View Full Version : The type of player that will make a good Renepriest
Barab
06-13-2008, 09:05 AM
In my opinion a good rune priest will be made of the following:
A) The willingness to help others
B) Being a team player. Being unselfish in how you spec in order to compliment other RP's in your guild.
C) Being able to keep en eye on your group's health while at the same time having battle awareness. IE being able to do DD and DOT as well as heal, res, rebuff, dispel etc and be able to move within the flow of combat on the battlefield.
D) Knowing your role.
Daldek
06-13-2008, 09:07 AM
Thankfully Runepriests do not have a Shadowpriest spec.
Dagoth
06-13-2008, 09:09 AM
In my opinion a good rune priest will be made of the following:
A) The willingness to help others
B) Being a team player. Being unselfish in how you spec in order to compliment other RP's in your guild.
C) Being able to keep en eye on your group's health while at the same time having battle awareness. IE being able to do DD and DOT as well as heal, res, rebuff, dispel etc and be able to move within the flow of combat on the battlefield.
D) Knowing your role.
Aren't all those things the sign of a good player, regardless of his career?
Barab
06-13-2008, 09:14 AM
Thankfully Runepriests do not have a Shadowpriest spec.
Nod, In WoW the shadowpriest spec seem to draw out the worse in anyone playing a healer. I remember having fights with other guilds we were allied with telling them no to them bringing Shadowpriest spec priests on raids. IMHO shadowspec priests were only interested in their DPS meters and not truly contributing to the overall success of a guild or alliance.
On the other hand the attitude of an unselfish player who enjoys the challenges of helping keep comrades alive as well as sacrificing one's self over the whole is what we look for in healers. A good RP player will have these qualities I believe.
Duerghaul
06-13-2008, 09:29 AM
Aren't all those things the sign of a good player, regardless of his career?
Being a dps character doesn't necessarily require that. Their job is to deliver the hurt, and be smart about what moves are optimal at the best time. If anything, the dps characters need a certain level of expectation from other support classes...its kinda like they're the driver, and everyone else is along for the ride.
That said, being dps is usually more difficult than people give them credit. But look at every great dps'er, and you'll usually find an exemplary healer(s) behind him.
Didnt know WoW had alliances and as a healer (paladin and druid) I just loved to have shadowpriests in our raids.
On topic, I agree a good healer is someone who likes to help others but playing with a build that doesnt suit your playstyle or one that guild forces on you only brings harm sooner or later to you and everyone around you.
Healer should never have to sacrifice himself for the team, good battlehealer is someone with good insight of the battleflow. You have to remember you cant keep everyone around you alive so some sacrifices are needed in order for more important players who still have parts to play in overall battle.
Lucrece
06-14-2008, 05:41 PM
Congrats, you've described for the most part traits that will help ANY player to effectively contribute in a competitive scene.
With that said, to whomever said that DPS careers need only apply the hurt: You haven't played on a competitive level. Keeping your folk alive will always be a priority; pressuring the opposing team's weakest target comes second. Playing a DPS career is more intricate than "I see someone and mash buttons".
And there are shadow priests in WAR: Every healer is a shadow priest, since every healer in this game can actually put out significant damage.
Drav3n
06-14-2008, 05:51 PM
Runepriests are more going to want to decide whether to nuke an enemy or heal an ally at any given second. As a healer you have the responsibility of keeping your friendlies alive, but as a WAR healer you also have the option to deal damage. True the idea of "helping others" will be a huge attribute of a Runepriest, but you have to remember that when playing a healer--helping others is helping yourself.
I'm pretty sure that you're going to see a lot of conventional healers duck out of the role because you're almost required to be offensive as much as you are defensive as a Runepriest; and you can't sit behind the lines and cast heals to be effective. You'll also see DPS players steer away because this class does not have the capability of dishing out consistently high damage. The players that will flourish will find a happy medium between the two styles of play.
This goes for the majority of the classes in WAR, but they are all hybrids of some sort--playing it one way will be just as good as another.
