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Ethandril
03-30-2008, 06:45 AM
Disciple of Khaine
The first Dark Elf career we were shown is the faction’s healer – a career EA Mythic and
Games Workshop had to introduce to the Warhammer universe specifically for the game,
as the Dark Elves weren’t really the “healer” type in the past. They’ve managed to create
a career that fits in with lore, and fills the required role fairly well, though.

The Disciple of Khaine is primarily a melee-based healer. Their mechanic is called “Soul
Reaping” – in that the Disciple must melee their target to steal their “essence” to power
heals on allies. It’s also a unique healing-type class in an MMO because of the fact that the
Disciple can either use Chalices in their off-hand which grant bonuses, or dual-wield to
increase Soul Reaping’s effectiveness. It’s really up to that particular player how they want
to play the Disciple of Khaine in that regard.

They’re best at being “spread healers;” a healer that performs best when in a situation
where the entire group will need heals. At the same time, the Disciple can also activate
special auras – one per Disciple, which do not stack, though obviously multiple Disciples
in the same group can use a different aura each.

Some example abilities:

Lacerate: Cripples the target, weakening their damage
Flay: Deals damage; while Lacerate is active, Snares target
Consume Essence: Converts “Essence” into a heal on the Disciple’s defensive target
The Disciple of Khaine can also transfer Morale from themselves to other allies (or steal from an NPC)


Disciple of Khaine Mastery Paths

Path of Ritual – Direct healing-based masteries
Path of Torture – Offensive melee line of masteries
Path of Sacrifice – Oriented to life/attribute transfer masteries


Link (http://war.curse.com/articles/details/8282/)


Action Points:
All careers in Warhammer Online use Action Points as their main power source. The
Disciple needs Action Points in order to make attacks. Every time he uses his attacks, he
loses action points.

Essence:
Disciples of Khaine have a second reservoir of energy known as “essence”. When he
causes damage, he gains Essence. This essence can be used to heal. With other healing
classes in the game, the attacks and the healing all comes from Action Points and they
often have to make a decision as to which to use. This isn’t a problem for the Disciple.

Link (http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/1740/gameID/239)

In the Favor of Polls and the latest informations about the Mastery Paths of the Disciples
of Khaine, it's time to start speculating which Path you are most interested in and why
you gonna choose this Path.

Note:
I'm full aware, that it might be a bit too early for it, since things can be changed, but a
good start to discuss the pro's and con's of "our" way(s).

Ethandril
03-30-2008, 06:51 AM
My primary way could be:

Path of Sacrifice – Oriented to life/attribute transfer masteries ,

but if its possible I try to balance the other 2 paths in a way that supports my playstyle most and supports the "Path of Sacrifice".

So "a mix of them" will be my way.

Syrak
03-30-2008, 08:27 AM
Personally I prefer a focus in sacrifice with the extra points in torture. I really want to build a disciple that plays like a melee shadow priest to use an analogy from WoW.

pewpewarrows
03-30-2008, 08:53 AM
Personally I prefer a focus in sacrifice with the extra points in torture. I really want to build a disciple that plays like a melee shadow priest to use an analogy from WoW.

This is exactly how I envisioned playing my Disciple as well. I only started playing WoW Post-BC, and my character was a shadow priest. I always here stories of the days when they ruled PvP before the level cap was raised, and I'd like a chance to experience that in WAR...

Warbear
03-30-2008, 08:57 AM
Personally I prefer a focus in sacrifice with the extra points in torture. I really want to build a disciple that plays like a melee shadow priest to use an analogy from WoW.


That seems to be the route for me. Unless we have some sort of slowing effect like 'cripple' I think our melee might be sub-par. It will have it's uses.

Foofmonger
03-30-2008, 09:27 AM
That seems to be the route for me. Unless we have some sort of slowing effect like 'cripple' I think our melee might be sub-par. It will have it's uses.

I'm sure disciples will get things like snares, etc..

