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thamighty213
05-11-2008, 11:43 AM
Hi guys been following WAR for a little while along with AOC and Aion

Had the displeasure of playing conan open beta and cancelled my pre-order so now my full focus is on WAR

I usually shy away from healer classes and play a out n out melee DPS but this class just sounds so interesting and utilitarian rather than a out n out healer that ive decided that i am definately going with Disciple at launch.

Reading all i can on it it sounds almost like a Bladedancer (lineage 2) Blood Mage (vanguard) Hybrid

Anyone think of any mmo's that has a similar class. Or is the Disciple pretty unique.

Archivist101
05-11-2008, 12:15 PM
the closest thing I can think of would be the paladin from Diablo II. I know it's not an MMO title (Diablo II) but the paladin had an array of moves and abilities that revovled around using his own health to improve his combat abilities or restoring his personal/groups health and overall comabt prowess. The Diablo II paladin was also an exceptional melee based fighter...

Also, tack on any "life leeching" gear and you would probibly see an even closer relation in the Diablo II paladin to WAR's Disciple career. Ofcourse, you could always specialize the Diablo II paladin in completely different things... even trade in his melee potency for the "Hammer-Din" build, effectively making him a caster class.

crazy things in that game... but I cannot draw any parallels to other MMO titles

Foul Being
05-11-2008, 12:29 PM
Just remember u shouldnt play the Disciple for the dps. (From what i have seen) does the disciple class not alot of dmge (maybe when u spec for it but still it wont be awesome crits + healing) So think of disciple of the guy with 2 1h swords, running in and out of combat to dps to heal himself with quickheals and his allies right before they are about to die. (The disciple has almost none heals u can perform without Soul Essence) So the disciple wont be the guy who has a direct impact on the battle, but he can slowly turn the tide by using the best combinations of his abilities.

If ur already know all this...u get a chocolate cookie for reading it :)

Ripple
05-11-2008, 01:20 PM
If ur already know all this...u get a chocolate cookie for reading it :)
Cookies for reading, who-ray!

thamighty213
05-11-2008, 02:15 PM
wooo i get a cookie.

Pretty much swallowed up every available bit of info i can find on the Disciple so far.

A class has never had me wanting to play a MMO so much for that class alone props to WAR for pushing away from the cookie cutter MMO classes even if it is pureley something from another game with a different skin.

Syrak
05-12-2008, 08:29 AM
The disciple is pretty unique. If you are looking for a utility class that looks cool and is melee focused then this is the class for you. I dont agree with the diablo2 paladin comparison, but eh believe what you want to.

WarMachine
05-12-2008, 01:21 PM
Just remember u shouldnt play the Disciple for the dps. (From what i have seen) does the disciple class not alot of dmge (maybe when u spec for it but still it wont be awesome crits + healing) So think of disciple of the guy with 2 1h swords, running in and out of combat to dps to heal himself with quickheals and his allies right before they are about to die. (The disciple has almost none heals u can perform without Soul Essence) So the disciple wont be the guy who has a direct impact on the battle, but he can slowly turn the tide by using the best combinations of his abilities.

If ur already know all this...u get a chocolate cookie for reading it :)
By going off the WarPriest, the DoK sould have some decent DPS, though likely not near the MDPS class. But the one thing the class will have going for it is the ability to heal. Though it just may have more HP then the MDPS, and make a decent melee fighter.

I'm seriously thinking I might Alt a DoK.

Tigaj
05-12-2008, 01:47 PM
I would agree with the Blood Mage thing. I played Vanguard for a while and loved playing as a Blood Mage. I wasn't the most amazing DPS but it was fun being able to take life for mana, and then heal and do dmg in the same ability. As long as I can be doing some hurt while healing everyone, I'm a happy camper. Pure healers are not for me.

The only difference is of course, the Blood Mage was a caster whereas the Disciple is melee. But, similar idea and mechanic. I wish Vanguard hadn't sucked so much, their classes were pretty dang cool.

Tryble
05-13-2008, 06:30 AM
Just remember u shouldnt play the Disciple for the dps. (From what i have seen) does the disciple class not alot of dmge (maybe when u spec for it but still it wont be awesome crits + healing) So think of disciple of the guy with 2 1h swords, running in and out of combat to dps to heal himself with quickheals and his allies right before they are about to die. (The disciple has almost none heals u can perform without Soul Essence) So the disciple wont be the guy who has a direct impact on the battle, but he can slowly turn the tide by using the best combinations of his abilities.

If ur already know all this...u get a chocolate cookie for reading it :)

You can't say anything for certain until the NDA lifts.

Llamazerker
05-16-2008, 04:14 PM
i prefer to think of it as a melee shadow preist.

Llamazerker
05-16-2008, 04:19 PM
Just remember u shouldnt play the Disciple for the dps. (From what i have seen) does the disciple class not alot of dmge (maybe when u spec for it but still it wont be awesome crits + healing) So think of disciple of the guy with 2 1h swords, running in and out of combat to dps to heal himself with quickheals and his allies right before they are about to die. (The disciple has almost none heals u can perform without Soul Essence) So the disciple wont be the guy who has a direct impact on the battle, but he can slowly turn the tide by using the best combinations of his abilities.

