View Full Version : Shads are not like Hunters PLEASE!
I know I am mentioning 'that game' but it is really bugging me...
I know hunters have pets and such but Shadow Warriors look like the career for me but I need some clarification.
Are Shadow Warriors gonna do this stunning and runnning thing? It will annoy me so much if it was kiting all the bloody time, makes my blood boil.
Cheers.
Lucrece
02-10-2008, 01:14 PM
I know I am mentioning 'that game' but it is really bugging me...
I know hunters have pets and such but Shadow Hunters look like the career for me but I need some clarification.
Are Shadow Hunters gonna do this stunning and runnning thing? It will annoy me so much if it was kiting all the bloody time, makes my blood boil.
Cheers.
Hit& Run specialists: Sounds like a class predicated on kiting to me.
LookinGreen
02-10-2008, 01:16 PM
Most range classes depend on kiting so I wouldn't be surprised if they did too.
Goregaz JiblieSmasha
02-10-2008, 01:16 PM
Their Called Shadow Warrior's, not Shadow hunter's.
As they are the ranged DPS class, they should not get into close combat anyways. You'll be in a group most of the time you are in PvP, so you don't have to worry about kiting. but as said before, they are hit and run specialists. but this doesn't necessarily mean stun and run. you could just fire off a ranged attack, and have the enemy follow you to your group, their like scouts really.
The Penguin Hunter
02-10-2008, 01:24 PM
I disagree I believe that if he doesn't want to get hit by the melee dps classes, he's going to have to do alot of kiteing
Thanks for the friendly feedback.
I edited the hunter bit, got mixed up with Hunters.
Sad to hear it but I suppose it has to happen in 1v1. But in groups I will have a tank to keep pests from me for a time being so it's not all bad.
I should of known it is inevitable but the career concept pulls it through for me.
Tools2Basic
02-10-2008, 01:47 PM
Are Shadow Warriors gonna do this stunning and runnning thing? It will annoy me so much if it was kiting all the bloody time, makes my blood boil.
Wow, i never thought someone who enjoys a ranged class isn't that fond of kiting.
Personally i think thats the most appealing part when I'm playing a RDPS and i definitely hope that the herder will be required to kite also to some extent . :)
Foofmonger
02-10-2008, 02:14 PM
Wow, i never thought someone who enjoys a ranged class isn't that fond of kiting.
Personally i think thats the most appealing part when I'm playing a RDPS and i definitely hope that the herder will be required to kite also to some extent . :)
We have seen some "kiting"-esque abilities for the Herder so far.
I expect the Magus/SW to be the "premier" kiting classes though (i.e. the best at it).
Blackened
02-10-2008, 02:56 PM
if you watch the podcast on the shadow warrior, paul tells us that the shadow warrior is NOT defenceless in melee combat. that they can actually do a bit of dmg with swords and daggers as well as with there bows
ChaosDreamer
02-10-2008, 04:25 PM
I know I am mentioning 'that game' but it is really bugging me...
I know hunters have pets and such but Shadow Warriors look like the career for me but I need some clarification.
Are Shadow Warriors gonna do this stunning and runnning thing? It will annoy me so much if it was kiting all the bloody time, makes my blood boil.
Cheers.
*ahem*
more pew pew and less qq
now if you will excuse me, I must go take a shower after typing that.
Fluks
02-10-2008, 06:09 PM
if you watch the podcast on the shadow warrior, paul tells us that the shadow warrior is NOT defenceless in melee combat. that they can actually do a bit of dmg with swords and daggers as well as with there bowsThey say that about casters too but I doubt you'll see Bright Wizards staving people to death.
Blackened
02-10-2008, 07:01 PM
They say that about casters too but I doubt you'll see Bright Wizards staving people to death.
but there was mention of sword/dagger specialization in the podcast as well. i highly doubt a BW is going to have a "Hit'em with the Pain Stick" specialization.
Buzzkill
02-10-2008, 08:31 PM
SW melee will probably be more CC and ways to get distance on the enemy or small disables. I wouldn't be suprised if they were stronger than the other RDPS at melee, but again thats not saying much.
