DunRaven
06-03-2008, 01:37 AM
Was thinking how having consumable 'spells' or 'special effects' might be interesting and add something extra to the war effort.. One-use Scrolls (or Artifacts perhaps if wanted to make it less 'paper' orientated) could work for that perhaps.
i.e.
Ressurection scrolls/artifacts (Ressurect an Ally out of combat, in combat)
Teleport Scrolls/artifacts (Portal to your Guild Keep, Capital City)
Healing artifacts/Scrolls (Makes a change from potions & lotions perhaps)
Damage artifacts/Scrolls (Some groovy special effects possible here?)
Enhancement Scrolls/artifacts (Increase that crucial Attribute or Skill)
Treasure artifacts/Scrolls (Maybe to track special Lairs or locations)
etc.. etc..
Being One-Use, Tradeable and craftable could make these interesting and stops them being over-powered. Through careful development could use the gathering skills perhaps (hence the alternative suggestion of calling them artifacts)
Anyways, just an idea thrown out there ;) Discuss?
i.e.
Ressurection scrolls/artifacts (Ressurect an Ally out of combat, in combat)
Teleport Scrolls/artifacts (Portal to your Guild Keep, Capital City)
Healing artifacts/Scrolls (Makes a change from potions & lotions perhaps)
Damage artifacts/Scrolls (Some groovy special effects possible here?)
Enhancement Scrolls/artifacts (Increase that crucial Attribute or Skill)
Treasure artifacts/Scrolls (Maybe to track special Lairs or locations)
etc.. etc..
Being One-Use, Tradeable and craftable could make these interesting and stops them being over-powered. Through careful development could use the gathering skills perhaps (hence the alternative suggestion of calling them artifacts)
Anyways, just an idea thrown out there ;) Discuss?