balance. I'd expect Slayers to get Marauder style AE knockdown/disorient capabilities, whereas the Choppa could pick up some White Lion stuff like Pack Assault, passive +50% autoattack tactic, healing output debuff, etc.

And of course a Pounce equivalent.

"Git to da Choppa" anyone?

Guivert
01-26-2009, 09:43 PM
Most fitting for a Slayer would be a charge. I'd also be keen on seeing some ranged attack/magical shields similar to those for the IB so the Slayer has a chance to die honorably! No Slayer can be respected dying to cowardly arrows, after all.

Brawlin
01-26-2009, 11:19 PM
i expet mythic to take 2 more months before we can play slayer and it to be a copy paste crappy designed class thats thrown together and not even thought through...

sorry to burst your bubble but thats there track reacord... im still going to play one tho :)

KatzenKratzen
01-27-2009, 01:44 AM
I think it will be stealth. It fits Slayer just as it fits Witch Elf!

pomg
01-27-2009, 06:44 AM
There are hints on serveral blogs that the slayer or the event leading to the release of the slayer is planned for the second week of february.


...hmmm if its only the event leading to the release, you are right ofcourse :?
i expet mythic to take 2 more months before we can play slayer and it to be a copy paste crappy designed class thats thrown together and not even thought through...

sorry to burst your bubble but thats there track reacord... im still going to play one tho :)

hyjaxxx
01-27-2009, 07:23 AM
i believe i read something about the slayer getting a mechanic where his toughness increases depending on the amount of people beating on him, perhaps this makes initial burst tolerable while he jams through to the shaman bangin on the bongos in the back line 8P...now for a nice CC wipe and slayers will be in business hehe

Lad
01-27-2009, 12:15 PM
I think the proper little slayer trick should be as simple as,

Axe---->Face.

What more do you want?

((A suicide leap would be pretty cool :P))

Splint
01-27-2009, 04:16 PM
I really like the idea of the knockin people down, but as long as it's a targeted ability, don't need slayers running around freely knocking down everyone as if they had the same charge WL has. If it's a straight shot to the target i think it would be just right, if you don't want to get knocked down, down stand between a slayer and his prey.

Edit: Just had a thought, a tiny knockback on anyone the slayer would have collided with would be nifty too, like a little maybe 5 ft knockback or even just the first 3 people the the slayer would collide with would get the knockback, any more than that and the slayer gets stopped. would make it a little more reasonable.

nerfbat
01-27-2009, 04:21 PM
I think it will be stealth. It fits Slayer just as it fits Witch Elf!

oh go cry somewhere else its getting not only old but pretty pathetic now frankly.

Khazgrim
01-27-2009, 05:16 PM
If I remember correctly, the "charge" ability hammerers had in beta was a 20 second ability that basically increased movement speed by 200% or something like that until you hit someone. As soon as you engaged in combat, the ability stopped. Great for getting into the fray or chasing down runners. They also had a fun knockdown ability.

All MDPS need a way to close the gap with ranged, just as all ranged need a way to get away from MDPS.

Captbigbeard
01-27-2009, 08:27 PM
They just pull out their massive one eyed meat snakes and lasso the enemies in.

Stuntie
01-28-2009, 02:59 AM
There are hints on serveral blogs that the slayer or the event leading to the release of the slayer is planned for the second week of february.


...hmmm if its only the event leading to the release, you are right ofcourse :?

Thats leading up to Valentines Day, so it could be a bloody Valentine/death night event hinted at in other posts and odd messages sent to various sites/bloggers etc.

Though that is not to say the Slayer unlock could no be piggy backed on that 'world event'.

So come the 14th it will be 'Stop bothering me wench. I'm trying to unlock my Slayer!" - Closely followed by the choppa coming out....

KatzenKratzen
01-28-2009, 05:56 AM
oh go cry somewhere else its getting not only old but pretty pathetic now frankly.
Epic fail. Now get out from Slayer forums, Pavlov dog, and discover the whole awesome world of sarcasm.

Indasoth
01-28-2009, 08:52 AM
That sounds like a great ability, it might be a bit overpowered to knockdown ALL the players in your path. It could be tuned to only knockdown your selected target, and perhaps anyone within 15 feet of them.

Agreed. I think that would work as well.

Not the current charge that's in the game now - that slow ability that makes you run a *little* faster.

I'm talking like near instantaneous charge like in (*gasp*) WoW.

Oh, and give Shadowstep to WE's and WH's! :) (Just thought I would throw that in there.)

proteininja
01-28-2009, 09:06 AM
I think the best solution came from a slayer mount thread. Our approach should be throwing our axe and riding it to the enemy. Not only would it be insanely cool looking, but also would justify fast movement and ending damage.