Slogo
02-10-2008, 08:35 PM
if you watch the podcast on the shadow warrior, paul tells us that the shadow warrior is NOT defenceless in melee combat. that they can actually do a bit of dmg with swords and daggers as well as with there bows
So are hunters in WoW. They do quite a fair bit of melee damage against lesser armored classes.
Still, as a ranged dps, and it doesn't matter what class you're playing ranged dps as, if you can fight someone in such a way that they can't hit you back then that's going to be your best option.
Even if you did as much damage in melee as at range you'd be better off kiting the enemy for as long as you can to give yourself the advantage.
That said in group PvP you tend to not full on kite as much. What tends to happen is if someone approaches you you will pull away using your kiting tactics and may have to drag them around for a small bit but anyone who's in the midst of your group with you is likely to get dropped pretty quickly or picked up by someone who can keep them put. So it's not like you're going to be kiting everyone all the time. It's just that if someone gets on you you are going to have to do what you can to get away until you're in the clear.
Scratch
02-10-2008, 10:25 PM
I actually hate to kite as a ranged class. I play them sometimes as alts, but I always hate that my mechanic is having to run to do anything damage wise.
Hopefully, we won't see it becoming a class where a tank has no hope of stopping the rain of arrows.
Blackened
02-10-2008, 11:09 PM
i also hope it doesnt become a backpedeling face smasher class like the "hunter" from "you know where" is.
Foofmonger
02-11-2008, 09:56 AM
I actually hate to kite as a ranged class. I play them sometimes as alts, but I always hate that my mechanic is having to run to do anything damage wise.
Hopefully, we won't see it becoming a class where a tank has no hope of stopping the rain of arrows.
You realize you only have to kite if someone is chasing you right? You don't have to kite to do damage, you need to kite to not get killed/CCed.
ShiroRX
02-11-2008, 10:03 AM
but there was mention of sword/dagger specialization in the podcast as well. i highly doubt a BW is going to have a "Hit'em with the Pain Stick" specialization.
Which podcast is this? The one they did with the reveal of Shads months ago? Wasn't it mentioned in that podcast they were being retooled to be much more ranged specialists?
They sound like they have plenty of mobility so if they are caught by melee they deserve the punishment they receive.
Don't expect a tank to take their time away from defending their healer to watch your butt, a ranged specialist will no doubt be able to keep people at bay for at least a bit.
Foofmonger
02-11-2008, 10:05 AM
Which podcast is this? The one they did with the reveal of Shads months ago? Wasn't it mentioned in that podcast they were being retooled to be much more ranged specialists?
Yes, they have the ability to spec for more melee prowess, but they still need to use their bow the vast majority of the time if they want to be effective.
Somewhat like a survival hunter from WoW I would assume (not exactly obviously, but you get my point hopefully).
impulsebooks
02-11-2008, 10:24 AM
I actually hate to kite as a ranged class. I play them sometimes as alts, but I always hate that my mechanic is having to run to do anything damage wise.
Hopefully, we won't see it becoming a class where a tank has no hope of stopping the rain of arrows.
When I play ranged my "mechanic" or tactic is to hit them hard and fast so that they are nearly dead when they get in melee range. Massive dmg in a short time and by surprise is best.
Running away is not the best option in pvp IMHO (its okay in pve of course) as you can't cast while moving usually and player controlled toons won't lose aggro and let you go like an NPC. Unless you have lots of instant spells, and I hear WAR has very few instant attacks, letting a player close to you is a bad idea, but kiting a human player isn't really viable because they are more intelligent than NPOCs and will not let you do it.
Loekii
02-11-2008, 10:34 AM
I actually hate to kite as a ranged class. I play them sometimes as alts, but I always hate that my mechanic is having to run to do anything damage wise.
Hopefully, we won't see it becoming a class where a tank has no hope of stopping the rain of arrows.
What would be the alternative to kiting, that is not unbalancing?
If you make them competative at melee and given them death at range, that would make them over powered.
If you make the mediocore at both, then you have SW complaining about not being able to kill things.
