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Noah Braveheart
06-13-2008, 06:37 PM
Ok so I think everyone on these forums knows about the current state of the crafting system, which is that Butchering and Scavenging don’t have specific crafting professions that they are connected, such as Cultivating is to Apothecary. Of course, this has led me to some thinking about which Crafting profession can go with the 2 stranded gathering professions.

I already know what everyone is saying about any new crafting professions, “all professions have already been in previous MMOs, and what we’re most likely to see in WAR is crafting professions that have already been in other MMOs, just renamed with some little tweaks here and there.” Well that’s not how I think, that’s negative, but realistic thinking. I went for the “false hope” way, and brainstormed what Butchering and Scavenging can end up with. Just a note: I went from the basic concept of not liking Butchering to go with Cooking. I mean Cooking is ok I guess, it made me feel a little warm inside when I cooked in That Other Game, but I think it’d go better as a secondary profession in WAR, rather than a serious craft.

Anyways, I couldn’t think up of an idea for Scavenging, but for Butchering, I have come up with….

MAGICAL BREEDING!

Explanation:

This will be comparable to an Engineering system like in That Other Game, except enhanced and much more attractive, in my opinion.

Just like the “container” for Apothecary, where you mix the ingredients together there, you will have a sort of rack, like in Butcher shops, where they have meat hanging from the hook-like things. This rack is where you put together the ingredients. The main ingredient could be something like a heart, but different kinds of hearts, such as a wolf’s heart, a boar’s heart, or even a dragon’s heart!

On the rack is where you piece together the meat, skin, and bones, like a puzzle. You actually build an animal, out of other various creatures’ parts. Imagine this going with the experimenting concept of creating your own recipes! Imagine the possibilities!

Of course, these creatures won’t be big. They’ll probably be the size of That Other Game’s non-combat pets, to reduce people saying it’s an OP craft. Unless Talismans give special effects to your armor like making it glow or burning the ground you step on, and give Apothecary products short-term cool looking special effects, like angel/devil wings, glowing eyes, etc.. Then the Magical Bred creatures can be a decent size.

Well at this point, what are you left with? A dangling, lifeless creature? This is where the “Magical” part of Magical Breeding steps in! You can add a Magical Salvaging item to your creature, and fill it with life! (This can be a candidate for the main ingredient as well.)

Well what can these Magical Bred creatures do, exactly? This is where a bunch of combined imagination comes in. This is an excerpt of my imagination..
-Short, 2 second stuns.
-Able to mount it, or if it’s a flying creature, it can pick you up by your shoulders or head, increasing speed by 100% for a short time. This can be matched with speed potions, and boot-orientated talismans that increase speed.
-You can eat it, giving you medium-length buffs.
-Some maybe be able to give you decent heals with a cooldown on it, equal to that of a healing potion.
-more…

Of course this concept of craft is available for nerf, but customize it to your liking. I doubt that if it is added, it won’t be like the way I explained it, but hopefully similar to the basic concept.

So what do you guys think?

KaosShaman
06-13-2008, 06:39 PM
if it became true it would be better as a non combat pet because some classes have enough pets

Redguard
06-13-2008, 07:01 PM
Sorry didn't like it. I think it's really great that they have moer gathering professions than crafting because there are a lot of people out there that like to just pick up a gathering profession on the side to make some money, but not even craft. This way you will have more of a need for those types of players. Also, I like how both crafts have their own gathering-type system, but also have scavenging/butchinging to support each of them on the side. If there was any other profession that I could see easily being implemented it would be some sort of building of siege and other things that would help the war effort. So you could build siege weapons or (more likely) upgrades that would help your realm in the war effort, and also earn you money. But then you could also make other things like train parts that help your realm's economy and make you good amounts of money as well.

So, if there are any other professions added I think they should get their own gathering-type profession, but also have one that is shared with the rest. So going off my random idea you could have a specific one that deals with breaking down parts of keeps and siege weapons that you have destroyed. Then some other component can come from scavengin/butchering (bones and leather) and also there could be another such as pickpocketing or stealing, but another side gathering profession really wouldn't be necessary.

So you would have some people who only pick up scavenging/butchering to make some money on the side but don't really want to spend time crafting. Then you would have some people who get cultivating/apothecary and salvaging/talisman making for the usual reasons. But then you would also have people who pick up looting/building if they are willing to spend time crafting so they can make a buck.
Just some ideas I came up with hwile writing this post.

Faiike
06-13-2008, 08:54 PM
Lets just say that you can't do anything like this unless you have lore that could back it up.

How could you create an animal, without playing Mork in a sense? Cmon now... the only thing that could be able to do that, in my opinion, would be either a Magus or a Chosen of Tzeentch, which would be over powered and very destruction focused. (They use the powers of Tzeentch to do things, he's the god of Change, so it makes sense.)

Further, this takes away any meaning from a pet class...

Dragonar
06-13-2008, 08:58 PM
It sounds like a system to animate flesh golems as pets. I votes mostly no with some possible tweaking. It sounds like it would be a fun and imaginative skill for a necromancer like class to creature your own animated pets. I wouldn't want to see this as a profession though. I sounds kind of out of character for some characters to be creating Frankenstein like monsters. I also don't want to see everyone having a little zombie following them around.

Xazu
06-13-2008, 09:02 PM
Not-a-fan.. though the concept is good, in the Squigers and W-Lions cases it would have to replace there pet until killed, out-of-time though for balance reasons, also non-compat pets would be nice.. WTB Baby Non-Combat Squig!.. mainly cos im hungry :twisted: mwuhahahaha! I put in Maybe, straying towards no, needs work though something like this is a possibility.

Nerissa
06-13-2008, 10:00 PM
I came to this thread expecting something chocobo-like.



Instead, I am greeted by something that sounds like Frakenstein.