Even if the disciples melee isn't the best evah! You still need to do damage to build up essence.

Tastreth
03-30-2008, 10:41 AM
Sacrifice will prolly be my main one. Dunno which of the other two I'll go with. Might end up with a 50/25/25 kinda setup. We'll see.

Zeldias
03-30-2008, 02:21 PM
I'm looking at Torture/Sacrifice. Chopping people up is great, and having ways to suck the life out of them as I chop them up is even better.

Llamazerker
03-30-2008, 02:33 PM
oh wow. not much poll love for the offensive dok. very well, if i am to be more unique, then that can only make it more fun for me.

but honestly i will really do a mixture.

*edit* i really like the fact that 2 of the masteries are based at least in part on healing, and possibley even the offensive tree if healing scales with damage.

a torture/drain combo seems like a no brainer for me, but i very well could find that a sub healing spec may be the way to go.

Aeron Dyl
03-30-2008, 03:20 PM
Looks like Path of Sacrifice for me, I want to drain my enemy's power away, then finish them off for good. The rest of my points will go into torture, for solo dps(solo quests not RVR) and maybe a little more survivability.

I wonder if you can steal your opponents attributes then give them to yourself? Then you can become a buffed out monster if you for heavy Sacrifice. Though most likely it will be better to support your team mates

Action Bastard
03-31-2008, 08:55 AM
I'm thinking I will have to go mostly sacrifice to support my friend who plans to play a Black Guard, though torture sounds fun too.

ManiaCCC
03-31-2008, 10:21 AM
Path of ritual + sacrifice for me :) Healing + lifetaps + stealing power...hell.. it's gonna be awesome :)

cyphertheory
03-31-2008, 02:06 PM
its got to be ritual for me, tho sacrifice is going to be in there as well :D this class just sounds better and better to me!

Kuju
03-31-2008, 09:03 PM
I'm thinking a heavy ritual, with a slight mix of sacrifice. Of course I can't be sure without seeing the entire trees.

heffe33
03-31-2008, 09:21 PM
The Path of Sacrifice – Oriented to life/attribute transfer masteries doesnt make sense to me what does it mean you will be doing?

Circasurvive
03-31-2008, 09:43 PM
The Path of Sacrifice – Oriented to life/attribute transfer masteries doesnt make sense to me what does it mean you will be doing?

I don't know but its really hard to speculate when we dont know all the abilities of the class :mad:

Xxpect
03-31-2008, 09:49 PM
Mostly sacrifice with the balance in one of the others depending on how good non-mastery heals and damage are. Since I'm almost always going to be grouped with a healing specced Zealot (my wife), I'll probably go more for damage if DoK damage capabilities are even worthwhile and if the basic heals are good enough for backup healing.

Xxpect
03-31-2008, 09:54 PM
The Path of Sacrifice – Oriented to life/attribute transfer masteries doesnt make sense to me what does it mean you will be doing?

The way I read it is life transfer is a lifetap that takes health from your enemy and returns a portion of it to you or your allies as health. The attribute transfer sounds like you might steal some of a particular attribute from your enemies and give it to your allies. Basically a debuff enemy/buff allies type of thing.

Syrak
03-31-2008, 10:30 PM
The Path of Sacrifice – Oriented to life/attribute transfer masteries doesnt make sense to me what does it mean you will be doing?

Just that...you steal HP or attributes from your target and transfer them to another target.

Speedy
04-01-2008, 05:46 AM
My main is going to be Path of Ritual with some Sacrifice mixed in, and possibly a tad of Torture to fuel more heals. I am rolling this class to be a healer who can actually kill things, as part of me wishes to heal and the pther part wants to bath in the blood of my enemies. If I roll a priest, I want to run into a battle and swing a sword, and if I roll a warrior or any melee class, I keep thinking that I can heal myself and forced to bring many health pots.

