View Full Version : stealth?
owningu
03-24-2008, 02:54 PM
Like in daoc hunters can go stealth, who would like to see shadow warriors be able to have a stealth skill. Do you think at least one class should have a stealth skill? Which one?
Skryre
03-24-2008, 03:04 PM
No class should be able to stealth. Period.
~Skryre
mister chief
03-24-2008, 03:08 PM
we are not sure entirely not a full stealth like a rogue but a oblivion stealth if you get the drift
Adrum
03-24-2008, 03:25 PM
All I'll say is that some mdps classes have very revealing armor and this lack of armor makes them very easy to kill. Something could get implemented to help those classes get close into battle without getting shot down on their way there.
Stealth is a very game imbalancing ability. If say, you gave stealth or even a limited or timed stealth to the Witch Elves then to prevent cries of "they have something we don't" they would also have to give stealth to someone on the Order side.
I don't really see any Order classes lending themselves to stealth. Two archetypes lend themselves to it - Witch Hunter and Shadow Warrior.
For a Witch Hunter to have stealth would be the worst thing they could possibly do - it would basically destroy everything the WH stands for (they may as well let Ironbreakers cast spells). Shadow Warriors could be given the complementary limited stealth but to what point? They are ranged, will they want to stealth out of range?
Basically stealth is something that I am fervently hoping we do not see at all in Warhammer. It has helped to ruin other games so why would Mythic be that stupid?
Despero
03-24-2008, 04:25 PM
The boards-- including the Shadow Warrior board and those outside of it-- are really oversaturated with this topic already.
U4godlike
03-24-2008, 04:26 PM
No... Just no...
Mikhail87
03-24-2008, 04:26 PM
Noooooooooooooooooooooooooo!!!!!
Eredhel
03-24-2008, 07:07 PM
Like in daoc hunters can go stealth, who would like to see shadow warriors be able to have a stealth skill. Do you think at least one class should have a stealth skill? Which one?
No. No I dont.
BeldarinSkysabre
03-24-2008, 07:11 PM
It's been officially stated that there will be no stealth.
I'm curious to see how the Shadow Warriors will be "scouts" though.
Aviator
03-24-2008, 09:39 PM
IMO ranged classes should never get stealth. Being able to shoot at people from a distance AND being able to turn invisible is too overpowered.
ChosenOne
03-24-2008, 09:50 PM
shadow warriors will not have stealth. They are ranged dps.
if something like a range of detection reduction will be cool, akin that the shadow warrior moves so silently it takes a while for his target to find out where he is.
Maybe like a usual range of detection where you start seeing a character is like 100 steps away, the shadow warrior will only appear visible after something like 60-75 steps away, hence giving them a tactical advantage, which i don't think it's overly OP
U4godlike
03-24-2008, 10:36 PM
It's been officially stated that there will be no stealth.
I'm curious to see how the Shadow Warriors will be "scouts" though.
There was something on the WAR herald I remember about Mythic adding stealth but it was removed supposedly...
Lets hope they nixed it or I am delusional
Eredhel
03-25-2008, 12:00 AM
Maybe like a usual range of detection where you start seeing a character is like 100 steps away, the shadow warrior will only appear visible after something like 60-75 steps away, hence giving them a tactical advantage, which i don't think it's overly OP
Maybe, but unless destruction get a class with a similar skill, it wouldn't exactly be fair.
supposedly the witch elf or the black guard can have it...
Asmodean
03-25-2008, 03:11 AM
A ranged class with a stealth mechanic...now that would be over the top
what i'm suggesting isn't actually stealth... a range of detection reduction for a scout spec(think this fits the spec perfectly) can enable them to collect data and launch an ambush. It doesn't need to work like the stealth of rouges in WoW which is OP, just somehow reduce the range of them being detected as per what i explained on my prev 2 post.
Eredhel
03-25-2008, 03:20 AM
supposedly the witch elf or the black guard can have it...
Well the black guard is a tank and isn't very stealthy (all that armour and that huge freakin' halberd) so they dont really warrant reduced detection. It wouldn't suit the Witch Elf either because the whole witch elf thing is to be out there in the thick of battle causing as much death and destruction as possible. Witch Elves would actually prefer to draw attention to themselves rather to reduce it.
@.@ yeah true stuff... the DoK seems suitable enough tho... bah ~.~
Zeetchmen
03-25-2008, 04:15 AM
supposedly the witch elf or the black guard can have it...
