View Full Version : Crafting and living cities
Hopestealer
05-23-2008, 05:13 PM
While i was beta testing for Vanguard it occured to me how awesome it would have been to have all the "quest crafting" that we did actually mean something in terms of the city we were supporting. Then I read about living cities in Warhammer and realized it was something along the lines of what I was thinking at that time. Imagine crafters completing quests to make, for example, large stone blocks. Once a certain number of these are made then the walls of the city get higher or thicker. Maybe a certain number of weapos provide an NPC guardsman. A quantity of better weapns crafted for the city would provide an upgrade for those basic guard NPC's
To me this would add an even greater and more exciting aspect to a living city and would also give the other side added incentive to taking that city over before it became too strong.
Thebeast9
05-23-2008, 05:27 PM
I think that is sort of a neat idea, but making large stone blocks seems really boring.
I haven't been up to par on the crafting aspect of the game, but I was thinking along the lines of, you make it and supply to a Weapon dealer who actually sells to the public. That way, if everyone makes 'iron maces' they will get very little money, and the weapon dealer will sell for very little money, if no one ever made 'godly sword of awesomeness' the dealer would buy it for a TON of money from you, because its good (obviously, look at its name) and because no one ever makes it.
Although I am not saying if No one ever made it, the dealer would never sell, it would just influence supply and demand. Of course this would only be for average weapons, as raid weapons would probably be sold directly
Hopestealer
05-23-2008, 05:30 PM
yeah the stone block thing was just throwin out an idea to show what I meant. YOu could have dozens of examples.
RC_Cola
05-23-2008, 05:47 PM
I haven't been up to par on the crafting aspect of the game, but I was thinking along the lines of, you make it and supply to a Weapon dealer who actually sells to the public. That way, if everyone makes 'iron maces' they will get very little money, and the weapon dealer will sell for very little money, if no one ever made 'godly sword of awesomeness' the dealer would buy it for a TON of money from you, because its good (obviously, look at its name) and because no one ever makes it.
Although I am not saying if No one ever made it, the dealer would never sell, it would just influence supply and demand. Of course this would only be for average weapons, as raid weapons would probably be sold directly
Yeah, like Runescape!
Gemini
05-23-2008, 05:52 PM
I don't think players should be the artisans crafting the city, they should be the people defending (or attacking) it. It's not a bad idea, I just don't feel it fits the direction WAR is going.
Hopestealer
05-23-2008, 06:03 PM
I don't think players should be the artisans crafting the city, they should be the people defending (or attacking) it. It's not a bad idea, I just don't feel it fits the direction WAR is going.
I'm not sure I agree with that statement. Crafters creating sigils (or whatever) to stregthen walls against attack and other crafter creating sigils to stregthen siege equipment to batter those walls seems to fit in nicely with the whole attack / defend theme.
Terrok
05-23-2008, 11:56 PM
Yes, this could work quite nicely.
In WoW, when AV was still a good battleground, Turn-ins added alot of depth to the conflict as you could visibly see the effects of your work.
It also gives crafters who have to craft 20 basic lame-o maces for whatever reason more of a purpose besides vendoring them for a minimal refund.
8igdave
05-24-2008, 03:20 AM
There is a problem with this idea and thats that 5 months down the line how tall are the walls going to be? etc. The thing with the idea of leveling it up, there has to be a level limit. Which could effectively ruinthe idea as depending on how many people did it, it could take weeks or years to reach the limit. But there is the idea that once the capital is captured it is all reset. But then how many people will do it moer then once? Has to be some significant gains other then pride for your capital while at the same time not being somethign you have to do.
Also i think there should be towers/seige implacements you can craft for your capital. I have an image of the dwaven capital wall lined with cannons :p
Ariesel
05-24-2008, 07:57 AM
Two crafting experiences along these lines that made each respective game incredible were:
For a relic raid in DAoC, our Crafters Collective met in the early morning. We made various siege engine parts, gathered resources, and assigned roles. When the rest of the battle group assembled, we all went out together and when a ram, catapult, and/or ballista were needed, we quickly made it right there on the field. We also could repair any damage that was done to a tower or fort. That was one day that we showed the enemy what crafty crafters could do! ;)
The other was in Horizons beta, when the developers created an ingame event resulting in various villages needing to "fix" the machine that would help defend them against the incoming enemies. Something was needed from every craft class, and it was really cool how everyone pitched in.
Very interested to see what we can do in Warhammer!
Count Izreal
05-24-2008, 01:09 PM
Yeah, like Runescape!
Don't.....ever.........say the accuresed ones names...... or you might have to be found "accidentally" pushed over a bridge.
darklinkjr
05-24-2008, 01:20 PM
There is a problem with this idea and thats that 5 months down the line how tall are the walls going to be? etc. The thing with the idea of leveling it up, there has to be a level limit. Which could effectively ruinthe idea as depending on how many people did it, it could take weeks or years to reach the limit. But there is the idea that once the capital is captured it is all reset. But then how many people will do it moer then once? Has to be some significant gains other then pride for your capital while at the same time not being somethign you have to do.
Also i think there should be towers/seige implacements you can craft for your capital. I have an image of the dwaven capital wall lined with cannons :p
yeah definitely. there are problems with that idea as stated above.
something like a public quest comes to mind where you have to craft something for the city. so it generally gets reset and you get rewards and everyone can help out at the same time. lol? i think i solved this mystery :idea:
Mckrae
05-24-2008, 05:09 PM
Funnily enough, in a way, this is already in place. The cities already lvl up due to anything done for the campaign (quests, rvr victories ect) I have no evidence to point ot this, but it is perfectly conceivable to believe that crafting quests would also contribute to the overall war effort, which would lvl up your city.
Terrok
05-25-2008, 12:19 AM
Of course there should be personal gain to it like turning in for a normal quest would.
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