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View Full Version : Potions persisting after death.


Mercury
05-31-2008, 03:34 PM
Has anyone heard if a dev has announced potion buffs will stay with you until the end of their time limit or will they be gone after you die?

I imagine with such heavy PvP focus they may want to make it so potions don't ware off even after death.

What are your thoughts?

Gigashadow
05-31-2008, 03:53 PM
In the crafting interview just released with this month's newsletter, it was interesting that they said "If you are going to PvP for 1 hour you might craft this potion, but if you are going to PvP for 3 hours you might use that one". This implies either that they think you aren't going to die in 1+ hours (unlikely) or that potions last through death.

XShrike
05-31-2008, 04:06 PM
In the crafting interview just released with this month's newsletter, it was interesting that they said "If you are going to PvP for 1 hour you might craft this potion, but if you are going to PvP for 3 hours you might use that one". This implies either that they think you aren't going to die in 1+ hours (unlikely) or that potions last through death.

I think he was just using those as examples of the situations that you can specialize a potion for. I would bet you lose the affects of a potion once you die. A little incentive to group up and keep each other alive.

Mercury
05-31-2008, 04:08 PM
In the crafting interview just released with this month's newsletter, it was interesting that they said "If you are going to PvP for 1 hour you might craft this potion, but if you are going to PvP for 3 hours you might use that one". This implies either that they think you aren't going to die in 1+ hours (unlikely) or that potions last through death.

Yea that's exactly why I asked it seems they do last through death however, the abundance of cultivating he talks about may make potions MUCH MUCH easier to aquire then other mmos. I see potions lasting through death would make them very essential and almost all people would use them, kind of making them not very unique since all are willing to use them.

Dorkki
05-31-2008, 06:01 PM
I would be willing to bet that they do persist after death. I was reading up on the zealot class a little while back and came across something that said their harbringers (debuffs) might last through death. So it would seem like they have that stuff in mind.

Warbear
05-31-2008, 06:04 PM
In the crafting interview just released with this month's newsletter, it was interesting that they said "If you are going to PvP for 1 hour you might craft this potion, but if you are going to PvP for 3 hours you might use that one". This implies either that they think you aren't going to die in 1+ hours (unlikely) or that potions last through death.


I am going to go out on a limb and say that I agree with this assumption. Other-wise he could have said "If you're wanting to go rvr for 1 hour, craft this potion, if you're going to rvr for 3+ hours, craft many of those potions."

Maybe it's a stretch, but I feel cumfortable enough to agree.

Dorkki
05-31-2008, 06:08 PM
Let's say you are going into battle, and you want the biggest, nastiest explosive potion you can make. So what you can do is you can play around with the ingredients and make a potion that may only last 30 minutes but does double damage. On the other hand, let's say you're going out for a night of PvE and you might want to make that same kind of potion but you're going to out for four or five hours. You play around with the ingredients and you make a potion that's a little less powerful but it'll last an entire night.

Just read this from an interview link in the news section forum. At the end he says, " but it'll last an entire night. " Now we all know that raiding can get risky if you screw up and certainly it wouldn't be easy enough to never die even if your group is pretty decent.

Kosh
06-01-2008, 07:42 AM
I'm not sure I can see them having most potion buffs/debuffs persisting through death. They way I understsand it is that damage/instant effect potions will only last for say 1 hour and do 75 damage, or 6 hours and do 40 damage, but after the time is up they disappear from your inventory if they weren't used.

With buff potions, I'm not sure if they last until used or if most will have a limited life span in the same way I think most instant action potions might. For the sake of being able to sell them, I would hope they do last until used, but then the useage rate would be pretty darn slow if they persisted through death and it might become pretty hard to sell them if they're going to last you 6 hours every single time regardless of deaths. Once someone has a stockpile of 10, that's 60 hours of gameplay they will go through before having to buy more.

So I'm thinking only a few of the more powerful buff potions will persist through death, which would make the profession a little more profitable/necessary since people would have to buy/create potions more often.

Then again, maybe there's going to be a rare ingredient you could add to any potion to make it persist through death. Time will tell I guess!

Monkey Aids
06-01-2008, 11:40 AM
...the useage rate would be pretty darn slow if they persisted through death and it might become pretty hard to sell them if they're going to last you 6 hours every single time regardless of deaths. Once someone has a stockpile of 10, that's 60 hours of gameplay they will go through before having to buy more.

So I'm thinking only a few of the more powerful buff potions will persist through death, which would make the profession a little more profitable/necessary since people would have to buy/create potions more often.

Then again, maybe there's going to be a rare ingredient you could add to any potion to make it persist through death. Time will tell I guess!

Yes I agree... I just cannot see them making all potions last through death for the same reasons you said and it is more likely that there will be rare ingredients to make them last through death.

Stiltzkin
06-01-2008, 12:31 PM
I think that would be best... if there was an ingredient that made it last through death.

Jg117
06-01-2008, 12:40 PM
I think they should last like 3 deaths. It would suck to use a really good potion and get pwnd.

Kosh
06-01-2008, 02:09 PM
There's ways they could do that with ingredients as well. Maybe one semi-rare ingredient to allow a potion to last through one death, and a more rare ingredient that makes the potion's effect last for x hour(s) regardless of how many times you kick the bucket.

Could be interesting depending on what (or if) limits there are on the # of ingredients, having to choose between buff/stats and things like persistance through death!

Jg117
06-01-2008, 02:10 PM
I think losing it after 1 death would ruin it -_-

Bad_Boy
06-01-2008, 08:59 PM
Was I the only person who watched the video and when he said "You'd create a postion which lasted one hour" took it to mean you have to use it within 1 hour before it dissapears and not the duration of the spell is 1 hour?

