View Full Version : Natural Enemy?
Sentack
03-17-2008, 06:24 AM
Bad title but I couldn't think of anything else to call it. Given the over Rock-Paper-Scissors of Warhammer that's implied with the current range of classes available. It's strong to assume that the Witch Elf will have some natural enemies. That is, classes that should win over the Witch Elf, while the Witch Elf focuses on their targets. Given that they are the Melee class, it's safe to assume that Tank classes should be the natural bane of Witch Elves. So that would mean Ironbreakers, Knights of the Blazing Sun and Swordmasters should all be the bane of Witch Elves. In a 1 to 1 battle, if played by characters of equal skill and with equal gear in a neutral setting that gives no one an advantage, those chosen classes should defeat a Witch Elf say, 9 times out of 10. What are the opinion of some of you out there?
wtnind
03-17-2008, 06:40 AM
Witchelfs greatest weakness will be Bishis, a kind loving hug from a androdgynous anime boy will melt thier icy hearts that secretly hunger only to be loved.
Tanks.
Ironbreaker, Knight of the Blazing Sun, Swordmaster and ????
Xurré
03-17-2008, 10:08 AM
I think you're right that heavily armored melee classes are likely going to be the toughest opponents for Witch Elves. Though it wouldn't surprise me if you could specialize yourself towards armor-piercing attacks and such and make yourself better against those classes.
I can also see some problems with ranged classes if Witch Elves don't have any ability to close into melee range quickly enough.
So basically they could be screwed. But I'm hoping that based on how you specialize you'll be able to stand a fair chance against any classes.
- Xurré
Sentack
03-17-2008, 10:43 AM
I would actually expect that Witch Elves should totally wreck Ranged classes. If you want to properly simulate the rock-paper-scissors model, then WE's are basically the Calvery. They should focus on Range (Archers) and be able take them out fairly easily. In general though, I know a lot of people will want their Melee class to own in it's natural setting which is in melee damage but, we need to recognize that in the name of balance, they should have at least one class type that should worry them. That being said, Tanks should get wrecked by Range. But this tends to upset Tanks more then make them happy for being able to stand against melee classes.
It'll be interesting to see how the balance truly works out. Honestly, I would have agreed more, it sounds better that it's the opposite, Tanks should get defeated by WE, while range should have the best chance against them untill the WE closes the gap between them. But the whole R/P/S model tends to imply otherwise, and then things sound... odd.
To make it work right, then the WE should not be able to do much but scratch a tank, but somehow should avoid range damage a lot, thus encouraging them to go against their natural target. But will that happen?
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