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Xyphos
02-18-2008, 05:10 PM
I don't see this listed anywhere in this forum so

"Action Points: All careers in Warhammer Online use Action Points as their main power source. The Disciple needs Action Points in order to make attacks. Every time he uses his attacks, he loses action points.

Essence: Disciples of Khaine have a second reservoir of energy known as “essence”. When he causes damage, he gains Essence. This essence can be used to heal. With other healing classes in the game, the attacks and the healing all comes from Action Points and they often have to make a decision as to which to use. This isn’t a problem for the Disciple.

This interesting class structure will be mirrored by the Empire class, The Warrior-Priest.
“Mechanically, they are very similar,” I was told. “The types of abilities are different. The Warrior-Priest inspires while the Disciple steals power.”
While the Disciple has a large array of de-buffs to choose from, the Warrior-Priest will buff. While the Disciple worships Khaine and draws their power from cruelty and vengeance, Warrior-Priests worship Sigmar and draw power from their own righteousness.

However you slice it, playing a Dark Elf healer, in the form of the Disciple of Khaine, won’t be your run-of-the-mill stand back and heal kind of experience. If you’re the kind of person who likes to heal his allies, but still wants to crack a few skulls along the way, the Disciple of Khaine might be for you"

Original Link - http://www.mmorpg.com/gamelist.cfm/gameId/239/setView/features/loadFeature/1740

Zoatibix
02-19-2008, 02:04 AM
/scratches head

Sooo...basically the DoK will be 'evil' and debuff people while the WP is 'good' and buffs them. :rolleyes:

Hoodwink
02-19-2008, 08:55 AM
Well... the only real news in there (to me anyway) would be that Disciples only need essence and not AP to cast heals.

The thing is, I'm betting the author was simply mistaken and the Disciple's heals work the exact same way the shaman's or warrior priest's do.

Thanks for the heads up either way.

Ayetalam
02-19-2008, 12:19 PM
Well... the only real news in there (to me anyway) would be that Disciples only need essence and not AP to cast heals.

The thing is, I'm betting the author was simply mistaken and the Disciple's heals work the exact same way the shaman's or warrior priest's do.

Thanks for the heads up either way.

Not necessarily. I've always believed that you need build up RF or Essence by melee. As in no dps, no heals. So you have to go in and DPS in order to heal. You probably start off with a full pool. You start using it, but you can only replenish this pool if you use RF building abilities.

VENNT
02-19-2008, 01:22 PM
Wow. If you don't start with any essence and NEED to hit someone before you can heal, Dok is gonna be an annoying healer to play.

"WHERE WERE THE HEALS!?!"

"Sorry, no essence."

BowieHero
02-19-2008, 01:51 PM
that's basically the difference between order and destruction.

order support classes buff their friends

destro support classes debuff their enemies

Silent Jayy
02-19-2008, 06:36 PM
i think im gonna really like this char, he can be both the top healer and the top dps all while debuffing who ever hes stabbin... thats awesome!

Xyphos
02-19-2008, 06:46 PM
i think im gonna really like this char, he can be both the top healer and the top dps all while debuffing who ever hes stabbin... thats awesome!

TOP dps? I hope not. Top healer? I doubt it. I'd imagine he'd be somewhere in the middle ground of both.

Aelthurian Elthrai
02-21-2008, 02:46 PM
TOP dps? I hope not. Top healer? I doubt it. I'd imagine he'd be somewhere in the middle ground of both.

Or just in a hole in the ground when we're done with him. :mrgreen:

Xurré
02-21-2008, 03:33 PM
Or just in a hole in the ground when we're done with him. :mrgreen:
Need a hand? :p


- Xurré

Tastreth
02-21-2008, 03:46 PM
TOP dps? I hope not. Top healer? I doubt it. I'd imagine he'd be somewhere in the middle ground of both.

Hopefully. I have no interest in playing something that can't kill stuff, but I also feel no need to be a DPS god. Same goes for healing. And yay for heavier armor! I <3 survivability.

Annesh
02-21-2008, 08:46 PM
Need a hand? :p


- Xurré

Traitorous dog.

Akela
02-21-2008, 09:02 PM
I don't want to be a DPS God while being a Heal God.

In fact, I don't want to be a Heal God in any case.

I want to be a major pain in the for my opponents, with no actual regard for the concept of "ZOMG Kill blow e-peen stroke compensation syndrome", while occasionally slapping a fella Chosen+Choppa (two of my friends, with me, the third, playing support) on the shoulder Gears Of War style (Walk it off!..), to keep them from falling over.

Is that so much to ask for?

Xyphos
02-23-2008, 02:55 PM
I don't want to be a DPS God while being a Heal God.

In fact, I don't want to be a Heal God in any case.

I want to be a major pain in the for my opponents, with no actual regard for the concept of "ZOMG Kill blow e-peen stroke compensation syndrome", while occasionally slapping a fella Chosen+Choppa (two of my friends, with me, the third, playing support) on the shoulder Gears Of War style (Walk it off!..), to keep them from falling over.

Is that so much to ask for?

