View Full Version : Runepriest Mastery
Arnalerix
06-26-2008, 11:40 PM
I noticed that the Zealot had a list of masteries up on Warhammer's page. Since the classes are meant to mirror each other roughly, is it safe to assume that the Runepriest's Masteries are going to look something like the Zealot's? (With healing, nuking, and buffing/debuffing trees?)
I'd assume so, but I was wondering if I'd missed any information that might be out on the Runepriest that would give a more clear idea/speculation.
XShrike
06-26-2008, 11:52 PM
That would be a safe assumption and I don't believe they have released the Runepriest's masteries yet. Although I have heard they adjusted the Zealot masteries. They were said to be one is about direct damage and healing, another is about DoTs and HoTs, and the last was about AOE damage and healing.
Arnalerix
06-26-2008, 11:55 PM
That would be a safe assumption and I don't believe they have released the Runepriest's masteries yet. Although I have heard they adjusted the Zealot masteries. They were said to be one is about direct damage and healing, another is about DoTs and HoTs, and the last was about AOE damage and healing.
Ah. Thanks for the updates; this sounds like a better and, hopefully, won't pigeon hole people as much.
Xiphias
06-26-2008, 11:58 PM
Yeah I assume it will be similar. All the archetypes have basically the same mastery tree setup. For instance, tanks have an offense path, defense path, and a buff/support path. So, I'm guessing that the runepriest will follow the basic support mold with healing path, offense(nuking) path, and the buffing or debuffing path. That would be a safe bet!
Fiale
06-27-2008, 12:15 AM
Yeah I assume it will be similar. All the archetypes have basically the same mastery tree setup. For instance, tanks have an offense path, defense path, and a buff/support path. So, I'm guessing that the runepriest will follow the basic support mold with healing path, offense(nuking) path, and the buffing or debuffing path. That would be a safe bet!
No its now as mentioned above, paths for
Improving direct damage/ Healing
Improving AOE damage/Hhealing
Improving HOT damage/Healing
which seems a great way to go :D
lordbachus
06-29-2008, 06:55 AM
Where is the buffing/debuffings in thatr mastery setup?
Professor Nomos
06-29-2008, 08:19 AM
Fiale,
Unless you're breaking NDA about RPs here is Zealots Mastery Paths. I fully expect RPs to be basically the same.
Bachus see Ritual for buffs/debuffs
Zealot Masteries
Path of Alchemy
The Path of Alchemy is the Zealot's primary healing mastery. A specialist in Alchemy will become a mighty healer, capable of mending the most grievous wounds and ensuring that Tzeentch's armies live to see their enemies fall before them. While a player who selects this mastery may not necessarily gain the most powerful offensive capabilities, they will have absolutely no problems finding allies to protect them and do their bidding.
Path of Ritual
The Path of Rituals is focused on warping the entire balance of power across a battlefield, skewing the fight to bring about the inevitable triumph of Tzeentch's followers. They are just as proficient at enhancing their allies as they are at stunting their enemies - and, in fact, can do both at the same time.
Path of Witchcraft
The Path of Witchcraft is for a Zealot who chooses to make himself into a talon of Tzeentch, reaching out to slaughter his enemies through magical attacks. These manifest themselves as deadly portents of chaos. Flocks of shrieking ravens may fall upon a Zealot’s foe to consume their flesh, or strange demonic manifestations may appear out of thin air to lash at his foes.
Fiale
06-29-2008, 09:06 AM
Fiale,
Unless you're breaking NDA about RPs here is Zealots Mastery Paths. I fully expect RPs to be basically the same.
Bachus see Ritual for buffs/debuffs
Those are the old masteries, the Zealot and Runepriest were alledgedly redone as people found they did not play well. I am guessing you got them from the official site, they have said that they will no update changes there so the informtaion is often out of date in relation to masteries.
