View Full Version : Squishy Runepriest
Fiale
06-22-2008, 05:03 PM
I have been reading some of the reports of the Toronto Gamesday. I was under the impression that there were going to be a ranged / melee / and mixed (neither melee or ranged but a mix it up healer) and that the Runepriest was going to be that for Order. We would not be sat back, but neither mixing it up in meleee, rather engaging in a running battle between the two options.
After reading this however
As to comments about the Rune Priest, I now look back and realize that the Zealot is the Destruction equivalent to the Rune Priest. Neither class is meant in melee, at all. Both had 2200hp, and both had the best healing power of any class of each others respective faction. Fortunately, the dmg spells are all well ranged. In this respect, they are very much like a WoW holy/shadow priest hybrid. Despite what you may have seen, they are not melee friendly!
:cool:
I am begining to think we are maybe a ranged support and not a get amongst them run away type healer...
Does anyone have any first hand experience or information - maybe I was just under a deluded mis-interpreptation of the class....
Krulltak
06-22-2008, 05:23 PM
Long-range runepriests? I am NOT liking this, man. Runes by lore are something that takes TIME to craft, and now not only are they made near instantly, but they can be cast from far away?!
They're starting to sound..........LIKE MAGIC, BY GRIMNIR'S BEARD! I don't like it.
Tarion
06-22-2008, 05:27 PM
Long-range runepriests? I am NOT liking this, man. Runes by lore are something that takes TIME to craft, and now not only are they made near instantly, but they can be cast from far away?!
They're starting to sound..........LIKE MAGIC, BY GRIMNIR'S BEARD! I don't like it.
Here's my take on the Runepriest (The way I stop it from hurting the lore-liker in me)
When a Runepriest learns a new skill, he essentially crafts a new Rune (Part of why it takes so long to level ;)). The use of Runes in battle isn't the crafting of them, but instead, the activation of them.
Krowen
06-22-2008, 05:31 PM
Here's my take on the Runepriest (The way I stop it from hurting the lore-liker in me)
When a Runepriest learns a new skill, he essentially crafts a new Rune (Part of why it takes so long to level ;)). The use of Runes in battle isn't the crafting of them, but instead, the activation of them.
Thats how I always thought it was, is it supposed to be different?
Addam Solo
06-22-2008, 05:37 PM
I don't like it.
Runepriests were supposed to be the rune adorned warrior who was "Exceptionally hard to kill." Perhaps mythic thinks this is too unbalanced?
Grondoth
06-22-2008, 05:38 PM
I'm pretty sure the RP is still a mid-range fighter. Remember that the Master Runes are GTAoE buffs the last time we saw them, so to maximize their effectiveness the RP has to be careful of where he puts the rune. Because of that, I doubt that the RP is going to be a super-long ranged fighter. I bet he'll have short range PBAoE and cone effects and somesuch.
Dunhill
06-22-2008, 09:50 PM
Long-range runepriests? I am NOT liking this, man. Runes by lore are something that takes TIME to craft, and now not only are they made near instantly, but they can be cast from far away?!
They're starting to sound..........LIKE MAGIC, BY GRIMNIR'S BEARD! I don't like it.
That's a runesmith. Runesmiths. Runepriest is a variant of that in that they have all the runes already on their clothes, equipment, staves, etc. This was all crafted by them beforehand. When they are in battle they arent forging or carving runes on the go, they are simply unleashing or triggering the runes power. It still makes sense to me.
The way i see it, is when i create my runepriest, he has already been creating trinkets, items, equipment etc with runes of power for the last 200 years, and slowly hes finishing them 1 by 1. When he learns a new skill, that just means he barely finished one of the runes. So when he goes into battle, he unleashes the powers of the runes on his foes. The runes themselves are everlasting, their casted effect is temporary.
logicalmayhem
06-23-2008, 12:27 AM
i thought this was obvious from the start you cant make something "half melle" it means it will just suck at all ranges
Dagoth
06-23-2008, 01:24 AM
That's a runesmith. Runesmiths. Runepriest is a variant of that in that they have all the runes already on their clothes, equipment, staves, etc. This was all crafted by them beforehand. When they are in battle they arent forging or carving runes on the go, they are simply unleashing or triggering the runes power. It still makes sense to me.
