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Dunhill
04-03-2008, 01:46 PM
I thought this forum deserved a thread about the crafting profession they mentioned that i am particularly excited about:

The growing of weeds, plants, and fungi. From what i know so far, like the other professions, the gathering of items isn't from around the world or ground, its what you loot off of monsters and players and npc's. From the ten ton hammer video (ill link it later) It looks like you will be able to grow and cultivate weeds and fungi. Whether it happens in places you plant, or your bags, either way, it sounds like a lot of fun!

Seriously. People will complain "but its not war enough! growing things is for sissies!" Some of this worlds most deadly poisons come from the most beautiful flowers. Creating deadly poisons, and powerful elixirs is about as fine of an art as mastering a wind of magic.

Anyway back on topic. It looks like an exciting and inventive profession. Finding out what these seeds and lichens grow to, and using the Alchemy profession (it might be called something different) to make potions and elixirs and poisons. Experimenting and discovering what they can make. I am fully willing to almost kill myself by drinking my own stuff.

What do you guys thing of this?

Garthilk
04-03-2008, 01:51 PM
I'll be the first to say,

Cultivating in WAR was a little suprising. No dancing, but you can pot plants. Not exaclty the anthesis of WAR I know. Still though I'll be interested to see what they have in store. I think it's it a good possability to be pretty exciting. Personally I'm a big fan of crafting and usually am.

I think at this point we're going to need a lot more information though. Personally I really liked Lotro and their version of farming. I look forward to seeing the WAR iteration of cultivating.

Dunhill
04-03-2008, 01:57 PM
Now i seriously dont understand why people would take issue with stuff like botany, herbalism, cultivating, and even alchemy. "If its not war its not in the game" is what they always say, but there are things of preparation and supply that is in war, and your read about them and know they happen. Even for the dwarfs in creating explosives, great care and time must be taken in making the black powders and explosives.

XShrike
04-03-2008, 01:59 PM
Cultivating sounded like they were still playing around with and might not make it in. He even said they couldn't say they would grow flowers. I understand why, the whole grim and dark aspect, but I find their avoidance to be silly some times.

Anyway, I played the beta for LotRO and they had farm areas where you could grow various plants needed for crafting. It may work like that but, it makes me wonder how deep they would go.

They called potion making Apothecary not Alchemy.

Snuggans
04-03-2008, 02:44 PM
as a future support/healer i see myself with plenty of opportunities to use potions. since i am guessing it will be often the case that i will be the only healer, i'll need some way to quickly heal myself so i can survive and keep the group up. cultivating, at the moment, seems like a future craft i'd pick but just like everyone else im waiting to see the full exhibit.

Are'el
04-03-2008, 06:37 PM
It actually sounds like a roleplaying gimmick.

Dev 1: "We need fungi and weeds and stuff for potion-making."
Dev 2: "But there's no flower picking in WAR! Kill stuff! Rawr!" (this is probably Paul)
Dev 1: "You just sprayed spit in my face... Alright, what if animals had seeds and spores in their fur. Kill the animals, get the seeds, grow them and get fungi and weeds and..."
Dev 2: "Farming?!? Why would I want to go out to the fields and plant seeds when I could be out there killing stuff?!? Do we water them and hoe them and milk cows too? "
Dev 1: "Hey, personal space, back up... Well, it doesn't make sense for fungi and weeds to be growing out of a wolf you just killed 2 seconds ago. How about this? You carry about a planting pot with you, and things grow while you're out in the zones."
Dev 2: "Out in the zones killing stuff?"
Dev 1: "Yes, killing stuff."

Basically, they wanted certain ingredients that just don't make sense to be gotten from Scavenging or Butchering. But keeping with their "kill to gather" concept, they made it so you got seeds from dead things, and then you "cultivate" them on-the-go (I believe I saw a quote from a dev saying that you carried your Cultivation with you, no going to a farm). It's still a little weak, true, but I'm actually alright with it. Mechanically, it's no different than Butchering or Scavenging. Kill things, get stuff.

flipper
04-04-2008, 08:35 AM
I'll be the first to say,

Cultivating in WAR was a little suprising. No dancing, but you can pot plants. Not exaclty the anthesis of WAR I know. Still though I'll be interested to see what they have in store. I think it's it a good possability to be pretty exciting. Personally I'm a big fan of crafting and usually am.

I think at this point we're going to need a lot more information though. Personally I really liked Lotro and their version of farming. I look forward to seeing the WAR iteration of cultivating.
No dancing? What on earth do they expect the mailbox elves to do?

Ralzar
04-04-2008, 08:39 AM
No dancing? What on earth do they expect the mailbox elves to do?

I think they're expecting them to not play WAR :p

Are'el
04-04-2008, 09:35 AM
No dancing? What on earth do they expect the mailbox elves to do?
They can read their ToK while sitting on a mailbox... naked ToK reading...

Dunhill
04-04-2008, 10:18 AM
People who say cultivating doesnt belong in WAR because it involves plants and growing is like saying leatherworking should not belong in WAR because it involves sewing. Get over it people, you're not going to become a woman if you cultivate a deadly weed.

Njor
04-05-2008, 06:10 AM
Well actually the orcs are very much WAR-like right?
And they're grown from fungus, so as long as the stuff you get from it is cool I don't think it will be a problem.

ChosenOne
04-08-2008, 11:56 PM
I'll be the first to say,

Cultivating in WAR was a little suprising. No dancing, but you can pot plants. Not exaclty the anthesis of WAR I know. Still though I'll be interested to see what they have in store. I think it's it a good possability to be pretty exciting. Personally I'm a big fan of crafting and usually am.

