Ceyl
05-29-2008, 06:28 PM
After seeing the crafting system there has been a lot of complaints about the lack of armor-/weaponcrafting. Personally, I like their system. You can`t balance earned armor against crafted armor - one of them would become obsolete and useless. Quality over quantity, having a small crafting system that works beats having a large system that leads to inflation, farming and boring grinds.
On the other hand it is cool to design your own armor (or weapons), so here is an idea for a quest-based "design-system".
I could see armor/weaponsmithing working only if they involved personalized quests to get the ingredients, that way avoiding mass production of powerfull weapons and armor. But if you still need to do a quest to get a armor piece, why need another player to do the crafting? What I would like to see was something like this:
"Upon reaching level 40, you go to a mastercrafter NPC. Here you can choose your own armordesign (decoration) and armor properties (stat bonusses, special abilities, set bonusses ect.). Do you, for instance, prefere strength over stamina, you design an armor with lots of strength bonusses. Based on your choice you get a chain quest to collect ingredients. Collecting your own armorset should involve PvE, RvR and renown."
After you reach a certain renown level, you can contact a "legendary artisan" to design a new armor set and starting over. This time the quest chain culminates in getting the pendant of Karl Franz/earring of Finubar/nosering of Malekith... (you know what I mean).
This could be a way to design/craft your own epic weapon or armorset without going through the impossible balance issue with a armorcrafting profession. It could also be a way to diversify players and items.
On the other hand it is cool to design your own armor (or weapons), so here is an idea for a quest-based "design-system".
I could see armor/weaponsmithing working only if they involved personalized quests to get the ingredients, that way avoiding mass production of powerfull weapons and armor. But if you still need to do a quest to get a armor piece, why need another player to do the crafting? What I would like to see was something like this:
"Upon reaching level 40, you go to a mastercrafter NPC. Here you can choose your own armordesign (decoration) and armor properties (stat bonusses, special abilities, set bonusses ect.). Do you, for instance, prefere strength over stamina, you design an armor with lots of strength bonusses. Based on your choice you get a chain quest to collect ingredients. Collecting your own armorset should involve PvE, RvR and renown."
After you reach a certain renown level, you can contact a "legendary artisan" to design a new armor set and starting over. This time the quest chain culminates in getting the pendant of Karl Franz/earring of Finubar/nosering of Malekith... (you know what I mean).
This could be a way to design/craft your own epic weapon or armorset without going through the impossible balance issue with a armorcrafting profession. It could also be a way to diversify players and items.