Barab
06-14-2008, 11:05 PM
This was an post I started for those intending to play a runepriest come release. Not some open discussion on what it takes to play any class in any mmorpg. Personally I feel good Runepriests players are going to need far more personal skill then playing an archetype healer from past mmorpgs. Unselfish play style as well as the ability to know one's environment will be required to be a good Runepriest. If some of you want to apply this to other class play fine. But dont jump done our throats with your almigty attitudes when were simply trying to encourage discussion about Runepriests and what it will take to be a good Runepriest in warhammer.
If your not intending on playing a Dwarf let alone a Runepriest come Warhammer release I really dont see why you would expect us to respect your opinions on a Dwarf Runepriest play thread.
Drav3n
06-15-2008, 09:57 AM
lol...................
Dunhill
06-15-2008, 01:51 PM
Those are YOUR definitions of a good runepriest. I could have different expectations or definitions. Make sure in your original post you say "these are MY definitions of a good runepriest"
To ME a good runepriest is one that learns his career and all its nuances. IE min/maxing. If a player is able to make his runepriest nuke to the near capabilities of a bright wizard by finding the perfect balance of stats, gear, spec, etc, then i will call that one a good runepriest. Also if he is able to make the most of his healing spells and know the math behind it all and make the most healing with the best AP efficiency, that to me is a good runepriest. Of course that could be said for any career, just like your expectations.
And Barab, this is a runepriest forum, but that doesnt mean runepriests only. Drav3n has every right to post in this thread and disagree/agree/discuss whatever you say. So far he has said nothing even resembling trolling or hatemongering which is what you are treating him as.
Barab
06-16-2008, 05:37 AM
Eh ? My post wasnt directed at Drav3n. It was directed at others that I felt I didnt need to call out by name. I agree with Drav3n's post. My OP even said this is my opinion so maybe you should be looking in the mirror Dunhil before throwing stones at me.
I have no problem with people disagreeing with my opinion but one cant even post here with others coming in with sarcastic comments and attitudes. I guess it's a public forum so it is to be expected.
Drav3n hit it on the nail with this " I'm pretty sure that you're going to see a lot of conventional healers duck out of the role because you're almost required to be offensive as much as you are defensive as a Runepriest; and you can't sit behind the lines and cast heals to be effective. You'll also see DPS players steer away because this class does not have the capability of dishing out consistently high damage. The players that will flourish will find a happy medium between the two styles of play."
But I would also add again that the Runepriest will require a level of unselfish play that not all classes will require as well as need a greater sense of awareness on the field of battle that not all classes will require.
Drintar
06-16-2008, 09:30 AM
Well if you haven't watched the Gamesday 2008 Baltimore Q&A yet they basically said there is no "healbot" spec. At least not the way most people think of healbots. They clearly stated that Mbj made it clear he never ever wanted anyone to be able to spec in such a way that they did not do ok damage in combat.
So anyone expecting healers in WAR to stand back and heal heal heal will most likely be disappointed as the goal seems to be they toss out occassional heals while melting faces of the enemy.
Duerghaul
06-16-2008, 09:46 AM
With that said, to whomever said that DPS careers need only apply the hurt: You haven't played on a competitive level. Keeping your folk alive will always be a priority; pressuring the opposing team's weakest target comes second. Playing a DPS career is more intricate than "I see someone and mash buttons".
Sorry I didn't respond sooner, I've been playing on a competitive level in Warhammer's Beta.
The group that wins in PvP is the group made up of individuals who play their specialized roles well. The mdps will....dps. The healer will...heal. The tank will....tank. The rdps will...dps. If everyone excels in their respective class's role, then success is almost guaranteed, everything being equal.
Drav3n
06-16-2008, 10:19 AM
Sorry I didn't respond sooner, I've been playing on a competitive level in Warhammer's Beta.
The group that wins in PvP is the group made up of individuals who play their specialized roles well. The mdps will....dps. The healer will...heal. The tank will....tank. The rdps will...dps. If everyone excels in their respective class's role, then success is almost guaranteed, everything being equal.
