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View Full Version : Sorceress is a BW clone, mechanic revealed.


Fellhahn
02-28-2008, 10:54 PM
So the Febuary newsletter is out, and in it are details about the BW mechanic and mastery trees. New (to me atleast) is the information about Combustion:

Due to the volatile nature of Aqshy, the Red Wind of Fire that they manipulate, the Bright Wizard is always risking a backlash that could incinerate himself as well as his opponent. This buildup of Aqshy is known as 'Combustion' and the greater the level of Combustion a Bright Wizard places into his destructive spells the more likely they will explode with stupendous results (Critical Hit). However, even the most skilled wizard will get burned when playing with fire. Pushing the combustion level too high can result in a backlash of magical energy that will damage the Wizard himself.

So yeah, BW works the same way as a Sorceress, balancing the risk of self harm against DPS.

On one hand, it's nice to read something that I think we can safely take as a deeper description of what the Sorceress mechanic will be like.
On the other, I'm disappointed that the Sorceress has lost its unique mechanic, I was looking forward to being the biggest glass cannon on the field. Now it seems clear that the sorceress will not be the highest DPS class ingame, as previously hoped, and will instead simply be a one for one match against the BW.

It's becoming clearer I believe that every class within a faction has an almost direct counterpart in the opposing faction, though not necessarily in the opposing race.

APimpNamedSlickbork
02-28-2008, 11:28 PM
On one hand, it's nice to read something that I think we can safely take as a deeper description of what the Sorceress mechanic will be like.



On the other hand, it's also nice to read something that doesn't hurt your eyes.

Xyphos
02-29-2008, 12:09 AM
All of these cross faction mirrors are in the name of balance, with at the same time retaining it's own lore/look/feel. In the end that's all that I think is important; PvP is balanced so no side is more "uber" then the other, but each side feels different then the other.

Dan gerous
02-29-2008, 12:33 AM
Repeat post.

Already started here (http://www.warhammeralliance.com/forums/showthread.php?t=28715)

Estebar
02-29-2008, 12:37 PM
Repeat post.

Already started here (http://www.warhammeralliance.com/forums/showthread.php?t=28715) Yes, but that thread is about the self-harming Bright Wizard. This thread is about the self-harming Sorceress having similar mechanics to the self-harming Bright Wizard.

It's a different topic.

Anyway, here's something that stuck out for me:

Some Bright Wizards have even been known to dabble in the healing arts, though cauterizing a wound with white hot fire is never a soldier’s first choice! If this is the case, then this probably means that the Sorceress will also have some sort of dark healing ability.

Perhaps this will be a small consolation for those who were annoyed that the Sorceress was not a Support class to begin with.

Shalaa
02-29-2008, 12:47 PM
Yes, but that thread is about the self-harming Bright Wizard. This thread is about the self-harming Sorceress having similar mechanics to the self-harming Bright Wizard.

It's a different topic.

Anyway, here's something that stuck out for me:

If this is the case, then this probably means that the Sorceress will also have some sort of dark healing ability.

Perhaps this will be a small consolation for those who were annoyed that the Sorceress was not a Support class to begin with.

I'm guessing for sorceress that would be in form of the soul stealer spell from the dark magic deck, though I was thinking it might be a health buff to counter the self harm, but maybe they will get a heal you never know.

Dyst
02-29-2008, 12:49 PM
Just because some things are equal for some careers doesn't mean all things are equal.

What do I have to back this statement up, you ask? Look at all the other careers.

Shalaa
02-29-2008, 12:57 PM
Just because some things are equal for some careers doesn't mean all things are equal.

What do I have to back this statement up, you ask? Look at all the other careers.

Well bright wizards doing self harm is new, but we knew ages ago for sorceress.
Nobody says all careers are mirrored if thats what you mean, but some are it seems or have similar mechanics.

Malal
02-29-2008, 01:01 PM
personally i think its the other way around as the BW got the mechanic after the Sorceress was revealed to have it. Seems a dev liked the self harming Sorceress but didnt like DE :rolleyes:

Coheed
02-29-2008, 01:31 PM
I remember reading someone that EVERY class in warhammer has a healing ability. Not a major one, but just like a first aid type thing.

Also, the BW isnt exactly a mirror to the Sorc.

The BW mechanic lets him get off more crits, while the sorc just does more damage with his mechanic. That's right, is it not?

Scion
02-29-2008, 07:06 PM
The BW mechanic lets him get off more crits, while the sorc just does more damage with his mechanic. That's right, is it not?

Not exactly crits but close enough, the BW's entire purpose is for the big BOOM! Building up all their attacks on an enemy and letting them all go off and destroy the enemy. Same with their AOE spells, the entire point is for one big attack. You could say that the Sorceress is more sustained damage, whereas the BW goes right for the climax. Oh yes, I said climax.

