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lilpro29
06-15-2008, 01:13 AM
*sits down in a chair*
I was reading some posts and developed a theoty of my own. Alright, i didnt spend all my time reading EVERY post, so if someone else thought of this first, please give them credit and ill shut my mouth ;).

Let's recap first, Apothecary is one of two crafting skills that makes three products: potions, lotions, and powders. No one (cept the devs and testers) really know what everything does. We can make assumptions with the clues they give us, from other game experiences, or with ideas that just make sense to us from real practical use.

Now, notice how there are 3 gathering skills and 3 possible outcomes for a product of apothecary. Coincidence? i think not...
My theory: each gathering skill gathers things that generally develop into a specific category of a product.

For example
Apothecary + Cultivating = potions
Apothecary + Butchering = lotions
Apothecary + Scavenging = powder

Now, im not saying that each gathering skill is limited to each of these categories solely, but i think they will definately be comprised "mostly" of one category (just my opinion remember)

Reasoning
Butchering --> animal meat has fat on em, fat is a lubrication, lotion is a lubrication ( i dont know, it just made sense to me) the bones can be used for something else, maybe for talismans
Cultivating--> plants make medicine. potions are the forms of medicine in games like this. potions also buff though, in real life we call buffs "steroids" and label them illegal and unfair. so medicine would be a bad word to describe potions as... i think "drug" fits the term better
Scavenging--> uhh... well it really could be anything, since people could carry around anything on them. So i would say this would be the most broad out of all the gathering skills. But since the first two product catgorys are already taken... i guess this one gets powder :| (boy am i gonna get blasted for this crappy idea)

Now that ive said my piece, maybe i can be the soil to which you other can plant your idea seeds (im bad at analogies too...) What do you think! im interested to what you have to say.

*pulls a water bucket close to his chair and leaves a hand on it*
Let the flaming... BEGIN!

Dagoth
06-15-2008, 01:34 AM
Err, there are 4 gathering skills, and from what I understood from the Crafting Podcast, when you make something you use a Main component, that comes from cultivating and 3 secondary ingredients that modify the mixture.

lilpro29
06-15-2008, 01:50 AM
Err, there are 4 gathering skills, and from what I understood from the Crafting Podcast, when you make something you use a Main component, that comes from cultivating and 3 secondary ingredients that modify the mixture.
Well i dont think thats entirely correct. Lets say im a scavenger-apotecary. Now i cant make squat cause i dont have the main ingredients (plants). I have to rely on someone entirely to get main ingredients all the time? Also, does that mean that im destined my entire career to only make secondary ingredients? thats bs if thats the case. I think the podcast was just using cultivation as an example main ingredient.
So on with my theory! what is that main ingredient though? is it something you get from cultivation? scavenging? or butchering? I dont think magical salvaging will have a main ingredient for apotecary, i think its more of a talisman making skill. So with a different main ingredient you get a different prduct category: potion, lotion, or powder

Shaedalis
06-15-2008, 06:58 AM
If you check out http://www.warhammeronline.com/ they have an entire series of crafting discussions linked at the bottom of the page plus if you check out the Massive goes to WAR link they also have a good discussion on crafting.

Your forgetting that there is a second crafting skill which is Talisman Making, so not all of the gathering skills are going to be for apothecary, if you are a scavenger and an apothecary your going to get primarily talisman ingredients and not much in the way of apothecary stuff.

Dagoth
06-15-2008, 07:31 AM
What you seem to believe, is that this professions go on a strict Gathering -> Crafting.

They don't, Scavenger and Butchery are the only typical gathering skills.
Cultivating is crafting, but instead of final products, you make ingredients for other profesions, you need seeds, soil, etc to cultivate. This things can be acquired in rewards, shops, scavenging, etc.

I find it unlikely that one single player can begin and end the production chain consistently, without ever needing other players.

lilpro29
06-15-2008, 09:45 PM
If you check out http://www.warhammeronline.com/ they have an entire series of crafting discussions linked at the bottom of the page plus if you check out the Massive goes to WAR link they also have a good discussion on crafting.

Your forgetting that there is a second crafting skill which is Talisman Making, so not all of the gathering skills are going to be for apothecary, if you are a scavenger and an apothecary your going to get primarily talisman ingredients and not much in the way of apothecary stuff.

So scavenging is more of a talisman making thing... is that what one of the devs said? or are you just making an educated guess

What you seem to believe, is that this professions go on a strict Gathering -> Crafting.

They don't, Scavenger and Butchery are the only typical gathering skills.
Cultivating is crafting, but instead of final products, you make ingredients for other profesions, you need seeds, soil, etc to cultivate. This things can be acquired in rewards, shops, scavenging, etc.

I find it unlikely that one single player can begin and end the production chain consistently, without ever needing other players.

As for you, i said that the main ingredient will ultimately be the end product, but it needs some additives to make it stable. I never intended to give the idea like each gather skill was its own entity that didnt need any other ingredient's help. I did say that its bs to have to completely rely on other gathering skills for a set main ingredient (for example: a product of cultivation) I totally assumed that with 4 different gathering skills and 2 crafting skills that they would have have to work together, but i still imagined a bit more individualism, thats all.