Well I think you're probably right. I can't really see us as being top healer, top damage unless you're playing with a bunch of slack jawed drool monkeys. I'd imagine we'll fall into the middle ground of everything, decent damage, decent healing, decent physical damage mitigation, and my personal take is that I'd imagine ranged damage dealers will be the rock to our scissors. Keep in mind, I did say I think, so this is by no means fact, simply a personal take on what I've read.

Lyolf
02-23-2008, 04:05 PM
"Action Points: All careers in Warhammer Online use Action Points as their main power source. The Disciple needs Action Points in order to make attacks. Every time he uses his attacks, he loses action points.

Essence: Disciples of Khaine have a second reservoir of energy known as “essence”. When he causes damage, he gains Essence. This essence can be used to heal. With other healing classes in the game, the attacks and the healing all comes from Action Points and they often have to make a decision as to which to use. This isn’t a problem for the Disciple.


I hope someone can clear this up for me, because this is probably going to make or break me being a Disciple :(

If we use action points to make attacks then I assume we get action points back when we land a hit? Do we have information on the ratio of APU(Action Points Used):APR(AP Received) This is probably in a podcast or a thread somewhere...but I would really appreciate it if anyone could clear that up for me.

In terms of the Essence, if we use AP to use attacks and need Essences to heal, then how are either gained?

To me, as much as we would like this class to be a support class, it seems awfully a lot like (Dare I say it, and no I'm not a WoW junkie) retribution paladin--AP + Crit and the occasional heal.

How exactly is this going to pan out? Are we going to have to attack at least once to be able to heal? Or is it like a energy bar where essence is regained over a short period of time? I really hope we have answers for this or I'm gonna be waiting indecisively about my career choice until the game comes out :(

Xyphos
02-23-2008, 04:08 PM
I hope someone can clear this up for me, because this is probably going to make or break me being a Disciple :(

If we use action points to make attacks then I assume we get action points back when we land a hit? Do we have information on the ratio of APU(Action Points Used):APR(AP Received) This is probably in a podcast or a thread somewhere...but I would really appreciate it if anyone could clear that up for me.

In terms of the Essence, if we use AP to use attacks and need Essences to heal, then how are either gained?

To me, as much as we would like this class to be a support class, it seems awfully a lot like (Dare I say it, and no I'm not a WoW junkie) retribution paladin--AP + Crit and the occasional heal.

How exactly is this going to pan out? Are we going to have to attack at least once to be able to heal? Or is it like a energy bar where essence is regained over a short period of time? I really hope we have answers for this or I'm gonna be waiting indecisively about my career choice until the game comes out :(

Honestly, I don't think we HAVE the answers yet. I believe AP is used and is gained back over time, similar to energy from the WoW rogue. If I'm wrong and there is an actual answer someone please offer it up.

Warbear
02-24-2008, 12:46 PM
i think im gonna really like this char, he can be both the top healer and the top dps all while debuffing who ever hes stabbin... thats awesome!


Top DPS, unlikely.
Top Healer, possibly, pending your spec. (Since this IS the role he's meant to play, otherwise he wouldn't be listed under 'support'.)

Ishmeister
03-03-2008, 02:19 PM
I hope someone can clear this up for me, because this is probably going to make or break me being a Disciple :(

If we use action points to make attacks then I assume we get action points back when we land a hit? Do we have information on the ratio of APU(Action Points Used):APR(AP Received) This is probably in a podcast or a thread somewhere...but I would really appreciate it if anyone could clear that up for me.

In terms of the Essence, if we use AP to use attacks and need Essences to heal, then how are either gained?

To me, as much as we would like this class to be a support class, it seems awfully a lot like (Dare I say it, and no I'm not a WoW junkie) retribution paladin--AP + Crit and the occasional heal.

How exactly is this going to pan out? Are we going to have to attack at least once to be able to heal? Or is it like a energy bar where essence is regained over a short period of time? I really hope we have answers for this or I'm gonna be waiting indecisively about my career choice until the game comes out :(

I dont think they mean auto hits. Just special attacks.

Xxpect
03-03-2008, 10:22 PM
I hope someone can clear this up for me, because this is probably going to make or break me being a Disciple :(

If we use action points to make attacks then I assume we get action points back when we land a hit? Do we have information on the ratio of APU(Action Points Used):APR(AP Received) This is probably in a podcast or a thread somewhere...but I would really appreciate it if anyone could clear that up for me.

In terms of the Essence, if we use AP to use attacks and need Essences to heal, then how are either gained?

To me, as much as we would like this class to be a support class, it seems awfully a lot like (Dare I say it, and no I'm not a WoW junkie) retribution paladin--AP + Crit and the occasional heal.

How exactly is this going to pan out? Are we going to have to attack at least once to be able to heal? Or is it like a energy bar where essence is regained over a short period of time? I really hope we have answers for this or I'm gonna be waiting indecisively about my career choice until the game comes out :(

It is my understanding, and I've seen it in some of the videos, that you start with a full bar of action points and your attacks use action points. The action points automatically regenerate while you are fighting. Some careers have actions or morale abilities that actually make their action points regenerate faster or their enemies action points regenerate slower.

As far as essence goes, I have no clue how it works yet.

Xilith
03-05-2008, 03:42 PM
I would imagine there are AP based heals in addition to the Essence based ones - but the essence-based heals will be superior in either cost, cooldown, cast time, etc.

Doesn't the warrior priest work like that?