View Full Version : Ideas on Engineer abilities
Dwarfengineer
06-10-2008, 10:58 PM
I was just wondering if anyone had some ideas on some powers that a engineer might get like a kite move or maybe a powerful shot or even a grenade launcher?:eek:
Dr. Boombeard
06-10-2008, 11:53 PM
Seeing as how the Engineer is described as a "hold & defend" RDPS, I seriously doubt there will be any kite moves. It looks like the only classes that can kite are the Squig Herder and Shadow Warrior.
As for grenade launcher: loses incentive to put pounts in to grenadier. Seems like anything gun related would fall into rifleman. Though, a grenade launcher type of turret would be cool.
Powerful shot wise, I'm thinking there will be a buckshot type attack in the rifleman tree.
Btw, nice forum name. Gave me an idea for a character name: Dwarfhammerer
Rude Skin
06-11-2008, 01:51 AM
Best description of the Engineer I've heard (http://www.massively.com/2008/06/03/massively-goes-to-war-spotlight-on-the-dwarven-engineer/) is that they're kind of like the Engineers from TF2. Minus the "spy's sappin' my sentry!"
Stangler
06-11-2008, 07:19 AM
That article is a great read.
When trying to guess what the engi will be like I think it is helpful to go back and look at DAOC to see what kind of ability philosophy they are likely to use. For example the article talks about AE with secondary effects. Well lets look at AE spells with secondary effects in DAOC.
I would imagine that there will be a fair number of secondary effects(debuffs) players can choose from.
There are also likely some more powerful abilities that depend on morale or timers.
I have also seen some abilities in the game that sound a lot like COH/V abilities. If the engi is going to be using debuffs then Mythic is likely to borrow some ideas from COH/V.
My general impression is that the engineer will provide some tactical defense but will have a harder time unloading their full DPS potential unless the enemy charges in. A survivable and tactical RDPS sounds great to me.
Picklesnshakes
06-11-2008, 07:53 AM
I'm curious to see what abilities are gained by putting points into the "Tinkerer" tree. Compared to the Rifleman and Grenadier trees, "Tinkerer" is a little ambiguous as to what you'll actually be getting in terms of skills.
Thori Ironeye
06-15-2008, 05:17 PM
I see Tinkerer as having abilites that enhance utility and survivabilty, grenadier seems to be aoe and de-buffs.
Skills may so things like, improve turret hp, damage and range.
Improve mine radius dmg type ect.
Essentialy i see Tinkerer giving you the ability to tweak your turrets ans mines ect to do certain thigns better, i think it will be the most defensive path.
Grenadier seems to me to be the most mobile in truth, short range aoe means u need to get close, rifle = staying still.
Some websites has old engineer skill list from conventions and stuff. Like this one:
http://warhammerinfo.com/c-engineer.shtml
I'm sure you can find more on google. THis is all subject to change though, you can't be sure they will be in game.
A cool shot would have to be the 'snipe' ability (think it was described in massivelys article on engineers). It kind of explains itself though :P Long cast time, extreme range, big damage and knockdown. Another favorite of mine is the flame turret :twisted: Short range AoE cone flame thrower.
Hammerwiki.com has some of the old abilities from beta listed, of course those abilities possibly have all changed.
Looking at those though, it gives you the idea that an Engineer could possibly be very effective at a form of kiting with some of the slows and knock-backs from them....but nothing is final till the game is released.
Chuck Bronsun
06-18-2008, 10:57 AM
Definitely eliminate the falling box from the sky thing. Unless he's pulling a walkie talkie from his pocket and calling in airstrikes as well, the falling boxes doesn't make any since. It just shows up out of nowhere to produce a turret. Wierd.:rolleyes:
He's an engineer, just build one. :)
Dwarfengineer
06-18-2008, 07:19 PM
ha dumb orc you think thats unrelistic ? umm no its just a goblin shaman healing you bullet wounds with his hands????
Chuck Bronsun
06-20-2008, 09:11 AM
I'm not sure what that had to do with what I said, but ok. Anyway, I think something else should take the place of the falling box. It really looks out of place with the rest of the game. I would just prefer to see a building animation and Viola! a turret appears. Like maybe something similar to the bandage animation in WoW combined with some dust particles and the turret rises from the dust.
Dwarfengineer
06-20-2008, 11:26 AM
Yeah, that seems to be much better then the box from the sky it wouldnt really matter though, but to me building one out of ground with like lots of dust could be cool to
Addelbreich
06-20-2008, 11:31 AM
Ground holding abilities.
Stationary turrets. Longe range, single target gun attacks. Short range, AOE grenades and gadgets. Snipe ability with huge cooldown. A lot of heavy fire on a single position and "pinning" tactics.
This, I should imagine, is the engineer.
Picklesnshakes
06-20-2008, 12:23 PM
I'm not sure what that had to do with what I said, but ok. Anyway, I think something else should take the place of the falling box. It really looks out of place with the rest of the game. I would just prefer to see a building animation and Viola! a turret appears. Like maybe something similar to the bandage animation in WoW combined with some dust particles and the turret rises from the dust.
I think the reason they chose this animation in place of a more conventional "engineer builds it" animation is because turrets don't have a build time; they are instant. It would be difficult to show an engineer building a turret instantly. Also, having it air-lifted to the sight is realistic since engineers have been said to be able to call in airstrikes.
Chuck Bronsun
06-20-2008, 02:38 PM
The box seems to fall into the scene two feet above the engineers head and not from the sky at all. All they'd need to do is make the build or setup animation as long as the one with box and it would be as viable. Either way I don't even know if that is even the final animation for the engineer, I would just like to see something better imo.
Five Engineers on screen and five boxes falling from the sky is strange to me, without parachutes or anything? Oh well, heres hoping its not final.
Every little detail left unrealised or placed into a game can make it much more emmersive or ruin an experience for a gamer.
I would like the engineer to throw a little ball or something right in front of him, which then 'transforms' into the turret. If you'd ever played ratchet and clank you should get the idea ;)
I'm wishing for some shotgun action
Picklesnshakes
06-20-2008, 09:33 PM
The box seems to fall into the scene two feet above the engineers head and not from the sky at all. All they'd need to do is make the build or setup animation as long as the one with box and it would be as viable. Either way I don't even know if that is even the final animation for the engineer, I would just like to see something better imo.
Five Engineers on screen and five boxes falling from the sky is strange to me, without parachutes or anything? Oh well, heres hoping its not final.
Every little detail left unrealised or placed into a game can make it much more emmersive or ruin an experience for a gamer.
At this point, would you rather the game be released, or for the engineer turret deployment animation be reworked?
drhollander
07-07-2008, 10:22 AM
Suicide needs to be a viable option :cool:
Gemini
07-07-2008, 03:04 PM
Suicide needs to be a viable option :cool:
I can't ever see a dwarf blowing themselves up. Die fighting, of course. Rigged to blow up after death, sure. Suicide bombing? I just can't can't see it.
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