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Farao51
06-03-2008, 11:43 AM
I dont know...it just seems that something is missing from the crafting. I mean, what you can do is
1. create potions
2. create tralismans(aka socket gems from wow)
It has to be more crafting skills then this, so what do YOU think is comming?

Stiltzkin
06-03-2008, 11:46 AM
Siege weapon improvement. That's my prediction.

Stigus
06-03-2008, 11:50 AM
This is obviously a question looking out a bit ... do you guys see adding in more crafting elements as the years go by?

I think we would be foolish not to!

It seems like you're aiming to launch with a very tight, very core element...

We wanted to concentrate on - I don't want to use the word 'consumable', it's not an all-encompassing term - wanted to focus on the things that are the most going to help players out in RvR. Viscerally. Like - drink a potion, and suddenly you become stronger on the battlefield. That's the kind of effect you want to have. One thing about talismans is I'm not sure if it's been mentioned - is while some of them last forever, some of them don't - and that enables us to put better abilities in them because we know they're not going to last. They're not going to stick around for that long. So, with that respect, they're also consumables. We want to give players as much ammunition for augmenting and specializing their characters for RvR.

The choice to not include a weaponsmith or armorsmith is interesting. Was that based on just how the designers wanted to itemize the game, or was it so you didn't have people doing really passive activities in the game?

I think every game I've ever played, I've always been a little bit upset with how blacksmithing / weaponsmithing works, in that they never give me the end results that I really want. A lot of games there'll be the discussion whether crafted stuff should be better than the stuff I get elsewhere. Not necessarily even high-end content, but just my normal, going about my business doing quests kind of thing. I don't remember ever playing a game where I thought that mix was "right". Personally, I'd love to put in a system where you could do crafting and that was the pinnacle of stuff in the game - but there are other aspects to take into account. I'm not sure the main reason why we didn't do it. From my point of view, being in charge of the team that had to do it, we know we have this awesome exploratory system of apothecary and Talisman-making. We have the associated gathering skills, and we just want to knock those out the park first. We'll give you the tools that impact your initial RvR experience the most, early on in your lifetime in the game. After that, we'll see what happens. We're probably going to be around for ten years, it's going to be five or six expansions ... we've got to hold something back!

From a QnA about crafting HERE (http://www.massively.com/2008/06/02/massively-goes-to-war-insights-into-warhammers-crafting-system/)

Hope this clarifies the issue and concerns

Farao51
06-03-2008, 11:51 AM
Siege weapon improvement. That's my prediction.
Itsnt that kind of a boring proffetion?

AKASlaphappy
06-03-2008, 11:54 AM
I think the crafting will be fine as it is, because there is a lot to do in just the 2 fields they are giving us. If they do apothecary right you will be able to spend hours experimenting with different combinations of ingredients, like a mad scientist trying to find the ultimate potion, lotion, or powder.

Pballs
06-03-2008, 11:56 AM
I think the crafting will be fine as it is, because there is a lot to do in just the 2 fields they are giving us. If they do apothecary right you will be able to spend hours experimenting with different combinations of ingredients, like a mad scientist trying to find the ultimate potion, lotion, or powder.

Trying to find the ultimate potion, lotion, or powder seems a little unWARlike.

Stiltzkin
06-03-2008, 11:57 AM
Itsnt that kind of a boring proffetion?

You might think so. I like the applications of a siege weapon profeSSion.

Gemini
06-03-2008, 11:58 AM
I'm hoping for an offensive siege crafting and a defensive siege crafting personally.

pzykozis
06-03-2008, 11:58 AM
Itsnt that kind of a boring proffetion?

What do you want to have then?!?...

