View Full Version : So, they said berseker...
malefacus
05-03-2008, 08:14 AM
Will they truly bring this concept to our gameplay experience? I heard the term use before, too easily, rarely did I felt like a berseker warrior.
My toughts:
First, don't call him a berseker IF you make this only an clickable ability; it has to be part of the character, in a passive way.
Second, The concept of a berseker is no defense, the more you see blood(your own and the one of your ennemies) the more effective you are.
ideas;
They need to have build-up ability, not à la WOW rogues, something more passive.
I WANT to see a mechanics that makes em much more potent when they get close to death. Like, the lower your health bar is, the faster your attacks are.
Physical grwoth, this need to be related to your morale, the higher your moral, the bigger you are, more dammage you are dealing.
So, brinh your ideas, and we are gonna help mythic make the Choppas REALY berseker.
Setzboyz
05-03-2008, 08:57 AM
I agree with MOST of what you are saying except for the "growing larger" bit. An ork gets bigger as it rises in the hierarchy. It also gets darker as it gets bigger. Hence, a black orc is bigger and darker because it's the equivalent of orc "nobility". If I'm a balck orc and I see an orc choppa bigger than my toon, I'll get pretty irritated.
Asmodean
05-03-2008, 09:50 AM
You forget that if you totally take "berzerk" literal that you also would have to lose control of your character and it would attack the next (enemy) thing near him. I doubt you would like that.
Feigro
05-03-2008, 11:50 AM
My suggestion;
Keep the button. You click on it, you go berzerk and it does whatever it did before.
My change? Have things like power and duration of the ability (when clicked) dependant on how long you go before clicking it. It doesn't have a cooldown short of how long it lasts. So say it lasts for 15 seconds, then you can use it every 15 seconds.
The draw though is the longer you go without using it the better it becomes, but additionally you have a passive increase to power as well. Your "rage" is building up while you fight, and increasing your overall damage output or whatever. When you click the berzerk button, your "rage" (serious lack of a better term, sorry for the WoW cringe) is reset back to zero and doesn't build for the duration of the berzerk.
So essentially, you can get continuously more powerful as you fight (up to a point, like everything else). At any point during combat you can enter a berzerker rage that grants you access to special abilities for a duration of time. If your rage has built up for a long time, you go berzerk for a long time and access greater/more powerful abilities.
via paint, here's a visual (http://a553.ac-images.myspacecdn.com/images01/77/l_f4046e2c06b2173c16c3a3c8fd2866c0.jpg).
It pretty much mixes morale, combustion, momentum, and berzerk all together (think that's it). Also, I forgot to finish on the diagram.. There are tic marks that the bar reaches as time fills up that'll give you passive advantage.
So for an Intense Enraged state you have +5 initiative/weapon skill per tic for a total of 25. Once you reach a Crazy enraged state you retain the +25 I/WS, and begin to gain + 5 Str for a total of 25. Once you enter the Vicious enraged state, you now have 25 Ini, 25 WS, and 25 str. From this point on you get +1% chance to crit per tic, resulting of a 5% increase. Finally, you get an additional 5% chance to crit for being fully enraged and not entering Berzerk.
At any time you can unleash your rage and enter a Berzerking state. Depending on the level of rage you reached unlocks the new abilities you have access to. In addition to increases the length of the Berzerk and it's overal power (if it were to enhance power as well, like being regularly enraged). Intense Berzerk grants you the least amount of abilities and time, Vicious Berzerk grants you the most/best abilities for the longest amount of time.
That about sums it up. Though be wary, if you like this idea, it likely won't be in the game. Making a post in which the end result is solely your dissapointment. If you think this idea sucks, then no sad faces for you.
Krulltak
05-03-2008, 12:29 PM
Sadly for you, the Choppa will play nothing like that. They changed the mechanics a long time ago.
Berserk is a button that has to be activated, and the choppa functions by being a very durable melee class, in order to reach the power he needs to go berserk, but loses his durability for extreme damage when he goes berserk.
Under_World
05-03-2008, 04:10 PM
Controllable Skills > Procs
Feigro
05-03-2008, 10:44 PM
Sadly for you, the Choppa will play nothing like that.
Who were you talking to?