Pretty much, that's how Anvils of Doom work, and they have enough range to cover whole battlefields. Runepriest's do the the same but on a lesser scale.
Sethno
06-23-2008, 04:03 AM
I like the way Mythic has them. It's fine with me!
Tikuto
06-23-2008, 04:09 AM
It seems Runepriests have such a low profile possibly becuase they're Dwarves and the career title may seem unappealing, and maybe this is why I don't consider a Runepriest much. Basically I do not know much of a Runepriest other than they may heal and buff friendlies.
So, Runepriests seem fine to me if Mythic sticks to that "IP" and whatever else that'll keep players happy. As an Ironbreaker I do look forward to the support of a Runepriest. :)
Gief me some lurve, babeh! ;)
Bastien
06-23-2008, 05:49 AM
Runepriest's melee, or lack thereof, is a direct result of there already being a melee healer. From what I hear, Warrior Priest is intensely tough and armored, respectable in damage, and has 4 star healing. When I say 4 star, this is because I heard there wasn't as wide variety as the rune priest has. This means that RP is the 5 star healer: mechanic-less, full array of short/long/over-time/party heals, the biggest selection of buffs (runes of all variety) for all occasions, while being a viable damage dealer in between medic duties.
I've heard nothing but reassurances that AP regenerates quickly, so by rights a healer such as Rune Priest will always have resources with which to spellcast. I see no reason why an RP would purposely get into melee range of an enemy...especially someone who would like nothing better than to close the gap on your cloth wearing self.
One last thing I would mention is that I've read plenty about Zealots being in the same boat. Any player should be aware when rolling a Zealot or Runepriest of their cloth-wearing and "closest to pure" healing natures, which lends itself to ensuring the player is quite squishy. The very worst thing in the game would be the WAR equivalent of a WoW restoration druid - unbelievable healing and nigh close to invincible.
Fiale
06-23-2008, 06:05 AM
I'm pretty sure the RP is still a mid-range fighter. Remember that the Master Runes are GTAoE buffs the last time we saw them, so to maximize their effectiveness the RP has to be careful of where he puts the rune. Because of that, I doubt that the RP is going to be a super-long ranged fighter. I bet he'll have short range PBAoE and cone effects and somesuch.
Thats exactly why I was surprised, early in the game the RUne Priest had AOE buffs / heals that he cast and affected those around him, he seemed to be the healer between the Melee heavy Warrior Priest and squishy caster Healer Archmage. A run in mix it up, buff, heal, stand back, view battlefield, who needs help, maybe time to put in some DPS, oops someones gong down, heal, hot, buff, damage run it AOE heal....
Runepriest's melee, or lack thereof, is a direct result of there already being a melee healer. From what I hear, Warrior Priest is intensely tough and armored, respectable in damage, and has 4 star healing. When I say 4 star, this is because I heard there wasn't as wide variety as the rune priest has. This means that RP is the 5 star healer: mechanic-less, full array of short/long/over-time/party heals, the biggest selection of buffs (runes of all variety) for all occasions, while being a viable damage dealer in between medic duties.
I've heard nothing but reassurances that AP regenerates quickly, so by rights a healer such as Rune Priest will always have resources with which to spellcast. I see no reason why an RP would purposely get into melee range of an enemy...especially someone who would like nothing better than to close the gap on your cloth wearing self.
One last thing I would mention is that I've read plenty about Zealots being in the same boat. Any player should be aware when rolling a Zealot or Runepriest of their cloth-wearing and "closest to pure" healing natures, which lends itself to ensuring the player is quite squishy. The very worst thing in the game would be the WAR equivalent of a WoW restoration druid - unbelievable healing and nigh close to invincible.