Haggis
01-28-2009, 09:47 AM
If I remember correctly, the "charge" ability hammerers had in beta was a 20 second ability that basically increased movement speed by 200% or something like that until you hit someone. As soon as you engaged in combat, the ability stopped. Great for getting into the fray or chasing down runners. They also had a fun knockdown ability.

All MDPS need a way to close the gap with ranged, just as all ranged need a way to get away from MDPS.

So more like the knight's beta joust morale. Pity that didn't make it.

And if they throw their axe they should hold on by a chain or something and do it like thor.

Kon
01-28-2009, 10:46 AM
Lock in Place for a duel to the death seems most benefiting to how a Slayer should be played

Mordichai
01-28-2009, 02:03 PM
Lock in Place for a duel to the death seems most benefiting to how a Slayer should be played

That would be an awesome mechanic if they could work that in some how, once you are engaged with an enemy you choose to select a certain morale or skill that locks that person in place and fight to the death all outside damage from others is mitigated for X amount of time for both parties, the only damage taken is each others.

Adramelech
01-28-2009, 02:10 PM
Lock in Place for a duel to the death seems most benefiting to how a Slayer should be played

Easy.

Champion's Challenge + 100% damage debuff to everyone in a 150ft. radius besides the Slayer and target. Baseline, 60s cooldown. That would be an awesome MDPS mechanic that fits both the Slayer and Choppa.

Gritty
01-28-2009, 02:25 PM
Easy.

Champion's Challenge (http://www.wardb.com/spell.aspx?id=608) + 100% damage debuff to everyone in a 150ft. radius besides the Slayer and target. Baseline, 60s cooldown. That would be an awesome MDPS mechanic that fits both the Slayer and Choppa.

Oh man, would that not be the coolest thing ever!

Mordichai
01-28-2009, 02:27 PM
I just thought of how cool that would be.... and a little bit of pee came out.... true story

Bloodytrailz
01-29-2009, 12:43 AM
So more like the knight's beta joust morale. Pity that didn't make it.

And if they throw their axe they should hold on by a chain or something and do it like thor.

Agreed.


**TO ANYONE WHO PLAYS DOTA**

Think like this: Clockwerk Goblin's Ultimate.


X amount of distance.... You go to your target. Short Duration Stun/KD.

Asschen
01-29-2009, 02:20 AM
what I said in some other thread:

Leap/Charge in combination with a knockback/knockdown would be awesome.
You run into your target, and knock them back/down with sheer momentum.

Would be great to knock someone off a keep that way:D

Gobbie
01-29-2009, 01:31 PM
What about a sprint skill - that makes you immune to roots/kockback/knockdowns ect not sure someone suggested this already or not

Aeywyn
01-29-2009, 02:03 PM
The root + huge damage debuff for other people whilst a nice idea would be completely broken and hasnt got a hope in hell of ever actually being put into the game. (The devs arent that foolish).

I also dont think a standard charge ability would be unique enough to be the way that slayers / choppers are able to get kills.

The general rule appears to be that classes get abilities in pairs, one for order, one for destro. It is highly unlikely that they would just copy another pair's ability to fill a creative hole.

WH / WE get close by not being seen.
Mara / WL get close by being faster / bringing the enemy to them.
Slayers / Choppas? Who knows?.... Not faster, not invisible, definately no extra pulling abilities.. it is hard to guess but one thing is for certain.

The introduction of the last 2 characters for a very long time is such an important event there is no way mythic would screw it up with recycled mechanics and unoriginal abilities.

Sven666
01-29-2009, 02:10 PM
<dwarven-esque charge title>
25 AP 65ft range 20 sec cd
You charge into the thick of battle in a mad dash of fury. Target and an additional target within 10ft will be knocked down for 2 secs.

sound good?

Adramelech
01-29-2009, 03:12 PM
The root + huge damage debuff for other people whilst a nice idea would be completely broken and hasnt got a hope in hell of ever actually being put into the game. (The devs arent that foolish).

With a high cooldown, is it really much more broken than the ability to repeatedly pull a player to you from 150 feet away, over and over again? Hell, Champion's Challenge + AE detaunt is already most of the way there.

Streetfighta
01-29-2009, 03:15 PM
I would go for leap, I just like the aspect of a half naked dwarf just leap into the fray without any regards about his well-being.

First impression I got are the gutbusters from Clan battlehammer, but again they are pu$$ies compared to mighty slayers.

Zinala
01-29-2009, 03:38 PM
I would go for leap, I just like the aspect of a half naked dwarf just leap into the fray without any regards about his well-being.

First impression I got are the gutbusters from Clan battlehammer, but again they are pu$$ies compared to mighty slayers.

"Slayers Rage"
In a blind rage you move at enhanced speed to your target, knocking them down for 3secs


edit: sorry for quoting ya

Gobbie
01-30-2009, 09:45 AM
"Slayers Rage"
In a blind rage you move at enhanced speed to your target, knocking them down for 3secs


edit: sorry for quoting ya

Aye I can see a single target charge knockdown.

