View Full Version : Would anyone else prefer two gathering professions?
RandomJules
05-28-2008, 11:01 PM
I don't particularly love crafting, it just doesn't gel with me - mercilessly crushing mushrooms just doesn't have the same appeal as mercilessly crushing stunties.
I'd much rather have two gathering skills and just find someone else to do the crafting if I need it - more gathering means more loot and more money, so I'd expect to be able to provide both mats and money for the stuff I want.
Am I alone in this?
Sykskar
05-28-2008, 11:39 PM
I only really like gathering to use things so I don't mind.
I think there must be a reason for why they've done it like this though, to me it feels like it goes against the spirit of crafting when people just gather and sell without any actual crafting
that would kinda be unfair no?
I mean, if you dont like an aspect of the game dont play it, but expect to get less from the game all in all.
It's like not likeing RvR ot PvE. It's ok to do only one, but you would level faster doing both. Same here - its ok to only gather, but you would gain more if you had both.
Stigus
05-28-2008, 11:46 PM
I think partly why they limited you to one gathering skill is to discourage resource and thus "gold" farming.
Anyway, they already made it clear that "gold" will not be that big a factor in the game.
Gunter
05-29-2008, 07:00 AM
I don't particularly love crafting, it just doesn't gel with me - mercilessly crushing mushrooms just doesn't have the same appeal as mercilessly crushing stunties.
I'd much rather have two gathering skills and just find someone else to do the crafting if I need it - more gathering means more loot and more money, so I'd expect to be able to provide both mats and money for the stuff I want.
Am I alone in this?
Emphasis mine.
Thats what they are trying to prevent with this set up. Reduce farming. Reduce incentive to have alot of money(its not needed as much. They are trying to disencent the farmer playstyle.
Molnu
05-29-2008, 07:14 AM
It's supposed to encourage trade and actually have items that run an economy instead of random equipment drops and stuff, it'll be mostly crafting materials. If you could get all the materials you need on one character you'd be less likely to trade and help form the economy.
Rhianni
05-29-2008, 02:37 PM
That did seem a little odd that you get 1 of 2 crafting and 1 of 4 gathering. I dont see why 2 gathering instead of 1 of each wouldnt work. I personally wouldnt do it but I can see the appeal for it for others to do it if they wanted.
Pballs
05-29-2008, 02:40 PM
I don't particularly love crafting, it just doesn't gel with me - mercilessly crushing mushrooms just doesn't have the same appeal as mercilessly crushing stunties.
I'd much rather have two gathering skills and just find someone else to do the crafting if I need it - more gathering means more loot and more money, so I'd expect to be able to provide both mats and money for the stuff I want.
Am I alone in this?
The 1 gathering and 1 crafting is pretty much a balance thing so the economy doesn't get really inflated. Plus, you can also sell potions and talismans so having that 1 crafting profession imo, is more important than the gathering.
DunRaven
05-30-2008, 11:02 PM
Agreed!
Limiting the gathering to 1 only stops people from just selling it all on the Auctions and 'gathering' Gold I think.
Also,
having 1 gathering & 1 crafting seems to suggest a synergy and perhaps encourage people to USE cinsumables more (as they can make them easily and for little expense) and to increase trade?
I like it anyways.. as we know this is really about war and not about grinding or gathering or gold ;)
JimmyTwoTimes
06-01-2008, 10:30 AM
Well, why not three rather than two? Why not give us everything? Personally, I think having something we don't have full control over adds to the fun of it. Makes it too easy to just get everything we want all the time.
GrooveNeedle
06-01-2008, 01:01 PM
I wouldn't mind having two gathering skills...as long as no one is allowed to have two crafting skills, forcing everyone to have at least one gathering skill.
Nerothos
06-01-2008, 06:44 PM
I thought this crafting system intrigued me, enough that I might've take a crafting profession. But to be frank, I'd rather be swimming in a sea of cash, which in all MMOs which have allowed it, is rather easy to get when you have gathering professions.
Jg117
06-01-2008, 06:48 PM
I think being able to use 2 gathering skills is just a plus for farmers so I think its a terrible idea.
GrooveNeedle
06-02-2008, 04:34 AM
I think being able to use 2 gathering skills is just a plus for farmers so I think its a terrible idea.
If its an anti-farming decision, then I'm cool with it. I'll gladly be forced to only have one gathering profession if it means less farmers.
Circumference
06-02-2008, 04:37 AM
I'm more concerenced with people taking the gathering profession that seems most needed for their professions (cultivation for alchemy and magical salvaging for talisman making) and nobody bothering to take scavenging or buchery.
GrooveNeedle
06-02-2008, 04:39 AM
I'm more concerenced with people taking the gathering profession that seems most needed for their professions (cultivation for alchemy and magical salvaging for talisman making) and nobody bothering to take scavenging or buchery.
