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View Full Version : How will you build your Disciple?


Warbear
02-24-2008, 12:29 PM
This is a poll and a seperate question in one thread.

Basically, for the poll, how will you be speccing your Disciple? Will it be heavy healing capabilities, heavy damage capabilities with enough healing power to give yourself further endurance, or a good balance of both, to allow for better mixing of grouping and soloability?

Aside from that, while referring to > Character Stats (http://www.warhammeralliance.com/articles/showentry.php?e=3) < , what will be your main stats for your spec? List the top 3-4 stats in order of priority.

Warbear
02-24-2008, 12:42 PM
As of right now, coming from a solo-style gameplay in general (this could very well change after launch, determining that solo play won't be as needed or detrimental in WAR) I am going to go as a good balance. I think I will be focusing, stat-wise, on the following.

1. Toughness. (Since I will be heavily targeted in most situations of RvR)
2. Willpower. (I want my healing, to be of great notice when I heal)
3. Weapon. (My main source of damage, and I don't want it to be lacking)
4. Wounds. (I want to survive any attempt at taking me out first)

Xyphos
02-24-2008, 02:39 PM
I plan to play a good balance between the two, because I think in order to do your roll of support you'll need to do a decent amount of damage to get essence in order to... support!

Forgot the top stats!

1.) Willpower, Need it to heal.
2.) Weapon skill, want to be able to hit them as well as parry more often
3.) Initiative, I don't want to be crit on, and dodging arrows is never a bad thing.
4.) Toughness, Never a bad thing to decrease damage taken.

Tastreth
02-24-2008, 02:44 PM
Prolly this order:

#1 Wounds
#2 Willpower
#3 Strength
#4 Toughness or Initiative

Shadow_Warrior
02-24-2008, 07:38 PM
I definitely plan on having a Disciple alt, which I'll most likely lean more towards a healing spec... depending on how exactly the gameplay mechanics of this class work.

Ayetalam
02-24-2008, 10:17 PM
I plan to play a good balance with a bit of leaning towards DPS. I will dps ot my hearts content, but when im needed to heal, Ill lay down the HPS to keep my allys up.

1. Wounds
2. Weapon Skill
3. Toughness
4. Willpower & Strength (balanced amount)

McCloude
02-25-2008, 06:29 PM
Balance, though maybe leaning a little more on the healing side.

1. Toughness
2. Willpower
3. Weapon
4. Initiative or Wounds

I decided to switch weapon with wounds. Have to hit to heal.

exx
02-26-2008, 12:58 PM
i agree with warbear totaly but i might take weapon out and put in Initiative, depending on wat type of crits the game has. like if there like wows crits for sure, if not ill keep weapon, i like the idea of survivability on a mele healer clad i would think in fairly light armor

exx
02-26-2008, 01:00 PM
and as an added note, i love seeing that the disciples here who voted dmg and healing...healing is so much higher than damage. wuhu to folks that see a healer for what they are

Xyphos
03-01-2008, 01:29 AM
I'm honestly somewhat surprised Initiative isn't on more peoples lists. Am I one of the few that thinks ability to dodge ranged as well as be crit on less is better then hitting harder in melee..?

McCloude
03-01-2008, 02:05 AM
Since we only decided to list the top 4. I think Initiative for most people just didn't make it. I understand your point of having as I listed it as well.

" Increases your chance to dodge ranged attacks and makes it more difficult for enemies to critically hit you."

I think in the end ranged will kill us easily anyways unless this is your top stat maybe. To avoid Crit hits, again I think the other stats will benifit more. Toughness, wont reduce being hit critically, but if I understand it right, it should reduce the damage of the crit. But in the end we'll just have to see how it all works. maybe Initiative will be a prime stat, who knows at this point.

Warbear
03-01-2008, 10:17 AM
Ya, these are all hypothetical builds. We haven't seen first-hand how this will be implemented. Half of these builds may change drastically, depending on mechanics.

Unforsaken
03-01-2008, 08:30 PM
Link to the these stats and what each does please? Thanks

Xyphos
03-01-2008, 08:33 PM
Link to the these stats and what each does please? Thanks

Read the first post, it's clearly outlined right there.

