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View Full Version : Engineer vs Other Ranged


Arctos
01-03-2008, 01:41 PM
So orginally I planned on rolling a Squig Herder the more and more info I look up, the more and more torn I become, so far I am most decidely on an Engineer. I am hoping I can get some info here to help me out. I want a class that I can play almost solely from range but when they do get caught in melee they can either get away easily, or do some insane damage to mess the other person up, but overall needs to have some armor and health to it.

Is there anyone on the forums that played an engineer at any of the shows etc?

The videos I have watced seems like the playstyle is very much shoot shoot shoot then melee to death. Is it possible to keep things at range? Does an engineer do enough damage at range to get it down to one or two hits till it dies?(The videos seems like they spend more time melee than they do at range)

How effective are the turrets and other tricks of the trade such as grenades, land mines etc?

Also I will take any links to any information, thats not on War-Resource.

Seabee
01-03-2008, 01:50 PM
Well the information like that will have to wait for the NDA to be finished. What the armies list says is that the Engineer will be able to cope in melee better than most ranged classes. If thats true it would not be unreasonable to think they have to give something up. The squig hunter has a pet likewise maybe his own dps is a little lower. Overall the beta will try and balance classes and factions (and it will no doubt continue live).

So seriously I suggest you pick a class you are going to enjoy, and leave the balance to mythic.

Arctos
01-03-2008, 02:00 PM
Thats the point of the thread, I know what I enjoy, with the NDA I can only get information from people who played at Game Shows(cant think of the right words right now) since they are not under the NDA and can give out some basic information.

I want a class that can hold up to a melee beating when needed, but for the majority does not need to melee that much to kill its target. The Squig Herder seems to have that, but the downside is that you have to rely on a pet for part of your DPS, as a mage type class you do tons of DPS on your own but two hits and your dead.

I am looking for the middle path but more to the ranged than the melee path.

Paul talks about Shadow Warriors how they are shoot then melee, I want way more shooting than melee, plus as an Engineer I like the idea of all the toys you can throw out to mess people up.

Stink_fist
01-03-2008, 02:01 PM
So orginally I planned on rolling a Squig Herder the more and more info I look up, the more and more torn I become, so far I am most decidely on an Engineer. I am hoping I can get some info here to help me out. I want a class that I can play almost solely from range but when they do get caught in melee they can either get away easily, or do some insane damage to mess the other person up, but overall needs to have some armor and health to it.

Is there anyone on the forums that played an engineer at any of the shows etc?

The videos I have watced seems like the playstyle is very much shoot shoot shoot then melee to death. Is it possible to keep things at range? Does an engineer do enough damage at range to get it down to one or two hits till it dies?(The videos seems like they spend more time melee than they do at range)

How effective are the turrets and other tricks of the trade such as grenades, land mines etc?

Also I will take any links to any information, thats not on War-Resource.


The Squig Hearder and the Engineer look to be about par for each other.

The Hearder may have a little more ranged and pet damage where as the Engineer looks like it would have a little more melee damage.

Until you get into beta, or until people in beta are able to give us more information about the specifics of the classes, we'll just have to wait and wonder.



Also, like above poster stated, looks like Mythic is working hard to make the playing field alittle more level than most mmorpgs out there.

Stink_fist
01-03-2008, 02:04 PM
Thats the point of the thread, I know what I enjoy, with the NDA I can only get information from people who played at Game Shows(cant think of the right words right now) since they are not under the NDA and can give out some basic information.

I want a class that can hold up to a melee beating when needed, but for the majority does not need to melee that much to kill its target. The Squig Herder seems to have that, but the downside is that you have to rely on a pet for part of your DPS, as a mage type class you do tons of DPS on your own but two hits and your dead.

I am looking for the middle path but more to the ranged than the melee path.

Paul talks about Shadow Warriors how they are shoot then melee, I want way more shooting than melee, plus as an Engineer I like the idea of all the toys you can throw out to mess people up.


Its still to early to really say. Mythic is constantly making changes to classes to balance as much as possible. So until the game gets closer to its final build, who knows.

Arctos
01-03-2008, 02:05 PM
I am not worried about balance, thats not what I am concerned with at all, I kinda enjoy playing the underdog because usually in most games a well played character trumps the stardard X class always beats Y class.

I am more concerned with it fitting my playstyle. Example would like a Hunter in WoW, I hated the first 10 levels because you got off 2-3 arrows and then you had to melee it to death, after that you relyed on a pet which is ok but I prefer to be self sustained, but with a full Marksmen build you could drop most creatures health 3/4 or more before they reached you then melee it, that is what I am looking for.

A class that with ranged DPS can wipe out 3/4 to all the health(with a few crits) on thier own before being reached, but when they are reached they dont loose all thier health in two hits.

Stink_fist
01-03-2008, 02:10 PM
I am not worried about balance, thats not what I am concerned with at all, I kinda enjoy playing the underdog because usually in most games a well played character trumps the stardard X class always beats Y class.

I am more concerned with it fitting my playstyle. Example would like a Hunter in WoW, I hated the first 10 levels because you got off 2-3 arrows and then you had to melee it to death, after that you relyed on a pet which is ok but I prefer to be self sustained, but with a full Marksmen build you could drop most creatures health 3/4 or more before they reached you then melee it, that is what I am looking for.

A class that with ranged DPS can wipe out 3/4 to all the health(with a few crits) on thier own before being reached, but when they are reached they dont loose all thier health in two hits.

If your looking for WoWs Marksman build hunter type, I think High Elf Shadow Warrior will be more your style...minus the pet.