Gumtik
01-31-2009, 12:27 AM
Charge ability knocking down all players in your path for 1 second.

20 sec cooldown.

I support this one. The ability should be called Bull Rush!

Alarm
01-31-2009, 12:56 AM
So. Mara/chosen get a AoE knockdown but if a slayer got one it's OP?

Hmm.

Mara/chosen get AoE snare but if slayer had one it's OP?

Hmm.

I don't see anything wrong with a slayer having an aura that is a 1s knockdown. make the aura last 5s long as he charges towards his squishy prey.

Also love the idea of a 100% detaunt / champions challenge idea

mutombo55
02-01-2009, 02:35 AM
How about the further away the source of the attack is, the less damage it does. A simple increased defense/toughness dependant on the range. Mainly to counter getting blasted at extreme range. But once relatively close (ie 25 feet or so?) its full damage. No gimmicky fetch/leap or charge and stun. It would be a relatively unobtrusive mechanic.

Havent read the entire thread, apologies if someone suggested it already.

Cognitave
02-01-2009, 07:58 PM
<dwarven-esque charge title>
25 AP 65ft range 20 sec cd
You charge into the thick of battle in a mad dash of fury. Target and an additional target within 10ft will be knocked down for 2 secs.

sound good?

What was it Paul called them?
"Tiny ball of destruction"?

I like the sound of that as a skill name.

Moeror
02-01-2009, 08:27 PM
Maybe some kind of dwarven roll or a leap that tucks himself tightly. Maybe the roll would have knockback or maybe like leap just do some damage/interuppt.

Merlot
02-03-2009, 04:00 AM
My god how come no one has suggested yet:

Slayer Rage
You go berserk with a killing frenzy! All root, snare, and stun effects are removed from you, and you become immune to them for the next 10 seconds. During this time, you will deal an additional 150 damage every time you strike an enemy.

Feka
02-03-2009, 04:04 AM
My god how come no one has suggested yet:

Slayer Rage
You go berserk with a killing frenzy! All root, snare, and stun effects are removed from you, and you become immune to them for the next 10 seconds. During this time, you will deal an additional 150 damage every time you strike an enemy.

Cause this has nothing to do with closing a gap? Although it would be a nice ability, but removing roots and snares leaves you where you are, not getting you closer to your enemy.

Rauko
02-03-2009, 04:09 AM
I'd say something like a charge and a higher level of immunity to cc. Charge fits the berserker and immunity to cc fits the berserker as well and should balance out for the lack of CC that the slayer might have.

LeonHart
02-03-2009, 04:22 AM
*snip*

Mara/chosen get AoE snare but if slayer had one it's OP?

*snip*

Marauders get an AoE snare? Really? Got a link?

OT: I'd like something similar to Pounce but with, say, a 20ft AoE KD and 20s / 30s cooldown

Merlot
02-03-2009, 04:28 AM
Cause this has nothing to do with closing a gap? Although it would be a nice ability, but removing roots and snares leaves you where you are, not getting you closer to your enemy.

Right, because you won't be getting a snare at all eh?

Have you been playing recently? Immune to "YOU ARE DISABLED" for 10 seconds would be golden

Feka
02-03-2009, 04:47 AM
Right, because you won't be getting a snare at all eh?

Have you been playing recently? Immune to "YOU ARE DISABLED" for 10 seconds would be golden

Yeah, you are right. But still, you would be where you are. If you're not snared (and even immune, for christs sake) anymore and your enemy just runs away you won't be getting closer.

I would prefer an ability that closes the gap and let me do something nice to someones face instead of an ability that leaves me running after someone all day long while listening to the Benny Hill theme.

Fekk
02-03-2009, 05:22 AM
I would love to see a "charge" type ability. I would also like to see it do;

Charge:
1min CD

Charges a target within 65ft and stunning them for 2 seconds. This charge uses 50% of the Slayers "Fury" (if that's what its called, I can't remember but it sounds right.)
However, the next 3 attacks made by the slayer generate 50% more fury than normal.

That would be some cool .

Jugger
02-03-2009, 06:05 AM
I would love to see a bull rush talent which works like this:

35AP
20 sec CD
You focus on your target increasing run speed by 50% per second until the target is reached, during this rush you are immune to all cc. When reaching the target you knock it off its feet for 1 sec.

Torre
02-03-2009, 07:07 AM
I would love to see a "charge" type ability. I would also like to see it do;

Charge:
1min CD

Charges a target within 65ft and stunning them for 2 seconds. This charge uses 50% of the Slayers "Fury" (if that's what its called, I can't remember but it sounds right.)
However, the next 3 attacks made by the slayer generate 50% more fury than normal.

That would be some cool .

That works, but change the CD to 30 seconds, like stealth currently.

