View Full Version : Melee
lordbachus
06-29-2008, 06:49 AM
Will Rune priests have melee skills ?
I have seen some video's where rune priests where using their staves ...
XShrike
06-29-2008, 09:29 AM
Every class can fight in melee combat. If you are asking if they will have abilities, skills, actions, or whatever you know them as. I would say no. The Runepreist and Zealot are a pair and both are ranged healers. If you want a melee Order healer go with the Warrior Priest.
Drav3n
06-29-2008, 10:17 AM
What's with all the threads asking if Runepriests have melee capabilities?
:confused::-|
lordbachus
06-29-2008, 10:56 AM
What's with all the threads asking if Runepriests have melee capabilities?
:confused::-|
Thats probably me being obsessed with the tought that i have allways beleived rune priests being partly ranged partly Melee
Dunhill
06-29-2008, 01:06 PM
The RP is going to have about as much melee capabilities as a Bright Wizard.
If EA mythic starts giving RPs melee skills, then i will begin to question mythics game design principles.
Rokford
06-29-2008, 06:59 PM
I was hoping for something similar to Mythic's DAoC creation, the Friar. Staff wielding melee/healer hybrid. But It'll all work out. I'm not too worried.
Gretha
06-30-2008, 10:34 AM
The RP is going to have about as much melee capabilities as a Bright Wizard.
If EA mythic starts giving RPs melee skills, then i will begin to question mythics game design principles.
Haven't they a melee talent that every dwarf can take?
Dunhill
06-30-2008, 07:07 PM
Haven't they a melee talent that every dwarf can take?
I know of no such thing. Not even the guys playing at the conventions ever reported such.
lordbachus
07-01-2008, 07:10 AM
I know of no such thing. Not even the guys playing at the conventions ever reported such.
Do you think they show off all their secrets at the conventions ?
But i think i can savely assume that the current rune priest build can not hold its own in mellee range...
Gretha
07-02-2008, 06:08 AM
I know of no such thing. Not even the guys playing at the conventions ever reported such.
What a shame, I was under the impression that grudgborn Fury was still in the game. :(
Feralas
07-02-2008, 06:15 AM
Runepriests can melee with a staff as far as we know, but they shouldn't. As ranged casters they are horrible at melee and I doubt they have any melee skills.
Cedia
07-02-2008, 07:29 AM
Well, if Runepriests aren't supposed to melee, and are healer/nukers, why are Archmages the same thing?
I have to wonder what is going to separate these two classes besides race.
Galain
07-02-2008, 05:52 PM
I was under the impression that the casting of runes is what increased a Rune Priests healing power.
Feralas
07-02-2008, 05:54 PM
I was under the impression that the casting of runes is what increased a Rune Priests healing power.
Not exactly, but the whole "rune" idea is what separates RPs from Archmages. From what we've heard, its a special kind of buff/debuff that works in a different way. (No, we don't know how.)
Arnalerix
07-02-2008, 07:03 PM
Feralas -- from the way abilities are described at HammerWiki, it sounds like you plunk a rune on someone, it does X for Y time. When Y runs out, it does Z (usually something related to X); the person with the rune can blow it at any point to get Z. This, of course, may not be accurate (as the info probably comes from Game Days).
To show I'm not making it up: Link (http://warhammeronline.wikia.com/wiki/Oath_Rune_of_Healing)
Lionheart
07-03-2008, 02:30 AM
RP has 0 melee abilities. Archmage has offensive trees and debuff trees, where RP trees are all to do with healing. The difference between the two classes, is that the Archmage is more offensive.
Imparcius
07-03-2008, 04:18 PM
RP has 0 melee abilities. Archmage has offensive trees and debuff trees, where RP trees are all to do with healing. The difference between the two classes, is that the Archmage is more offensive.
RP's and Zealot's masteries aren't all about healing... they're about healing and offense. There isn't going to be a pure healer in WAR.
Taken from the Massively.com preview (one of the latest previews)
"Both classes are 'flex healers'. The three mastery paths include offensive and defensive elements all within each line. What you're choosing along the paths are what kind of spells you'll be specializing in. One offers many bonuses to direct debuffs, direct damage, direct heals. one path offers Damage over Time, Heal over time abilities. The final path focuses on AoE attacks and heals."
Sorry about the derailing, I just had to correct some misinformed information.
Kaeldor
07-03-2008, 08:19 PM
Just for everyone who still thinks the RP will have melee capabilities, please check the link. Have a look at the bottom, the RP is with the Shaman, aM and Zealot in the "ranged healer" category.
http://www.mmorpg.com/gamelist.cfm?GAME=239&FEATURE=2018&bhcp=1
And to the above poster, while you are right, from everything we heard so far, the Zealot/RP are the least offensive healers in the game, they are for the people who want ot play traditional "true" healers. Of course if you want to, you can still mix it up.
Dunhill
07-08-2008, 07:56 AM
Some of you guys were talking about the Oath Runes. They are the mirrors to the Zealots Marks. You cast it on a target that is a duration buff, and the player with it can choose to 'activate' it at their own discretion to make it do a secondary effect.
Something like a rune that works as a HoT on the target, then he can choose to activate the rune to heal himself X amount, making the rune disappear.
JKMikado
07-08-2008, 08:24 AM
**Removed: I found a sufficient answer to my question**
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