I thought it was Witch Elf and Witch Hunter
Eredhel
03-25-2008, 05:36 AM
@.@ yeah true stuff... the DoK seems suitable enough tho... bah ~.~
I think the DoK is in the same boat as the Witch Elves: wanting to draw attention to themselves to better cause death and pain on the battlefield in worship of the Blood God. I think the only Dark Elf class your concept would really work with would be the Shade...and they aren't in the game :D
U4godlike
03-25-2008, 08:43 AM
I thought it was Witch Elf and Witch Hunter
Thats what I read on our site... Didn't you post the link zeetch? What happened?
Creslan
03-25-2008, 09:04 AM
I find it funny that people think a ranged class with stealth is over the top, yet they existed in DAOC (Mythic's otehr game for those that don't know it). The scout, hunter and ranger each was an archer/ranged class with stealth. These classes can also crit shot from stealth, giving them a good damage ability ranged opener from stealth.
Low realm rank casters or low level casters in battlegrounds often fell to the 1 shot of an archer from stealth.
While I am happy that Mythic has stated there will be no stealth or stealth classes in this game. It's not unusual for a company to change its tune further down the road, the possiblity of a ranged stealth classes has just as much chance of happening as a melee stealth class, lets just hope that never happens.
ChosenOne
03-25-2008, 11:49 AM
Just uh...be flexible folks. I dont think SW will get stealth, but dont stand too firmly in a stance that no way no how will Mythic put it in game. They have showed they are willing to change things during testing.
Kaeldor
03-25-2008, 04:23 PM
Lorewise the SW would be a obvious chioce if they have stealth. Persoanlly I wouldn't really like to get stealth, because of the tradeoffs you have with such a powerful tool.
In the end it would all depend on how stealth would work in the game.
I did not like WOW's implementation of stealth but i think that was more down to stun locking than stealth itself. I prefered DAOC stealth as it would add a nice unknown element when running around solo in RVR and was very good fun when you knew you were entering an area known to be camped by stealthers. But with DAOC stealth you could fight back.... assuming you were not killed instantly by a nasty back stab :)
If stealth is in WAR then fair enough, as long as it is balanced and does not mean certain death for softer classes then i will deal with it.
U4godlike
03-26-2008, 12:12 PM
I did not like WOW's implementation of stealth but i think that was more down to stun locking than stealth itself. I prefered DAOC stealth as it would add a nice unknown element when running around solo in RVR and was very good fun when you knew you were entering an area known to be camped by stealthers. But with DAOC stealth you could fight back.... assuming you were not killed instantly by a nasty back stab :)
If stealth is in WAR then fair enough, as long as it is balanced and does not mean certain death for softer classes then i will deal with it.
Well the important part IMO is that stealth is not a primary function, as long as its a 'getting from point A to point B' function I am fine with it... Not like theres anything I can do :rolleyes:
Eliphas-WorldBearer
03-26-2008, 12:22 PM
Its been hinted by EA Mythic that there will be some sort of stealth but NO ZOMG WTF HAXX STEALTH....
BeldarinSkysabre
03-26-2008, 08:33 PM
Everything I've seen pointed to no stealth in any way, shape, or form. It's been long enough that it may have changed, but I doubt it. For the same reason, I can't give sources. Way too many videos out for me to find it.
Belaz
03-27-2008, 10:21 AM
Everything I've seen pointed to no stealth in any way, shape, or form. It's been long enough that it may have changed, but I doubt it. For the same reason, I can't give sources. Way too many videos out for me to find it.
I was under the impression that the closest thing you would have would be a camouflage type ability or spell that works only while you are standing still. I guess we will see, but I for one hope it stays really limited if it has to be in game.
owningu
03-27-2008, 01:22 PM
I was under the impression that the closest thing you would have would be a camouflage type ability or spell that works only while you are standing still. I guess we will see, but I for one hope it stays really limited if it has to be in game.
Yea i would like to see something like that. If not stealth something like sprint so they can catch up to the players, most ppl won’t fight a scout/hunter/ranger w.e 1v1.
At least one class in the game needs stealth it makes it more interesting and difficult for the other players. When i cap a tower and stay there for a while i want to have something to do after I’m done defending. If there’s a stealth class you will always be on your feet... waiting for a possible ambush.
If you play WoW you know what i mean. Imagine if there wasn't any rogues in Bg's how easy would it be to leave a post undefended?
Lord_Ixigan
03-28-2008, 06:27 PM
Maybe, but unless destruction get a class with a similar skill, it wouldn't exactly be fair.
It's war bud and war isn't fair. It's not like a skill like that would be super powerful. I mean.....it wouldn't be any different than hiding behind a big rock or a tree, which anyone can freaking do. Get over yourself.
