Noah Braveheart
06-13-2008, 06:37 PM
Ok so I think everyone on these forums knows about the current state of the crafting system, which is that Butchering and Scavenging don’t have specific crafting professions that they are connected, such as Cultivating is to Apothecary. Of course, this has led me to some thinking about which Crafting profession can go with the 2 stranded gathering professions.
I already know what everyone is saying about any new crafting professions, “all professions have already been in previous MMOs, and what we’re most likely to see in WAR is crafting professions that have already been in other MMOs, just renamed with some little tweaks here and there.” Well that’s not how I think, that’s negative, but realistic thinking. I went for the “false hope” way, and brainstormed what Butchering and Scavenging can end up with. Just a note: I went from the basic concept of not liking Butchering to go with Cooking. I mean Cooking is ok I guess, it made me feel a little warm inside when I cooked in That Other Game, but I think it’d go better as a secondary profession in WAR, rather than a serious craft.
Anyways, I couldn’t think up of an idea for Scavenging, but for Butchering, I have come up with….
MAGICAL BREEDING!
Explanation:
This will be comparable to an Engineering system like in That Other Game, except enhanced and much more attractive, in my opinion.
Just like the “container” for Apothecary, where you mix the ingredients together there, you will have a sort of rack, like in Butcher shops, where they have meat hanging from the hook-like things. This rack is where you put together the ingredients. The main ingredient could be something like a heart, but different kinds of hearts, such as a wolf’s heart, a boar’s heart, or even a dragon’s heart!
On the rack is where you piece together the meat, skin, and bones, like a puzzle. You actually build an animal, out of other various creatures’ parts. Imagine this going with the experimenting concept of creating your own recipes! Imagine the possibilities!
Of course, these creatures won’t be big. They’ll probably be the size of That Other Game’s non-combat pets, to reduce people saying it’s an OP craft. Unless Talismans give special effects to your armor like making it glow or burning the ground you step on, and give Apothecary products short-term cool looking special effects, like angel/devil wings, glowing eyes, etc.. Then the Magical Bred creatures can be a decent size.
Well at this point, what are you left with? A dangling, lifeless creature? This is where the “Magical” part of Magical Breeding steps in! You can add a Magical Salvaging item to your creature, and fill it with life! (This can be a candidate for the main ingredient as well.)
Well what can these Magical Bred creatures do, exactly? This is where a bunch of combined imagination comes in. This is an excerpt of my imagination..
-Short, 2 second stuns.
-Able to mount it, or if it’s a flying creature, it can pick you up by your shoulders or head, increasing speed by 100% for a short time. This can be matched with speed potions, and boot-orientated talismans that increase speed.
-You can eat it, giving you medium-length buffs.
-Some maybe be able to give you decent heals with a cooldown on it, equal to that of a healing potion.
-more…
Of course this concept of craft is available for nerf, but customize it to your liking. I doubt that if it is added, it won’t be like the way I explained it, but hopefully similar to the basic concept.
So what do you guys think?
I already know what everyone is saying about any new crafting professions, “all professions have already been in previous MMOs, and what we’re most likely to see in WAR is crafting professions that have already been in other MMOs, just renamed with some little tweaks here and there.” Well that’s not how I think, that’s negative, but realistic thinking. I went for the “false hope” way, and brainstormed what Butchering and Scavenging can end up with. Just a note: I went from the basic concept of not liking Butchering to go with Cooking. I mean Cooking is ok I guess, it made me feel a little warm inside when I cooked in That Other Game, but I think it’d go better as a secondary profession in WAR, rather than a serious craft.
Anyways, I couldn’t think up of an idea for Scavenging, but for Butchering, I have come up with….
MAGICAL BREEDING!
Explanation:
This will be comparable to an Engineering system like in That Other Game, except enhanced and much more attractive, in my opinion.
Just like the “container” for Apothecary, where you mix the ingredients together there, you will have a sort of rack, like in Butcher shops, where they have meat hanging from the hook-like things. This rack is where you put together the ingredients. The main ingredient could be something like a heart, but different kinds of hearts, such as a wolf’s heart, a boar’s heart, or even a dragon’s heart!
On the rack is where you piece together the meat, skin, and bones, like a puzzle. You actually build an animal, out of other various creatures’ parts. Imagine this going with the experimenting concept of creating your own recipes! Imagine the possibilities!
Of course, these creatures won’t be big. They’ll probably be the size of That Other Game’s non-combat pets, to reduce people saying it’s an OP craft. Unless Talismans give special effects to your armor like making it glow or burning the ground you step on, and give Apothecary products short-term cool looking special effects, like angel/devil wings, glowing eyes, etc.. Then the Magical Bred creatures can be a decent size.
Well at this point, what are you left with? A dangling, lifeless creature? This is where the “Magical” part of Magical Breeding steps in! You can add a Magical Salvaging item to your creature, and fill it with life! (This can be a candidate for the main ingredient as well.)
Well what can these Magical Bred creatures do, exactly? This is where a bunch of combined imagination comes in. This is an excerpt of my imagination..
-Short, 2 second stuns.
-Able to mount it, or if it’s a flying creature, it can pick you up by your shoulders or head, increasing speed by 100% for a short time. This can be matched with speed potions, and boot-orientated talismans that increase speed.
-You can eat it, giving you medium-length buffs.
-Some maybe be able to give you decent heals with a cooldown on it, equal to that of a healing potion.
-more…
Of course this concept of craft is available for nerf, but customize it to your liking. I doubt that if it is added, it won’t be like the way I explained it, but hopefully similar to the basic concept.
So what do you guys think?