If ur already know all this...u get a chocolate cookie for reading it :)

where would you be getting your info from? everything i've heard is that they do alot of damage.

logic also dictates they will have to do alot of damage.
#1 dots: since they are heavy dot damage they will need a higher dps output just to kill someone.
#2 dual weild: since dual weild counts two partial swings instead of one big swing like other classes it like number one suggests more dps, less burst, and scales good with stats that add swing damage. 200% of a half swing is better then 100% of a full swing in scalability.
#3 take damage to do damage: like shadow preists a recent tentonhammer interview showed that they will have an ability that does damage to themselves to do damage to a target. since this is an obvious sacrifice its damage output will have to compensate.

aside from any info, speculation of gamesday event anything could change from now (or then) to release, but what im talking about is at a conceptual level the doors seem to have been opened for high dps.

Syrak
05-16-2008, 05:16 PM
where would you be getting your info from? everything i've heard is that they do alot of damage.

logic also dictates they will have to do alot of damage.
#1 dots: since they are heavy dot damage they will need a higher dps output just to kill someone.
#2 dual weild: since dual weild counts two partial swings instead of one big swing like other classes it like number one suggests more dps, less burst, and scales good with stats that add swing damage. 200% of a half swing is better then 100% of a full swing in scalability.
#3 take damage to do damage: like shadow preists a recent tentonhammer interview showed that they will have an ability that does damage to themselves to do damage to a target. since this is an obvious sacrifice its damage output will have to compensate.

aside from any info, speculation of gamesday event anything could change from now (or then) to release, but what im talking about is at a conceptual level the doors seem to have been opened for high dps.

Dont get your hopes up...you are expecting too much and making assumptions to try and sell it to yourself. You make good posts on here Llama I just dont want you to get yourself so hyped you get disappointed.

loopgru
05-29-2008, 09:39 PM
My suspicion is that the DoK will play somewhat similarly to a SL/SL 'lock from WoW, albeit a melee version thereof. I wouldn't expect spectacular single-target burst damage or healing, but with multiple DoTs, party HoTs, dual wield, and AoE, the overall contribution to a battle should be pretty substantial.

My only real worry is survivability, particularly soloing. With WAR's paper-rock-scissors model, having a lightly armored melee healer really seems like a recipe for heartburn. Unless there's something I haven't seen in the way of escape or control abilities, it could be a bit on the painful side.

pzykozis
05-30-2008, 02:35 AM
My suspicion is that the DoK will play somewhat similarly to a SL/SL 'lock from WoW, albeit a melee version thereof. I wouldn't expect spectacular single-target burst damage or healing, but with multiple DoTs, party HoTs, dual wield, and AoE, the overall contribution to a battle should be pretty substantial.

My only real worry is survivability, particularly soloing. With WAR's paper-rock-scissors model, having a lightly armored melee healer really seems like a recipe for heartburn. Unless there's something I haven't seen in the way of escape or control abilities, it could be a bit on the painful side.

he's not lightly armoured, he should be almost or if not as armoured as the warrior priest who wears medium to heavy armour.

Ho Theos
05-30-2008, 03:26 AM
Disciple of Khaine Look


Wickedly barbed armors made of heavy leather and steel
High collared gorgets with partial facial masks
Wields twin ritual blades, or carries a single blade and ritual chalice

It has already been stated on the official site that the DoK will get heavier armour than the other healing classes. However, due to the way armour works in the game, it is still not a massive amount of damage mitigation.

loopgru
05-30-2008, 09:03 AM
Let me put this differently. Keep in mind that I'm leaning toward DoK for my main destruction career at this point (IB for order), I'm just lazy about updating my profile. ;)

Also yes, I'm theorycrafting. I'm also just the right kind of nerd to really enjoy meta-gaming. That said...

If, in medium armor, a DoK can heal through an assault by a DPS class while so much as auto-attacking or casting the occasional DoT, the class will be decried by all the 12 year olds playing those DPS characters as horribly imba. And honestly, they'll be right, at least as far as 1v1 goes.

If, however, a disciple can't heal him or herself through the assault of a single DPS class, their ability to fulfill the role of melee healer is pretty much nonexistent, as, by virtue of being a healer, they are pretty much guaranteed to be the #1 target of every DPSer on the field. At that point, unless they're paired with a tank to taunt DPS off, the DoK pretty much shrugs and rerolls.

I haven't figured out a way around that conundrum yet. As one of the teeming throng of non-beta players, I just have to hope that EA-M is significantly more clever than I am. :)

Kenjin
05-30-2008, 10:50 AM
DOK will be an easy class to play but a hard class to master IMO and will most likely be the best support toon in the game IMO better then Warrior Priest just cuz im destruction so. Of course u can heal n crap do some damage etc but put them all together in a fluid combo ull have one tough class and with gear and other things could be a serious tough to clash with. Hence im maken a DOK just some personal Thoughts

Silchas
06-08-2008, 10:15 PM
I think that the Warhammer DoK is pretty much a copy/paste of Vanguard's disciple class. The Vanguard disciple is a melee/healer hybrid that can heal with traditional abilities that use mana or via a meta-game involving Jin (the class has a kung-fu style to it). You build up jin points with certain melee abilities and then spend those Jin points to heal or put potent single target bonds on friends and foes. You could also execute melee combos that healed your group while damaging the mob or putting up temporary group buffs.

It is possible to play as a stand-back-and-only-heal disciple but it was far less effective than getting into the mix and doing some damage. The thing that makes the DoK stand out is add-in of lifetaps. As far as this is concerned, the OP is right in that makes the DoK feel more like a Vanguard bloodmage.

Also worth noting: the Vanguard disciple was widely considered as the only healing class in the game that couldn't be a primary healer for a dungeon group. After taking up the class and falling in love with it, I defied the naysayers and dedicated myself to proving them wrong (with eventual success!). Getting the right gear and doing some basic education to new group members made all the difference. Tons of fun.