ChosenOne
03-28-2008, 07:26 PM
It's war bud and war isn't fair. It's not like a skill like that would be super powerful. I mean.....it wouldn't be any different than hiding behind a big rock or a tree, which anyone can freaking do. Get over yourself.
Fair or not, Mythic has shown without a doubt that they do indeed think about fairness when making the classes and giving out the skills.
They even turned the bright mage into a combustion mage so that it would have a chance to blow itself up just like the sorcerer. Very nice of them huh?
Stealth is a huge thing and shouldnt be skewed to favor one side or the other. He is right, if they are going to give it to the shadow warrior (which they wont) then there would have to be another on the destruction side that benefits from such.
Its called Mirroring, in case you didnt notice its kind of how Mythic does their thing with classes in WAR.
Warbear
03-28-2008, 07:35 PM
There was something on the WAR herald I remember about Mythic adding stealth but it was removed supposedly...
Lets hope they nixed it or I am delusional
There was a video i thought about WE and WH having stealth that drained action points. No, this wasn't a leaked vid or anything. I'll have to look for it. (Sorry if this has been said already, didn't read all the posts.)
[Edit]I can't find an official video... so consider this a conspiracy theory if you will.:rolleyes:
Eredhel
03-28-2008, 10:11 PM
It's war bud and war isn't fair. It's not like a skill like that would be super powerful. I mean.....it wouldn't be any different than hiding behind a big rock or a tree, which anyone can freaking do.
Ok let me put it like this: there would be endless complaints from destruction players about something like this. I'm not saying they are justified or not, just that it's the internet and that is what people do no matter what.
Get over yourself.
Congratulations on dropping the IQ of your post down 100 points.
Kaeldor
03-30-2008, 12:33 AM
It's war bud and war isn't fair. It's not like a skill like that would be super powerful. I mean.....it wouldn't be any different than hiding behind a big rock or a tree, which anyone can freaking do. Get over yourself.
No it's not war, it's a game, so they'll try to make it fair, otherwise it won't be successful. Like others said, if they gave an outstanding tool like stealth to one side, the other side would get it too, otherwise pople wouldn't stop complaining.
WarGreek01
03-30-2008, 11:25 AM
You have to take into consideration the mastery paths that have been revealed thus far, as they are indicative of what Mythic's idea of the class is...
Scouting maneuvers focus on moving into territory ahead of the vanguard and striking out at critical locations from long range.
In essence, what we have here is a Marine Corps sniper ;). The key of a sniper is the ability to move ahead of friendly forces, and get even with (or behind) enemy lines, and to take out critical targets before your main force arrives, thus wreaking havoc and causing disarray. Thus, the main features are as follows: a solid ranged attack (this is obvious considering Paul told us in a video that the SW is almost entirely bow-based with some minor "stabby stab") and the ability to move undetected into enemy territory in order to execute such an attack.
It has been mentioned in this forum that a sort of camoflauge might be implemented (to enable stealth-while-immobile, or something along those lines). This would work with the design of the SW because, while allowing an opportunity for the player to fulfill its role of sneaking in and hitting certain spots, it will not be an easymode stealth (like the WoW rogue), where a player can casually jaunt into enemy territory with no need to be alert for lookouts.
As for having a class with camo on the destruction side, it just doesn't fit properly with any of the careers (imo). The closest we come to a possible camo class on the destruction side is the Witch Elf and as has been mentioned, even this is not a good career for camo because the WE is all about running headlong into a fight and relying on agility/poisons to defeat her foes.
All in all, I /approve a camoflauge-like system for the SW simply because it fits the "sniper" archetype. If I may be so bold, I suggest adding the camo/stealth mechanic as a high-end talent in the scouting mastery tree... then only those who take a liking to what being a scout entails would have access to such an ability, and it would reduce the amount of disgruntled destruction players.
Madelyne
04-03-2008, 07:33 PM
We're scouts and skirmishers. Not assassins :P
Gloovish
04-03-2008, 07:40 PM
Didn't they say that Witch Elfs and Witch Hunters will have a form of stealth?
Madelyne
04-03-2008, 07:49 PM
I heard one of the devs mention that in the videos yes, but they've stated explicitly that there will be no direct stealth. Cloaking however, or fading from view slightly or having no name tag above your head at a distance, thats another story ;P
WarGreek01
04-03-2008, 08:10 PM
We're scouts and skirmishers. Not assassins :P
If I understand "scouting" as stated on warhammeronline.com Scouting maneuvers focus on moving into territory ahead of the vanguard and striking out at critical locations from long range then, presumably, we will be attempting to move into enemy territory ahead of our friendly vanguard ;)
Imo unless the terrain has options for hiding from view (and floating names are dealt with), it will be a bit hard to accomplish this with no "cloak" or "fade" mechanic, as you mentioned.