Go read up on Shadow Warriors

Brimweave
01-03-2008, 05:45 PM
From what I have seen so far engineers are good at range combat at a medium range (but can still go pretty far away using there gun, but loose the ability to use there grenades) while a squig herder is better at long range. The Engineer looks to be better at melee combat than the squig herder who has to rely on its pet to keep the enemy as far away as possible.

Thats generally what i have seen so far :)

Foofmonger
01-03-2008, 06:08 PM
My very basic analysis of ranged dps in WAR goes as such.

Squig Herder and Engineer are the "utility" ranged dps classes. What I mean by this is that they have many varied abilities, including some types of pets/minions (turret/squigs), and some melee utility as well. The most "well rounded" ranged dps types.

Shadow Warrior and Magus are the "mobile" ranged dps classes. What I mean by this is that they probably have the best kiting ability, with various hit and run tactics. Both are capable once again, of some limited melee.

Bright Wizard and Sorc are the "nuker" ranged dps classes. What I mean by this is that they are very focused on dealing as much damage as possible, and not so much on keeping themselves alive. Both probably have devastating AoE.

sm|te
01-03-2008, 06:16 PM
If you look at waagapedia, you can find a ton of engineer skills. I havent looked in a bit, but I remember they were seemingly more "ranged" based and less melee based, than something like the SH or shadow warrior

The Penguin Hunter
01-03-2008, 06:38 PM
Alright here's your problem, you don't seem to understand the arch type.

Tank, does ok dmg and heavy armor, it's a class that's ment to tank :P

Melee DPS alot of melee dmg low armor

Ranged DPS alot of Ranged DPS really low armor

Support, Medium armor low dmg ability to heal

So that means both the Engineer the Shadow warrior, the Bright Wizard and even the Destruction Ranged DPS classes all have the same armor, and all deal out reletivly the same ammount of dmg, just at different speeds and in different styles

All you need to do is pick a style of play that best suits you

Arctos
01-04-2008, 10:58 AM
Alright here's your problem, you don't seem to understand the arch type.

Tank, does ok dmg and heavy armor, it's a class that's ment to tank :P

Melee DPS alot of melee dmg low armor

Ranged DPS alot of Ranged DPS really low armor

Support, Medium armor low dmg ability to heal

So that means both the Engineer the Shadow warrior, the Bright Wizard and even the Destruction Ranged DPS classes all have the same armor, and all deal out reletivly the same ammount of dmg, just at different speeds and in different styles

All you need to do is pick a style of play that best suits you

Really I dont get archtypes? I do belive it says that Engineers and SH at least will have leather type armor while the casters will be in cloth, so the armor is not the same.

I get the Archtype just fine just trying to find what fits me best, it seemed the Engineer might do it, has alot of close range abilities to get out of trouble, a few to keep things away, and can take a beating when needed.

Leontes
01-04-2008, 11:47 AM
Really I dont get archtypes? I do belive it says that Engineers and SH at least will have leather type armor while the casters will be in cloth, so the armor is not the same.

Well, who's to say that despite them wearing "cloth" or "leather" they don't have exactly the same armor values? All gear is class specific anyway so they could make them equally tough no matter what they wear.

Anyway, like others have said, we either don't know enough information yet or the Shadow Warrior makes more sense to us.

WastedTrojan
01-04-2008, 09:31 PM
According to the class description engineers will work the best from medium range where they can use their turrets, grenades and still shoot thier gun. They can also hold thier own in melee, i would assume if you just want to stay far away and win fights from a distance make some kind of caster.

EDIT: just saw the part about wanting armor and health, i think you may want to play a squig herder, probably more health and armor than the average caster and does every thing from range.

Khane_
01-09-2008, 09:19 PM
Dwarfs will have rapid fire shots, and will deal fast damage. In PvP they will often be at range, whereas in pve soloing they get stuck at ranged.

They are AoE grenades and turrets for taking out large parties, try to get elevated when pvping.

ChosenOne
01-09-2008, 10:09 PM
Alright here's your problem, you don't seem to understand the arch type.

Tank, does ok dmg and heavy armor, it's a class that's ment to tank :P

Melee DPS alot of melee dmg low armor

Ranged DPS alot of Ranged DPS really low armor

Support, Medium armor low dmg ability to heal

So that means both the Engineer the Shadow warrior, the Bright Wizard and even the Destruction Ranged DPS classes all have the same armor, and all deal out reletivly the same ammount of dmg, just at different speeds and in different styles

All you need to do is pick a style of play that best suits you

Actually the engineer's armor looks a bit heavier then the cloth wearers. Was also stated that they fight at maximum efficiency in closer range. Not close range mind you but Closer.

Baradun
01-09-2008, 10:17 PM
Well the information like that will have to wait for the NDA to be finished. What the armies list says is that the Engineer will be able to cope in melee better than most ranged classes.

an Engineer is a mid ranged dps class, not realy long range, a lot of their big dps abilitys are used close quarters, allthough They do give something up, they can defend themselves in close combat but there not as good at long range as other ranged dps classes "pelting them from affar as they close in" sortof thing. By the time they get to you you'd better have a bandaid on hand is all I'm saying :p

NewKid
01-12-2008, 11:13 AM
an Engineer is a mid ranged dps class, not realy long range, a lot of their big dps abilitys are used close quarters, allthough They do give something up, they can defend themselves in close combat but there not as good at long range as other ranged dps classes "pelting them from affar as they close in" sortof thing. By the time they get to you you'd better have a bandaid on hand is all I'm saying :p

yea the engineer is a ranged class thats meant to be played much closer to the fray than other ranged classes. while he can still deal good damage-to fully optimize his potential requirs being up closer