So what alternatives are you considering?
When I play ranged my "mechanic" or tactic is to hit them hard and fast so that they are nearly dead when they get in melee range. Massive dmg in a short time and by surprise is best.
I believe WAR combat is not going to have the 'quick' kills.
They already said Shadow warrior gonna have assault spec which is spec for melee attacks and that will have some nice spell interrupts in close range.Also they said its gonna have moving + shooting attacks so i guess they will be able to finish wounded opponent in melee after first opening with bow and that they will have kite skills.
But it is still early to judge and talk about it so we will see.
Foofmonger
02-11-2008, 11:59 AM
When I play ranged my "mechanic" or tactic is to hit them hard and fast so that they are nearly dead when they get in melee range. Massive dmg in a short time and by surprise is best.
What happens when an offensive black orc tank pops his snare/root immunity and has a healer on his butt? Your strategy would be an epic fail.
Running away is not the best option in pvp IMHO (its okay in pve of course) as you can't cast while moving usually and player controlled toons won't lose aggro and let you go like an NPC.
You will be shooting, not casting. The devs have also stated that the Shadow Warrior will be able to fire on the move with certain abilities. Players will stop chasing you if they can't catch you, usually (sometimes you piss people off enough where they will chase you forever).
Unless you have lots of instant spells, and I hear WAR has very few instant attacks, letting a player close to you is a bad idea, but kiting a human player isn't really viable because they are more intelligent than NPOCs and will not let you do it.
This is pure BS. I played a hunter in WoW, and I was an expert kiter, I could kite 99.9% of the playerbase in that game and never get caught. If you can't kite, its not the game that is preventing you, its the fact that you suck at the game.
Kiting players is an excellent strategy for a ranged DPS class. You will find this apparant as soon as you start PvPing with your Shadow Warrior and try to melee down tanks and melee DPS. I foresee it already, there will be a lot of Shadow Warriors who go down the assault path, assume they are melee machines, run up to tanks/melee DPS classes, and die a horrible death. Then they will come to the forums and claim that Shadow Warriors are underpowered because they can't beat pure melee classes up-close. They will whine and whine about how they have a melee spec and it should be viable at taking out pure melee classes.
Of course, there will be those excellent Shadow Warriors players who know when to kite, when to engage in melee, when to cut your losses and just run, etc..
c_vadnais
02-11-2008, 02:21 PM
Kiting players is an excellent strategy for a ranged DPS class. You will find this apparant as soon as you start PvPing with your Shadow Warrior and try to melee down tanks and melee DPS. I foresee it already, there will be a lot of Shadow Warriors who go down the assault path, assume they are melee machines, run up to tanks/melee DPS classes, and die a horrible death. Then they will come to the forums and claim that Shadow Warriors are underpowered because they can't beat pure melee classes up-close. They will whine and whine about how they have a melee spec and it should be viable at taking out pure melee classes.
I can't WAIT to laugh at those people ^.^ I know I have every intention of being a kiting machine, its what the class is there for:mrgreen:
Spifnar
02-11-2008, 03:23 PM
They already said Shadow warrior gonna have assault spec which is spec for melee attacks and that will have some nice spell interrupts in close range.Also they said its gonna have moving + shooting attacks so i guess they will be able to finish wounded opponent in melee after first opening with bow and that they will have kite skills.
But it is still early to judge and talk about it so we will see.
I don't have the link, but this is what I remember from the podcast also. People should pay special attention to the spell interrupts. Early skill lists from most RDPS have a distinct lack of those.
I've played a hunter in WoW, and some of the funnest times have been interrupting/CC'ing someone close to me, mixed in with laying heavy DPS on a target further away.
Kaeldor
02-11-2008, 04:25 PM
I don't have the link, but this is what I remember from the podcast also. People should pay special attention to the spell interrupts. Early skill lists from most RDPS have a distinct lack of those.
I've played a hunter in WoW, and some of the funnest times have been interrupting/CC'ing someone close to me, mixed in with laying heavy DPS on a target further away.
Actually this is taken from the shadow warrior description on the official side.