Seems me and Xxpect are on the same page :P As for what Path of Sacrifice will be doing, I think it is that you can be giving up your OWN life, or possibly draining the lives of enemies to either heal yourself or others. Perhaps one ability is like you drain an enemy's life to give each member of your party(or just to yourself if soloing) a portion. Maybe you can even transfer an enemy's strength/wisdom/wounds/etc with for a short amount of time, making the battle far easier for you? This sounds especially useful for battles against tanks =D

Bluucandi
04-01-2008, 09:25 AM
If I can spec as I did my DAoC warden, which allowed my to into 5 spec lines. These are buffs, healing, shield styles, weapon styles, and parry. However, I realise I only get three here. So...

After viewing the Disciple video at the top of the forum I had decided upon having Torture my primary, then Ritual, and then Sacrifice.

That AoE spell is a seriously dangerous panic button. Better make sure you health bar is full before you push button. lol

Slice
04-02-2008, 06:11 AM
Definately heavy Torture/moderate Ritual. That way, in RvR, you get more Essence Points per swing (and must thus spend less time in Hammerer's faces), and your heals are more potent/cheaper.

A little bit of Sacrifice never hurt anyone though - just about enough to make your Life Tap heal your entire group instead of just you, or something similar.

Unhallowed
04-02-2008, 07:13 AM
I think I'm going pure ritual or Torture/Ritual with emphasis on the torture. oh son.

Unreal
04-03-2008, 01:15 AM
Definately Torture/Ritual. Gain more essence via torture and use it all up via ritual :p. Seems like a good offensive/defensive balance to me.

Revolutionomni
04-03-2008, 02:00 AM
Path of Ritual – Direct healing-based masteries
Path of Torture – Offensive melee line of masteries

Yirrath
04-03-2008, 03:57 AM
Some ritual, some torture an alot of sacrifice, sounds about right to me:twisted:

Shalaa
04-03-2008, 08:05 AM
Depending on build, Sacrifice and ritual for my favoured build type, tank priest let the dedicated killers do their job and let the enemy get frustrated trying to kill me.

Ayetalam
04-04-2008, 02:12 AM
Im going heavy Path of Sacrifice and then the rest into Torture. maybe a point or 2 in Ritual.

Reason being. If i wanted to be a dedicated healer or heal really well. I would be a Zealot or Shaman. Because DoK is a melee healer, and medium armor, his heals well be slowly below par compared to a Zealot or Shaman. So I will never be a primary or a main healer because I won't be able to keep up. Especially since my healing power is limited to a bar that requires me to spend time meleeing to fill up.

Sacrifice allos me to heal the group much like a shadow priest. Using life steals and stat transfers to heal and buff my party, as I debuff the opponents, while making htem bleed with wounds (melee dots) and slicing away at them. Its the kind of gameplay that is probably most idealized for the Disciple.

IM not saying you can't go full ritual or hybrid ritual and becme a better healer and maybe main heal groups, but you will never be able to keep up with Zealots and Shaman, since the Zealot has no mechanic for his heals and heals for a lot, and the shaman augments an dmakes his heals powerful and efficient through WAAAGH. So while you are meleeing trying to keep up your Essence the others are blasting out heals left and right.

Still everyone has a different playstyle, but that is the justification for mine. Sacrifice/Torture Disciple of Khaine FTW!

Slice
04-04-2008, 06:46 AM
Reason being. If i wanted to be a dedicated healer or heal really well. I would be a Zealot or Shaman. Because DoK is a melee healer, and medium armor, his heals well be slowly below par compared to a Zealot or Shaman. So I will never be a primary or a main healer because I won't be able to keep up. Especially since my healing power is limited to a bar that requires me to spend time meleeing to fill up.
Actually, you can heal just as well as a Shaman or Zealot. DoK heals cast very quickly (0.5-1.5 sec casts), but recharge a bit slower than other healers' (notably the WP's).