I agree that seems to be the direction its heading, It just seems that this is a slightly diffeent direction from the tough getting into the mix Runepriest we started with (or had) months ago...
Oh well, time will tell.
Drav3n
06-23-2008, 08:37 AM
Runepriest's melee, or lack thereof, is a direct result of there already being a melee healer. From what I hear, Warrior Priest is intensely tough and armored, respectable in damage, and has 4 star healing. When I say 4 star, this is because I heard there wasn't as wide variety as the rune priest has. This means that RP is the 5 star healer: mechanic-less, full array of short/long/over-time/party heals, the biggest selection of buffs (runes of all variety) for all occasions, while being a viable damage dealer in between medic duties.
I've heard nothing but reassurances that AP regenerates quickly, so by rights a healer such as Rune Priest will always have resources with which to spellcast. I see no reason why an RP would purposely get into melee range of an enemy...especially someone who would like nothing better than to close the gap on your cloth wearing self.
One last thing I would mention is that I've read plenty about Zealots being in the same boat. Any player should be aware when rolling a Zealot or Runepriest of their cloth-wearing and "closest to pure" healing natures, which lends itself to ensuring the player is quite squishy. The very worst thing in the game would be the WAR equivalent of a WoW restoration druid - unbelievable healing and nigh close to invincible.
QFT
I don't think it would be reasonable to expect a RP in robes to run head-first into battle smacking people with a staff. They have always said that he'll be ranged, but they also said that some of his runes would be AoE effect, which would require being close to the battle.
If you read carefully, the RP page on the official site says that you'll probably want to target the RP last because they are hard to take down. I'm assuming that they will be squishy without buffs (runes and such), but they will be able to handle a large amount abuse with their own runes/heals and additional help.
Fiale
06-23-2008, 09:30 AM
QFT
I don't think it would be reasonable to expect a RP in robes to run head-first
The Rune Priest has medium armour so is in the same territory as the Melee DPS not the light casters. This suggest they are meant to run into melee at times,
into battle smacking people with a staff.
Thats exactly what they do, their staffs as you will see have large hammers or clubs on the end, if not using them its just so much dead weight to unbalance the staff.
http://mythicmktg.fileburst.com/war/us/media/newsletter/2007_08/beta05.jpg
http://mythicmktg.fileburst.com/war/us/home/images/screenshots/SS1204_03.jpg
http://mythicmktg.fileburst.com/war/us/home/images/screenshots/nov06fd_09.jpg
http://mythicmktg.fileburst.com/war/us/home/images/screenshots/111706_08.jpg
Medium armor with an ornate staff. Provides an array of powerful, presumably short-term buffs for allies and himself. Is the Dwarf healer career, but heals from the middle of battle.
They have always said that he'll be ranged,
I have never seen that said by mythic.
We really haven't seen any solid information on the Runepriest in months. Last I heard the class was going through a major revision to bring it more into line with the other classes. In its previous form it was far from bad, they were quite powerful actually. But it lacked streamlining, a proper game play flow.
So until Dwarfs and Greenskins come back into focus, we really won't know how the class has changed, and former Runepriest fans such as myself are just rather waiting to see if the change is to our tastes.
I suspect this is why ^ maybe they have decided to take the class in a different direction, which would be a shame -
Drav3n
06-23-2008, 09:55 AM
The Rune Priest has medium armour so is in the same territory as the Melee DPS not the light casters. This suggest they are meant to run into melee at times,
Thats exactly what they do, their staffs as you will see have large hammers or clubs on the end, if not using them its just so much dead weight to unbalance the staff.
http://mythicmktg.fileburst.com/war/us/media/newsletter/2007_08/beta05.jpg
http://mythicmktg.fileburst.com/war/us/home/images/screenshots/SS1204_03.jpg
http://mythicmktg.fileburst.com/war/us/home/images/screenshots/nov06fd_09.jpg
http://mythicmktg.fileburst.com/war/us/home/images/screenshots/111706_08.jpg
I have never seen that said by mythic.