Lucrece
02-29-2008, 07:10 PM
I remember reading someone that EVERY class in warhammer has a healing ability. Not a major one, but just like a first aid type thing.

Also, the BW isnt exactly a mirror to the Sorc.

The BW mechanic lets him get off more crits, while the sorc just does more damage with his mechanic. That's right, is it not?

Nope, Dark Magic and Combustion are exactly the same system. Don't Ask, Don't Tell.

Runoe
02-29-2008, 07:27 PM
personally i think its the other way around as the BW got the mechanic after the Sorceress was revealed to have it. Seems a dev liked the self harming Sorceress but didnt like DE :rolleyes:

I imagine the BW always had this mechanic planned. Its probably more of a marketing idea. They didn't want to release the sorc and have everyone on the forums complaining that we got an emo BW ripoff. They didn't release the BW mechanic or implement it till after the sorc was announced so people could get excited about a unique mechanic.

Eliphas-WorldBearer
03-01-2008, 05:20 AM
Objection! Bright Wizard is a Sorcerer clone.
Anyway I can see more people rolling Magus now since they have the potential highest sustained DPS. BW/Sorc has the highest DPS but they are not sustainable due to the self harm mechanic. Im predicting SH/SW and Engineer wont match up to the casters with their guns and cross/long bows and it shouldnt...

Estebar
03-01-2008, 12:38 PM
Im predicting SH/SW and Engineer wont match up to the casters with their guns and cross/long bows and it shouldnt... I'm guessing they'll have better capability at close-range to compensate. SH has Squigs to defend him, SW has Guerilla and Assault paths, and Engineer is tougher and has various mines/turret guns to protect him.

Lesane
03-01-2008, 01:01 PM
I think they will be the same mechanic just like Shaman and Archmage are. Different names same mechanics for feature balancing.

Noli me Tangere
03-01-2008, 01:08 PM
I'm a bit unsure, about the sorceress. The Bright Wizard sounds like your critical hit chance goes up as risk of damage to yourself goes up.

The Sorceresses description made it sound like casting speed or the the actual damage of spells would build up while risk of being damaged built up.

But lacking more information on the sorceress I can't be more sure of the specifics.

I suppose patience will just have to remain a virtue, wait and see and all that.

EDITED: For clarification.

Scion
03-01-2008, 05:12 PM
Bright Wizard > Sorcerer/Magus

Anyone who challenges this shall feel a fire lords wrath.

ShiroRX
03-01-2008, 05:41 PM
Whenever a human uses the magic winds it is dangerous, and Sorceress black magic is inherently dangerous regardless of its user due to the aggressive nature of its summoning.

There you go.

ShiroRX
03-01-2008, 05:49 PM
Bright Wizard > Sorcerer/Magus

Anyone who challenges this shall feel a fire lords wrath.

Superior because they can only use one wind instead of all of them? Heh.

Scion
03-01-2008, 09:36 PM
Superior because they can only use one wind instead of all of them? Heh.

Yes indeedy.

Kaeldor
03-02-2008, 04:38 AM
... Im predicting SH/SW and Engineer wont match up to the casters with their guns and cross/long bows and it shouldnt...

Yup, the devs already said that a SW does less damage than a BW if both are just standing somewhere nuking away. On the other hand a SW can still do good damage when he gets attacked, whereas the BW is less effective then. So the BW has the higher damage potential, and the SW has can easier apply his damage. Sounds fair, and offers a nice variety in playstyle.

ShiroRX
03-02-2008, 11:14 AM
Yes indeedy.

Ok, no.

Without elves their wouldn't be any bright wizards.

Newber
03-02-2008, 03:17 PM
I guess this means that Disciples are Warrior Priest clones, and Swordmasters are Black Orc clones. Black Guards are Ironbreaker clones, too.

Origomar
03-02-2008, 04:51 PM
Yes, but that thread is about the self-harming Bright Wizard. This thread is about the self-harming Sorceress having similar mechanics to the self-harming Bright Wizard.

It's a different topic.

Anyway, here's something that stuck out for me:

If this is the case, then this probably means that the Sorceress will also have some sort of dark healing ability.

Perhaps this will be a small consolation for those who were annoyed that the Sorceress was not a Support class to begin with.
That is stupid (im sorry to say) But they are meant to be partially mirrored NOT the same class so it should be like "I can cautarize wounds" "I will heal your wound with my DARK POWERS!! " "Um....no thanks...?"

exx
03-02-2008, 07:25 PM
Yup, the devs already said that a SW does less damage than a BW if both are just standing somewhere nuking away. On the other hand a SW can still do good damage when he gets attacked, whereas the BW is less effective then. So the BW has the higher damage potential, and the SW has can easier apply his damage. Sounds fair, and offers a nice variety in playstyle.

such a good outlook...we need more folks like you on this forum

will you be my boyfriend?