[quote]They will still take a beating from his long range archery, but a Shadow Warrior poses a much more significant threat if they are allowed to come into short range.[/quote
And short range still means bow range actually, not melee range (if you read further up here:) http://www.warhammeronline.com/english/gameInfo/armiesofWAR/HighElves/Careers/ShadowWarrior.php
Although the SW has some melee skills, I bet everyone who doesn't want to kite, won't like this class, it looks like THE kiting class from the description. Powerfull long range, plus hit and run in medium rnage.
Shadow_Warrior
02-11-2008, 06:12 PM
I know I am mentioning 'that game' but it is really bugging me...
I know hunters have pets and such but Shadow Warriors look like the career for me but I need some clarification.
Are Shadow Warriors gonna do this stunning and runnning thing? It will annoy me so much if it was kiting all the bloody time, makes my blood boil.
Cheers.
We have 3 spec lines,
1. Long distance attacks
2. Hit and Run - Kiting
3. Melee
If you don't wanna kite then don't specialize for it.
The Penguin Hunter
02-11-2008, 06:14 PM
We have 3 spec lines,
1. Long distance attacks
2. Hit and Run - Kiting
3. Melee
If you don't wanna kite then don't specialize for it.
Wrong, you have
Bow bow bow bow
Bow bow bow bow bow
Bow bow bow bow stab.
You have no melee Spec you're a range DPS class not a melee DPS class and it's already been pmhesized by Paul and all of mythic that you wil have no real /relative melee capability
Shadow_Warrior
02-11-2008, 06:20 PM
Wrong, you have
Bow bow bow bow
Bow bow bow bow bow
Bow bow bow bow stab.
You have no melee Spec you're a range DPS class not a melee DPS class and it's already been pmhesized by Paul and all of mythic that you wil have no real /relative melee capability
We do in fact have a melee spec line, Assault.
Taken from the official SW description:
"Scouting maneuvers focus on moving into territory ahead of the vanguard and striking out at critical locations from long range. Skirmish maneuvers focus on hit-and-run tactics using powerful short range bow attacks that can be unleashed on the run. Assault maneuvers focus on slaying their opponents at close range with quick, graceful strikes of a longsword."
The Penguin Hunter
02-11-2008, 06:24 PM
We do in fact have a melee spec line, Assault.
Taken from the official SW description:
"Scouting maneuvers focus on moving into territory ahead of the vanguard and striking out at critical locations from long range. Skirmish maneuvers focus on hit-and-run tactics using powerful short range bow attacks that can be unleashed on the run. Assault maneuvers focus on slaying their opponents at close range with quick, graceful strikes of a longsword."
Well the direct word from mythic says other wise also your class is labeled Range DPS so even if you did melee damage, it wouldn't come close to tank or any class that's ment to hit with melee :P
http://www.youtube.com/watch?v=UADQkMedA9E
Shadow_Warrior
02-11-2008, 06:30 PM
Well the direct word from mythic says other wise also your class is labeled Range DPS so even if you did melee damage, it wouldn't come close to tank or any class that's ment to hit with melee :P
http://www.youtube.com/watch?v=UADQkMedA9E
Yeah, I've seen that video, the official description is much newer. And of course we're not going to be able to beat a pure melee class in a brawl, however we have an entire spec line dedicated to melee abilities... we're not just a caster in archer skin.
Obviously as a SW you'd want to use your bow whenever possible, but 33% of our spec is for close combat, that sword isn't just for looks.
The Penguin Hunter
02-11-2008, 06:33 PM
Yeah, I've seen that video, the official description is much newer. And of course we're not going to be able to beat a pure melee class in a brawl, however we have an entire spec line dedicated to melee abilities... we're not just a caster in archer skin.
Obviously as a SW you'd want to use your bow whenever possible, but 33% of our spec is for close combat, that sword isn't just for looks.