Attreyu
03-01-2008, 08:59 PM
Not 100% sure how this class works yet. Don't know if how hard you're actually hitting in melee will effect your heals or if its just the fact that you're in melee effecting it. So for now I'm just going to leave out things to make me hit harder. Also, I'm not sure on the actual cast timers for the heals will be so Intelligence could play an important role with being able to lower enemies' chances of disrupting them.

1.) Willpower
2.) Toughness
3.) Initiative
4.) Wounds

(if the heal cast times are rather long I'd probly swap out wounds for intelligence)

Ethandril
03-02-2008, 09:32 AM
I have voted for "a good balance", bacause this is where I see the Disciple. He needs to
fight to heal, so in my opinion both aspects of the Disciple should equal.

About the stats:

1.) Toughness
2.) Willpower
3.) Hitpoints
4.) Intelligence

I have to admit, that my list above can (or will be) changed as soon as I see how the
Disciple actually works.

And I'm very interested in the 3 Masterypaths of the Disciple, maybe they are something
like that:


Path of "Healing"
Path of "Dots"
Path of "Weapons"

Warbear
03-02-2008, 09:43 AM
And I'm very interested in the 3 Masterypaths of the Disciple, maybe they are something
like that:

Path of "Healing"
Path of "Dots"
Path of "Weapons"

Would be nice to see these mastery paths in the March Newsletter! :grin:
Speculation only gets us so far.

Xxpect
03-02-2008, 06:50 PM
How about:

The path of loserness
The path of mediocrity
The path of Arse Kicking

Actually, I plan on doing a little mixing and matching until I find a spec that gets me the best combination of damage ( whether it be weapons, spells or whatever), healing and other utility that fits my playstyle and enables me to support my group well. I'll most likely be playing with my "Regiment" members and there will always be another healing specced Heretic (my wife) in the group, so I'll have plenty of leeway to play around until I find what suits me/us.

Xyphos
03-02-2008, 07:12 PM
Actually, I plan on doing a little mixing and matching until I find a spec that gets me the best combination of damage ( whether it be weapons, spells or whatever), healing and other utility that fits my playstyle and enables me to support my group well. I'll most likely be playing with my "Regiment" members and there will always be another healing specced Heretic (my wife) in the group, so I'll have plenty of leeway to play around until I find what suits me/us.

I'm pretty sure most people coming into the game with a group of people will plan to do similar. I know a friend of mine plans to play a full healer spec Zealot, which will give me some leeway to do as I want!

exx
03-02-2008, 07:20 PM
in a perfect world if the skills are going to pan out the way i hope... ide like to see deciples have a heal/buff,debuff/dmg liine

and i kind of thinking a grp with a disciple/wp healer/buff specd and a zealot/shaman/archmage/rp heal/buff,debuff spec would be the necesity of any pvp grp

the disciple to charge in with the mdps to kill the other sides support/range and keep the mele healed and the zealot/shaman to stand bak and range atak and heal the support

Shalaa
03-02-2008, 07:35 PM
Although I played a tank priest for years, I have left a thread on our guild forum for them to decide what they want, I believe I will have no problems playing any style, its totally in-depth with no hints of bias on my part. So we shall see closer to when the time comes.:mrgreen:

Mustard
03-02-2008, 11:21 PM
Not sure how I will play. Too early to tell.

I WAS thinking that I MUST play a ranged class because i never have. always been melee.

But disciple looks so freekin cool

WOE IS ME!

Zeldias
03-03-2008, 02:52 AM
Gotta say that I'll probably go Heavy Damage. I'll certainly make sure my healing is up to par and everything, but if I'm carrying a pair of swords, I want them to be a bit more than decoration.

Sentack
03-03-2008, 07:58 PM
How can anyone say exactly how they are going to spec? The way I look at it right now, their's very little we can tell how this class is going to work. I think we needs to see what happens with the different spec options. Heck, for all we know, Mythic might redesign the class 2-3 times before launch, I hear the Black Guard has gotten several make-overs already.

Xyphos
03-03-2008, 08:08 PM
How can anyone say exactly how they are going to spec? The way I look at it right now, their's very little we can tell how this class is going to work. I think we needs to see what happens with the different spec options. Heck, for all we know, Mythic might redesign the class 2-3 times before launch, I hear the Black Guard has gotten several make-overs already.

I don't think we're saying what spec we are DEFINITELY going... nothing is written in stone. It's mostly we're just voicing our excitement for the class. At least that's the way I look at it.