Munahif
02-03-2009, 07:25 AM
I'd like to see a "while moving towards your target you knock back all foes in your way a short distance and knock your target down for 3 seconds". Requires a target to use, requires line of sight to activate, you lose control of your character during the charge (straight line only) however are immune to cc until you arrive.

Sargossa
02-03-2009, 08:40 AM
I'd like a charge-type and a ranged attack that are based on how much rage you have built up.

The ranged attack should be a snare at lower rage and improve to a knockdown at higher rage. Increments should be:

1-20 Rage: 40% snare
21-40 Rage: 60% snare
41-60 Rage: 80% snare
61-90 Rage: Root
91-100 Rage: Knockdown

The charge should be channeled costing rage per second and be useful as a rage dump with the effect ending as soon as you perform another action. The speed increase should be based on what rage level you're at, being faster at the highest rage an slow down as rage is spent per second. Lastly the charge should have a momentum effect which builds up damage per second that gets added to your next attack.

Example:
Momentum
Costs 10 Rage per second

Your rage carries you into battle at increased speeds, building momentum as you charge and increasing the damage of your next attack by 20 per second.

1-20 Rage: Run speed increased by 20%
21-40 Rage: Run speed increased by 40%
41-60 Rage: Run speed increased by 60%
61-90 Rage: Run speed increased by 80%
91-100 Rage: Run speed increased by 100%

etalic
02-03-2009, 04:01 PM
You're assuming the rage mechanic will be like the blackguards/IB's mechanic

Monkeydeathlord
02-03-2009, 04:14 PM
A standard charge should work fine, but a defensive charge would work better. I.E. a charge just like WL/Mara but with 50%dodge/Disrupt for the duration. Sounds very slayerish, duck your head and charge into battle.

Sargossa
02-03-2009, 07:40 PM
You're assuming the rage mechanic will be like the blackguards/IB's mechanic

Probably more like Bright Wizard/Sorcerer.

Regardless it's a safe bet that no matter how different the Slayer/Choppa rage mechanic is from the existing mechanics they're going to have to keep a running total of how much rage has been built up.

Pakanohida
02-04-2009, 11:07 PM
As a MDPS class Slayers need some way to get to the squishies. WH/WE use stealth. WL/Mara use fetch (pull). Slayers also need something that will let them get to the target fast without dieing on the way.

I was thinking they can implement "Leap" - "You instantly jump to your selected target if the target is within 65ft"
That also kind of fits the Slayer's suicidal nature - get in your enemies' face regardless of their number. May be Slayer's can also get an ability to lock the target in combat for a few seconds (like rank 1 Morale for tanks).


No way, they should turn into a ball and roll in knocking everyone out of the way!! Let the orcs leap.

Thorek Ironbrow
02-05-2009, 11:48 AM
It'd be cool for Slayers and Choppas to get a Charge that not only increases their speed, but makes them Flurry with their Axes/Choppas, so that anyone that gets in their way is hurt/knocked down a little bit (not so much it's OP/Over used, but enough to make it so we can get to the target without being snared/rooted and blitzed).





Example:
Momentum
Costs 10 Rage per second

Your rage carries you into battle at increased speeds, building momentum as you charge and increasing the damage of your next attack by 20 per second.

1-20 Rage: Run speed increased by 20%
21-40 Rage: Run speed increased by 40%
41-60 Rage: Run speed increased by 60%
61-90 Rage: Run speed increased by 80%
91-100 Rage: Run speed increased by 100%


The problem with thise idea is that it means that you will already have had to have been in combat before if you want a significant/useful speed boost. The whole idea of charge is it gets you into combat in the first place, especially for a career like the Slayer.

Elpollo
02-05-2009, 01:43 PM
Just posted this on the Choppa forums and thought I'd share with you stunties before I chop ya heads off:


Greblok [that's me :P] asks: What will Choppas and Slayers get to close the distance between them and foes and avoid crowd control? Will there be the first "leap" ability for destruction or will we get something else? We like leaps.

Rob Hinkle: Everyone likes leaps! The Choppa and Slayer will have some of the styles of movement that have appeared in a few places already, quick bursts of speed, that kind of thing.

They're also going to have a few unique abilities that will help prevent enemies from running from them. As for the specifics, well, you will just have to wait and see!


Don't think we'll be getting a leap, probably just the normal charge.

Source: http://www.eurogamer.net/articles/li...n-live-q-and-a (http://www.eurogamer.net/articles/live-warhammer-online-interview-soon-live-q-and-a)

Rvard
02-05-2009, 05:01 PM
Well it was already a given that Slayer/Choppa would get the Charge that WL/M get. But as to their R40 unique ability, seems like it's some powerful root ability mayhaps? Would make sense, WL/M get something to pull an enemy close, Sl/Ch get something to keep it in place.