While the video may be older than the site... scratch that the video it's self may be older but it was introduced along with the site at the same time, and thereis an edited part in the video that claim to be relativly recent.
now I remind you that you just made an assumption on what you think is the percentage of you being able to use your melee weapon, when I could say heh 10% when in actuality you must come to realize that you are indeed a range DPS class, and while you acknowledge that you will not be better than a melee fighter you must also understand your main class roll is to use a ranged weapon, the only reason I could see a melee weapon be used is for when you're crap out of luck or to hit and run away.
Shadow_Warrior
02-11-2008, 06:38 PM
While the video may be older than the site... scratch that the video it's self may be older but it was introduced along with the site at the same time, and thereis an edited part in the video that claim to be relativly recent.
now I remind you that you just made an assumption on what you think is the percentage of you being able to use your melee weapon, when I could say heh 10% when in actuality you must come to realize that you are indeed a range DPS class, and while you acknowledge that you will not be better than a melee fighter you must also understand your main class roll is to use a ranged weapon, the only reason I could see a melee weapon be used is for when you're crap out of luck or to hit and run away.
I'm not assuming we will melee 33% of the time, I'm simply stating the obvious... we have 3 spec line, 1 is melee, that = 33%. I'm not saying SW's should spec full assault and charge anything that moves, however if we are gimp in melee then Mythic has failed this class... they're not gonna give an entire spec line to a class if they don't intend for them to make good use of it.
While the video may be older than the site... scratch that the video it's self may be older but it was introduced along with the site at the same time, and thereis an edited part in the video that claim to be relativly recent.
now I remind you that you just made an assumption on what you think is the percentage of you being able to use your melee weapon, when I could say heh 10% when in actuality you must come to realize that you are indeed a range DPS class, and while you acknowledge that you will not be better than a melee fighter you must also understand your main class roll is to use a ranged weapon, the only reason I could see a melee weapon be used is for when you're crap out of luck or to hit and run away.
You dont understand he didn't said he will be able to use melee dps effective as melee damage class he said they will have attacks in that area which are enough to finish of opponent.So strategy for shadow warriors will be something like hit and run kite from range and then when you are caught in close distance on wounded enemy who has like 30 % or less health thankfully to your assault tree and some melee attacks you will be able to engage in battle and kill him if your health exceed for nice amount your enemy health.
Also when they said you need to get in close with your enemy they said as example when you fight against caster class you will have melee interrupts that will help you kill easyer and stop healing and other spells on timer.Mythic said on their official site that combination of all tactic hit and run kitting long range bow and closing in melee will be Shadow Warrior perfect combination in order to kill enemy.
afroman914
02-11-2008, 08:33 PM
the whole jist i got /w shadow warriors is that deoending on how u spec them u can be a heavy range dps meaning light melee dmg. so that means probably more running and staying out of harm. or u can go lighter on the bow and be more melee meaning u could shoot someone until they got into melee range and try to finish them off that way.
Kaeldor
02-11-2008, 08:48 PM
They tried to answer exaclty this question in the grab bag:
Q: Will Career Mastery paths for Shadow Warriors allow players to customize the feel of their character and enable them to be more melee focused or more ranged focused if desired? An earlier video makes mention of the Shadow Warrior taking a path to become an "Ambush Specialist" and he can use his bow to soften targets before assaulting. Can you elaborate?
A: The Shadow Warrior is first and foremost a ranged DPS career. As such, an effective Shadow Warrior can never just be a melee character; they just don’t have the breadth of options and abilities available to a pure melee DPS or a tank. However, Shadow Warriors will be able to fine tune the amount of melee combat they are capable of based on how they wish to support their ranged abilities. A Shadow Warrior who wishes to focus on more of a skirmish or caster killer role will naturally gravitate towards move & shoot abilities with a good helping of melee (mages HATE when you get in their face). Whereas a Shadow Warrior who prefers more of a scout role will gravitate to long range attacks with some move & shoot attacks for when things start to get close. They will rely on melee only as a last resort. The much rarer “assault” Shadow Warrior will use ranged attacks to soften up an opponent before entering melee combat. The “assault” Shadow Warrior is still viable, but in general will be much harder to play since it’s not playing up to the Shadow Warrior’s strengths.