Boulvae
03-02-2008, 07:56 PM
Oh jeez, this is just like the Choppa boy and the Hammerer, but geuss what those two have similar mechanics but both DO work differently.

READ CLOSER, you see the Bright Wizard describes when they UP THE POWER, it increases their chances. For the Soceress it's the LONGER that she continues to weild her stuff, that the chances INCREASE for her to hurt herself.

So no, the Bright Wizard didn't really better inform you of the Soceress it just informed you that he's the counterpart.

Estebar
03-03-2008, 06:02 AM
That is stupid (im sorry to say) But they are meant to be partially mirrored NOT the same class so it should be like "I can cautarize wounds" "I will heal your wound with my DARK POWERS!! " "Um....no thanks...?" If you actually did some research into what a Bright Wizard and a Sorceress can do in Warhammer lore and in the tabletop game, you'd realise that it isn't stupid at all. Sorceresses are actually more likely to have healing powers than Bright Wizards.

Bright Wizards have no healing powers on the tabletop. (Although admittedly, they do in WHFRP extended rules).
Sorceresses do. (Old edition - Soul Drain from Dark Magic, New Edition - Steal Soul from Death Magic, Soul Stealer from Dark Magic).

So, I too am sorry to say, if you knew what you were talking about you'd know that it would actually be something like...

Witch Hunter: Gaaaah! I'm injured! *bleeds*
Bright Wizard: FEAR NOT! I'LL JUST USE MY POWERS TO BURN THE WOUND CLOSED WITH WHITE HOT FLAMES! WHEEEE! BOOM-BOOM-BOOM! JUST LIKE THAT!
Witch Hunter: ...yeah, thanks, but no. I think I'll just go see that Warrior Priest over there...

Black Guard: Gaaaah! I'm so hateful I can barely stand! *bleeds*
Sorceress: Well, why don't you pursue that priest throwing himself into the centre of the slaughter over there...?
Black Guard: That maniac who's drinking from a chalice of blood while he skins those dwarfs? That's our healer?!?
Sorceress: Mmmhmm... *wiggles eyebrows*
Black Guard: Do I have any alternative options?
Sorceress: Well... I suppose I could invoke the Daemon-Crawler to bring you some life-force.
Black Guard: That sounds... marginally better.
Sorceress:: Yes, well, it certainly won't come for free but we can discuss my...payment later.

Lemures
03-04-2008, 11:35 AM
Personally I'm disapointed about this... I was hoping this would be a unique trait to the Sorceress and as such making her quite feared as her damage would have to be supreme with the threat of casting.

Doc Lumbago
03-04-2008, 12:14 PM
The BW/Sorc are mirroring each other.
But I guess Sorcs won´t have an AOE path and maybe a Cursing path instead of Immolation for Damage over time

Fellhahn
03-05-2008, 12:58 AM
If you actually did some research into what a Bright Wizard and a Sorceress can do in Warhammer lore and in the tabletop game, you'd realise that it isn't stupid at all. Sorceresses are actually more likely to have healing powers than Bright Wizards.

Bright Wizards have no healing powers on the tabletop. (Although admittedly, they do in WHFRP extended rules).
Sorceresses do. (Old edition - Soul Drain from Dark Magic, New Edition - Steal Soul from Death Magic, Soul Stealer from Dark Magic).

So, I too am sorry to say, if you knew what you were talking about you'd know that it would actually be something like...

Witch Hunter: Gaaaah! I'm injured! *bleeds*
Bright Wizard: FEAR NOT! I'LL JUST USE MY POWERS TO BURN THE WOUND CLOSED WITH WHITE HOT FLAMES! WHEEEE! BOOM-BOOM-BOOM! JUST LIKE THAT!
Witch Hunter: ...yeah, thanks, but no. I think I'll just go see that Warrior Priest over there...

Black Guard: Gaaaah! I'm so hateful I can barely stand! *bleeds*
Sorceress: Well, why don't you pursue that priest throwing himself into the centre of the slaughter over there...?
Black Guard: That maniac who's drinking from a chalice of blood while he skins those dwarfs? That's our healer?!?
Sorceress: Mmmhmm... *wiggles eyebrows*
Black Guard: Do I have any alternative options?
Sorceress: Well... I suppose I could invoke the Daemon-Crawler to bring you some life-force.
Black Guard: That sounds... marginally better.
Sorceress:: Yes, well, it certainly won't come for free but we can discuss my...payment later.