I think at this point we're going to need a lot more information though. Personally I really liked Lotro and their version of farming. I look forward to seeing the WAR iteration of cultivating.


Well they had to give us pansy Elves something when they took out our dancing. :lol:

Bluucandi
04-09-2008, 12:35 PM
/roleplay on

Ahead we see a dark tower with a cloaked figure approaching it. Lightening flashes and thunder splits the air as a door creaks open. The mysterious person enters a sparsely lit chamber and flings off her cloak, thrusting her arm out to reveal her cultivation... a Chia Pet!

/roleplay off

Yes, that's the image I get. :p

I'm pleased with the convenience of the method. Crafting-on-the-go, as I said in another thread. I'll accept this over other methods of like Gathering (ala WoW) or parking in front of a merchant (restocking components) for hours on end (ala DAoC).

Bluucandi
04-09-2008, 12:49 PM
Get over it people, you're not going to become a woman if you cultivate a deadly weed.

Us women will be growing deadly stuff in our pockets - so beware! Ever hear of Fatal Attaction? I'll be a regular Poison Ivy, honey! ;)

straseed
04-10-2008, 10:58 AM
Cultivators should be expecting visits from the DEA if they're not careful

>.>

<.<

Norfrit
04-10-2008, 12:18 PM
But...but...flowers, player housing, it's...teletubies... NOOO!!!11

Bluucandi
04-11-2008, 11:14 AM
Cultivators should be expecting visits from the DEA if they're not careful

>.>

<.<

Haha!... omg. Narks!

Llamazerker
04-11-2008, 01:12 PM
I'll be the first to say,

Cultivating in WAR was a little suprising. No dancing, but you can pot plants. Not exaclty the anthesis of WAR I know. Still though I'll be interested to see what they have in store. I think it's it a good possability to be pretty exciting. Personally I'm a big fan of crafting and usually am.

I think at this point we're going to need a lot more information though. Personally I really liked Lotro and their version of farming. I look forward to seeing the WAR iteration of cultivating.

if only they could merg war with cultivation... hmmm... plants can only be potted on the corpse of your enemies! :shock:

Hericus
04-14-2008, 01:19 AM
It's completely normal craft and it's a normal way to do it. In the middle ages people carried bags made of letter full of fungus and dirt. You could cultivate fungus on the road. So no pots or any other nonsense. Take a handful of hay, handful of dirt and some water and you have a great base for mushrooms.

http://www.flower-pouch.com/FlowerPouchGB.html

http://www.nickys-nursery.co.uk/seeds/pages/sundries.htm

People still do this only it's for showing and not for fungus but still it's ok as a craft in my opinion.

Terrok
04-14-2008, 10:09 PM
the above guy pretty much solved this thread.... assuming those pictures are what I think they are but im paranoid of virus' in addition to being too lazy to click... sue me.

cultivating on the go is feasible but thats not what everyone is mad about. People wanting to play this game dont wanna make flowers.... They arent flowers for sniffin', they're flowers for killin. Poisons, strength draughts,... and misc ones that probably just get you wasted. No self respecting warrior would grow flowers unless they were very usefull for killing... or for getting high after you're done killing.

I dunno; just messing with ideas...not saying getting high is a good thing... such evil, naughty things probably dont even have lore... in fact im not talking about getting high at all... I just ramble... im not even thinking about drugs... DEA I R KLEEN!!!1 /flee

Gemini
04-14-2008, 10:16 PM
I'm not sure about cultivating, I need more info, but I do want to comment on the flower thing. I share the sentiments of the above poster, it may be growing things, but it isn't flower picking. To paraphrase Paul on cooking in WAR "There will not be sausage-making in WAR, unless the sausages are poisoned and you shove them down the enemy king's throat." As long as the things we cultivate are deadly, directly or indirectly, thats enough for me. Plus, we don't have to farming material nodes, so flowers or not, that's a plus.

Hericus
04-16-2008, 01:29 AM
Agree. I always laugh when people say how they don't want flowers in WAR. It's girlie, it's not mean enough... Oh, come on. It's a world full of irony. You pick a beautiful flower and make the deadliest poison out of it. Anyway. If you're a warrior you're a warrior. Too stupid to do anything else but fight or maybe be a blacksmith. If you're a priest, or a wizard you're also part time alchemist or enchanter or anything else. No one's telling you that you must pick flowers, so don't whine about it. One of the most used herbs in any fantasy setting is wolfbane. It's a flower, rare, valuable and if you're cursed you're doomed without that stupid flower.

Bottom line is: Same as babies are not brought by storks, magic potions are not made from air and dirt. It's a completely normal thing. Deal with it.

Kruggak
04-16-2008, 06:02 AM
Playing Orc i think ill take another crafting option lol

Zekonos
05-16-2008, 10:38 PM
As far as cultivation goes, I think that it could be a good addition to WAR. Maybe if the put in a growing tracker inside the ToK, it would help organize growing stuff. For harvesting the stuff, most mushrooms and such grow off of things that are decomposing, rotting and have been dead in the dark for awhile. Perhaps you harvest the spores and "samples" from other plants, and could use the ToK to keep record and such. With those carry bags, you could probably mix ingredients of the plants. Ex:

X(soil base) + Y(spore) + W(other special ingredient) = Madcap!

Maybe even the ToK would keep records of previous recipes of plants and products you have grown/made.

Zanthorn
05-17-2008, 10:12 AM
Hello everyone,

I have to agree with Dunhill. I think this will be a lot of fun,as I will be trying out every one
of the crafts to see which ones I want to pursue in game. Also,if we need to kill the mobs and others players anyway,why not gather craft mats at the same time,as that seams to me more efficient. So I like the direction this is going.