ChosenOne
04-03-2008, 08:55 PM
If I understand "scouting" as stated on warhammeronline.com then, presumably, we will be attempting to move into enemy territory ahead of our friendly vanguard ;)
Imo unless the terrain has options for hiding from view (and floating names are dealt with), it will be a bit hard to accomplish this with no "cloak" or "fade" mechanic, as you mentioned.
You are taking those words WAYYYYY too literally man. Seriously they are not going to give you an invisibility. The most literal way that will be put into the game is you will probably have the longest distance attacks.
A scouting/skirmish shadow warrior can attack from afar and as their opponent draws in then they begin using their skirmish run and fire technique. Just like a scout though you dont take on large forces when you scout ahead, you basically take on targets of opportunity and those targets will then probably call out to others which will then allow you to see how many enemy are in the area and then at that point where they are located.
Thats it though, they would be seriously not thinking right in the head if they gave an rdps character a cloaking or stealth ability. Especially one that can kite with skirmishing. That would be rediculous.
WarGreek01
04-03-2008, 09:05 PM
I honestly don't think so... and I'm not talking about stealth the way rogues in WoW had it, I'm going with previously suggested ideas of having limited camoflauge at the expense of AP.
You mentioned the skirmish mechanic. I'm not sure if you saw the new SW video on TTH, but it shows a demo of each stance. The skirmish demo did not show any instant-shots while running; instead, it was a charge up skill that continued activating while mobile. So it is not the arcane shot spamfest that I thought it would be, although when more skills are revealed I could be wrong.
You are taking those words WAYYYYY too literally man
... I quoted directly from the Armies of War page and, tbh, how do you know whether or not my interpretation is too literal? I am expressing my view of what scouting "should be"... that is all we can do on these forums, is to express what we feel Mythic is going for, since we won't actually find out until we get in game.
ChosenOne
04-04-2008, 01:27 AM
I honestly don't think so... and I'm not talking about stealth the way rogues in WoW had it, I'm going with previously suggested ideas of having limited camoflauge at the expense of AP.
You mentioned the skirmish mechanic. I'm not sure if you saw the new SW video on TTH, but it shows a demo of each stance. The skirmish demo did not show any instant-shots while running; instead, it was a charge up skill that continued activating while mobile. So it is not the arcane shot spamfest that I thought it would be, although when more skills are revealed I could be wrong.
... I quoted directly from the Armies of War page and, tbh, how do you know whether or not my interpretation is too literal? I am expressing my view of what scouting "should be"... that is all we can do on these forums, is to express what we feel Mythic is going for, since we won't actually find out until we get in game.
Ok, first off I didnt see that TTH vid. Saw many recent ones but not that one so if you could link I would be grateful.
Secondly, I suppose I should of clarified that I think you are taking it way too literally. Perhaps you are right but I personally cannot see the SW getting any form of limited stealth. Saw a vid from paris that people who played there had a form of stealth on that witchelf. It looked like it went translucent. So I suppose it really is in for witchelf and witch hunter. If it was in for SW though it would have to be in for an rdps class on the destruction side. I dont see how any of them could have it.
Thats why I say that the description was for an affect as to what the shadow warriors are like in the world of warhammer. If you want them to be that stealthy then the player is going to have to learn natural ways to be stealthy instead of mechanical ways of being stealthy. About viewing the enemy from an area they may not look at. Thats stealthy tactics rather then stealthy abilities.
WarGreek01
04-04-2008, 04:29 AM
Ok, first off I didnt see that TTH vid. Saw many recent ones but not that one so if you could link I would be grateful.
Obviously they are still polishing the game (and don't get me wrong, that massive blue shot looks awesome) but don't the arrows look to be arcing a little too much and/or flying a little slowly?
Edit: so tired I forgot to put the link to the video in :rolleyes: http://tentonhammer.com/node/29774
Eredhel
04-04-2008, 06:39 AM
Obviously they are still polishing the game (and don't get me wrong, that massive blue shot looks awesome) but don't the arrows look to be arcing a little too much and/or flying a little slowly?