I LOL'ed, nice dialogue :D

Have you entered any of the fan fiction writing comps?

Zoatibix
03-05-2008, 02:11 AM
Estebar, I really hope they let you do some 'background' dialogue for WAR some day :D

I'll be very intrested to see how much mirroring there is going to be between the classes. I don't think they will be carbon copies of each other but on the other hand making more than a handful of truely different classes in any RPG has always been a failure IME.

I can understand BW getting an increasing crit vs self immolation chance. They like big bangs (ie big crit numbers) and they are human so their mastery is less than that of the elves.

But given the current Dark Elf WHFB rules I would have thought the Sorceress would be more suitable to a flat percentage increase in her damage the more Dark Magic she uses. As that rises her chance to self harm goes up.

(Not that I agree with Sorceress' self harming, I think it is ill fitting to their current background. However, if rumours of the new Dark Elf Army list are true it may actually be fitting.)

Estebar
03-05-2008, 09:07 AM
I LOL'ed, nice dialogue :D

Have you entered any of the fan fiction writing comps?

Estebar, I really hope they let you do some 'background' dialogue for WAR some day :D Aw, thanks guys.

Y'know, I might enter one of those comps. I was thinking about it. That dialogue was just for comedy purposes to prove a point, but I think I'll go for it now. :D

Delolith
03-07-2008, 01:32 PM
If you actually did some research into what a Bright Wizard and a Sorceress can do in Warhammer lore and in the tabletop game, you'd realise that it isn't stupid at all. Sorceresses are actually more likely to have healing powers than Bright Wizards.

Bright Wizards have no healing powers on the tabletop. (Although admittedly, they do in WHFRP extended rules).
Sorceresses do. (Old edition - Soul Drain from Dark Magic, New Edition - Steal Soul from Death Magic, Soul Stealer from Dark Magic).

So, I too am sorry to say, if you knew what you were talking about you'd know that it would actually be something like...

Witch Hunter: Gaaaah! I'm injured! *bleeds*
Bright Wizard: FEAR NOT! I'LL JUST USE MY POWERS TO BURN THE WOUND CLOSED WITH WHITE HOT FLAMES! WHEEEE! BOOM-BOOM-BOOM! JUST LIKE THAT!
Witch Hunter: ...yeah, thanks, but no. I think I'll just go see that Warrior Priest over there...

Black Guard: Gaaaah! I'm so hateful I can barely stand! *bleeds*
Sorceress: Well, why don't you pursue that priest throwing himself into the centre of the slaughter over there...?
Black Guard: That maniac who's drinking from a chalice of blood while he skins those dwarfs? That's our healer?!?
Sorceress: Mmmhmm... *wiggles eyebrows*
Black Guard: Do I have any alternative options?
Sorceress: Well... I suppose I could invoke the Daemon-Crawler to bring you some life-force.
Black Guard: That sounds... marginally better.
Sorceress:: Yes, well, it certainly won't come for free but we can discuss my...payment later.

Lol probably my best read on this forum so far...good going mate;) Too bad it is too big to make it signature:(

TheOgres
03-09-2008, 07:28 AM
Erm... I understood the whole thing like that:

The BW burns himself with every spell he casts, so the faster he casts spells the higher the burning rate.
The Sorceress, though, has a CHANCE that the dark magic will harm her and the heavier the spells the bigger is this chance.
So while the BW will surely be burned and has to balance his destruction, the sorceress can cast as much as she likes and just hope that it won't hurt her until the battle is over. If she has no luck though, the wounds will be more devastating than what the BW has to suffer.

Well, I dunno if this is rubbish but at least it would be not the similar mechanic. Alike, yes, but not similar.

sithborn
03-09-2008, 08:01 AM
eh I have no clue what the future holds for the classes but I will have a little faith in mythic to make each class unique. They have done so much already to make me love the ideas and mechanics of this game and ill just have to trust them to deliver on that.

Origomar
03-09-2008, 02:41 PM
If you actually did some research into what a Bright Wizard and a Sorceress can do in Warhammer lore and in the tabletop game, you'd realise that it isn't stupid at all. Sorceresses are actually more likely to have healing powers than Bright Wizards.

Bright Wizards have no healing powers on the tabletop. (Although admittedly, they do in WHFRP extended rules).
Sorceresses do. (Old edition - Soul Drain from Dark Magic, New Edition - Steal Soul from Death Magic, Soul Stealer from Dark Magic).

So, I too am sorry to say, if you knew what you were talking about you'd know that it would actually be something like...