Mondo
03-03-2008, 09:38 PM
1. Willpower
2. Intelligence
3. Toughness and Strength
4. Wounds and maybe a dash of Weapons

voted for heal type because I trio a lot with 2 guildies and to round out our group of 6 there is a DPS spec shaman who will join so I might be primary healer if he pulls agro and vice versa should work just fine.

Gaskull
03-05-2008, 03:31 AM
Would like to go "HEAVY DAMAGE" but still be supportive, I'd probably hang around the other melee DPS players & tanks & bring em the goods of Druchii buff's & heals where the action is.

Xyphos
03-05-2008, 05:19 AM
Would like to go "HEAVY DAMAGE" but still be supportive, I'd probably hang around the other melee DPS players & tanks & bring em the goods of Druchii buff's & heals where the action is.

isn't that the way a melee support class is supposed to be played to begin with? need to do damage in order to heal, and it'd make sense a melee character is with other melee characters.

Yirrath
03-27-2008, 09:40 AM
I went for balanced: first two choices have to be for survivability in combat next is key skill for the DoK, 4th skill is not really decided for me and will depend how things work out in game.

1/ Wounds
2/ Weapon Skill
3/ Willpower
4/ undecided

Speedy
03-28-2008, 05:49 AM
If I was not in the front lines along with my allies, heavy healing would be my only choice. The only problem is, I need souls to get my potential to heal. So let's assume the more damage I do, the more I heal. If that's the case, wouldn't strength be somewhere in the top 4 as well? Yes, survivability is great and all, but if you can barely hurt the target, how are you going to heal yourself and others?

1. Willpower
2. Intelligence
3. Toughness
4. Strength

With the use of DoTs and our physical attacks, we get our healing ability, and the more damage we do, the more it builds up. That is why I will build mine to do more damage though is more towards healing then dps; if that makes any sense at all.

Edit: The only thing is, I am not sure which will be giving us more healing, the magical damage, or physical. So depending on that, Intellegence and Strength might switch.

Jaisee
03-28-2008, 07:19 AM
Mine would be

1.wound
2.willpower
3.ballistic
4.intelligence


I'll probably die very easily:D

Velryn
03-29-2008, 03:32 PM
I'd want to spec for heavy damage so I can build up all my AP ultra fast and blow it all in heals. This way I'll make up for my loss of healing skill with faster gain of AP. Since I'm really a DPSer at heart I'd be good at this.

Syrak
03-29-2008, 05:18 PM
Dont assume you get more essence depending on the damage you do. Its possible its a set amount for each ability you use or if you spec into damage it lowers the amount of essence you get. Who knows?

jgankum
03-29-2008, 05:34 PM
I think the poll needs to be redone to reflect all three paths.

The Disciple of Khaine can also transfer Morale from themselves to other allies (or steal from an NPC)
Disciple of Khaine Mastery Paths
Path of Ritual – Direct healing-based masteries
Path of Torture – Offensive melee line of masteries
Path of Sacrifice – Oriented to life/attribute transfer masteries

Personally I will be going down the Sacrifice path to be different.

Yirrath
03-30-2008, 04:01 AM
It seems to me that the Dok is going to be one of those complex classes where alot of things are interdependent in some way. So I'm going to wait it out and decide once i have got to grips with the mechanic and the needs.

Kenjin
05-19-2008, 12:11 PM
couple words ...

Kill before being killed

That is all

Fandros
05-20-2008, 02:50 PM
I plan on going with the mastery of torture and since last i heard they are letting you master two i'll go with sacrifice as well so it'll be a good balance i believe

Kenjin
05-21-2008, 12:35 PM
full tort then rest in sac ill go for some basic buffs/debuff aura's w/e u wanna call em for a top damage build healin blah there are other healers in the game lol

Rankac
05-22-2008, 10:13 PM
Was thinking of going for Path of Sacrifice mainly with some from Path of Ritual.

Willpower
Intelligence
Wounds
Weapons

Guardian
05-28-2008, 03:24 AM
Path of Sacrifice with a little Path of Torture here ;)

1. Weaponskill
2. Strength
2. Willpower
3. Toughtness

Bane The Feared
06-01-2008, 09:43 PM
I'll prolly roll a balanced Disciple. Hwever, my true build will be chosen by what my guild needs, and I will fill that role. May it be, debuffer/buffer or healing. I'm all about being a team player, cause playing your own game doesn't work well in a team environment imo.