[FONT=Tahoma][COLOR=sandybrown]I suspect this is why ^ maybe they have decided to take the class in a different direction, which would be a shame -
If you take a look at other screenies, you'll see that all staves have something large at the end of them...really doesn't imply anything. As for the medium armor, it's probably only in place so that they can be closer to the battle--but if you've played an MMO, it really doesn't matter how they designed your class; enemies are going to get close to you regardless of how much you dislike it.
As for my ranged comment, there was an earlier video with Paul explaining RP mechanics with a powerpoint slide type of deal. I clearly remember him saying they were more ranged and less melee.
Rippah
06-23-2008, 10:00 AM
Here is a CRAZY notion
What if the playable runepriest at the event was specced for.... wait for it.... healing! /gasp
Aequitas999
06-23-2008, 10:03 AM
1.Runepriests doesn't have melee abilities
2.Runepriests are fragile compared to WP
3.you could put in +toughness +armor +etc tactics to increase survivability
Grondoth
06-23-2008, 10:41 AM
Anyone get a look at the RP masteries?
Aequitas999
06-23-2008, 10:50 AM
Anyone get a look at the RP masteries?
Kinda...but they're covered by the NDA...
Ya know its only natural for us to sit around and speculate about what each class will and will not be - Its human nature - We are all ready to play and this waiting is tedious so we fill the hours imagining what we really want to be doing...
I wouldn't get too disappointed in a class based on what is mostly rumor... I believe once we all get on the ground and see these classes in action there are going to be a lot of suprises...
I strongly suspect that the Runepriest is going to be like the KotBS - Lots of false speculation and prejudices being formed by a consensus who really has little in the way of facts... Once all these classes go live and people see just what they do, there is going to be a great shuffle as people abandon their previous declarations and gravitate to the class that most suits them...
I wouldn't worry too much about squishiness - he's a Dwarf - How squishy can he be?
Dunhill
06-23-2008, 12:50 PM
Any runepriest who willingly puts himself into melee range and starts smacking things with their staff when they can still be using skills and have AP aren't playing the runepriest right. Yes i can say this even though the game isnt out yet.
The only 2 support classes that can do that are warrior priest and disciple. Runepriest isnt one of them. Like melee dps and range dps, the support can be split into 2 categories: melee support and range support. The runepriest is a range support. Trying to dps in melee range would be about as effective as a bright wizard doing the same.
Yes i know that the staves have hammers and anvils at the ends, but thats purely for looks and symbolism. It doesnt mean he is weilding a mace or anything.
porcu12345
06-24-2008, 06:05 AM
Tbh, give him a melee staff strike that deals better than moderate damage with a decent cooldown. An extra damage over time or two (possibly from their DOT / HOT tree, if they follow the zealot masteries that is) and then you have a capable hybrid fighter.
From the videos i have seen, the rune people spam, (blue lightning type one) deals about 80-100 damage whereas a staff strike was dealing about 60-70. If they have a staff skill, which say, dealt an extra 120 damage + weapon damage with say a 5-6 second cooldown. They could heal people, dot enemies, place buffs on the ground and strike an enemy every six seconds with a melee staff attack and use their oath runes of fury etc inbetween.
It'd be good for solo too.. because so far from the videos i have seen of the runepriest they all seem to be spamming the damage damage skill over and over with a very weak damage over time running. It'd add more diversity.
infact i shall give this its own thread.
Tikuto
06-24-2008, 07:35 AM
I don't know much of the lore side and all that, but I know Mythic won't be having any class to be sitting at the back casting eals and debuffs.
