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Fingoniel
06-10-2009, 01:55 PM
Current version: 0.6.1beta
Download: http://war.curse.com/downloads/war-addons/details/warcommander.aspx

Have you ever been lost on the battlefield? Wondered where on earth the Thaugamond Massif is?
Have you ever been lying dead and wishing you had an easy way to alert a resser?
Have you ever wanted to get your warband to rally somewhere sensible before charging the enemy?
Have you ever wished that the people in your warband would give numbers and a location instead of just saying "inc"?
Have you ever wished you could coordinate groups easily for a pincer attack?

If you've answered "yes" to any of these then, good sir/madam, you need WARCommander!

An Addon inspired by playing too much Battlefield 2142 - lets you call targets, spot for enemies as well as give orders by right clicking on your map or minimap.

All of these will broadcast a human readable message relative to a nearby objective (such as "Regroup at Dok Karaz in Black Fire Pass" or "Please could I have a ress? 2k south of Thaugamond Massif")

If the other players have WARCommander installed they can click on the message and it'll open up their map and highlight the point in question with an appropriate icon.

Features:

1. Right click on your map or minimap to send orders
2. Organise your scenario - WARCommander works in almost all scenarios (Including city scenarios) *
3. Have your alerts and commands go to different channels - let your realm know where the enemy are, but keep your orders to your warband.
4. Automatically changes channels in scenarios.
5. Integrates with MapMonsterNavigator to post waypoints.
6. Call targets for your warband and have them assist at the click of a button.
7. NEW: Upgraded to work in the Necropolis of Zandri (Land of the Dead)

Requirements:
Libslash (http://war.curse.com/downloads/war-addons/details/libslash.aspx)
MapMonster (http://war.curse.com/downloads/war-addons/details/mapmonster.aspx)
MiniMapMonster (http://war.curse.com/downloads/war-addons/details/minimapmonster.aspx)
(optional) MapMonsterNavigator (http://war.curse.com/downloads/war-addons/details/mapmonsternavigator.aspx)


Credits:
Thanks to Bloodwalker the developer of MapMonster, Aiiane for making LibSlash, my guild/alliance for helping test it and the people who put together the API docs on the warwiki.



* doesn't work in Twisting Tower, Reikland Factory (event scenarios) and I'm still missing data for: Grovod Caverns, Logrin's Forge, Reikland Hills, Blood of the Black Cairn and Gromril Crossing. These will be included in a future version.

Fingoniel
06-10-2009, 03:28 PM
If there are any US players using this mod could they do me a favour?

If you like the mod and want to help spread the word - can you link it on the US offical forums in the mod section?

(I'm a euro player so can't post there, already pimpin' on the EU forums :)).

Thanks,
Flim.

Fingoniel
06-11-2009, 02:24 PM
And if a mod could move this to the UI addon releases forum (which I thought I'd posted it in - doh!) I'd be most appreciative :)

Datham
06-11-2009, 03:11 PM
If you like the mod and want to help spread the word - can you link it on the US offical forums in the mod section?


You've got no worries there, mate... WarCommander itself does a great job of "self" promoting. I frequently hear people asking what addon it is.

Thanks for the MapMonster Navigator integration, I've been waiting for that feature!

Fingoniel
06-11-2009, 03:56 PM
You've got no worries there, mate... WarCommander itself does a great job of "self" promoting. I frequently hear people asking what addon it is.

Thanks for the MapMonster Navigator integration, I've been waiting for that feature!

cool :)

Sorry it took so long to get this latest version out - RL has been stealing my coding time.

Fingoniel
08-20-2009, 01:19 PM
Updated so that it's tagged for v1.3.1 and to make it save its window positions.