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View Full Version : One spell that would make me so happy


murkrow
05-28-2008, 03:08 PM
If the last mastery ability in the healing tree was a healing spell which was unaffected by high magic and generates high magic.

That would make me so happy.

wellsy
05-29-2008, 12:19 AM
But... that would allow spam heals. I doubt the Devs are going to put it in.

Certainly, something that ups the ability to cast damage spells (discussed in another thread) when casting heals (as a reverse of the High Magic mechanic for heals) would be very handy. But something that heals and lets you heal better is not going to be in; to quote Paul Barnett, there are no healbots in this game.

murkrow
05-29-2008, 02:28 AM
runepriests and zealots both have the ability to healbot.

what WAR doesn't have is classes which are forced to healbot in order to be effective.

what you're suggesting with a reverse to the high magic system would force archmages to heal in order to be effective, what I'm suggesting frees up healer specialists to use their mechanic without worrying about damage but doesn't limit the other specialties in any way or tip the class balance.

fast heals which build up an effect to cheapen your longer stronger heals would be a very interesting healing style.

wellsy
05-30-2008, 02:25 AM
runepriests and zealots both have the ability to healbot[1].

what WAR doesn't have is classes which are forced to healbot in order to be effective.

what you're suggesting with a reverse to the high magic system would force archmages to heal in order to be effective, what I'm suggesting frees up healer specialists to use their mechanic without worrying about damage but doesn't limit the other specialties in any way or tip the class balance[2].

fast heals which build up an effect to cheapen your longer stronger heals would be a very interesting healing style.[3]

[1] - Yes, but they won't be playing the class to its maximum potential if they do. Everything can do damage. Will they always do damage? Well, I'll play the ball as it comes, chum.

[2] - No, I think you misunderstand me. I wasn't suggesting something to replace High Magic (ie that casting damage spells helps you cast healing spells). It was something to add to High Magic (ie that casting damage spells helps you cast healing spells and vice versa). The latter was my suggestion.

However, I kind of understand where you're coming from, but I don't think your suggestion is the solution. That would only encourage healbotting, and would people would push their Archmage friends to play that specialty in groupings, and have them constantly heal (whether or not you'd need to constantly heal someone in combat is beyond me; I'm not too familiar with the details).

[3] - No, that isn't an interesting play style. That's healbotting.

Kaeldor
05-30-2008, 03:01 PM
I know that has nothing to do with what was discussed here, but one spell that would make me really happy is the "flames of the phoenix". I loved that spell in the TT, and it would be nice to burn things down with those white flammes. Like a channelled spell that gets stronger the longer you can uphold it (although that usually is not really that useful in pvp).

Anyway, I don't think that that one is a essential spell, but it it would make me happy to get it.

For the above discussion: I think it they could make a healing improves damage, and damage improves healing mechanic working, that would be great.

Barkam
05-30-2008, 03:22 PM
I agree with Kaeldor completely. The last thing I want to see are mechanics that would force my ArchMage into a HealBot. I want my healing powers to be inline with other healing classes AND still deal damage and control the crowd. Heal Botting is not fun! Juggling 3 things in the air to help the group is fun!

Kaeldor
05-30-2008, 03:26 PM
I agree with Kaeldor completely. The last thing I want to see are mechanics that would force my ArchMage into a HealBot. I want my healing powers to be inline with other healing classes AND still deal damage and control the crowd. Heal Botting is not fun! Juggling 3 things in the air to help the group is fun!

Ohh, all the good comments about healbotting are from Wellsy (who happened to steal my avatar *cough*), I'm just the guys who wants FLAMMES. But I totally agree with what Wellsy said.

Barkam
05-30-2008, 05:30 PM
HAHA!

Oops... Apologies Wellsy!

wellsy
05-30-2008, 07:25 PM
Lol, there weren't many of an Archmage that I liked.

Maybe it's time to have another look...

Kaeldor
05-31-2008, 12:09 AM
Lol, there weren't many of an Archmage that I liked.

Maybe it's time to have another look...

I hope you didn't change that because of what I wrote there, that was a joke of course :D. And yeah for Archmages I think only two or three look really good.

murkrow
05-31-2008, 12:58 PM
Some people enjoy "healbotting"

with a system that required you to use different heals at different times to maintain efficiency being a healbot would be far less boring because you wouldn't always be using the same one or two spells.

Aerania
05-31-2008, 01:02 PM
Some people do enjoy healbotting, and it is nice to put it in for the people that do, but when it's there it raises the bar for all the other healers, and thus groups expect all other healers to be healbots even when they dont want to be. This can lead to groups not taking non healbotters because they would rather wait it out for a healbot to come along.

I wouldn't like to see this spell, because it would make it a bit unfair on people that don't want to healbot... if you know what I mean.

Flash Gitz
05-31-2008, 03:26 PM
If the last mastery ability in the healing tree was a healing spell which was unaffected by high magic and generates high magic.

That would make me so happy.
I hope you realize what such an ability would do? If this were in the game there would be no excuse to play anything other than a healing spec to get that ability.

It would be what innervate was to druids in WoW when it was at the end of the healing tree.

It would completely take away the point of high magic, which is to allow different play styles while still fulfilling your primary role as healer.