Witch Hunter: Gaaaah! I'm injured! *bleeds*
Bright Wizard: FEAR NOT! I'LL JUST USE MY POWERS TO BURN THE WOUND CLOSED WITH WHITE HOT FLAMES! WHEEEE! BOOM-BOOM-BOOM! JUST LIKE THAT!
Witch Hunter: ...yeah, thanks, but no. I think I'll just go see that Warrior Priest over there...

Black Guard: Gaaaah! I'm so hateful I can barely stand! *bleeds*
Sorceress: Well, why don't you pursue that priest throwing himself into the centre of the slaughter over there...?
Black Guard: That maniac who's drinking from a chalice of blood while he skins those dwarfs? That's our healer?!?
Sorceress: Mmmhmm... *wiggles eyebrows*
Black Guard: Do I have any alternative options?
Sorceress: Well... I suppose I could invoke the Daemon-Crawler to bring you some life-force.
Black Guard: That sounds... marginally better.
Sorceress:: Yes, well, it certainly won't come for free but we can discuss my...payment later.

Well of course the way you say it makes it sound stupid.
Its cauterizing the wound, it wont be healing it will probably be stopping bleed affects but a self exploding major glass cannon class wont be able to HEAL at all. cauterizing is just preventing further damage not healing what is done.

But so far ive seen a morale ability for the BW's that gets rid of all negative affects on yourself and heals for for each one taken up so the jokes on you :-/

Also lore? TT? EA mythic is following them but isnt outlineing absolutely everything from them otherwise the warrior priests would probably do more dmg and other things. They wont have something do insane dmg then accidentily hurt itself and be like "Dun worrah ah can heal mahself nauew cuz i r b invincable"

I seriously doubt BW or sorc will have any healing abilities, maybe on the lines of dispelling but certainly not healing.

Boulvae
03-09-2008, 03:06 PM
Everyone has atleast one self healing ability.

Origomar
03-09-2008, 07:09 PM
Proof? aka link to EA saying it or something of the sort. And if it is i doubt it heals much.

Shalaa
03-09-2008, 10:19 PM
Sorceress: Mmmhmm... *wiggles eyebrows*

= classic, That made me laugh so hard.....;)

Estebar
03-10-2008, 06:48 AM
Well of course the way you say it makes it sound stupid.
Its cauterizing the wound, it wont be healing it will probably be stopping bleed affects but a self exploding major glass cannon class wont be able to HEAL at all. cauterizing is just preventing further damage not healing what is done.

*SNIP*

I seriously doubt BW or sorc will have any healing abilities, maybe on the lines of dispelling but certainly not healing. "Some Bright Wizards have even been known to dabble in the healing arts, though cauterizing a wound with white hot fire is never a soldier’s first choice!"

I can see where you're coming from, but the fact that they call it "healing" in the first place kind of makes me think otherwise.

But so far ive seen a morale ability for the BW's that gets rid of all negative affects on yourself and heals for for each one taken up so the jokes on you :-/ Didn't you just say that you doubted the BW would have any healing abilities in the first place? And then you helpfully provided me with an example of a BW having just that? Can't really see how the joke's on me. Seeing as you've already pointed out that the Bright Wizard can have healing abilities, there's no reason why the Sorceress shouldn't have some kind of minor healing potential too. Probably something to do with sucking the souls out of enemies and using it to heal herself. Lifetaps, drains, vamps, whatever you call them.

You were trying to show that a Sorceress healing with dark magic is a "stupid" idea ("I will heal your wound with my DARK POWERS!!") but I showed you how there are a lot more examples of a Sorceress healing with her dark powers than there are of Bright Wizards healing with fire so the Sorceress is actually more likely to have some minor healing abilities.

Example #1
SOUL DRAIN
Place the soul drain template within 24 inches of the wizard. Each model under the template suffers a S4 hit . For every 2 wounds inlficted the wizard gains 1 wound( this may take the wizard's wounds above his starting level). No armour saves allowed , except for magic armour.
POWER 3

Example #2
STEAL SOUL
Cast on 8+
This spell can be cast on any enemy model within 12" (with no targeting restrictions whatsoever). The enemy model loses 1 Wound. No armour save is allowed. In addition, the casting Wizard gains 1 Wound for the duration of the battle. This spell can be used to increase the caster’s Wounds characteristic beyond its normal maximum level, and can be used several times to increase the caster’s Wounds even further.

