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Valdren
03-29-2008, 10:06 AM
So, from what I've gathered, there are currently 3 gathering professions that have been announced, and one crafting profession?

Cultivating (harvesting things like mushrooms, spores, and fungi from corpses)
Scavenging (gathering materials from humanoid corpses)
Butchering (gathering body parts from corpses)

Apothecary (making potions)

Correct me if I missed anything, etc.

ManiaCCC
03-29-2008, 10:08 AM
Cultivating (harvesting things like mushrooms, spores, and fungi from corpses)


Well, did they say that cultivation is just simple gathering mushrooms, spores and fungi from corpses? Didn't catch it..

Valdren
03-29-2008, 10:09 AM
Well, did they say that cultivation is just simple gathering mushrooms, spores and fungi from corpses? Didn't catch it..

Yeah, they made a point of saying you won't be running around picking flowers or clicking nodes on the ground. He gave the example of getting spores out of the fur of a creature you just killed.

ManiaCCC
03-29-2008, 10:11 AM
Yeah, they made a point of saying you won't be running around picking flowers or clicking nodes on the ground. He gave the example of getting spores out of the fur of a creature you just killed.

Oooh..okey.. Gonna re-watch this presentation what exactly he said. Really don't want break NDA :)

Vrkar
03-29-2008, 10:11 AM
From what I've seen, thats's correct.

They also said that the cultivating woulden't contain the 'F' word. :P
Flowers.

shotgunbadger
03-29-2008, 10:35 AM
Woah, we have crafting info? Where?

Vrkar
03-29-2008, 10:37 AM
Woah, we have crafting info? Where?

http://war.mondespersistants.com/?article=368&page_art=9

Front page.

shotgunbadger
03-29-2008, 10:39 AM
Hmmmm, interesting indeed, so all our 'gathering' will be from killing stuff then? I like alot.

Tristis
03-29-2008, 11:56 AM
We don't really know if gathering will ONLY be from killing yet. The only examples we've been given is from killing. Cultivation in fact was explained as spores and seeds gathered from the world then growing them. That being said gaining items needed from killing is really great! A choice of killing and non killing would be amazing.

We also know that in Apothecary to make a potion at least that 5 items are needed. 1 being the container/bottle, the next being the core ingredient and the other 3 being the modifiers. The crafting screen also shows a meter bar on the side but without understanding French I have no idea what it is....

Any oh so clever multilinguals out there care to translate?

Valdren
03-29-2008, 12:06 PM
We don't really know if gathering will ONLY be from killing yet. The only examples we've been given is from killing. Cultivation in fact was explained as spores and seeds gathered from the world then growing them. That being said gaining items needed from killing is really great! A choice of killing and non killing would be amazing.

We also know that in Apothecary to make a potion at least that 5 items are needed. 1 being the container/bottle, the next being the core ingredient and the other 3 being the modifiers. The crafting screen also shows a meter bar on the side but without understanding French I have no idea what it is....

Any oh so clever multilinguals out there care to translate?

He said you wouldn't be clicking nodes and gathering flowers. I think that seed growing thing he mentioned was talking about how you could get seeds from bodies and they'd "Grow" into something else in your inventory or something. I'm almost positive you won't be "not-killing" in your gathering proffessions. Hard to tell at this point though, I'll watch the video again.

Krulltak
03-29-2008, 12:09 PM
So, from what I've gathered, there are currently 3 gathering professions that have been announced, and one crafting profession?

Cultivating (harvesting things like mushrooms, spores, and fungi from corpses)
Scavenging (gathering materials from humanoid corpses)
Butchering (gathering body parts from corpses)

Apothecary (making potions)

Correct me if I missed anything, etc.

Wow, I'm loving these professions already.

Valdren
03-29-2008, 12:12 PM
Wow, I'm loving these professions already. Where did you get this information? Link, if you may.


http://www.tentonhammer.com/node/29393

Valdren
03-29-2008, 01:20 PM
Hmm... he makes it seem like "growing" the seeds might just be like... clicking a button or something. He says you won't be picking flowers, so I'm guessing you get the seeds from corpses etc. I'm not really sure.

Knolle
03-29-2008, 01:27 PM
Hmm... he makes it seem like "growing" the seeds might just be like... clicking a button or something. He says you won't be picking flowers, so I'm guessing you get the seeds from corpses etc. I'm not really sure.


Eh, I understood it the way that he was just stressing the point that you won't go around picking daffodills, but much rather pick mushrooms.

Tristis
03-29-2008, 01:37 PM
From the videos I've seen exploration is well.... liked. You explore you get things. Surely you could 'stumble' upon things this way, seeds and spores especially, only seems to make sense as they put more effort into exploration than other games. Seems to be silly to cut out a logical part of exploration.

Anyway, no idea if it's this way or not, I'm just saying it would make sense to reward both play styles in all ways.

As for the cultivation, the first thing that popped into my head was a separate gathering/crafting screen. You have a seed, you stick it in a pot, add dirt X, Water Y and end up with Weed Z.

I hope it's not more than that if even that much. I don't think I could handle FFXI style plant growing again.

(I'm almost sure my moogle was peeing on my plants ¬__¬)

KGBmarinac
03-29-2008, 03:21 PM
Just saw them today, cool they didnt make cultivation in the power flicking
crafting ability WoW made it into.

Also pretty excited about scavaging and butchering, they both seem interesting for any
career actually
Just curious though, where would you use those bodyparts for you gather from
butchering? Besides eating (eww!) i cant think of any use for them (or will they be used for the trophies)?