Thats my take on it.

So if you create a powerful potion which has a 30 second duration - you have to use it within an hour of creating it. Thats what I thought he meant. So you create a six hour spell if you want to use it on the final boss of a huge dunegon.

Whiskeyjack
06-01-2008, 10:08 PM
my guess is that there will be an ingredient to make pots last through death rememeber customs potions so the sky's the limit baby!( or mythic is the limit :p)

Tom_Hobbes
06-01-2008, 10:50 PM
He also indicated that potions would have multiple applications. Possibly this is fairly high (so you can apply it like 10 or 20 times when you die) and the time he's referring to is simply the time until the potion itself (along with any remaining applications) destabilizes and either becomes inert or disappears.

DunRaven
06-02-2008, 12:01 AM
I'd be happy if they have it where..

adding specific ingredient(s) makes it last after death.

Stiltzkin
06-02-2008, 09:12 AM
I think you're correct about it being how long the potion item itself lasts not the potion's effect. That is pretty nuts. It's gonna throw a whole new dynamic into the system. I think trinkets may make more money if that's the case and I'll probably be an alchemist since it will be less likely that you will want to buy a perishable consumable.

peedei
06-02-2008, 12:28 PM
In terms of lore wether or not your dead the potion will continue to circulate in your system like IRL

But thats if your corpse running in WoW I don't know how they handled corpse running in WAR can anyone tell me how you get back after dieing?

erloas
06-02-2008, 12:58 PM
Well according to the interview as Massively that was posted today it implies potions do not last through death.

It says if you don't expect to die, such as PvE you might use a really long duration potion, but if you are going out to RvR you might use an addative that makes a lot of potions at once that don't last very long.

It also states that tailsmens are consumables, but assumable on very long timers. The weak ones might last forever but the good ones will stop working after a time. It doesn't say anything about how long that time is, if it is 10 in-game hours, 2 real life days, 3 months, etc.

Soriin
06-06-2008, 10:21 PM
I second what Erloas said.

Also to the idea that it's how long the potion last in your inv, I highly doubt that is the case. While it seems like a cool idea for people who spend all day playing, it is not very casual friendly. What if I log in, make some potions I expect to use much later and then my kid starts coughing blood or something that happens to people with families and stuff. Now I've wasted my ingredients because the game wants me to use it within a certain time frame? Seems like I'd just never make one until the last minute and then the ones that sit around for a long time won't be used and turn into an unnecessary game mechanic.

Boltinheigmer
06-06-2008, 11:26 PM
^^ Well in the crafting podcast said you'll never lose ingredients if your crafting fails so I doubt they'd make it so points disappear out of your inventory.


It would be sweet if they lasted through death. In wow was almost pointless to use any points other than health and mana for pvp(sorry for wow refrence hate the game too). If there was a ingredient that made potions last through death most of the other potons that didn't have that ingredient probably wouldn't be worth very much. So don't see that working

If buff potions with low timers(like half an hour) on them are cheap and easy to make(not tooo cheap and easy of course) be a good alternative to potions lasting through death.

Shadow Catcher
06-11-2008, 02:23 AM
Action of the used Mixture in any case will disappear after death, it stimulates development crafting.

Keldorn
06-11-2008, 07:28 AM
I don´t think losing a potion´s effects when dying will expand the market for crafters. In fact, it is rather going to diminish it.

Players ( well, their characters ) are going to die. A lot. Especially in PvP. And even more when facing tough opposition.

So, why buy this 2 hour strength potion if I´ll be dead after 15 minutes of RvR, anyway? In fact, why buy a potion at all, save for the usual healt/mana potions?

But if the potion will last for the entire 2 hours, regardless of dying... then it´ll become useful. In fact, I´d wager potions would become almost mandatory.

impulsebooks
06-11-2008, 07:40 AM
I don´t think losing a potion´s effects when dying will expand the market for crafters. In fact, it is rather going to diminish it.

Players ( well, their characters ) are going to die. A lot. Especially in PvP. And even more when facing tough opposition.

So, why buy this 2 hour strength potion if I´ll be dead after 15 minutes of RvR, anyway? In fact, why buy a potion at all, save for the usual healt/mana potions?

But if the potion will last for the entire 2 hours, regardless of dying... then it´ll become useful. In fact, I´d wager potions would become almost mandatory.


"Why buy a 2hour strength potion if I'll be dead after 15mins..." the answer is you wouldn't. The PVE guy will, and you will buy the 15 min strength potion :D

Keldorn
06-11-2008, 11:17 AM
"Why buy a 2hour strength potion if I'll be dead after 15mins..." the answer is you wouldn't. The PVE guy will, and you will buy the 15 min strength potion :D

Well, that would take quite a bunch of potions for a couple of hours PvP - if potions aren´t cheap as dirt, who´ll buy that much?

And it would kinda limit the customization aspect - I´d expect 5-minute-potions to be all the rage for RvR, then... "There´s the enemy! Ready your potions! Wait... wait... DRINK!!! ;) .

Shadow Catcher
06-12-2008, 01:03 PM
1. 2 hours enable to not think of updating effect. (for example - during expectation or travel)
2. Do Not die..... lol

Stoli
06-12-2008, 05:04 PM
In the crafting interview just released with this month's newsletter, it was interesting that they said "If you are going to PvP for 1 hour you might craft this potion, but if you are going to PvP for 3 hours you might use that one". This implies either that they think you aren't going to die in 1+ hours (unlikely) or that potions last through death.

Some games have PVP Death seperate from PVE Death for losing buffs.