That being understood I believe the Runepriest may melee and not be so squishy. Dying too quickly sucks, and sucky things are pwnd by EA Mythic. :)
I do look forward to the buffs a Runepirest may have for my hefty hulking Ironbreaker. :D
Vizage
06-29-2008, 05:11 AM
All you have to do to see how a "melee healer" DOESN'T work is play AOC. Crappy hots, slow casting spells and puny white damage is not a fun combo. Add in the typically lower HP of a healing class and running into the fray seems to be a guaranteed bout of frustration.
I can see making some of the abilities short-range, but you need to be able to run around hitting the people around you with heals as needed. The warrior priest is the one who will be smacking things, we runepriests are far too cerebral for that stuff.
Drav3n
06-29-2008, 10:15 AM
All you have to do to see how a "melee healer" DOESN'T work is play AOC. Crappy hots, slow casting spells and puny white damage is not a fun combo. Add in the typically lower HP of a healing class and running into the fray seems to be a guaranteed bout of frustration.
It's the conventional build of an MMORPG support healing class. Most people seem to forget that healers are, well, healers. Their strength lies within healing and keeping themselves as well as their team alive--not dealing massive damage.
If you role a healer expecting to totally dominate in a 1v1 situation, you're rolling the wrong class.
Cedia
07-02-2008, 02:53 PM
Any runepriest who willingly puts himself into melee range and starts smacking things with their staff when they can still be using skills and have AP aren't playing the runepriest right. Yes i can say this even though the game isnt out yet.
The only 2 support classes that can do that are warrior priest and disciple. Runepriest isnt one of them. Like melee dps and range dps, the support can be split into 2 categories: melee support and range support. The runepriest is a range support. Trying to dps in melee range would be about as effective as a bright wizard doing the same.
Yes i know that the staves have hammers and anvils at the ends, but thats purely for looks and symbolism. It doesnt mean he is weilding a mace or anything.
So basically you're saying that the Runepriest is a dwarf Archmage. I noted this in another thread, and I want an answer! *grumbles about NDA*
Why bother having two classes that play almost exactly the same way?
Arnalerix
07-02-2008, 02:56 PM
I think the Rune Priest will act more like the Zealot than the Archmage, call me crazy. Check out HammerWiki (http://warhammeronline.wikia.com/wiki/HammerWiki) for examples of Zealot/RP abilities (assumably from Game Days, so they may change).
But, yeah. If they are just Dwarf Archmages I'll be upset.
Drav3n
07-02-2008, 03:29 PM
Archmages have a mechanic like the Shaman's, they have a nuke bar and a heal bar. While the Runepriest can nuke and heal, they don't have to do one to be special at the other and vice versa. Runepriests buff more than Archmages, as for heals--depends how you play each class.
Kaeldor
07-02-2008, 04:24 PM
Archmages have a mechanic like the Shaman's, they have a nuke bar and a heal bar. While the Runepriest can nuke and heal, they don't have to do one to be special at the other and vice versa. Runepriests buff more than Archmages, as for heals--depends how you play each class.
Correct, their playstyle seems to be pretty similar though.
From all the open vids I have seen so far, nothing would hint that the RP is more capable of melee than an AM. The big difference is that you can choose to concentrate on either single damage/heal, or groupdamage/heal, while we generally can specc for general damage or healing, so likely the RP will be the "best" healer in his chosen field, while I guess a healing AM will be generally overall good, and getting some spike effects because of the mechanic.
Lionheart
07-03-2008, 02:24 AM
They have no melee abilities, they are healers, with long range DPS. They are not squishy because of there healing/shielding ability, but they are not in any way melee. There is no melee mastery.
Grumble
07-09-2008, 05:47 AM
As for the medium armor, it's probably only in place so that they can be closer to the battle--but if you've played an MMO, it really doesn't matter how they designed your class; enemies are going to get close to you regardless of how much you dislike it.
Exactly. It makes no difference if the class was designed for long range... the enemy is going to turn you into a melee range class as soon as possible lol.
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