Edit: so tired I forgot to put the link to the video in :rolleyes: http://tentonhammer.com/node/29774
Ok I think I just pee'ed a little watching that vid. And yeah, to me the arrows looked to be a little slow. And the short ranged shots shouldn't arc as much as they did. But it's beta :D
ChosenOne
04-04-2008, 11:16 AM
Damn, this class is going to be fun to play. It seems like such a tactical class. Thanks for posting that.
Not tryin to steal your thunder but I'm going to make a thread for that video. Thats a pretty big thing for us SW fans. It deserves better then to be hidden in a stealth thread. :lol:
Loekii
04-04-2008, 11:19 AM
From what little I have seen and know about the ability, I hope they avoid calling it 'stealth', just to help avoid the confusion.
It doesn't look like 'Invisibility', nor 'disappearing'.
You can still see the enemy players using the ability, so it looks to be more like an 'evasion' ability.
liggu
04-29-2008, 02:38 PM
If stealth is put in the game, I really hope it is nothing like WoW's game breaking damned annoying stealth, where one player can be invisible, completely invisible, for as long as they like, and they have devastating openers that hit for 4000 and then they stun lock you and think that it's fair.
I think the only version of stealth allowed in WAR would be a short cloaking, eg. ten seconds of about 30% chance of detection, and just to be used to set up ambushes with a SW or for a witch elf to try to sneak past the front lines, or to escape with. But even then it would need serious balancing.
You can still see the enemy players using the ability, so it looks to be more like an 'evasion' ability.Maybe they have just been detected?
Edit: I forgot to put in a space, and wrote "Ambused" instead of "Ambushes"
murkrow
04-29-2008, 02:42 PM
I never found stealth to be overpowered in WoW...
a rogue can't really ambush you and then proceed to stun lock you, he needs to open with cheap shot if he wants to stun lock.
I would actually really like to see stealth available to shadow warriors.
but most of all I want to see etherealness given to archmages.
Roargh Growler
04-29-2008, 02:47 PM
i played a rogue, and yes they were overpowered, and if anyone tells that is not true, then he wasnt able to use that power properly.
The stealth is not a bad thing, i am simply waiting for mechanics baby.
I like the science behind things.
And no , a ranged class should not have stealth.
murkrow
04-29-2008, 02:59 PM
I'm not basing my statement that stealth was not overpowered on my own experiences as a rogue, I'm basing it on my experiences against rogues.
I truly doubt that I have never faced a good rogue.
Stealth is a very good ability when you use it against someone who doesn't know how to react, but the same can be said about practically anything!
Mana burning, now that was overpowered.
murkrow
04-29-2008, 03:04 PM
And no , a ranged class should not have stealth.
shadow warrior, archmage, disciple and sorceress are the only classes in WAR that could conceivably use stealth.
The witch hunter's entire shtick is based on an "I'm coming for you and you can't stop me" attitude, also he uses torches!
Witch elves are frenzied maniacs.
Shadow warriors are the only class that has the scout ability on the TT, they're the only class that dresses like a guy who can stealth and they're not raving madmen.
Archmages have had magic to go ethereal before and it's conceivable that a sorceress could do the same.
disciplines train at the temple of khaine so they train beside assasins, they could have learned stealth.
NO ONE ELSE MAKES SENSE.
Gloovish
04-30-2008, 07:38 AM
It's a game. At some point they have to do what makes sense gamewise instead of lorewise.
gtgoskate
04-30-2008, 07:40 AM
No class should be able to stealth. Period.
~Skryre
Give this man a cookie
I agree,Stealth just ruines the game when you have one class that is OP to hell and you cant see them,The enitre server is made up of them and you cant do anything.
Gisgo Elim
05-03-2008, 06:34 PM
I think Stealth should be either for instanced rvr battles with specific places to set ambushs or maybe a high lvl guild banner ability that puts down the banner and stealths an area that could fit about twelve unmoving or attacking players until canceled. That way a group of white lions, per say, could wait for use shadow warriors to pull our enemies in leaving the range defensless then complete pwnage or they could do that to our archmages.
celdiruen
05-03-2008, 06:53 PM
Ranged classes with stealth is a no-no. Period.
If you want to know why, check out the WoW Mage's stealth from Beta. Stealth+Pyro = not cool.
If anything, I'd think they'd add a buff to the SW as a skill that would reduce the chance of the player getting hit/taking damage, or make them kind of transparent-ish, but still visible. That's the farthest I would go, at least.
And just "because it doesn't make sense/does make sense" does NOT mean that it is going to happen. There are obviously going to be Lore bends everywhere to make the game tick.
But please, for the love of pie, no ranged stealth. I can live with melee stealth.