IM not saying you can't go full ritual or hybrid ritual and becme a better healer and maybe main heal groups, but you will never be able to keep up with Zealots and Shaman, since the Zealot has no mechanic for his heals and heals for a lot, and the shaman augments an dmakes his heals powerful and efficient through WAAAGH. So while you are meleeing trying to keep up your Essence the others are blasting out heals left and right.
That's not entirely true.

Zealots have less time to heal, because they need to constantly watch the battlefield, reset Marks, cast harbringers, and spells. From the official description: "If you [...] try to focus on only one aspect of your powers, all your abilities will be less than they could be."

As for the Shamans, they have to constantly cast offensive spells, and buffs/debuffs, to make their heals more efficient.

Syrak
04-04-2008, 08:03 AM
Actually, you can heal just as well as a Shaman or Zealot. DoK heals cast very quickly (0.5-1.5 sec casts), but recharge a bit slower than other healers' (notably the WP's).


That's not entirely true.

Zealots have less time to heal, because they need to constantly watch the battlefield, reset Marks, cast harbringers, and spells. From the official description: "If you [...] try to focus on only one aspect of your powers, all your abilities will be less than they could be."

As for the Shamans, they have to constantly cast offensive spells, and buffs/debuffs, to make their heals more efficient.

Stop stating speculation as fact. You are not in the beta and if you were you wouldn't be saying the things you are.

Slice
04-04-2008, 08:10 AM
Stop stating speculation as fact. You are not in the beta and if you were you wouldn't be saying the things you are.
And what, exactly, out of my last post is speculation? Because I can back everything I've said up.

Syrak
04-04-2008, 08:16 AM
And what, exactly, out of my last post is speculation? Because I can back everything I've said up.

I'd rather not lose my beta slot / get banned from the forums / etc. But I promise you are not as right as you think you are. Information from stuff back in summer 2007 may not be true anymore.

Oh and I'm talking about your WP vs DoK comments

Slice
04-04-2008, 09:23 AM
I'd rather not lose my beta slot / get banned from the forums / etc. But I promise you are not as right as you think you are. Information from stuff back in summer 2007 may not be true anymore.

Oh and I'm talking about your WP vs DoK comments
That was paraphrased based on an interview, where a developer distinctly said that Disciples will cast faster, because they're in melee and fairly vulnerable.

I didn't mean to say that WPs will only have 3 sec casts and disciples will only have 0.5 sec casts, it was an example.

Narv107
04-04-2008, 09:47 AM
What he is saying is that you are wrong. Both the WP and DoK need very fast heals because both need to be in melee. They are essentially the same class but with a different skin.

DoK have Soul Essence. WP have Righteous Fury. The names are different but the way they work, the mechanics, cast times, relative heal amounts are going to be nearly exactly the same.

The DoK might have an aura that adds a chance to proc a lifetap to his allies. The WP will have an aura that adds a chance to proc extra damage and a small heal to his allies.

The information about the WP mechanics you have is from before the shutdown. It no longer applies. Please stop continuing to spread this misinformation.

Slice
04-04-2008, 11:57 AM
What he is saying is that you are wrong. Both the WP and DoK need very fast heals because both need to be in melee. They are essentially the same class but with a different skin.

DoK have Soul Essence. WP have Righteous Fury. The names are different but the way they work, the mechanics, cast times, relative heal amounts are going to be nearly exactly the same.

The DoK might have an aura that adds a chance to proc a lifetap to his allies. The WP will have an aura that adds a chance to proc extra damage and a small heal to his allies.

The information about the WP mechanics you have is from before the shutdown. It no longer applies. Please stop continuing to spread this misinformation.
Really?

"The Righteous Fury of Sigmar fills the Warrior Priest with each swing of their weapon, and this divine power can then be used to fuel their healing magic. This becomes something of both a freedom and a restriction for the Warrior Priest - since all of his magic is powered by Righteous Fury, he can throw himself wholeheartedly into melee combat and then still have resources left to heal with, but at the same time, his healing capabilities become dramatically more limited when there are no enemies in arm's reach."

