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View Full Version : possible slayer mechanic


overlord92
01-29-2009, 07:07 PM
while reading the "slayer=ccumbustion" i immediately thought of a style of the exaustion or rage mechanic(not sure what they're calling the slayer mechanic) that in my humble oppinion seems genious.

For exaustion, instead of doing a direct, the more mechanic points u have, the more damage u do and the more u take, how about a curve where players need to maintain a certain ammount of rage or exaustion(an optimal ammount) where player dps jumps up but is hard to maintain. then above that ammount (a breaking point where exaustion kicks in and the slayers naural fight or flight response runs dry), there is not only no increase in dps, but a decrease in dps along with increase in dmg taken

for instance;
10 exaustion: 5% increased dps
20 exaustion: 10% increased dps
30 exaustion: 15% increased dps
40 exaustion: 20% increased dps
50 exaustion(optimal point) 35% increased dps
60 exaustion(slow down point) 20% increased dps
70 exaustion 10% increased dps AND 5% increased dmg taken
80 exaustion 5% increased dps AND 10% increased dmg taken
90 exaustion 5% DECREASED dps AND 15% increased dmg taken
100 exaustion 10% DECREASED dps AND 25% increased dmg

now of course this would have to be refined and tuned up, but what do u all think? a mechanic that keeps players balancing the ammount of rage they have and using moves to calm them down. any thoughts?

Brawlin
01-29-2009, 07:37 PM
they call it rage as seen in the podcast
and from what they said in the podcast and the TTH dev chat it be more like

10 - 5% more damage
25 - 10% more damage 5% less parry/ toughness
50 - 20% more damage 10% less parry/ tough
75 - 35% more damage you have 0% parry chance -20% tough
100 - 50% more damage 0% parry -35% tough

Berserk Mechanic: higher Bersek state means higher damage, but also less toughness and an impaired ability to defend

i can only assume that even tho they say "berserker" it would also applie to the slayers rage mechanic

**edit** btw since u can DW with a slayer (which i will) you get a base 10% chance and with items you could easiely reach 25% parry... this would be extremely usefull unless rage took it away... just have to wait and see

Kolgromthi
01-29-2009, 07:41 PM
they call it rage as seen in the podcast
and from what they said in the podcast and the TTH dev chat it be more like

10 - 5% more damage
25 - 10% more damage 5% less parry/ toughness
50 - 20% more damage 10% less parry/ tough
75 - 35% more damage you have 0% parry chance -20% tough
100 - 50% more damage 0% parry -35% tough

Berserk Mechanic: higher Bersek state means higher damage, but also less toughness and an impaired ability to defend

i can only assume that even tho they say "berserker" it would also applie to the slayers rage mechanic

**edit** btw since u can DW with a slayer (which i will) you get a base 10% chance and with items you could easiely reach 25% parry... this would be extremely usefull unless rage took it away... just have to wait and see

This is the same impression i got from the TTH dev chat. My only concern is how slayers will fair in large scale RvR.

overlord92
01-29-2009, 07:47 PM
true that is how it actually is, i'm just speaking in the hypothetical of "wouldn't that be a great idea."

Brawlin
01-30-2009, 09:43 AM
i dont see where the fun or skill would come in...

also from a lore point of view the slayer would never get weaker untill he died but meh... doesnt matter what we think whatever will be will be...

Rvard
01-30-2009, 09:50 AM
true that is how it actually is, i'm just speaking in the hypothetical of "wouldn't that be a great idea."
Well, it wouldn't. Everyone would just burn rage to keep at 50%. Where's the actual risk vs reward in that?

overlord92
01-31-2009, 12:20 AM
Well, it wouldn't. Everyone would just burn rage to keep at 50%. Where's the actual risk vs reward in that?

not saying to keep the risk vs reward thing. That's been done already with the BW/Sorc mechanic, this would put a spin on it to make it so that instead of risk vs reward, it a mechanic based on the players skill to maintain that optimal level. It would work best if it was very hard to maintain that optimal level by very speedy rage building and very large scale rage deteriorating abilities. this would make it difficult to maintain that optimal level by causing the player to overshoot the optimal level in either direction. This in accompanyment with the eb and flow of an intense battle, i believe would make things very interesting.

Lore wise although true the slayer is not supposed to "weaken with rage" but instead would just be succumbing to that rage. In a scientific sense, when the adrenaline rush reaches a high point in a human(yes dwarves are not human) for a sustained ammount of time, it begans to wear down on the person. This mechanic could show that point where adrenaline begins to push the person(or dwarf) pass his limits, cuz a lowering in defense/parry/disrupt chances. Technically this is not supposed to happen to a slayer because of his undying thirst for battle though of course nothing is perfect.