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AdamG_EAMythic
11-29-1999, 10:00 PM
Greetings,

As many of you are aware, WAR's 1.3 patch is rapidly approaching! Before we open up the Public Test Server and release the patch notes, we wanted to sit down with each career's community and give them a rough idea of what to expect from 1.3.

Patch 1.3's major balance changes focus on the balancing of direct damage vs. area-of-effect abilities. All careers should expect to see AoE effectiveness reduced across the board. This reduction can come in a change to damage/healing, AP cost, or effect radius, and will vary from ability to ability.

MDPS careers will gain some additional focus in 1.3, revolving around the relationship between direct damage, situational damage, and area-of-effect damage. While many of the more potent AoE abilities have been reduced, many of the situational damage and direct damage abilities have been improved. This should greatly improve the MDPS careers' ability to rapidly overcome a single target when they set themselves up properly.

In 1.3, Slayers will see a decrease to the overall effectivness of their AoE Mastery Path, and improvements to their single-target Mastery Paths. Below is a list of some of the items included in 1.3.

Bonus damage from Strength will now have a much greater effect on abilities with high base damage, but a reduced effect on abilities with low base damage.
Giantslayer finishers have had their effects improved.
Numerous positional and situational abilities have had their effects greatly increased.
Slayers will also see a number of AoE adjustments including, but not limited to, the following:

Many AoE abilities have had their effective radius reduced, returning their radius to pre-1.2.1 patch values.
A number of conical-area-of-effect melee abilities have been adjusted to a new standard melee CAoE. Range has been reduced but the arc of effect has been greatly increased. This will allow the character to more easily lash out at nearby targets without granting the career excessive range.
A number of AoE abilities have been reduced in effectiveness through reductions in damage, or increase in AP cost/cooldown.
Adam Gershowitz
Producer - Character Systems
Warhammer Online : Age of Reckoning

Source (http://forums.warhammeronline.com/warhammer/board/message?board.id=dwarf_sl&message.id=1289#M)