Tristis
03-29-2008, 03:31 PM
7 Organ Soup comes to mind.

Seriously though, anything is possible with good lore. Brains for intelligence bonuses, bones for strength etc, if they write it, people will believe it.

Krulltak
03-29-2008, 03:31 PM
Just saw them today, cool they didnt make cultivation in the power flicking
crafting ability WoW made it into.

Also pretty excited about scavaging and butchering, they both seem interesting for any
career actually
Just curious though, where would you use those bodyparts for you gather from
butchering? Besides eating (eww!) i cant think of any use for them (or will they be used for the trophies)?


They could be part of dark rituals, or as part of a chemical brew, or as a way to study enemy anatomy and know where to strike for lethality.

KGBmarinac
03-29-2008, 03:35 PM
They could be part of dark rituals, or as part of a chemical brew, or as a way to study enemy anatomy and know where to strike for lethality.

I hope more info on crafting will leak out soon, so we will get more to know about it.
Because both Scavaging and Butchering really sound appealing to me.

Valdren
03-29-2008, 04:13 PM
Just saw them today, cool they didnt make cultivation in the power flicking
crafting ability WoW made it into.

Also pretty excited about scavaging and butchering, they both seem interesting for any
career actually
Just curious though, where would you use those bodyparts for you gather from
butchering? Besides eating (eww!) i cant think of any use for them (or will they be used for the trophies)?

He said butchering will give you things that you can use in apothecary among other things I believe. Like wolf kidneys, etc.

Eliphas-WorldBearer
03-29-2008, 04:24 PM
I dunno about you but I cant see any "crafts" other than apothecary getting in...you have stuff like weapon smith and armor smiths but I can see them creating gear imbalance...

Tristis
03-29-2008, 04:48 PM
I dunno about you but I cant see any "crafts" other than apothecary getting in...you have stuff like weapon smith and armor smiths but I can see them creating gear imbalance...

It has just as much chance to balance things as it does to unbalance them.

Although it's not a major issue it could add a whole new level to everything.

Loekii
03-29-2008, 05:31 PM
I am glad that they said crafting items will not be better than rewards, and that gold is not that important.

That should result in fewer crafting mules and competition for resources. Crafters can enjoy crafting, without having to deal with farmers and gold sellers.

fredma
03-30-2008, 08:18 AM
Well, did they say that cultivation is just simple gathering mushrooms, spores and fungi from corpses? Didn't catch it..

This was writen at tentonhammer.

The team at EA Mythic has made crafting very easy for players. They made it very clear that they want players to be in the action of Realm vs Realm or fighting it out with monsters, not standing over a forge for several hours. There are several gathering skills your character can customize. The ones we got a look at were Cultivating, Butchering, and Scavenging. The one great thing about the gathering skills is that you do not have to chase dots on a map to find materials.

All of the gathering skills come from monsters, players, or NPCs you have killed. So the more you fight and kill the more you will find. Justin explained that perhaps you are out killing chaos hounds and you find seeds or spores in their mangled fur. With Cultivating you will find all types of things that grow: weeds, fungus, and of course mushrooms.Guess that says it all.

Link: http://www.tentonhammer.com/node/29439

ManiaCCC
03-30-2008, 10:06 AM
fredma, ok.. but cultivation doesn't work exactly like butchering for example. It's not like you killed something and you looted mushroom. You are looting seeds. If you want mushroom which can be used in aphotecary, you must use your these seeds and cultivation skill. (thats what they said in video)

fredma
03-30-2008, 11:06 AM
Ye, I know. Just wanted to give you an answer that you will recive the items from cropses and not nodes randomly placed in the world.

Fleshs
03-30-2008, 11:09 AM
One guestion, will you be able to combine two crafting proffesions like cultivating + pottery? have i missed something?

fredma
03-30-2008, 11:18 AM
Well I'm not 100% sure that you can combine proffesions, but it whould be strange if you are a butcher and can't use any of the meat you collect.

Tristis
03-30-2008, 11:52 AM
From the video we've seen of in game footage, someone used butchering then apothecary. So I'm going to say it seems likely to having more than just 1 craft/gathering skill.

Hrafn
03-30-2008, 06:27 PM
Would be interesting to know what the drop rate of items are from corpses for your particular gather profession.

Plus, to get "special" ingredients will it depend on specific PvE mobs or perhaps will the rank of the player you just killed allow you to harvest higher level mats?

vazzaroth
03-30-2008, 09:26 PM
My psychic mind waves directed at Paul and Mark to make the crafting system focused on corpse loots succeeded! Or perhaps it was the forum posts. Most likely, I had nothing to do with it, but I like to think the mind waves contributed.

I am very happy with this system, as it sounds basically just like what I said I wanted 2 or 3 times on WHA. :p

Edit: What I was hoping for also incorporated getting some mats from PvP kills. Any info on this?

Edit 2: Found the answer on the 2nd page. Cool.

Phiphler
03-31-2008, 12:27 AM
Amazing, this kind of system has so much potential! Custom-made gear here I come!

Imagine that all the core-ingredients are comparativly easy to come by, but the stuff that makes them have greater effect is hard to come by. So you can satisfy with a cheap potion if its just for a short boss fight, but you go all the way if you are attacking a capital.

Apothecary is confirmed, Blacksmithing has to be in, its in every damn fantasy MMO, some kind of spellcrafting proffession to create magical items...