In the event it was me I'll reply anyway - No, not sadly for me. I don't give a crap about the Choppa class and will likely never play it. The OP created a thread about ideas on cool ways the Choppa could function. I posted in it.
I'm well aware Mythic won't look at it, and would likely not even implement it in the game even if they did like the idea due to the stage of development the Choppa is in.
Hence;
That about sums it up. Though be wary, if you like this idea, it likely won't be in the game. Making a post in which the end result is solely your dissapointment.
Feigro
05-03-2008, 10:49 PM
Ignore this was a double post.
Under_World
05-04-2008, 02:05 AM
Who were you talking to?
In the event it was me I'll reply anyway - No, not sadly for me. I don't give a crap about the Choppa class and will likely never play it.
You obviously care. Enough to open the thread, write a long post, then recheck the thread, make a counterpost, then bump the thread.
Then you came back and read my post.
Feigro
05-04-2008, 02:44 AM
You obviously care. Enough to open the thread, write a long post, then recheck the thread, make a counterpost, then bump the thread.
Then you came back and read my post.
I care about the idea I presented. It could've been a mechanic for the marauder. The class is irrelevant. I was invited to suggest interesting gameplay mechanics. I did so. Whether it get's used or not is irrelevant to me. The discussion of ideas was what interested me. I otherwise have no investment in the class. Which is what I said, I personally don't care about the "choppa" career. That doesn't prevent me from partaking in interesting discussion of a mechanic that could be lent to that career.
Which unfortunately is obviously not taking place. Yet it's why I returned to "read your post". Curious to see if either A.) somebody commented on my idea. B.) Somebody added a new idea. or C.) Krulltak perhaps responded to me, prior to your post.
As to why I entered the thread in the first place, I thought it might have been in reference to the fact that the career was at some point called berzerker. I was curious as to why it was being brought up again so late in the game. I read the content, then pitched my idea.
Oh and the "waaagh" post wasn't a bump. It was an edit to my original post that I ended up quoting, rather than editing. Since it's been brought to my attention that the time-stamp apparently doesn't reflect that, I'll more accurately edit the post.
(Actually, the timestamp does reflect that. The secont post was made at 1:49, the prior one was edited 1:50. I've edited the post anyway.)
malefacus
05-04-2008, 08:10 AM
Feigro, your ideas was very interesting, but to me, a real berseker gameplay HAS to be passive, if not, it's more like a skill, it does define uour character as much as a passive mechaic would, to my liking.
Tweeter
05-05-2008, 08:15 PM
I have always and still am under the impression that a Choppa can pop Berserk after putting out so much damage to enemies, not just whenever the hell one would want. I thought that was fairly simple and efficient.
CaptainAwesome
05-05-2008, 08:39 PM
From what I can tell, the Choppa portrays a berserker pretty well although not your classic DnD berserker. You do sacrifice defense to do more attack but remember that they are not Witch Elves or Witch Hunters where they rely on other mechanics and abilities to survive. They do have "tank" like armor for a reason especially in RvR situations.
My 2 Awesomes
Under_World
05-06-2008, 10:40 PM
They are very close to the DAoC Berserker class, so much so they might as well have named them the same thing.
Warp_Dancer
05-08-2008, 09:10 PM
You forget that if you totally take "berzerk" literal that you also would have to lose control of your character and it would attack the next (enemy) thing near him. I doubt you would like that.
hehe.. thats how it worked in baldurs gate. was fun to equip that berserker 2hb when pk's tried to invade our online games on bnet.
Warp_Dancer
05-08-2008, 09:22 PM
They are very close to the DAoC Berserker class, so much so they might as well have named them the same thing.
yea.. i guess you could say that, but im hoping there is a lot more to it. like, in daoc it was just a short duration buff, basically. there was no real mechanic tied to it, you just hit a button, and did more damage for a few seconds.
it seems like choppas berserk state will have a bit more to it than that. once you are in it, you will have to maintain it by attacking people, or you will fall out of the state, and have to start over building up rage till you can use berserk again. then there is the whole defense debuff effect of being in the berserk state, and i thought i saw someting about some temp. debuff after you fall out of 'zerk as well, but i could be (probably) wrong.
still, ya, probably will play a lot like the daoc version, but hopefully a little more to it.
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