Noah Braveheart
06-13-2008, 10:38 PM
Well what can you expect? This is Warhammer, not Final Fantasy. We don't grow flowers here, we growfungi with diseases. I'm sure if this concept is implemented, the creatures won't look horrible. Some would look better than others, yes, but the only real things that will show an appearance out of meat, skin, and bones, is the skin. The others will show the creature's body type, I suppose. Imagine a boar with tiger stripes. Or a lion with dragonscales. Or even bone structure might modify things, like a horse with bat wings and the skin of a cheetah. Who knows? I'm just rambling.

What I'm asking for her is to use your imagination, fix some things you see I wrote might be wrong/unattractive/just bad, there's no penalty!

Dagoth
06-14-2008, 01:24 AM
I came to this thread expecting something chocobo-like.



Instead, I am greeted by something that sounds like Frakenstein.

My thoughts exactly.

Animal crafting? God damnit, man, what made you think this was a good idea?

Nerissa
06-14-2008, 01:46 AM
What I'm asking for her is to use your imagination, fix some things you see I wrote might be wrong/unattractive/just bad, there's no penalty!


I'm imagining that what you've thought up doesn't fit 5 of the 6 races available, and even the last one is kinda iffy.

Krusmhak
06-14-2008, 04:16 AM
I like the idea of eating your pet...that is SO orc

Faiike
06-14-2008, 04:50 AM
I like the idea of eating your pet...that is SO orc

Eating your pet is Orcy.
MAKING a pet isn't Orcy. It's not even something Gobbos would do... too busy with da squigs.

Knolle
06-14-2008, 05:06 AM
Well, it's a good system you thought up there, but it's still a terribly absurd idea. Not to be overly critic of it, you obviously invested much thought in this, but I just cannot agree with the proposal of creating animals by bolting a few slabs of meat together.

I'm pretty sure butchering will be required for apothecaries and more likely than not also for a couple ingredients used by talisman making.
Rabbit feet, small patches of skin, even your odd hearts would work rather well as a talisman.

impulsebooks
06-14-2008, 05:08 AM
Maybe I misunderstood the crafting podcast, but I didn't get the feeling that butchering was cut off from the crafting professions. Talismans can use bones that come from butchering, apothecary can use them ground down, eye of bat etc... all come from butchering. Scavaging definitly does link to both profs.

I do not believe EAMythic would allow a gathering prof to be useless at launch. They would simply leave it out until later.

gluon123
06-14-2008, 05:59 AM
I have one comment. This is NOT magical breeding, this is necromancy. *Shudders* Infact it puts cold shivers down my spine.

Noah Braveheart
06-14-2008, 07:54 PM
Well this is all I can come up with when speaking of a totally new Craft that hasn't been in any other MMORPG, and I gave it some thought and posted it here, thinking some other people just might like it as well. It's more creative, yes maybe a bit more barbaric, than potions in my opinion. But hey, it's WAR, barbaric seems to be it's thing.

Dagoth
06-15-2008, 12:54 AM
It's more creative, yes maybe a bit more barbaric, than potions in my opinion. But hey, it's WAR, barbaric seems to be it's thing.

It's not just barbaric, it's an abomination, a blasphemy against everything that is good and pure.

You may as well make a profesion called Raising, where you raise babies to harvest their organs to make potions. It's just horrible.

Raptarius
06-15-2008, 02:39 PM
It doesn't fit into the Warhammer lore unless you happen to be a necromancer which you can't actually play as. Even then he just makes crazy undead creatures that are quite beastly and would give you too much advantage in game if added.

Rallashk
06-20-2008, 05:27 AM
Well this is all I can come up with when speaking of a totally new Craft that hasn't been in any other MMORPG, and I gave it some thought and posted it here, thinking some other people just might like it as well. It's more creative, yes maybe a bit more barbaric, than potions in my opinion. But hey, it's WAR, barbaric seems to be it's thing.

Look at the other crafting discussion about adding other crafting skills and one that someone came up with is waxing. never been done before and it fits into the Lore just as well as talisman or potion making

Elethil
06-20-2008, 06:36 AM
I kinda like it actually. Not sure how it could be done and done well but it sounds fun!

Chiros
07-16-2008, 04:43 AM
It's not just barbaric, it's an abomination, a blasphemy against everything that is good and pure.

You may as well make a profesion called Raising, where you raise babies to harvest their organs to make potions. It's just horrible.

Actually, we do this in the Chaos Wastes.
It's very...economic.

Therion
07-19-2008, 12:25 PM
No. Doesn't seem like a good idea.

Let's think about this for a second. What could you make with meat / bones / skin as main ingredient? (combined with.. herbs / magical shards / other gathered bits)

-Tools made out of bone.
-Wax, as stated earlier.
-Food.
-Leather items
..?

I've also been thinking about a crafting skill fitting Scavenging. I'm not sure what Scavenging will yield, but maybe a related crafting skill could be Restauration allowing you to take something (from a specific type or Scavenging material) you found and repair it, adding a few characteristics to it in the process.

Or, perhaps something like Tinkering, allowing you to put together various materials together in a sort of 'improvised construction' way. Think McGuyver.

Not that I need or expect Butchering and Scavenging to get a related crafting skill. What I hope is that:

-Magical Salvaging and Cultivation will be more expensive. Whereas the other two are cheaperto get (but also to sell) and more numerous (to compensate for being less directly useful).

-Magical Salvaging and Cultivation will be fixed to their related crafting skill. That is, weeds aren't used in the making of amulets and magical shards aren't used with Apothecary. As opposed to Butchering and Scavenging, the reagents of which aren't always needed, but can be used with both crafting skills.

This would make Butchering and Scavenging broader and versatile than Magical Salvaging and Cultivation.