Example #3
SOUL STEALER
The daemon-crawler Anchan-Rogar reaches out from his domain and plucks the souls from the enemy. Nominate one enemy unit within 6", which may be in close combat. Every model in the unit takes a Strength 3 hit. For each unsaved wound caused, the Sorceress gains one extra wound. The Wizard may never have more than double their original number of Wounds, any extra are lost.
Cast on 9+

Origomar
03-10-2008, 01:52 PM
I understand how you think sorcerer will have a healing ability because of the TT but im looking at it not from a lore standpoint but from a balance standpoint. And i meant to say that they wouldnt be able to heal others was typing kind of fast and not really paying attention. But you are saying that they will have the ability because they have had it before in the TT game, While i have no doubt that they if they were going by absolutely everything the TT said that they would have healing abilities, If they did in fact go exacly on the TT abilities the game wouldnt be balanced. And again im sure that the BW's healing ability only works on himself and doesnt really heal for all that much mebee half health at best and is obviously a one time use thing considering its a rank 3 morale ability called "Heart of fire" Link below.
http://www.war-resource.com/careers/brightwizard.php

Again i have absolutely no doubt you know more about the lore and the TT than me and they had healing abilities in the TT, because of balance issues i doubt they will get healing abilities that can be used often and or can heal very much.

And also im saying that they will probably not have healing because if they are supposed to do more damage than the bright wizard, have their kickback damage from spells do less damage or have a less % that it will hurt them...what makes them and the bright wizard equel? Doesnt sound very balanced to me.

So it IS a possability they would have healing but then all these claims that BW's dps will be shorter than that of a sorc and that their kickback dmg on themselves will be less than a BW is just silly.

Honestly i would rather let sorcs be unique do insane dmg have very very light healing abilities and then take away the mechanic on the BW :(. But mythics already made their mind i suppose and i really can't change that XD.

ManiaCCC
03-10-2008, 02:55 PM
Because classes are sharing same mechanics doesn't mean that these classes are clones. Too bad I can't say more :(

VeriusCarth
03-10-2008, 03:50 PM
If you actually did some research into what a Bright Wizard and a Sorceress can do in Warhammer lore and in the tabletop game, you'd realise that it isn't stupid at all. Sorceresses are actually more likely to have healing powers than Bright Wizards.

Bright Wizards have no healing powers on the tabletop. (Although admittedly, they do in WHFRP extended rules).
Sorceresses do. (Old edition - Soul Drain from Dark Magic, New Edition - Steal Soul from Death Magic, Soul Stealer from Dark Magic).

So, I too am sorry to say, if you knew what you were talking about you'd know that it would actually be something like...

Witch Hunter: Gaaaah! I'm injured! *bleeds*
Bright Wizard: FEAR NOT! I'LL JUST USE MY POWERS TO BURN THE WOUND CLOSED WITH WHITE HOT FLAMES! WHEEEE! BOOM-BOOM-BOOM! JUST LIKE THAT!
Witch Hunter: ...yeah, thanks, but no. I think I'll just go see that Warrior Priest over there...

Black Guard: Gaaaah! I'm so hateful I can barely stand! *bleeds*
Sorceress: Well, why don't you pursue that priest throwing himself into the centre of the slaughter over there...?
Black Guard: That maniac who's drinking from a chalice of blood while he skins those dwarfs? That's our healer?!?
Sorceress: Mmmhmm... *wiggles eyebrows*
Black Guard: Do I have any alternative options?
Sorceress: Well... I suppose I could invoke the Daemon-Crawler to bring you some life-force.
Black Guard: That sounds... marginally better.
Sorceress:: Yes, well, it certainly won't come for free but we can discuss my...payment later.

Win!

I have to agree, best read on the forum so far. (Humor-wise at least.)

Rilien
03-11-2008, 12:56 PM
I seem to remember someone from mythic saying that every mechanic would be available to both sides, because it wouldn't be fair to not give an option to someone who likes a destruction mechanic, but all his friends are playing order. I would search for the quote but im too lazy.

Origomar
03-11-2008, 01:46 PM
Meh, same dps but lose the mechanic on both sides then XD. I dun like it that much because if i have no armor and im hurting myself ill die quik as lightning. but i do think i recall mythic saying that.

Lucien
03-11-2008, 04:24 PM
To everyone who is upset about not having a unique class mechanic..

You do realize Mythic has stated each side (order/destruction) will have the same mechanics? It's just that for the most part they split mechanics among the factions so that the racial pairings won't be the same mechanic vs the same mechanic. Mythic stated they did this so if someone likes a mechanic they won't be forced into playing a faction they don't want to.

Origomar
03-11-2008, 06:34 PM
Hmmm it looks to me like no one here has posted anything that could sound like anyone complaining about not having a unique mechanic.

Lucien
03-12-2008, 11:15 AM
I'm disappointed that the Sorceress has lost its unique mechanic,


First post Origomar..and there are quite a few more posts on people upset about not having a unique mechanic. My post was simply to let people know there will be no unigue mechanics in the game. Classes won't be mirror images to my understanding, but you will see similar mechanics on both sides.

