Selvandra
02-24-2008, 11:51 AM
Woah!
I believe I have found something quite amazing.
Shadow Warriors don't just stick to one stance of attack abilities
ex. Scout, Skirmish, Assault.
They can switch from either one!
I don't know if you all already knew this, but I just read it on this site right here.
-http://www.mmorpg.com/gamelist.cfm?LOADFEATURE=1770&SETVIEW=features&GAMEID=239&PAGE=1&bhcp=1
Found it on this thread.
-http://www.warhammeralliance.com/forums/showthread.php?t=27990
Anyways back to topic.
They can constantly switch from Scout, Skirmish, and Assault.
Well not necessarily constantly but close enough to it.
"After changing maneuvers there is a short period of time where you cannot change maneuvers again. This is to avoid 'Stance Dancing'.”
I think this has gotten me a little more attracted to the SW.
It adds a whole new way of playing them, more strategic ways, which I think will make them a difficult class.
Seems as though there will be a huge gap between GOOD players and BAD players.
Also they're are going to be a hell of a lot more mobile then I thought at first.
Constantly moving in order to put their stances into effectiveness.
At the end of that interview on that site he gives a couple skills for each stance. Which leads me to thinking that each stance will be of a certain category of damage/DoTs/DeBuffs.
Scout (Long Range)
- Direct damage range attacks.
Skirmish (Close Range)
- DoTs and DeBuffs
Assault (Melee)
- Damage abilities with snares.
I'm not saying that Skirmish may not have direct damage attacks. But it seems as though a majority of them will be DeBuffs and DoTs.
Any ideas on how you think the SW is going to turn out added with this new information?
I believe I have found something quite amazing.
Shadow Warriors don't just stick to one stance of attack abilities
ex. Scout, Skirmish, Assault.
They can switch from either one!
I don't know if you all already knew this, but I just read it on this site right here.
-http://www.mmorpg.com/gamelist.cfm?LOADFEATURE=1770&SETVIEW=features&GAMEID=239&PAGE=1&bhcp=1
Found it on this thread.
-http://www.warhammeralliance.com/forums/showthread.php?t=27990
Anyways back to topic.
They can constantly switch from Scout, Skirmish, and Assault.
Well not necessarily constantly but close enough to it.
"After changing maneuvers there is a short period of time where you cannot change maneuvers again. This is to avoid 'Stance Dancing'.”
I think this has gotten me a little more attracted to the SW.
It adds a whole new way of playing them, more strategic ways, which I think will make them a difficult class.
Seems as though there will be a huge gap between GOOD players and BAD players.
Also they're are going to be a hell of a lot more mobile then I thought at first.
Constantly moving in order to put their stances into effectiveness.
At the end of that interview on that site he gives a couple skills for each stance. Which leads me to thinking that each stance will be of a certain category of damage/DoTs/DeBuffs.
Scout (Long Range)
- Direct damage range attacks.
Skirmish (Close Range)
- DoTs and DeBuffs
Assault (Melee)
- Damage abilities with snares.
I'm not saying that Skirmish may not have direct damage attacks. But it seems as though a majority of them will be DeBuffs and DoTs.
Any ideas on how you think the SW is going to turn out added with this new information?