Sojhin
06-05-2008, 12:01 AM
Obviously this may change when I get to open Beta and actually play the class but with what I know currently I would go:

1) Willpower
2) Initiative
3) Weapon
4) Undecided

Willpower for the obvious healing boost and the fact that magic users may treat me as Public enemy No.1. Initiative due to needing to get up close and personal to be effective and Weapon because I figure the more melee damage i am doing the better my heals buffs and debuffs will be

Xykros
06-05-2008, 01:02 PM
Suppose I could join in:

Path of Sacrafice, I'd have to consider the other paths at higher level most likely Ritual.

1. Str + Willpower
2. Weapon skill
3. intellect/survival stats depending what stats are given on the gear.

Thandurin
06-08-2008, 06:48 AM
I'm going Torture with probably these stats:
1. Strength - MORE DAMAGE!
2. Willpower - Adds to my healing and ability to disrupt spells, very nice for being an offensive healer archtype.
3. Wounds - Can't have too much health in PvP.
4. Toughness - Can't go wrong with damage reduction. Adds to the Disciple's high(for a healing archtype) armor.

Might switch Strength with Weapon but I like my current setup, a balance of survivability and offensive power.

Shadowhellz
06-09-2008, 08:39 AM
1. Willpower
2. Intelligence (Unless later on I find out intelligence doesn't affect the land rate of debuffs enough to really justify getting it)
3. Wounds
4. Strength


Going to do Either Path of sacrifice/Ritual 50/50 or Sacrifice/Ritual 80/20

I know my DPS won't be high, but if soul reaping is based on per attack and not DPS, I'll be able to maintain decent debuffs/buffs while having nice emergency group heals.
From that one vid, they'll get some powerful heals with really long cooldowns, but it was said it was instant cast, so I'm not worried.

Necromancer
06-09-2008, 11:04 AM
I was planning on playing with a good balance between DPS and healing, but focus more on healing. Going to play a mix between Path of Ritual and Torture, but until Open Beta actually comes out I won't know for sure. I could end up with a Ritual/Sacrifice build.

I wil probably focus my stats on
1. Willpower
2. Strength
3. Weapon
and an even blend of Wounds and Toughness

Bane The Feared
06-10-2008, 07:17 AM
I think will go...

Toughness (I have a feeling we will get hit... a lot!)
Willpower (No brainer)
Strength (if yer up front doing melee, might as well do it well)
Initiative (I think our greatest threat is ranged enemies)

Fresnor
06-12-2008, 07:21 AM
I really can't say how I'd do my stats until I'd see the armor, but for the trees I know I'd go into both the healing and the debuff/lifedrain tree. Healing is of course a must since it is a healing class, but then the debuffs will not only weaken the target making your side take less damage, it will also strengthen yours helping kill them faster. Also the lifedraining attacks will also act as a small heal allowing you to keep your friendly target topped up while still pushing out some damage.

Tenison
06-12-2008, 11:10 AM
Personally I've always favored Jack-of-All trades classes myself. Right now Disciple seems to be fitting the bill best. If I do end up rolling Chaos, Disciple will be my first choice and I'll probably go with 65/35 split between dps and healing.

Mathis
06-22-2008, 01:40 AM
this is one of two classes i've narrowed my choice down to. i ALWAYS play healers in mmo's for a few reasons, the main one being so i can heal... i enjoy it immensely :D. though i will spec damage until 40, i will be full heal spec'd when i get serious about RvR. i think a great healer dealing little damage with lots of survivability will be far greater asset on the battlefield than any other class.

Ervv
06-29-2008, 01:12 PM
Im building myself not as a healer, but as a front line support.

I plan on going down the Path of Sacrifice then heading towards Torture, in that order.

In terms of stats, my top 3 will be

Weapon
Strength
Initiative
--------
Will power
Toughness.

The plan is to run up there alongside my tanks with mad parry and dodge, play leeching skills to keep us up long enough for heals to come in, debuffing enemys like mad while getting gradually stronger through transfers to finally unleash Torture's hell on their using snare effects and bleeds to further weaken them, all the while helping with the healing when needed.

Kurugi
07-02-2008, 10:13 PM
I voted "a good balance", but to be more specific I'll probably go in to damage and, if possible, spread my remaining points between healing and buffs.