Origomar
03-12-2008, 12:48 PM
Oh sorry i havent read the earlier posts on it lol XD

Lucien
03-12-2008, 02:28 PM
Oh sorry i havent read the earlier posts on it lol XD

Hehe it's ok..your Order after all ;).

Origomar
03-12-2008, 02:36 PM
Hehe it's ok..your Order after all ;).

And what is that supposed to mean??? Just because im order im irresponsable?!1? *Blows self up with fire spell*

Aenarin
03-12-2008, 08:48 PM
And what is that supposed to mean??? Just because im order im totally stupid and deserve death?!1? *Blows self up with fire spell*
Fixed. :twisted:

Anyway back to being serious, I personally don't really care if Sorceress and Bright Wizard are similar or even the same thing packaged differently. The Sorceress won't be a direct clone certainly because the concept art is unique, the weapon art is unique, everything you'll be looking at day in day out will be unique and that's a good thing certainly. Plus I think Bright Wizard already has its Career Mastery things out, one for Direct Single Target Damage, one for Debuffs and slow burns, and the last for large super AoE spells of doom. The thing that was mentioned of the "Combustion" mechanic or whatever was that the first tree builds it up faster through its spells. Besides what does "Combustion" do anyway? Does it make the Bright Wizard's head explode? 'Cause if it doesn't it ain't a copy :mrgreen:

Origomar
03-13-2008, 05:25 AM
It does make their head explode but the diffrence is only certain spells build it up. From what ive seen i think this is how it works
Some spells build up combustion a buff but whenever you get the buff it increases so it does like 150 dmg to yourself but builds up 5% crit then it does another 150 dmg and you get 10% crit.
As for what spells do what they have told us this!
Immolation has the lowest amount of combustion building spells so most of these dont build it
Conflagaration has the highest amount because they are massive aoe attacks so almost all of these build it
incarnation is DD single target and it gets about half of its spells makes combustion.

So neither combustion or the sorcs mechanic is bad because it increases their dmg to and as long as you have a trustworther healer i seriously doubt they will be 1 shotting themselves.

Aenarin
03-13-2008, 09:04 AM
Ah that's pretty sweet, and very very similar to what Paul described the Sorceress mechanic in the vid too. Maybe as a Sorceress when you build Dark Magic it debuffs your enemies or something so it isn't a direct carbon copy. /shrug

Mapex
03-14-2008, 03:51 PM
I think they will be the same mechanic just like Shaman and Archmage are. Different names same mechanics for feature balancing.

You mean Shaman and Warrior Priest.

Also, according to Barnett:
Mythic stated they did this so if someone likes a mechanic they won't be forced into playing a faction they don't want to.
It would suck to not have your favorite mechanic on the other side if say your friends played that other faction.

I'm pretty sure they are killing the asymmetrical balancing for the sake of making it easier for themselves; I don't blame them, even though it makes the game a bit bland in some respects. However, the second argument for the sake of preventing the mechanics from being exclusive also makes sense. I'd hate to not have the Waaaagghh mechanic missing from Order - that's a mechanic I love with a passion.

Boulvae
03-14-2008, 05:56 PM
Shaman and Warrior Priest? You mean bulding mojo up by fighting? Well a Priest's heals get stronger when fighting, aswell as doing it in close combat, while a Goblin Shaman's heals go faster when fighting, which is mostly spell flinging from a distance.

They arn't carbon copies as almost everyone here assumes, they are SIMILAR, not exact.

Same with Sorcer's/ess's, the Sorc mechanic is described as russian roulette, and you add an extra bullet everytime you cast some Black Magic. For the Bright Wizard, they are garrunteed to have their spells backfire, you can just control how much you get burned in comparrison to the Sorc's sudden random backfire instead.

For one backfire is constant and predictable, for the other it's by pure chance and you can't really tell if your next spell is truely gonna backfire. But they both get hurt from their own power which is the similarity.

EDIT: Forgot to add faster...

Zante
03-15-2008, 04:31 AM
Well, there's still 9 distinct classes either way, same as WoW.

Mapex
03-15-2008, 08:34 AM
Shaman and Warrior Priest? You mean bulding mojo up by fighting? Well a Priest's heals get stronger when fighting, aswell as doing it in close combat, while a Goblin Shaman's heals go when fighting, which is mostly spell flinging from a distance.

They arn't carbon copies as almost everyone here assumes, they are SIMILAR, not exact.

Same with Sorcer's/ess's, the Sorc mechanic is described as russian roulette, and you add an extra bullet everytime you cast some Black Magic. For the Bright Wizard, they are garrunteed to have their spells backfire, you can just control how much you get burned in comparrison to the Sorc's sudden random backfire instead.