Also, what ranged class from Destro would then have stealth to balance things out? Magus? Sorceress? Come on..no way it's happening.
mages does not equal archers. Shadow Warriors are not archmages, Archmages at best i say should get the walkbetween worlds spell which they cannot be hurt but they can still be seen. I say yes for stealth, just no invisibility (and no idiotic level gap stealth either like WoW which uses your level as a modifier to see someone in stealth).
Noack
05-07-2008, 01:20 AM
WoW is an easy game, no doubt about it, and there are many things that can be learnt pvp balance in wow. Stealth is one of them.
in War, there should be no stealth. it ruins the game, it really dose.
people who want stealth are the people who cant play the game and want easy wins. they should go and play wow, because thats what wow is for, easy, skill-less players.
Edrahil Celeborn
05-15-2008, 06:18 AM
if something like a range of detection reduction will be cool, akin that the shadow warrior moves so silently it takes a while for his target to find out where he is.
Maybe like a usual range of detection where you start seeing a character is like 100 steps away, the shadow warrior will only appear visible after something like 60-75 steps away, hence giving them a tactical advantage, which i don't think it's overly OP
Excactly! Yes! Yes!
But the ability should be passive.
Syrak
05-15-2008, 06:26 AM
WoW is an easy game, no doubt about it, and there are many things that can be learnt pvp balance in wow. Stealth is one of them.
in War, there should be no stealth. it ruins the game, it really dose.
people who want stealth are the people who cant play the game and want easy wins. they should go and play wow, because thats what wow is for, easy, skill-less players.
lol....I guess someone is pretty terrible in the arena. If you think high end arena matches in WoW are skill-less then you either have never experienced them or are just trolling your hatred of WoW.
SWs should not get stealth of any kind...period the end...a class with long range, mid-range cast on the move, melee abilities, AND stealth??? That screams OP.
Ifvracer
05-15-2008, 01:24 PM
if you think that a shadow warrior is techinically the sniper of the elven army
if they got a camoflage ability. that stopped them from moving but makes them harder to spot. say it creates a lump on the ground which is usuable by the enemy. so if someone got behind the shadow warrior gaurding a path. they could quite easily get the kill. also the shadow warrior like any form of stealth in this camoflaged state would only be able to get one shot off ( think of it like the cardboard box from mgs just less conspicuous) also from these little camoflage tents you'd have to either a) learn how to make them from certain ingrediants ( think of it like the rogue poisons from the game that shall not be named) or buy them for each enviroment. or just stand out say with a leaf tent in a snowy area
shoot at will
also seeing as i havnt looked at the destruction side classes and such i dont know which class this idea would fit in with
seirios
05-15-2008, 06:51 PM
i think that they should add a mechanic that alows them, when next to trees, rocks or high flora to be semi-transparent (like fade in wow) and their neon-name turned off.
Sinserrar
07-14-2008, 10:16 AM
I'd like to see a system whereby if you are standing still, you are invisible, and as soon as you start to move, you become more and more noticable. If you move slowly (eg walking) then you become less noticable (appearing to be made of water, if you understand the imagery) and if you tried to run, you would be easily noticed.
Maybe also add that it can only be used in wooded areas or dark locations. Would be really cool.
Nightwatchv
07-14-2008, 09:05 PM
I'd like to see a system whereby if you are standing still, you are invisible, and as soon as you start to move, you become more and more noticable. If you move slowly (eg walking) then you become less noticable (appearing to be made of water, if you understand the imagery) and if you tried to run, you would be easily noticed.
Maybe also add that it can only be used in wooded areas or dark locations. Would be really cool.
I agree, this is what I was thinking of.
Xander_119
07-15-2008, 12:37 AM
i think that they should add a mechanic that alows them, when next to trees, rocks or high flora to be semi-transparent (like fade in wow) and their neon-name turned off.
exactly
10 characters
Therion
07-19-2008, 08:59 AM
I'd like a form of camouflage/stealth. However, terrain-based stealth would probably be hard to implement for Mythic. It would probably also mean it'd be very situational (which need not be too bad).
Movement and distance-based stealth, however, would be cool. I can imagine it would be a Scouting stance ability only which is easier to see through the faster you move and the closer you get to your target. And maybe Shadow Warriors would only be able to use a handful of abilities while camouflaged.
seirios
07-20-2008, 10:26 PM
i dunno about that, 4 years ago blizzard made it so druids could cast certain spells only outdoors or in water and such
azxel
08-04-2008, 07:09 AM
I thought that Shadowbane implemented Stealth pretty well with the Scout class. Their damage wasn't high but they basically played the role of a 'scout' where as, the scout was used to actually scout (and spy) on enemy movements, which proved useful when there was a war going on. Scouts were sent out to spot enemy and relay that info back to his team to lay ambush, which city to harrass, etc. They also had the fastest speed of all the classes.
