PDA

View Full Version : [1.2] White Lion


James
02-17-2009, 02:56 PM
Greetings!

We know you're eager to get back to fighting the goodfight so we appreciate you taking the time to share some feedback withus, with all of the careers please bear in mind that we expect there tobe problems and appreciate your contributions to the development ofthis class. Due to not being able to reach max rank we want you tofocus purely on what is available to you and not hypothesize aboutcareer play at Rank 40. Any discussion regarding high level play willbe removed at this time.

When posting please always include:

Character Rank:
Level of monsters you are fighting (if applicable):

Please always remember to respect each other's opinions and remember the focus discussion rules at all times. Thank you!

Patch 1.2 Career Changes:

Bug Fixes:

* Pounce: You will now jump just to your target's side instead ofdirectly on top of them, fixing several collision issues. The damageportion of the ability now fires more consistently.
* Whirling Axe: This ability will now behave correctly when interrupted.
* Full-Grown: The Tactic will now properly increase your pet's Wounds.Additionally, this ability's tooltip is now correct.
* Ensnare: Fixed a bug that prevented this ability's root effect from firing.
* Pack Synergy: Fixed a bug that allowed this Tactic to remain active after the pet was de-summoned.

Balance Changes:

* Pack Assault: This ability will now deal Spirit Damage.
* Fey Illusion: This ability will now debuff the target's autoattackspeed. Additionally, this ability will no longer require a frontalpositional, and will cost slightly more AP.
*Fetch: This ability's range has been reduced to 65 feet, and its costhas been reduced. Additionally, this ability's cooldown has beenincreased to 30 seconds.



Source (http://forums.warhammeronline.com/warhammer/board/message?board.id=1-2_CC_1&thread.id=1&page=1#M1)

Robert_EAMythic
02-17-2009, 08:21 PM
All,

I know many of you are new to the way we do testing. The purpose of PTS is to provide a way for our players to provide clear meaningful feedback to our players. While we appreciate constructive debate, flaming and name calling, along with arguing a point to death, only serve to introduce noise into the discussion. Noise makes it more difficult for developers to find the good feedback. Your goal here is not to convince each other who is right, but to provide your feedback so we can combine it with metrics, personal observation and other data to come up with a better picture of what needs to be done.

Keep this in mind when you are providing your feedback.

Bob



Robert Mull
Community Relations Director
Mythic Entertainment

Source (http://forums.warhammeronline.com/warhammer/board/message?board.id=1-2_CC_1&message.id=267#M262)

Robert_EAMythic
02-17-2009, 08:58 PM
Everyone who follows the rules gets a voice. Like any opinion, the way you conduct yourself, the soundness of your argument and the supporting material you provide all make a difference. Feedback is no different. We do not simply take a tally of like vs dislike on a topic. We actually look at what people say and whether they can support their own argument. Simply saying "X is unbalanced and unfair and if you don't change it nobody wil play this class" is a valid opinion. Unfortunately, it's not great feedback. Why is it unbalanced, how is it unbalanced? Is it unbalanced at every tier, or just at a certain rank? Was it unbalanced solo, or with a group or warband that played well together? The more info provided, the more we can focus on the core issues.

As for personal observation, it's a given players will provide us with that. What I meant is that we get into the game and make sure we personally experience what is going on as well. Its great to have all the metrics and feedback and acres of data, but you have to know how it feels as well.

Hope that helps,

Bob

Robert Mull
Community Relations Director
Mythic Entertainment

Source (http://forums.warhammeronline.com/warhammer/board/message?board.id=1-2_CC_1&message.id=276#M275)