For one backfire is constant and predictable, for the other it's by pure chance and you can't really tell if your next spell is truely gonna backfire. But they both get hurt from their own power which is the similarity.
We know this. There are some slight differences between the mechanics, which is good for the sake of still keeping some uniqueness to each class while allowing for the same mechanics to be available on each side and be easier to balance. I never said a Shaman and a Warrior Priest were exactly the same, I was just telling the quoted poster that the Archmage isn't as close to the Shaman's mechanic as much as the Warrior Priest is (the Archmage doesn't focus on raw damage output as much as doing a bit of everything, which includes damage, debuffing, mana tapping, and apparently even some melee with his staff according to a 10tonhammer interview with Paul).

For WP and Shaman its raw damage that is used to build up their mechanics. The DoK is basically the same as the WP, especially because they both melee, but I'm sure he'll have some differences (especially seeing as the DEs believe Khaine is a god of murder).

TheOgres
03-15-2008, 04:54 PM
Nevertheless I think that the WP is the direct opposite to the Disciple since they are both... you know.. melee.

Demerit
03-15-2008, 08:47 PM
You mean Shaman and Warrior Priest.


He meant Shaman and Archmage. Besides the obvious fact that Warrior Priest and Disciple are melee healers, the Shaman and Archmage use their meter to reduce the cost/increase effectiveness of some abilities while the WP and Disciple need to fight to build up their meter to actually cast the spell.

It's been stated before but I also don't think that shared mechanics which give players on both sides similar options and and greatly helps in balancing kills uniqueness. Each character still has nuances that make it stand out from it's counterpart kind of like cars with a similar engine but different frames and bodies; sure the engine is what makes them go but in game, I doubt you'll pay much attention to what's under the hood :p.

Mapex
03-16-2008, 07:53 AM
He meant Shaman and Archmage. Besides the obvious fact that Warrior Priest and Disciple are melee healers, the Shaman and Archmage use their meter to reduce the cost/increase effectiveness of some abilities while the WP and Disciple need to fight to build up their meter to actually cast the spell.

It's been stated before but I also don't think that shared mechanics which give players on both sides similar options and and greatly helps in balancing kills uniqueness. Each character still has nuances that make it stand out from it's counterpart kind of like cars with a similar engine but different frames and bodies; sure the engine is what makes them go but in game, I doubt you'll pay much attention to what's under the hood :p.
The Warrior Priest can cast spells off the bat, they are just encumbering with 5 second cast times and weak effectiveness. Just like the Shaman. Really, the only difference between Righteous Fury and Waaaggghhh is the names and how they are built up - one through melee attacks, the other through ranged magical attacks.

Demerit
03-16-2008, 11:20 AM
The Warrior Priest can cast spells off the bat, they are just encumbering with 5 second cast times and weak effectiveness. Just like the Shaman. Really, the only difference between Righteous Fury and Waaaggghhh is the names and how they are built up - one through melee attacks, the other through ranged magical attacks.

http://www.war-resource.com/careers/warriorpriest.php

Unless something has changed, the WP has abilities that he can cast right off the bat that build Righteous Fury, but his stronger abilities and heals require the use of Righteous Fury. The kicker is that you need to be in melee range to cast the abilities that build Righteous Fury which you'll need in order to heal. The heals and physical abilities don't seem to be augmented by the amount of Righteous Fury the WP builds up.

What you described is the mechanic that the Archmage and Shaman share; their meter, like you said, can decrease casting time and/or improve the effectiveness of heals and other abilities.

Southrncomfortjm
03-21-2008, 08:02 AM
Repeat post.

Already started here (http://www.warhammeralliance.com/forums/showthread.php?t=28715)


Are you a hall monitor at school or something?

Taystud
03-21-2008, 02:44 PM
Are you a hall monitor at school or something?

Yea at my school, hes kind of douche
He also plays WoW and hes been level 37 for like a year
He told me this I SWEAR!

Slice
04-02-2008, 06:30 AM
cauterizing is just preventing further damage not healing what is done.
Cauterization actually means closing of a wound by searing the skin/flesh. It's healing what's been broken. If you're bitten and the flesh is exposed, cauterization will help the flesh scar (aka heal, the wound closes) faster. It won't make your skin impervious to needles.
And to clear it up, BW support will be just like Mage support in WoW (think Fire Mage that spams 'Remove Lesser Curse').

Sorceresses might have a skill that drains life from their foes, and gives it to an ally/the group, or a Sorc-ally/group health transfer, so that sounds more like the Disciple's specialty.