View Full Version : BW strategies?
hcksey
03-12-2008, 03:50 AM
I don't know will it be running and instant cast spells. Standing still and casting. Or will some of you really crazy BW's run up to melee range and explode.
Zeetchmen
03-12-2008, 04:44 AM
Nukeing from long range hoping your Combustion bar doesn't fill all the way up and you asplode :D
Id be a fan of running up into the action and exploding on purpose.
hcksey
03-12-2008, 01:57 PM
Well, I personally enjoy nuking from afar and when the going gets rough the rough gets exploding.
Although if the BW had a few run and instant casts would be cool too.
Origomar
03-12-2008, 02:52 PM
From the abilities i know of against a group since i will rarely 1v1.
Ignite
Fireball (Is aoe and does around 300-400 dmg from what ive seen)
Spreading flamess
Run away if im getting chased and fire cage lol
Maybe a fireball if not just one at a time detonate everyone who is burning atm.
Btw i LOVE that whos that pokemon thing...did you do it?
And ya my strat is basicaly getting a few burns on the target if they are alone then stack up dmg with DD and then detonate when the freballs hit kinda like in WOW when a mage uses fireball then right as fireball hit use fire blast instant cast.
Oxygen.
03-12-2008, 07:08 PM
I'll be playing very defensively, speccing damage over time & snares, since usually, damage over time spells are the most energy effective spells, and I believe will likely create less combustion. From my mmo experiences, PvP isn't about killing but really about surviving and avoiding damage as much as possible for as long as possible while fulfilling your role the best you can and griefing along the way. So Dots and snares. And stack health. Yup, stack health as a caster.
hcksey
03-13-2008, 04:32 AM
No, I didnt do the "Who's that pokemon" thing. And oxygen has a good point, since PvP really is about outlasting your opponent
phenomiac
03-13-2008, 03:31 PM
No, I didnt do the "Who's that pokemon" thing. And oxygen has a good point, since PvP really is about outlasting your opponent
You can't really say that, it's way too situational.
To join in on the speculation, I'd rather say that this isn't the case with BWizards. We've got very limited 'defensive' abilities and these should be used to keep the melee away from us aslong as possible to keep on nuking uninterrupted. It's true that there are many different styles, but it'd probably be a much harder route to try and outlast your enemy literally. The key is in balance. Our best defense is good offense and good offense needs the help of AP spells like flame shield and perhaps lava field from the morale abilities to be efficient (dont know if the spells actually exist, but info taken from warhammerinfo.com).
The outlasting definition is kind of arguable anyway, it's easier to use with healer classes but pure DPS...it's pretty much the same as nuking your enemy down on the first chance really.
Too bad non-fact based arguments is all we have for now though.
Warbear
03-13-2008, 03:37 PM
Id be a fan of running up into the action and exploding on purpose.
Lol, that's like me... I'd be right behind you!
But then.... I'd kind of feel like a terrorist. :mad:
celdiruen
03-14-2008, 07:38 PM
And what's wrong with being a terrorist? There are different kinds ya know!;)
I think I'll go single dps/AoE, but I know for sure that my spec will be different. The first time around, I'll put points into w/e I like at the moment, and then respec at cap.
Nightz
03-17-2008, 11:32 PM
Id be Aoe but you might be seeing more steaming signed boots more often than the rest of the bright wizard. More targets = more combustion more combustion = more dmg done to self more dmg done to self = dead BW still nonetheless a fun class!
Oxygen.
03-18-2008, 04:57 PM
You can't really say that, it's way too situational.
Surviving in pvp, is never situational. If you die, its over. I'd rather have more health than more damage. It's really about outlasting your opponent, and dots are great for such purpose, at least, in the mmo's that I've played. But on the other hand, since every speccs are based around pvp, unlike the crappy 3 letter game, high damage low health might be an option. And you are right, though, balance is really the key. Hence why I'll be stacking health / whatever keeps me alive, since the bright wizard's base DPS is already very high. And see, if you do too much damage, you'll get much combustion, which will kill you. And that goes opposed to the ways of balance. Or perhaps that building health will allow you to stack more combustion? Who knows!
Too bad non-fact based arguments is all we have for now though.
Yes.
Endemikus
03-18-2008, 05:09 PM
Surviving in pvp, is never situational. If you die, its over. I'd rather have more health than more damage. It's really about outlasting your opponent, and dots are great for such purpose, at least, in the mmo's that I've played. But on the other hand, since every speccs are based around pvp, unlike the crappy 3 letter game, high damage low health might be an option. And you are right, though, balance is really the key. Hence why I'll be stacking health / whatever keeps me alive, since the bright wizard's base DPS is already very high. And see, if you do too much damage, you'll get much combustion, which will kill you. And that goes opposed to the ways of balance. Or perhaps that building health will allow you to stack more combustion? Who knows!
Yes.
Ever heard of insta-cast Pyroblast?
Sorry but I think Phenomiac was right; it is entirely situational. There are far, far too many variables to take into account to say 'omg lol survivability ftw'.
phenomiac
03-19-2008, 09:03 AM
And you are right, though, balance is really the key. Hence why I'll be stacking health / whatever keeps me alive, since the bright wizard's base DPS is already very high. And see, if you do too much damage, you'll get much combustion, which will kill you.