Farao51
06-03-2008, 12:01 PM
I think the crafting will be fine as it is, because there is a lot to do in just the 2 fields they are giving us. If they do apothecary right you will be able to spend hours experimenting with different combinations of ingredients, like a mad scientist trying to find the ultimate potion, lotion, or powder.
But I find it kind of not fitting my class RP-wise. Although I've never sat down in a bar and talked in charater, I like to have a story, personality and reasoning around what my character do. A chosen(mine atleast) dont plant seeds and experiment with potions. He run around kill things for his god. Consumables can be bought from a zealot or magus.

Daldek
06-03-2008, 12:01 PM
I certaintly don't want to see any crafting skills that produce weapons or armor. Why? Because its to much balance work making crafted weapons and armor viable along with dropped and quests weapons and armor. Having to kill a king to get a great piece of armor and then see someone with a crafted piece just as good? Was it harder to craft the armor or get it from the raid? Obviously which ever is harder your going to have players screaming that it should be better then its counterpart. I'll be happy to see that headache dissapear.

I like the approach they seem to have taken in that crafting has its own special place in the game. Talismans? If you want them you have to craft them. Potions? Well consumables are generally good crafted items, and its unknown if you cand find or buy potions without crafting at this point.

Daldek
06-03-2008, 12:02 PM
But I find it kind of not fitting my class RP-wise. Although I've never sat down in a bar and talked in charater, I like to have a story, personality and reasoning around what my character do. A chosen(mine atleast) dont plant seeds and experiment with potions. He run around kill things for his god. Consumables can be bought from a zealot or magus.

What would your Chosen craft?

Archerion
06-03-2008, 12:08 PM
They could instead make blacksmithing just, add some iron or something to a weapon, kinda like enchanting.

AKASlaphappy
06-03-2008, 01:39 PM
Trying to find the ultimate potion, lotion, or powder seems a little unWARlike.

Really? So you do not think making items for a war is Warlike, so the scientist that made the atomic bomb or hydrogen bomb was not warlike it was peaceful and harm onus. Just because you are making a potion, lotion, or powder does not mean you are doing something nice and kind, maybe you are trying to make a flesh eating potion. Would that be warlike enough? Or does warlike only mean killing things to you with a sword? Or making swords or axes? I am not attacking you I just do not understand how you can say that it is not warlike when Biological and Chemical weapons are some of the most destructive items on our planet. And those were made by people experimented with items, do you see a correlation or is it just me. /end rant :D

AKASlaphappy
06-03-2008, 01:45 PM
But I find it kind of not fitting my class RP-wise. Although I've never sat down in a bar and talked in charater, I like to have a story, personality and reasoning around what my character do. A chosen(mine atleast) dont plant seeds and experiment with potions. He run around kill things for his god. Consumables can be bought from a zealot or magus.


Then don't, I am going to have my alts craft items for me at least on my destruction server. I am going to either play a Goblin Shammy or Squig Herder and I do not see them as exactly the crafting type. They are going to be power hunger lunatics that want to one day lead the Waaaagh. So I will create alts that are slaves to my main that are going to make my items for me. /Problem solved

Warbear
06-03-2008, 01:50 PM
Trying to find the ultimate potion, lotion, or powder seems a little unWARlike.


Have you ever worn a full suit of armor for 12 hours straight?

If so, then you'd know just how necessary it is to have such lotions and powders...

Monkey Aids
06-03-2008, 04:01 PM
It looks like there are three mini trees in each profession with skill Apothecary being able to create potions, lotions, and powders. While talisman making may be for enhancing weapons, armor, and siege equipment (although I am not sure about that.) So although there are only two professions it looks like there is a lot more diversity then one may think

Pomegranate
06-03-2008, 05:57 PM
Siege-crafting sounds good!

Maybe also Woodworking like DAoC?

Also for the record, consumables suck.

Warpstone
06-03-2008, 07:31 PM
I like the crafting and gathering options, happy at this stage and not really that worried if they do or do not add and more crafts for launch.

I plan on taking up Alchemy as potions are great to have easy access to during fights.

Would like to see some sort of siege craft to let you modify the siege weaponry that you'll use during keep takes/defence.