You must have missed the memo on healers in this game. :P
Tarion
06-16-2008, 10:34 AM
You must have missed the memo on healers in this game. :P
I don't think so. Notice he says people "doing their job". If the healer is refusing to heal and the tank is stood there refusing to attract aggro, you'll lose. Even if the healer is DPS specced, I'd expect them to contribute to healing. Otherwise, they might as well play an RDPS (Or MDPS in regards to WP/DoK).
Much the same as if they were heal specced, I'd still expect them to add a little damage. When they do both so well, why not?
Drav3n
06-16-2008, 10:42 AM
I was more referring to the part where he says "the healer will...heal". Which sort of seems as though he's expecting healers just to heal, DPS just to DPS, tanks just to tank--which is not the goal of gameplay.
Fiale
06-16-2008, 11:06 AM
I am hoping the ability that puts a large rune onto the ground as a buff/heal for people close to it is still ingame, I can then just go around making the landscape look pretty...
Duerghaul
06-16-2008, 12:10 PM
You must have missed the memo on healers in this game. :P
Despite Mythic's best intentions of diversifying the stereotypical "healbot", Healers are still the archetype designed to heal. That means that archetypically, no other classes can heal as efficiently or as well as them, and thus should prioritize healing.
But I encourage any and all of my potential adversaries to have their healer archetypes do dps instead of healing.
Edit: And regardless of any kind of "build-up" mechanics that certain classes use for healing (such as Shaman or Warrior Priests), they should ultimately be concerned with healing their party members.
Gretha
06-17-2008, 02:44 AM
Despite Mythic's best intentions of diversifying the stereotypical "healbot", Healers are still the archetype designed to heal. That means that archetypically, no other classes can heal as efficiently or as well as them, and thus should prioritize healing.
But I encourage any and all of my potential adversaries to have their healer archetypes do dps instead of healing.
Edit: And regardless of any kind of "build-up" mechanics that certain classes use for healing (such as Shaman or Warrior Priests), they should ultimately be concerned with healing their party members.
yeah,the Arctypes roll is dominant but not exclusive.
Maybe its more understandable if I describe and example.
Its the Tanks job to take the beating.
But because the healers healpower is limited by his casttime and APreg I would recommend every DD to take ,sometimes,more HP instead of more dmg.
This has nothing to do becoming a wanabetank,his roll is stll the same.
But his group might benefit more if he doesn't decrease his career to
his arctypical roll.
If we take a look at the knochdown, cc and chase abilities of the hammerer
no one sane would say
"don't use them, they don't deal damage but you are a damage dealer,
just keep hitting the attack key"
and the same goes for the Runepriest.
He's a supporter, and the best support is offten a heal.
But sometimes an area knockback or help do nuke down
the wounded Witchelf is the better choice
What kind of players will play the runepriest?
I don't know.
But as a chareer that has to react to/predict the enemys action
as well as silly stuff of your own group to make up for it;
I expect players with a thick skin who like to keep track of the battle
Æntertainment
06-17-2008, 02:50 AM
In my opinion a good rune priest will be made of the following:
A) The willingness to help others
B) Being a team player. Being unselfish in how you spec in order to compliment other RP's in your guild.
C) Being able to keep en eye on your group's health while at the same time having battle awareness. IE being able to do DD and DOT as well as heal, res, rebuff, dispel etc and be able to move within the flow of combat on the battlefield.
D) Knowing your role.
this is just healers/support classes in general. although, they often attract people with the entire wrong ideas, who screw up the entire class. i hope this isnt the case in WAR.
Spinks
06-18-2008, 04:53 AM
I am hoping the ability that puts a large rune onto the ground as a buff/heal for people close to it is still ingame, I can then just go around making the landscape look pretty...
That would be awesome. We could make a guild called 'Landscape Gardeners' (I'd join it ;) )
Gundrik Rikbolgisson
06-18-2008, 01:52 PM
That said, being dps is usually more difficult than people give them credit. But look at every great dps'er, and you'll usually find an exemplary healer(s) behind him.