Kaeldor
05-31-2008, 04:11 PM
Some people enjoy "healbotting"

with a system that required you to use different heals at different times to maintain efficiency being a healbot would be far less boring because you wouldn't always be using the same one or two spells.

You can still healbot, especially with the Zealot (Runepriest), at least that is what you hear from Conventions/leaks. Just Mythic tries to reduce the effectivety, because of the
implecations other peoplehave already mentioned.

Even with all the mechanics Mythic puts into the game there is still a chance that in the end healers will end up pretty much as healbots, but at least they try to counter that tendency. But your spell would further it (not at the moment because high magic seems to be bleh, but if the mechanic would work).

murkrow
06-04-2008, 01:48 AM
I hope you realize what such an ability would do? If this were in the game there would be no excuse to play anything other than a healing spec to get that ability.

It would be what innervate was to druids in WoW when it was at the end of the healing tree.

It would completely take away the point of high magic, which is to allow different play styles while still fulfilling your primary role as healer.

the innervate issue was for a PvE build and not a PvP build.
As WoW priests in arena have demonstrated, caster/healers do best in pvp when they are allowed to move freely between healing and damaging (or mana burning).

High magic doesn't allow different playstyles within the archmage class, it only allows the playstyle of a nuker/healer.


What would satisfy me just as well would be having a spammable action point drain or some other non damage effect which generates high magic.

It's not that I have a problem with doing anything apart from healing, I just don't like having to contribute to the efforts of other players who are far superior to me in their aspect. If I could have something to take care of apart from enemy/ally health bars while healing I would be happy.

teKmea
06-04-2008, 02:56 AM
well they just announced how the shaman is going to work @ http://www.massively.com/2008/06/03/massively-goes-to-war-spotlight-on-the-goblin-shaman/

since archmage and shaman are mirror classes you can bet on it that casting heals will have some effect on your damage spells (and ofcourse damage spells have an effect on your healing spells)

i guess casting lots of damage spells will still make your heals cheaper and/or faster
while casting lots of heals will probably make your damage spells do more damage or add an effect to them (as in an extra dot or slow or AP drain)

nothing that will force you to do 1 thing or the other just something that makes sure you still have AP left to heal (when needed) or when you happened to have been healing a lot you can still do some damage when your party is back to full health (instead of having to wait for AP regen to start healing again)

murkrow
06-04-2008, 01:26 PM
that's awesome!

if they are using the same mechanic for archmage then I'll be totally satisfied.


sweet.

ColdPhoenix
06-04-2008, 02:43 PM
Yes, I agree. After I read the article it made me feel a lot better about considering the Archmage as my first character class. The mechanic for the shaman sounds great. The possibility of interesting side effects to some of your spells along with the other possible benefits gained after casting multiple nukes/heals in a row is a good idea. It has really gotten me looking forward to trying out an archmage again. Ahhh.... Release/open beta is too far away. :)

Kaeldor
06-04-2008, 04:23 PM
that's awesome!

if they are using the same mechanic for archmage then I'll be totally satisfied.


sweet.

I bet they will, if you read the newest article at massive, they even gave the Black Orc the same mechanic as the swordmaster, and the squick herder has the same kind of playstyle as the shadow warrior (without stances though). It's alsop mentioned in the articel that the archmage will get the same.

I also think that is a very good move. Was exactly what we all wanted them to do in that other thread ^.^

Howley
06-05-2008, 08:27 AM
ye the shaman magic system is a great idea and i dont see why they wouldnt give it to the Archmages too...

typical playstyle for a fight might be heal for 1st min or so of a fight and keep ur grp up then when ur dmg spells are 'charged' or w/e u could push into the fight and hit their healers hard and result in ur tanks etc dropping theirs... will keep the healer classes fun and give them utility and the ability to change the outcome to a fight rather than just healing and hoping his/her tanks decide their fate..

EDIT: ps. why dont they let u upload ur own avatars? :(

wellsy
06-05-2008, 05:46 PM
I believe, Howley, that custom avvys aren't allowed to ensure that loading times for threads don't go through the roof for people with slower connections.

Anyways, this sounds very very good with regards to the Archmage mechanic. True masters of magic, they will be!

Ev1xx10n
06-06-2008, 12:06 PM
:p:p:p:):):mad::mad:

Estebar
06-14-2008, 07:35 AM
Moving slightly back on topic...

I realise it will probably never happen, but I would loooooooove it if they gave us Coruscation of Finreir.

For those who don't know about the old, powerful High Magic spells, here's a spell description:

Coruscation of Finreir (1 power)
A pillar of white fire carries the mage into the air. He can see over the entire battlefield and cast spells as normal, without reduction for range. The mage may only be shot at or attacked in hand to hand combat by flying models. While on the pillar, he has a 2+ armour save. He may fly up to 24" life a flying creature. If coruscation is dispelled, the mage floats to the ground safely. Remains in play. Would make an awesome temporary "Disc of Tzeentch" Magus-style ability for the Archmage. :D

Kaeldor
06-14-2008, 03:27 PM
Moving slightly back on topic...

I realise it will probably never happen, but I would loooooooove it if they gave us Coruscation of Finreir.

For those who don't know about the old, powerful High Magic spells, here's a spell description:

Would make an awesome temporary "Disc of Tzeentch" Magus-style ability for the Archmage. :D

Ohh yes, i totally forgot about that spell, I agree would be great to have, but we won't see it.