So I wouldn't expect too much from speccing melee, all you can do is kill casters in melee range. Even the soften a target up with ranged and then charge in seems to be difficult to pull off. It doesn't seem impossible, but the SW isn't build for that kind of style according to the above info. I just wouldn't expect too much, or you might get frustrated with the character in the end.
Chanar_Mayer
02-11-2008, 09:40 PM
The real question is this. Will there be a deadzone?
Eredhel
02-13-2008, 06:03 AM
The real question is this. Will there be a deadzone?
God I hope not.
oakae
02-13-2008, 06:07 AM
The real question is this. Will there be a deadzone?
Yes I think there is. 15 feet or whatever measurement unit they used. I can't remember where I read it from.
Also shadow warriors have a ranged stun/slow but since they can fire while running it probably won't be used as often.
Hit& Run specialists: Sounds like a class predicated on kiting to me.
WoW's Rogue?
hit and avoid
Doc Lumbago
02-17-2008, 07:41 AM
Ok and NOW
my 2 cents bout it.
like said before even the 33% swordplay does not say you want go into melee.
start at far range with an extra strong long cooldown whatever attack
use skirmish to run down your enemy use crippling, spell-interrupting actions to weaken his defence, then hit him with your sword while these manuevers still hinder his abilities.
Possibility 1. the final stroke put him out or he is at the brink of death so he´ll fall with another 2 strokes.
Possibility 2. he is still fine.Run for your life.as soon he recovers from your crippling/stun attacks he has all the possibilities of Knockdown, parry, cutting, slicing, interrupting that you don´t have.Once he has got you off your feet you´re easy prey.
Go into Skirmish once more. disable him. then decide whether it´s resonable to attack him from farer away or go into close range once again.
Think of yourself as an hail of arrows. there are Scuting arrows which go long range and start the attack, Skirmish arrows which disable the opponent and assault arrows to knock him off. It´s up to you which swarm has most damage in it but when the last one has set you have to retreat.
OK
Now what´s this "deadzone" thing? never heard of
The real question is this. Will there be a deadzone?
Chanar_Mayer
02-17-2008, 09:44 AM
Now what´s this "deadzone" thing? never heard of
The deadzone was an area in World of Warcraft that was about 10 feet. If an enemy was in this dead zone, you could not melee or range attack them. They tweaked it a little bit, by allowing you to finish attacks that you started in a recent patch. But originally, if you were doing a timed shot and someone got in the deadzone, you stopped attacking.
Dvergar
02-17-2008, 03:40 PM
The deadzone was an area in World of Warcraft that was about 10 feet. If an enemy was in this dead zone, you could not melee or range attack them. They tweaked it a little bit, by allowing you to finish attacks that you started in a recent patch. But originally, if you were doing a timed shot and someone got in the deadzone, you stopped attacking.
Nah, they removed it, it's gone. The idea of a dead zone is horrible, hope we don't get one. The amount of abuse casters did to it was amazing.
Anyway I read somewhere that the whole idea of a dead zone was to prevent the hunter for using both melee and range attacks at same time. Some sort of server latency problem made that posible in the beta so it was introduced. I see no reason for it to exist now, except to annoy the hell out of the Shadow Warriors.
Doc Lumbago
02-17-2008, 04:00 PM
That is what Paul ( I guess it was Paul) said when he meant balancing is a lie.
You create a career.then you recognize something is going terribly wrong It´s someway overpowered not working etc. and try to balance it through stupid restrictions which are nothing but annoying to players
Lucrece
02-17-2008, 07:27 PM
WoW's Rogue?
hit and avoid
Um, no. WoW Rogues' entire repertoire was aimed mostly at negating enemies' abilities through cooldowns while guaranteeing you could stay on top on them, as Rogues have the highest single target DPS output in that game.
Eleazar
02-18-2008, 07:24 AM
All ranged careers have to rely on some form of kiting or there is no balance. You have the situation where you kill the person before he reaches you or the situation where he kills you first. Both result in whining. So how do you solve this? Kiting. People who are good at kiting will kill the melee over time and people who aren't as good will die.
