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View Full Version : Profession limits


Utakata
04-21-2008, 06:20 PM
I know nobody knows this yet, but if any information pops up, or if anyone has any speculation about it:

How many professions will we be able to have? Will we need to make the proverbial crafting or gathering alt character to have all the professions?

Discuss.

Ansalem
04-21-2008, 07:02 PM
I know nobody knows this yet, but if any information pops up, or if anyone has any speculation about it:

How many professions will we be able to have? Will we need to make the proverbial crafting or gathering alt character to have all the professions?

Discuss.

I imagine you'll need alts to have all professions. If you can have them all on each character, they wouldn't be marketable. No one would need to buy any crafted items since they can already make whatever it is they need.

Utakata
04-21-2008, 07:12 PM
Not if people are too lazy to level those professions.

If it's as easy as "making an alt" I would think most people would still have that mentality "I'd rather do it myself" already.

Ansalem
04-21-2008, 08:19 PM
Except when you have to make crafting alts, most of the deterrence comes from seperation of resources, having to spend extra time getting the right materials on the right characters. Personally, I can't stand having to constantly trade with myself. If everything is conveniently in one spot, even if the skills are tedious to level, I think it might cause enough people to move to the more self-sustaining approach to significantly reduce trade items' marketability.

Are'el
04-22-2008, 06:34 PM
I'd prefer that each character only had 2 tradeskills. And only one producing tradeskill. Like, you could choose to take two gathering tradeskills, or one gathering and one producing. Of course, we don't know how many tradeskills there will be in total.

wtnind
04-23-2008, 04:45 AM
Not if people are too lazy to level those professions

Indeed in wow some of the best gold came from fishing and top rank cooking raid buffs because they were so mind numbingly boring to level. But they were free proffessions anyone could get.

Utakata
04-23-2008, 05:44 AM
Correct me if I'm wrong, it's been a while, but you could do any craft in FFXI and I don't think I even leveled one (besides chocobo digging, but that's a secret craft that hardly anyone knew about)

So it just goes to show that, just because something is available to you, doesn't mean you'll take that opportunity. There are PLENTY of people I know who are adamantly against crafting and want nothing to do with it. Even if they could pick all professions they wouldn't pick any. So I think it wouldn't ruin the market at all, but there are LOTS of variables that go into that concept. Overall I think the average user won't craft at all and even if crafters get all professions, it wouldn't ruin the market by any means. I'll just make more professions on alts if I have a limit TBH.

CaptainAwesome
04-23-2008, 05:48 AM
It is likely that you are able possess the apothecary craft with all the gathering professions, it will be pretty dumb If you can't. Then again there may be more professions in the future especially with the talk about crafting siege weapons so I guess we have to wait to find out

My 2 Awesomes

Are'el
04-23-2008, 06:51 AM
It is likely that you are able possess the apothecary craft with all the gathering professions, it will be pretty dumb If you can't.
Well, the whole point of restricting the number of professions (including gathering), is to promote trade with other players. Say I took Butchering, but I also need things grown from Cultivation to make certain potions. I'd have to trade with a Cultivator to get the ingredients. It actually makes crafting more robust, when you restrict the number of gathering professions a single character can take.

Darrett
04-23-2008, 08:58 AM
I don't see anything wrong with allowing any number of crafting skills on a character.

Say the maximum crafting skill is 1000, and maximum gathering is 500. This makes 1500 total crafting points.

So, you could take 5 different crafts, but you'd only be able to total 1500 points between them. You could take two production crafts, but only reach 750 in each.

This would allow people to try out multiple crafts at low ranks until they reached skill cap, then decide on which they wanted to actually pursue, while making sure that a Grandmaster Apothecary would represent the culmination of dedication to one craft in particular.

You could also consider making a craft take up all 1500 points, with the advantage being additional chances for critical results or a chance for the return of a certain amount of material on a success. This would reward people who devote themselves entirely to a single craft rather than to a craft and a gathering skill.

Utakata
04-23-2008, 01:09 PM
On the contrary Are'el, maybe it would be better to have all crafts and only one gathering, as opposed to your suggestion of 2 gathering 1 craft. Since having all crafts will promote even greater trade, and having 1 gathering will not force making alts just for crafting and no other purpose because most gathering professions get better stuff as you level, so it wouldn't be the classic mind-numbing make a new character and move ingredients around and a level 1 can make everything, but it wouldn't be, okay I have every profession so I don't need to trade. See my point?

*shrug*

Seems like a good idea to me, although I'd personally prefer all professions on one character because that's how I roll.

Are'el
04-23-2008, 01:16 PM
Actually, I'm digging Darrett's suggestion. Give people a skill point cap on professions, and let them spend them how they want. Become adequate in several professions, or become a master of one. Similar to the way the Mastery system works with character customization. Probably would have to tweak the actual numbers, but the overall idea is cool.

Terrok
04-23-2008, 01:20 PM
Well, the whole point of restricting the number of professions (including gathering), is to promote trade with other players.

TLDR version: Wut she said!!!1

GOOD version: Yes, This is the reason we can't have all the crafts.

If everyone did their own thing it really wouldn't be an MMO then would it? Trust in this. It helps the economy.

Another reason is also the same reason why in real life there is specialization of labor. If everyone did everything and made everything for themselves without buying anything, nobody would have much would they? Well, if everyone did one thing REALLY well, and then just traded for all the stuff they can't make very well or very fast, then everyone is better off. Its just economics people!

You could take forever to level up all the skills and then have to store a WHOLE bunch of materials, many which you wont use because you are only 1 person, or you can just trade with other people to avoid the hassle and be helping eachother out.

If you got the point without this extra explanatory edition of the post for retards, good for you and pardon me. Im still getting over the WoW forums... so... many... idiots.... :mad:

CaptainAwesome
04-24-2008, 10:48 PM
Yeah one gathering profession seems to be the best and it will make it robust but my concern is more RMT where people must rely on others to an extent where gold farmers can take an advantage of this when EA Mythic is trying to lower the emphasis of gold. I just don't want an epidemic which was similar to LOTRO.

My 2 Awesomes

Are'el
04-25-2008, 06:07 AM
Yeah one gathering profession seems to be the best and it will make it robust but my concern is more RMT where people must rely on others to an extent where gold farmers can take an advantage of this when EA Mythic is trying to lower the emphasis of gold. I just don't want an epidemic which was similar to LOTRO.

My 2 Awesomes
There comes a point where you have to stop gimping the gameplay just to deter the farmers. If you take this to its ultimate conclusion, the game would have no gold, no trading, and everything would be BoP.

I R Anon
04-25-2008, 02:42 PM
Hey man,

I think that it should be 1 gathering, 1 crafting proffesions, just because it's an economy and it helps the ecenomy grow and succede.

Boulvar
04-27-2008, 10:49 AM
DAOC had an exceptional crafting system. All the materials were bought from NPC vendors, making the mats worthless, but making the end product worth money, and able to make a profit.

The best items in game were crafted. The economy was the best.

They also dealt with the problem of alts becoming crafters. Honestly I don't think it's a PROBLEM in the sense that it's unfair. Everyone can make crafters. If it's like DAOC's system the toons ability to craft will be capped by their level.

I just hope they tend to lean more towards the sucess of DAOC crafting, instead of the less then exciting WoW system.