This is true. From my personal experience, I've found that some of the most epic damage dealers were supported by top tier healers. I wouldn't expect myself to be nearly as effective without a supportive class behind my back (and honestly, i'd give them all the credit). I'm not too worried though, there are many experienced healers in the Kingmakers. :cool:
wjrasmussen
06-20-2008, 11:08 AM
this is just healers/support classes in general. although, they often attract people with the entire wrong ideas, who screw up the entire class. i hope this isnt the case in WAR.What mechanism is in place to prevent it? Sometimes people want to play they way they think is fun rather than have other people tell them the correct way to have fun.
Bacardio
06-20-2008, 11:25 AM
Thankfully Runepriests do not have a Shadowpriest spec.
They dont have a Holy Spec either parsay....
They focus on AoE Debuffs/Damage/Heals <> Lets call it AOEMADNEZS spec
Focus on Direct Damage//Heals <> Lets call that ZOMGWTF spec
and Focus on Dots//Hots <> Lets call that NEEDMOREDOTZ spec
anyways...The trees intermingle damage and healing abilities no matter which tree you pick...actually the "Shadowpriest" Spec seems to more accuratly depict Runepriests if were using WoW priests over holy/disc specs at least because as a shadowpriest you were dealing damage while healing which is exactly what Mythic wants us to be doing... "tada" :cool:
Fraxture
06-21-2008, 06:58 AM
We are basically the healers. And from my experince of playing healers I will be spending my time on the group health bars off to the left of the screen, and I am fine with that.
I primarily started playing healers because that is what I do in real life, so it felt kind of poetic. Now I love to play the healer, and do my best to be the greatest healer I can be.
I find myself spending all my time healing and buffing and never dealing a blow in battle most of the time, and that is cool with me. Some people equate contribution with inflicting the most damage. But trust me, when we were in the trenches in the military, the troops always had a desire for a highly skilled medic at the top of their list.
Plus I will be starting with my wife, and she likes to play tanks. So it's a good complimentary class to her's for a nice duo build.
Healing isn't weak, trust me, working for many years in the field, I have seen grown men and gang members wimper and cry for a healer in their time of need. :-?
RockAgainstAss
06-27-2008, 12:25 PM
One of the reasons i have just changed my career choice again, from engineer, to ironbreaker and now to the runepriest is because of War's promising Heal/Damage system. It really depends how it pans out, i love the concept of the runepriest and more recently have been rereading my warhammer dwarf novels and the rune priests and lore folks have rekindled my flame for this class.
I'm all for helping my allies but being not able to bust some balls was always something that put me off healers before. Hopefully, this game will give me my perfect career.
That being said i will however keep my ironbreaker avatar just because i like it lol
Kocicka
06-28-2008, 03:45 PM
Plus I will be starting with my wife, and she likes to play tanks. So it's a good complimentary class to her's for a nice duo build.
Healing isn't weak, trust me, working for many years in the field, I have seen grown men and gang members wimper and cry for a healer in their time of need. :-?
Ahh it's refreshing to see a couple who plays this combo with the roles reversed :) I usually always play a support class because I like keeping my fellow players alive and well...but I also want to be able to do enough damage to solo. I played a healing specced cleric in DAPC and killing a green could be a 20 minute process for me :p
Arnalerix
06-28-2008, 09:23 PM
Healers with kick sounds like an appropriate tag line for the support classes.
Vizage
06-29-2008, 04:57 AM
This was an post I started for those intending to play a runepriest come release. Not some open discussion on what it takes to play any class in any mmorpg. Personally I feel good Runepriests players are going to need far more personal skill then playing an archetype healer from past mmorpgs. Unselfish play style as well as the ability to know one's environment will be required to be a good Runepriest.
We are a bit full of ourselves, aren't we? I detect some leftover healbot elitism from WOW. I plan to play a runepriest and I plan on doing damage and healing. It is not going to take a bit more skill than any other MMO, don't kid yourself, but if WAR lives up to my expectations, it will be FUN to heal in a group pvp setting, and your healing accomplishments will finally be aknowledged and rewarded. You are going to need to be able to defend yourself, and that should be our strength. I hate dying more than I like killing someone else, so staying alive while healing trumps all for me, don't expect me to die healing you if you don't keep the greenies off me.