Looks to me that that implies they can cast heals when there's nobody around. The DoK can't, since all his heals are SE-based.

Oh, and you can't know more than can be guessed from releases/videos unless you're in the beta, in which case even saying 'trust me, you're wrong' is a breach of the NDA. Rather than lose your beta spot, let me discuss based on derived knowledge. Okay?

Vampire
04-06-2008, 07:52 PM
Looks to me that that implies they can cast heals when there's nobody around. The DoK can't, since all his heals are SE-based.


You are incorrect. If you have watched the video from the presentation in Paris (http://www.war-esp.net/index.php?mod=video_goa_event) you will have noticed that at 12:46 the Disciple channels an ability which grants him essence, which he then uses to heal himself while nobody is near him.

Don't be so quick to jump into a defensive stance, my friend, everyone is speculating at this point in time...

Welve
04-06-2008, 10:21 PM
hybrid classes in DAoC and WoW at least tend to split specs and I think that this is where the greatest gain can be reaped, through splitting the spec, though I could be totally delusional. If the class is utility based and the gains you get from stat transfer are diminished comparatively when you go from mid to high range than from low range to mid range it is not worth the points to me personally. Does any of this make sense? I don't know how to make the WAR analogy, but like in DAoC the benefit you get from going from 40 nurture on a druid to 44 nurture on a druid would be more well spent putting those points spent from 40 to 44 in regrowth because the gain is larger...I feel that the variety of utility provided with the class will make it a useful multispec class

Slice
04-07-2008, 08:34 AM
You are incorrect. If you have watched the video from the presentation in Paris (http://www.war-esp.net/index.php?mod=video_goa_event) you will have noticed that at 12:46 the Disciple channels an ability which grants him essence, which he then uses to heal himself while nobody is near him.

Don't be so quick to jump into a defensive stance, my friend, everyone is speculating at this point in time...
At 12:31 you can see the Disciple is on about 350 health, takes 200-ish damage, and is left with a sliver of health. He then limps away to a safe spot, and tries to heal himself. As you can see he can't cast any healing spell, because he's out of Soul Essences (you can even see the error messages). Then he casts Blood Offering.

The description reads:

Blood Offering
60 Action Points/////////////Buff
Instant Cast////////2s cooldown

For the next 5 seconds, you will convert 50 Action Points into 50 Soul Essence every second. If you run out of Action points or break your concentration, this effect will end.

Note: The spell is actually channeled, and the duration is based on how many AP you have when you initially cast it.

So yeah, you're right. Disciples can cast heals when out of battle. But it depends on how quickly you gain AP, and from the looks of it, he's on 5/250AP right after casting it. The whole thing cost 60+(50*5)=310 action points. Assuming he had 250/250 AP when he started channeling it, we can deduce he gained another 60 over 5 seconds, and had 5 left over, which translates to 10-12 AP/second.

Mystery solved!

Proof here (http://i18.photobucket.com/albums/b146/Lancelot1/cc27e686.png), here (http://i18.photobucket.com/albums/b146/Lancelot1/e67a3fcb.png), and here (http://i18.photobucket.com/albums/b146/Lancelot1/8a5e645d.png).
From the A disturbing Trend.. thread. The problem with that is, Disciples can't continuously heal via BO. So while it's true that they can heal out of combat, their healing power is severely limited (enough for 2 heals every 25 seconds). I doubt that's enough to keep anyone up.

When I said that Disciples can't heal unless they melee first, I meant (I thought it was pretty obvious) that they can't fulfill their role as off/main healer. Sure, they can throw 4 heals (or 2-3 AoE HoT heals) every minute, but I think we can all agree that that isn't enough to be called a 'healer' class.

I'm fairly sure I heard a dev say that every class will have some sort of self-heal. I reckon that one's on a 15-20 second cooldown, which puts it on par with the Disciple's OOC healing power.