They also died pretty fast if they're not alert, due to their Light Armor. It was also the scout that could detect and reveal other stealth units. Useful in a war but pretty much useless in PvP.
Exacerberus
08-04-2008, 11:45 AM
I never found stealth to be overpowered in WoW...
[...]
I'm not basing my statement that stealth was not overpowered on my own experiences as a rogue, I'm basing it on my experiences against rogues.
I truly doubt that I have never faced a good rogue.
Stealth is a very good ability when you use it against someone who doesn't know how to react, but the same can be said about practically anything!
Mana burning, now that was overpowered.:cool:
Quoted for truthfulnessshadow warrior, archmage, disciple and sorceress are the only classes in WAR that could conceivably use stealth.
The witch hunter's entire shtick is based on an "I'm coming for you and you can't stop me" attitude, also he uses torches!
Witch elves are frenzied maniacs.
Shadow warriors are the only class that has the scout ability on the TT, they're the only class that dresses like a guy who can stealth and they're not raving madmen.
Archmages have had magic to go ethereal before and it's conceivable that a sorceress could do the same.
disciplines train at the temple of khaine so they train beside assasins, they could have learned stealth.
NO ONE ELSE MAKES SENSE.Unfortunately: Gameplay > Lore, murkrowRanged classes with stealth is a no-no. Period.
[...]
But please, for the love of pie, no ranged stealth. I can live with melee stealth.
Also, what ranged class from Destro would then have stealth to balance things out? Magus? Sorceress? Come on..no way it's happening.[...] And no , a ranged class should not have stealth.:-|
Again, both quoted for truthfulness, and with bleeding heart, says the RDPS Sorceress...
XChosen
08-06-2008, 07:52 PM
As a future Shadow warrior of warhammer and a rogue in worldofwarcraft, I'm don't want stealth. I'm tired of people saying they can beat me then when I win they about stealth. Sense this class was first released I wanted to play it, but I"m not going through the 'your only good because of stealth' again. the only stealth I would take and still play the class is if it was so week all it really was good for was to cross a court yard while the enemy was on the other side but the second they got remotely close, I'm talking 50 yards away, they would see me. This way its a ok for scouting but useless when it comes to the real fight.
Idk what the range the SW can shoot but he should be able to be seen easily before being able to shoot at his target.
MrBoo
08-06-2008, 07:59 PM
only witch elves and witch hunters get stealth
its called something like prowl for witch elves and igcognito for witch hunters
it has a two second cast, lasts for 20-30 seconds, and drains AP per second. the stealth isnt as effective in undetectable as it was in wow.
XChosen
08-06-2008, 08:11 PM
only witch elves and witch hunters get stealth
its called something like prowl for witch elves and igcognito for witch hunters
it has a two second cast, lasts for 20-30 seconds, and drains AP per second. the stealth isnt as effective in undetectable as it was in wow.
prof or I consider it wishful thinking, stealth does not fit the witch hunters class, Witch hunters are like the bad asses that say here am and here I come but if you run I will put a bullet in your back.
Kaeldor
08-06-2008, 08:33 PM
prof or I consider it wishful thinking, stealth does not fit the witch hunters class, Witch hunters are like the bad asses that say here am and here I come but if you run I will put a bullet in your back.
It doesn't fit the Wich Elves either, but the devs thought that this is a way to have the squishiest MDPS get in range of their prey. As for a proof, read more about the game.
That was announded half a year ago or so, ansd sparked huge discussions.
Exacerberus
08-06-2008, 08:43 PM
prof or I consider it wishful thinking, stealth does not fit the witch hunters class, Witch hunters are like the bad asses that say here am and here I come but if you run I will put a bullet in your back.Oh, sooo cute!! :oops:
Well, then I'll quote myself (yet you could have just scrolled this page up a 'lil to read it):Unfortunately: Gameplay > LoreAnd aye, Witch Hunters do seem to get stealth. Period.
MrBoo
08-07-2008, 06:53 AM
im not smart enough to make a whole stealth mechanic up like that, lol
Courache
08-07-2008, 08:01 AM
I skipped literally everything in this thread just so I could say "no stealth". I would prefer that nothing had stealth, but apparently it has to be done for those boisterous agents of inquisition and berserker, blood-crazed she-elves.