Rokford
06-29-2008, 07:04 PM
Aye, a healer must watch his teammates...
And so must the damage dealers!
I expect a skilled Hammerer to be knockin' down any Choppas that bear down on me, while a skilled Ironbreaker will be shielding me from damage and soakin' up fire from the Squig herders tryin' to take out our Engineers who are busy rainin' firey death down on the puny Shaman and Herders skulking in the rear...
In short, in a good team, EVERYONE knows their role. Not just healers, mate.
Grumble
07-09-2008, 06:15 AM
I am hoping the ability that puts a large rune onto the ground as a buff/heal for people close to it is still ingame, I can then just go around making the landscape look pretty...
I like it!
Seriously tho, while the role of a healer in RvR should be to heal his mates, it isnt always that easy. In the years Ive played healers in PvP situations, Ive found I have spent a lot of time trying to keep MYSELF alive first, and then worrying about the folks around me.
My favorite thing to do, however, is tipping the balance. Nothing better then running up to a tight 1v1 or 1v2 battle and popping off a nice heal on the tank just before he goes down, giving him a chance to win the fight. Timely rezes are very satisfying, as well.
So thats my planned play mechanic at this point, before Ive had a chance to actually play the class:
- Keep myself alive
- Tip the balance with timely heals
- Rez when I can
- Toss some DPS in between to get some extra renown
Now if we have some good CC stuff, add that to the mix of course. But certainly DPS will be at the bottom of my priority list, and mostly for renown tagging.
Hildegard
07-18-2008, 10:51 PM
One of the (numerous) great things about Mythic is that they are willing to put out complex classes that require a player to THINK. Not every class is like this, but does anyone remember the Animist from DAOC? You had to not only really know your class and its abilities, but you had to be able to plan, prioritize, coordinate, and make split-second decisions, all while trying not to be squished. Those shrooms took serious management, I'm telling you! As a result it was a rather underplayed class--most people didnt' want to have to think that hard. A well-played animist was a force to be reckoned with, however.
I'm hoping that the runepriest will be the same way. A large number of runes available, each one good in its own way, some better in different combinations depending on the situation, each one playing off the others. If this is the case, then a good runepriest isn't going to just have to be selfless and aware, they're going to have to be darn good strategists as well. That, to me, sounds much more fun than standing back and spamming a variety of heals, which all of us who have played pure healers in other MMOs are all too familiar with.
DwarfMan181
08-08-2008, 12:51 PM
Thankfully Runepriests do not have a Shadowpriest spec.
Lol, thank god.
Bitterpill
08-12-2008, 05:51 PM
Nod, In WoW the shadowpriest spec seem to draw out the worse in anyone playing a healer. I remember having fights with other guilds we were allied with telling them no to them bringing Shadowpriest spec priests on raids. IMHO shadowspec priests were only interested in their DPS meters and not truly contributing to the overall success of a guild or alliance.
On the other hand the attitude of an unselfish player who enjoys the challenges of helping keep comrades alive as well as sacrificing one's self over the whole is what we look for in healers. A good RP player will have these qualities I believe.
You didnt understand the power of a shadow then.. Mana regen and also 5percent more damage for all your casters.. I always found it funny people that dont understand what a shadow does in a raid kinda funny.. But usally they was the tanks of the guild and didnt see what a shadow duties was. Since it didnt help them.
Enelysios
08-18-2008, 11:51 AM
You didnt understand the power of a shadow then.. Mana regen and also 5percent more damage for all your casters.. I always found it funny people that dont understand what a shadow does in a raid kinda funny.. But usally they was the tanks of the guild and didnt see what a shadow duties was. Since it didnt help them.
QFT!
People carry around support classes as enablers. When a tank sees one that doesn't give him exactly what he wants its "OMG nub, heel!". The problem was never the abilities of the shadow priest, it was a combination of bad players "I will never heal or buff my allies" types, and "Support classes exist to make me better" types. Both are bad.
Heal, buff, damage. Its all part of your role. Keep your allies alive, but don't be afraid to lay down some hurt.
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