ManiaCCC
04-07-2008, 08:40 AM
Slice, just a hint.. do not look on official class descriptions... :) you know..it's beta.. and everything can be changed...something worked that way when they wrote these descriptions but now it can be different :)

But of course, it's ok to speculate about things.. but remember..everything can be changed... especially different game (class) mechanics.

Slice
04-07-2008, 09:15 AM
Edit: Nvm. Delete post option please >.<

Vampire
04-07-2008, 04:02 PM
When I said that Disciples can't heal unless they melee first, I meant (I thought it was pretty obvious) that they can't fulfill their role as off/main healer. Sure, they can throw 4 heals (or 2-3 AoE HoT heals) every minute, but I think we can all agree that that isn't enough to be called a 'healer' class.

Certainly this is the case... we won't be near our potential unless in the fray. If, however, we are heavily damaged and will die if we run in then we do have the ability to channel some essence and heal ourselves a bit.

Of course, as Mania pointed out, everything can change in the next few months. Hopefully we will still be able to get some mediocre heals off without having to run into combat.

flameseeker574
04-08-2008, 06:52 PM
Path of Torture and path of sacrifice for me, I plan to be a shadow priest kind of disciple and add group buffs and damage.

Fandros
04-09-2008, 02:35 PM
Torture would be my frist choice and since we most likely get two master two of them i'll go with sacrifice as well. Seems to me that would fit my playing style perfectly.

Feigro
04-12-2008, 06:47 AM
Anybody else notice both Zealots and Disciples have Paths of Ritual? I find this a bit odd considering they don't even augment the same thing;

Path of Ritual
The Path of Rituals is focused on warping the entire balance of power across a battlefield, skewing the fight to bring about the inevitable triumph of Tzeentch's followers. They are just as proficient at enhancing their allies as they are at stunting their enemies - and, in fact, can do both at the same time.

There's that. Then the Ritual is the healing path for Disciples. I mean I suppose it'd make sense if like in WoW where both Paladin's and Priest's have a Holy Tree, which is pretty heavy in the healing and holy dmg. But that's not the case here. Duplicate names - yet separate functions.

I personally don't find it a big deal. It's just something that made me go, "huh".

Slice
04-12-2008, 09:03 AM
Anybody else notice both Zealots and Disciples have Paths of Ritual? I find this a bit odd considering they don't even augment the same thing;



There's that. Then the Ritual is the healing path for Disciples. I mean I suppose it'd make sense if like in WoW where both Paladin's and Priest's have a Holy Tree, which is pretty heavy in the healing and holy dmg. But that's not the case here. Duplicate names - yet separate functions.

I personally don't find it a big deal. It's just something that made me go, "huh".
It's beta. Things change.

One of their names is probably going to be changed before release. And even if they don't change it, it's not the end of the world..

exx
04-12-2008, 08:49 PM
sacrifice seems like the nich line of the disciple, the line that makes them what they are. plus disciple is going to be my noob pvp character that i dont level, just mess around on in instanced pvp and it seems like the most amusing to break the monotony of being a royal pain in the buttok in tier 4 with my shaman

thamighty213
05-11-2008, 11:51 AM
Path of torture for myself Im going to aim for as much DPS as i can physically muster with the healing and buffing element as a utility but not a crutch.

Thandurin
06-07-2008, 05:10 PM
Going Torture with possibly some points in Sacrifice since my preferred playstyle would be melee dps capable of healing my teammates when needed.

Barrus
07-15-2008, 09:07 AM
I'm going torture, and ritual.

Beacause if you don't make people bleed, your not a druchii. :cool:

dissension
07-16-2008, 07:44 AM
here the video with the abilityes..... :rolleyes: as I'm not able to read exacly, can someone write down the list of abilities.... (I'm not English :cry:)

http://it.youtube.com/watch?v=rCFlQvSgCuc