I'd probably have to wait till I actually get my hands on the game though to see what specific abilites you get in each mastery. I'd imagine speccing for damage would be the fastest way to go for leveling though.

As far as attributes:

1. Willpower
2. Strength
3. Wounds
4. Weapon
5. Initiative

...was it 4 or 5 I was suppose to list? Oh well there ya go :p

Edit: To be more specific about my stats. Willpower and Strength are no brainers (more healing and attack power, respectively). The rest of my stats I picked based off my experiences with (I know I'm gonna get crap for this...) WoW's PvP system. You want high health of course. Weapon looks to double as a defensive and offensive power (increased parry chance but also ignores armor), while initiative looks to be the most similar to WoW's expertise (which was considered a god-like stat for PvP). Initiative also helps round out my defenses. Weapon gives me more melee defense through parries, while initiative helps dodge ranged attacks. I also figured the fact that disciples can wear heavier style armors would allow me to (somewhat) ignore toughness.

caelitus
07-05-2008, 12:54 PM
I'm going for heavy damage with my Disciple, which will be a contrast to my Zealot.

Heavy Damage/Buffs&Debuffs will be my focus

wojo2024
07-07-2008, 03:03 PM
Going the path of torture mastery would be thrown into the Heavy Damage "spec" if you will...however most of the heals I've seen are a certain % of how much damage you do...so going path of torture might be more along the lines of being "a good balance" build.

Path of Torture for me

1) Strength
2) Willpower
3) Weapon
4) Wounds / Toughness Even

Will be my main 4-5 stats.

theansweriswhy
07-07-2008, 04:30 PM
heavy damage. heals.

/win

NoNameMaddox
07-07-2008, 06:16 PM
I'm thinking a balance between Torture and Sacrifice would be good. Possibly some kind of triple spec, but that really depends on whether the masteries have directly proportional gains or diminishing returns for point investment.

leonlust
07-08-2008, 06:42 AM
I hope to go down the line of Torture/Sacrifice since i want to have decent DPS however have more survivability (Similar to a Necro/Monk in guildwars)

However maybe this might lean more towards Ritual but it will end up around 70/30-80/20

MacabreDerek
07-09-2008, 12:06 PM
Right now I am looking to heavy healing. The reasoning is simply that I like working with groups, and so the better that group preforms, the better off I am. To that effect, we got pleanty of DPS classes being rolled (I have no doubt), the DPS I'll be doing will be marginal anyhow, and even specced, I dont see DPS being my major contribution. To that end, we have a tank to keep my backside safe, and alot of people trying to make every encounter go horribly wrong: The need for solid healing will be evident.

Primary stats:

Wounds (If I'm not alive, I'm not healing. The longer I live, the easier it is to heal myself)
Willpower (Need to heal alot, which is the focus.)
Toughness (Again, it's that survivability. I put damage reduction under actual Max HP)
Strength (Gotta do the damage to do the heals, so here it is.)

Metaskie
07-09-2008, 12:36 PM
Depends on how quick I can find a group or guild to hook up with. If I have a dedicated group, ill go for more healing. If it looks like im gonna be soloing a while, mostly melee. Id prefer to go down the sacrafice line for the buffs/debuffs, then down either healing or melee. Not decided yet on that.

Zythen
07-10-2008, 09:48 PM
Imm going all for the Lifetap tree.

ZANTHOR
07-11-2008, 06:48 AM
for all of you out there looking for lots of healing or lots of dmg there actually one in the same take this ability for example...
Rampaging Siphon
Buff
Core Ability
--
Rank 2 Morale
--
"Deals X damage to all enemies within 30 feet, and heals your entire group for the full amount of the damage dealt."

They have lots of different kinds of these for dok, and i think there great as prolly all of you do to seeing how your in dok thread. So im assuming that you will need------------
Strength Willpower Toughness as core abilitys with some variations like wepon skill and maybe int for dmg spells again its all on what you choose for abilities isnt it.

Bionix
07-11-2008, 09:57 PM
Balancing your attacks and heals is an important part of being a disciple but mainly my focus on tactics and mastery points will be on damage while leveling and probably healing when I hit max level. I've always liked healing and being in melee is where I'm happiest so finally having an effective melee healer is great.

Lemures
07-14-2008, 09:15 PM
I'll do..
#1 Str
#2 Tough
#3 Weapon skill
#4 Willpower

I'll be building down the Torture path with my secondary points going into Dark Rites.