According to people who have played the Runepriest and a article by Massively (who recently spent a few days with Mythic), the new zealot (and runepriest) masteries are as follows,
The three mastery paths include offensive and defensive elements all within each line. What you're choosing along the paths are what kind of spells you'll be specializing in. One offers many bonuses to direct debuffs, direct damage, direct heals. one path offers Damage over Time, Heal over time abilities. The final path focuses on AoE attacks and heals.
so they now have,
- Path 1 (Direct damage and heals)
- Path 2 (HoTs and DoTs)
- Path 3 (AoE damage and heals)
I think the new masteries fit much better with the original plan they had for the masteries in general. The original masteries were very much about changing your class role, you could spec for damage, healing or support, which went against the idea Mythic had for masteries. The new masteries don't change your class role, they change how you perform your class role.
No NDA breaches just information from gaming mag's sites that have played the game or ineterviewed Mythic recently.
lordbachus
06-29-2008, 10:53 AM
So i guess there is no room for any melee abbilities inthere
Arnalerix
06-29-2008, 11:28 AM
I don't know much lore, were Runepriests supposed to be melee? From the descriptions I've read, I never got that impression.
XShrike
06-29-2008, 01:44 PM
So i guess there is no room for any melee abbilities inthere
It is not a melee class. If you want a Descruction melee healer go with the Disciple. With the way the Zealot is now he doesn't have the armor or abilities to last long in melee.
I don't know much lore, were Runepriests supposed to be melee? From the descriptions I've read, I never got that impression.
I believe the Runepriest is one of the class made just for the game. There are Runesmiths in the lore but, I don't know much about them. The descriptions on most of the classes are old and haven't been updated. A reason for this is the game is still in beta and they classes maybe changing too often to make the effort to change the description each time.
Kaeldor
06-29-2008, 02:02 PM
I don't know much lore, were Runepriests supposed to be melee? From the descriptions I've read, I never got that impression.
Around a year (or more) ago someone played a Zealot at a convention and wrote a very enthusiastic article about how good the Zealot also was at melee (great melee debuffs etc.).
So a lot of people believed for quite a while that the Zealot is also good at melee. And as the RP is the mirror class, that would make them good in melee too.
Even if it was true at that time, now it doesn't seem to be anymore, and yes, nothing in the description of the RP hints of them being good at melee.
And the new trees are an awesome idea:
- Path 1 (Direct damage and heals)
- Path 2 (HoTs and DoTs)
- Path 3 (AoE damage and heals)
As the RP/Zealot are the only healer classes that don't have to do damage to play well, this system could make sure that
a) they aren't pigeonholed into only healing
b) they aren't generally better than the 4 other healers, who have to balance healing with damage.
Add: This is the article Fiale mentioned:
http://www.massively.com/2008/06/04/massively-goes-to-war-the-classes-of-warhammer-in-a-nutshell/
Anginus
07-26-2008, 02:41 AM
Is there ANY possibility that Zealot's mirror is Warrior Priest?
Drav3n
07-26-2008, 06:32 AM
Is there ANY possibility that Zealot's mirror is Warrior Priest?
No possibility. Disciples of Khaine mirror Warrior Priests, Zealots with Runepriests.
Dunhill
07-26-2008, 07:32 AM
I believe the Runepriest is one of the class made just for the game. There are Runesmiths in the lore but, I don't know much about them. The descriptions on most of the classes are old and haven't been updated. A reason for this is the game is still in beta and they classes maybe changing too often to make the effort to change the description each time.
The runesmiths in lore are about the closest things you get to a dwarf version of a sorcerer or wizard. They unleash power of runes to great effects on the battlefield. So they arent 'casters' as in all the power doesnt come from within them or any of the magic winds. They are just knowledgeable in utilizing and creating the powerful runes and the magic effects tied to them.
They werent healbots either.
Dunhill
07-26-2008, 07:34 AM
Is there ANY possibility that Zealot's mirror is Warrior Priest?
Drav3n said it. The runepriest is NOT a melee support archetype like the Disciple or Warrior Priest are.
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