Decay57
02-19-2008, 05:27 PM
Going back to the OP concerns about SWs being similar to wow hunters, this article was just posted about some abilities and what some rounds of combat might look like.
http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/1770/gameID/239/page/1
Of the 6 new abilities listed, these 3 looked pretty similar:
"Swift Strikes - Moderate damage attack that will also snare an Ailing opponent slowing their movement speed down"
-This was in the Assault section so Im not sure if it was a melee or ranged attack so it could be similar to Wing Clip or Concussive Shot.
"Broad head Arrow – Causes an ailment on your opponent that deals Damage over time."
-Similar to Serpent Sting
"Fell The Weak – Deals extremely high damage to targets below 20% health, if Vengeance is active then also reduces healing on your target by 50% for 5s"
-Similar to Aimed Shot
Then if you look at the last part where it describes what a battle sequence of a sniper speced SW might be, it involves kiting. But that shouldnt be a surprise since ranged dps classes are supposed to try and stay at range.
So there are SOME similarities to a wow hunter, but i think thats pretty unavoidable.
Mikhail87
02-24-2008, 08:55 PM
While the Elves have a love hate relationship with the Shadow Warriors, there are others who take a kinder view, a mysterious race called the play testers. Adam informed me that the Shadow Warrior is the current favorite among play testers. And why wouldn’t they be? Back-story alone is enough to put them on the A list. When Adam started talking about their role in the game from a game mechanic point of view, the reasons for their popularity became more apparent. The Shadow Warrior is designed to be deadly at all ranges. They are snipers, skirmishers, and toe to toe melee combatants all rolled into one.
The draw back of the Shadow Warrior is that they aren’t the best at what they do. Meaning that if a Shadow Warrior and a Bright Wizard were to stand side by side and hurl death at their foes from long range, the Bright Wizard do the most damage every time, well, almost every time, but we’ll get into that later (see Vengeance of Nagarythe). Assuming this hypothetical foe is a few degrees more intelligent than a lobotomized Greenskin, they’ll close in on the Bright Wizard and hit them at close range where the Wizard is vulnerable. This is where the Shadow Warrior shines, as they are just as good at close range as they are at long. In fact, the shadow warrior is just as good at medium range and harassment (or run and gun) tactics, so the foe might not even make it across the field of battle to experience close range combat.This was taken from the latest bit of information we have received on the SW. So yes kiting will be involved, and yes they have to use their bows, but their melee prowess is not as weak as most of you make it out to be.
Kaeldor
02-25-2008, 05:00 AM
This was taken from the latest bit of information we have received on the SW. So yes kiting will be involved, and yes they have to use their bows, but their melee prowess is not as weak as most of you make it out to be.
Because the info we had until this point said something different. ;)
Mikhail87
02-25-2008, 04:29 PM
Thats not what I meant...
Eliphas-WorldBearer
03-01-2008, 07:38 AM
It is too late since people already have this equation of...
Elf+Blonde Hair+Archer+Badass attitude=Legolas
ingrained into the back of their minds. Just take it in the and just deal with it is what i have to say, you cant do anything about it unless EA Mythic removes Shadow Warriors from WAR...
Kaeldor
03-01-2008, 05:06 PM
It is too late since people already have this equation of...
Elf+Blonde Hair+Archer+Badass attitude=Legolas
ingrained into the back of their minds. Just take it in the and just deal with it is what i have to say, you cant do anything about it unless EA Mythic removes Shadow Warriors from WAR...
So night elf hunters were blond? Have you read anything besdies the headline? The above seems to be more integrated into your mind than anything else. ;)
snuggles the orc
03-04-2008, 08:06 PM
Shadow Warriors may be the RDPS class, but they can do decent melee too. I read an article about how they switch stances from "assault"(melee attacks with specific assault only spells) "skirmish" (shooting from close range while moving. basically hit and run. some spells can only be used in skirmish stance.) and "scouting" (long range bow attacks while standing still. some abilitys can only be used in scouting stance.)
Basically, you need to choose what stances to use and when. Pretty strategic actually =P
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