FenixStryk
08-07-2008, 12:40 PM
I believe Mythic is indeed testing Stealth mechanics on the Witch Elf and (solely for RvR balance) the Witch Hunter. In terms of the SW ever getting stealth, the class simply doesn't need it. We're a Ranged class. A ranged KITING class. There are essentially zero situations where stealth would benefit us, at all.
Anguloke
08-16-2008, 12:16 PM
Like in daoc hunters can go stealth, who would like to see shadow warriors be able to have a stealth skill. Do you think at least one class should have a stealth skill? Which one?
Definitely Not.
Yionel
08-16-2008, 04:05 PM
TO be honest as long as they dont have any stealth related skills (cough backstab cough) and only use it to walk around i dont have a problem with it
Zadok123
08-17-2008, 12:25 PM
ive read in many places and heard froma couple beta testers that the witch elf and witch hunter get a hmm how can isay this, more of a disguise skill? more like the spy in TFC if any of you are familia with that, though its not a "stealth" ( like in wow ) kinda of hiding, it still makes a character visable but it rapidly drops your AP very quickly ive heard from the beta testers
B3RZ3RK3R
08-17-2008, 12:59 PM
I think there are a few ways to get a stealth ability to the shadow warrior that doesnt
affect the balance of the game....
Yionel
08-17-2008, 03:48 PM
ive read in many places and heard froma couple beta testers that the witch elf and witch hunter get a hmm how can isay this, more of a disguise skill? more like the spy in TFC if any of you are familia with that, though its not a "stealth" ( like in wow ) kinda of hiding, it still makes a character visable but it rapidly drops your AP very quickly ive heard from the beta testers
So were gonna need Bright Wizard as Pyro to spy check em ? :P
Chazz
08-17-2008, 04:08 PM
Basicly from what Mythic's let slip, and from what other people have said, there IS going to be stealth, but it's not going to be the "run around forever invisible" mechanic usually seen, but rather either a specified time limit, or it'll use up AP or something like that to make it more of a tactical thing. I.e. "Okay, there's a Bright Wizard.. I gotta hit stealth, sneak in, and start stabifying before he sees me and makes me explode!"
Tools2Basic
08-17-2008, 04:15 PM
The way the SW is built makes it not necessary.
Veldrik
08-17-2008, 05:27 PM
it should be like in Mordheim
http://www.warhammeralliance.com/forums/album.php?albumid=483&pictureid=2975
because stealth isn't stealth without a blunderbuss :)
Synyster
08-17-2008, 06:08 PM
I think it'd be cool if the SW could have a situational camouflage ability...like shadowmeld in WoW, allowing the SW to enter stealth when in high grass, or a forest area. IMO it fits the class, as they prefer guerrilla tactics and such...
Posix
08-17-2008, 09:22 PM
I think it'd be cool if the SW could have a situational camouflage ability...like shadowmeld in WoW, allowing the SW to enter stealth when in high grass, ior a forest area. IMO it fits the class, as they prefer gorilla tactics and such...
Rofl. Gorilla tactics. I like that. *beats chest*
To refill your health after a rough day demolishing the New York skyline, a banana or two could restore you to full hp.
On the topic of stealth though, Imo - situational abilities that depend on your environment detract from gameplay. Take the WoW feral druid's ability to move faster but only when outdoors, or the ability to root their opponents to the ground but only when outdoors... Not such a good mechanic.... which is why Blizzard is removing that ability-inhibitor in the next expansion.
I think some sort of stealth would be fun - but it can become overpowered very fast. I have to say - in the WoW world, something I really enjoy about Arena having to find my stealthed opponents and or being afraid of my stealthed opponents. I think it contributes a lot. An added bonus is not knowing what type of opponent is stealted... Healer or melee-dps - it strongly affects strategic decisions. On the otherhand, there are few things more frustrating to fight than a stealthed resto-druid. To be honest though, I'm kinda sad they aren't giving stealth or stealth-like abilities to a variety of professions - But ya know, maybe they'll add more professions? Hopefully, it doesn't take 4 years per profession... *cough cough*
No Quarter
08-17-2008, 09:32 PM
Witch hunter has stealth. Source:convention. NDA break? I really don't care...I seen it at a convention so w/e. end of this thread.
Craven85
08-18-2008, 12:54 PM
Please no stealth for any class, not even the shadow warriors. (nor if my beloved Wood elves come into War!)
I will make myself invisible by shooting arrows in my enemies eye sockets! *pump fist in the air*
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