Is it verified somewhere that combustion scales with damage? That sounds kind of stupid, that'd bring out the theorycraft guys and they'd tell you exactly how much DPS you should have and you could invest everything else into whatever you need (health). I thought it was about how often you cast and what you cast? That does come back down to damage in a way, but it isn't the same.
Though, discussing these things seems to be totally pointless as we don't know much yet. Damn how I'd enjoy helping out in the beta, I could actually give all I got to help improve whatever needs to be improved instead of discussing things on the forum that are mostly based on stuff that people pulled out of their arses.
Oxygen.
03-19-2008, 06:54 PM
Ever heard of insta-cast Pyroblast?
Yes, and it was totally obliterated when players started having more health and resilience. Which is what survivability is.
EDIT: Actually, it was obliterated as soon as _I_ started stacking health, more than a year before burning crusade came out. More than a year before people started doing so. I was right long before. I realized how much health was literally overpowered in pvp. Hell, one point of stamina was worth 10 points of damage. And it came abundantly on my beloved pvp gear. I was right back then, and I hope I'll be right on WAR.
Sorry but I think Phenomiac was right; it is entirely situational. There are far, far too many variables to take into account to say 'omg lol survivability ftw'.
Not dieying cannot be situational, since no matter what you do, the ultimate goal of your opponent will be to take your health down to zero. So unless you're a class that's NEVER under fire or a priority target, life is nice.
Though, discussing these things seems to be totally pointless as we don't know much yet. Damn how I'd enjoy helping out in the beta, I could actually give all I got to help improve whatever needs to be improved instead of discussing things on the forum that are mostly based on stuff that people pulled out of their arses.
What I'm pulling out of my are years of experience at various MMO's. I've stacked health/survivability gear succesfully on every single character that I've created, and again, succesfully pulled myself at the top. I don't know if there's a link, though.
Generally, you'll want to use PvP gear for PvP. And this gear often has health / armor / survival bonuses on it. Go figure why.
But yes, we don't know much yet. But I can tell with much certainty that health will be a nice stat in PvP.
phenomiac
03-21-2008, 03:07 AM
It's pure logic, that in player vs. player combat you'll need more survivability than you usually would, but I don't think WAR is that similar to WoW, you can't base anything yet. 24 classes, all of them have been made/are being made as unique but balanced as possible.
All I was trying to say when I started this argument, was that pure survivability is a way if played properly, but by _situational_ I mean 24 classes and different situations with class x vs class y, you just can't say that survivability is the secret key to pwnage in WAR.
People will have higher HP in RvR/PvP, but it wont be like going for full stam gear in WoW, it's the HP you'll get from pvp items which are balanced with dmg output/survivability, I guess anyway.
What if survivability becomes such a hit and everyone starts stacking surv. gear and gimp their damage, in that scenario I'd come with my ultra-high BW damage and pretty much do a 180 with the system. These things are not likely going to happen, eh?
It IS situational, I guess it just depends how you underestand the word. You're not (completely) wrong in my opinion, but I think we had different things in mind when we started this.
Oxygen.
03-22-2008, 09:11 PM
It's pure logic, that in player vs. player combat you'll need more survivability than you usually would, but I don't think WAR is that similar to WoW, you can't base anything yet. 24 classes, all of them have been made/are being made as unique but balanced as possible.
All I was trying to say when I started this argument, was that pure survivability is a way if played properly, but by _situational_ I mean 24 classes and different situations with class x vs class y, you just can't say that survivability is the secret key to pwnage in WAR.
People will have higher HP in RvR/PvP, but it wont be like going for full stam gear in WoW, it's the HP you'll get from pvp items which are balanced with dmg output/survivability, I guess anyway.
What if survivability becomes such a hit and everyone starts stacking surv. gear and gimp their damage, in that scenario I'd come with my ultra-high BW damage and pretty much do a 180 with the system. These things are not likely going to happen, eh?
It IS situational, I guess it just depends how you underestand the word. You're not (completely) wrong in my opinion, but I think we had different things in mind when we started this.
I couldn't have said better there then. I'm satisfied with this reply.
We'll see how it works when the game comes out. And what, if BW's happened to be like fire mages pre-tbc, AKA. two shot?
Zante
03-22-2008, 10:40 PM
I couldn't have said better there then. I'm satisfied with this reply.
We'll see how it works when the game comes out. And what, if BW's happened to be like fire mages pre-tbc, AKA. two shot?
Not to nitpick, but it wasn't fire mages that twoshot people pre BC, it was arcane mages.
There won't be twoshotting or oneshotting in this game. Fights last longer.
Oxygen.
03-24-2008, 08:52 AM
Not to nitpick, but it wasn't fire mages that twoshot people pre BC, it was arcane mages.
There won't be twoshotting or oneshotting in this game. Fights last longer.
Ugh. Then you didn't fight the firemages I had to take out with full naxx sht. None specced arcane to raid, and a sheepyrofireblast and I was out with 5.6k hp. None expected wow to become like that, and I hope that they will somewhat prevent WAR from being. So, if a class like the bright wizard ( or wow fire mage, as a matter of a fact ) isn't able to count on his high burst damage output to survive ( yeah, if the fireball didn't kill me during that sheep, they would simply die ) then you'll have to start looking upon survival gear.
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