I have a similar fear. I do know that as it stands, my Chosen will be a Butcher.
logicalmayhem
06-03-2008, 05:26 AM
after thinking about this more a better solution is going to be much simpler
1 crafting 2 gathering.
so you can chose either crafting profession and its skill and then either scavenging or butchery.
then simply for expansions you just have 2 add professions in pairs so a Crafting and the gathering skill that matches it
usaly when anything is this simple and el agent it just makes sense
after thinking about this more a better solution is going to be much simpler
1 crafting 2 gathering.
so you can chose either crafting profession and its skill and then either scavenging or butchery.
then simply for expansions you just have 2 add professions in pairs so a Crafting and the gathering skill that matches it
usaly when anything is this simple and el agent it just makes sense
I tend to agree that it is a good idea to not let people choose to become Farming gathers. so getting 2 gathering profesions is bad
logicalmayhem
06-03-2008, 10:32 PM
I tend to agree that it is a good idea to not let people choose to become Farming gathers. so getting 2 gathering profesions is bad
IMO its ither 2 gathering or merge
potions + cultivating
salvaging + talismans
into a single profession (coz you realy need these 2 do crafting the professions properly.)
thats my 2 cents
so, I would really like to know why you have responded to about half of the first page here with this same arguement? I mean its really great that you have an opinion, but you are just spamming the forums now. and most of them dont even have much context to the current discussion.
IronReckoning
06-10-2008, 05:13 PM
Having 2 gathering professions/Crafting professions causes nothing but trouble. Lets take a lesson from another MMO I'm not going to name. I make an ALT, all my ALT does is farm for resources yes I still have to level him up to be able to do this but all I do is farm. Now I take those resources and put them up on the market for 15% less.
Now someone that is actually looking to make some money cause he needs it for whatever gets screwed. And now I just made a dent in the economy by dropping prices. So that resource is not as valuable any more, so now ppl will stop farming this resource. I'll continue to farm this resource and then increase the prices by 2 fold and screw the economy once again.
Anyhow we all know how MMO economies work, having 1 gather and 1 crafting is great. Cause it will cause more player trading. Which then helps people make friends which then will help make a better community. So in the long run It is going to help out a lot. Not so many farmers + better economy+ better community = Better Game Over All.
Kuari
06-10-2008, 11:03 PM
Honestly, I don't mind the current system as long there is an auction house with a good search function... and not one where you HAVE to know the name, but where you can just look up certain item types and go, "Oooh, haven't ever seen that kind of seed *buy*"
Jubilie
06-11-2008, 11:15 PM
I wasn't too happy about 1 gathering skill at first, but it will lead to trade which can lead to friends to group with and so on. I like that they're trying to get ppl to talk and get to know each other, make friends with someone who has the gathering skill you don't have that is useful for your craft. I don't think they need to allow 2 gathering per toon. JMO
DunRaven
06-12-2008, 03:49 AM
Aren't we all WARriors..? We're not gatherers, farmers or even crafters to any major extent - we're WARriors.. ;)
1 Gathering profession is perfect, I think.. for the various reasons people have said before :)
Bitthebeast
06-12-2008, 01:01 PM
I say that if they don't want money to be such a big deal in this game, then whats wrong with letting people have 2 gathering proffesions? If they want it, go for it. They get alot of money, but big woop, it's not so important.
Personally, i support having 2 gathering professions, only because i find that collecting materials to make what i need in crafting professions to be too much work. Heck i usually don't even sell what i gather... always seems to end up sitting in my inventory and not doing me any good anyway lol.
Faiike
06-12-2008, 01:08 PM
I say that if they don't want money to be such a big deal in this game, then whats wrong with letting people have 2 gathering proffesions? If they want it, go for it. They get alot of money, but big woop, it's not so important.
Well, if you think about it...
By having two gathering professions, lets say cultivating and scavenging....
You can easily store up a surplus of the materials, as you have already said happens to yourself. This means that you can, one day, decide to go to ye old market place, and lower the cost of everything you have in your inventory by undercutting the competition. Before your stuff is purchased, someone else decides "Crap! They're making money and I can't!" so they lower their own prices. Dominos start tumbling downhill, right?
Now, why won't this happen? They WANT you to use your own materials, and only buy a few scattered ones that you can't get on your own. They don't want to take cash away from the casual player, as has been stated at various intervals in almost every thread in the Crafting forum. By having a few people dominate the market, one of two things happens: The prices SKY ROCKET (In the case of Large Prismatic Shards in World of Warcraft), or they PLUMMET. Those are the only two things that can happen, because in a monopoly, no one tries to force a status quo.
Now, yes. The economy is barely going to mean anything. But, if I'm an Apothecary and need a lupine tooth, for instance, and some Butcher has them up there for ten times what they should be worth, what happens to me, the casual player, who just wants to make a single potion for some PvE?
Wait, what if I need Lupine Teeth for PvP and have to make a LOT of potions?
I think you see the issue I have with the two gathering system at this point. (;
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