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View Full Version : Viable kyting?


Peanutter
07-04-2008, 07:46 AM
Im sorry if this has previously been answered but will the archmages have a freezing spell or slowing spells similar to the mages in wow? All i have read is that they can nuke. but if your getting beat down before you can hurt anything...

Bl4ckH4wk
07-04-2008, 07:48 AM
It's the tanks job to protect you from the evil ones. And I guess the Archmage might have something to slow people down

Peanutter
07-04-2008, 07:49 AM
It's the tanks job to protect you from the evil ones
Oh. Alright. haha that takes alot of wieght of my shoulders. i hate kyting.

serratemplar
07-04-2008, 07:51 AM
Because they have *collision detection* and *knockback*, as well as what seems to be a sufficient pvp taunt/debuff. All things I was excited about. Fortunately, two of my best friends are also excited about it, so I am getting a personal escort of dwarven ironbreakers. =)

I honestly have no idea, but I can't imagine the archmage being a viable kiter. That would be extraordinarily powerful considering the rest of the abilities its reputed to have. In fact, I would rather not have the ability to kite so that it wouldn't be taken into account for balance (which would nerf other fun abilities, like damaging ones).

Peanutter
07-04-2008, 07:55 AM
Because they have *collision detection* and *knockback*, as well as what seems to be a sufficient pvp taunt/debuff. All things I was excited about. Fortunately, two of my best friends are also excited about it, so I am getting a personal escort of dwarven ironbreakers. =)

I honestly have no idea, but I can't imagine the archmage being a viable kiter. That would be extraordinarily powerful considering the rest of the abilities its reputed to have. In fact, I would rather not have the ability to kite so that it wouldn't be taken into account for balance (which would nerf other fun abilities, like damaging ones).
Yeah haha. my friends are going to be sword masters and white lion. That should be a fairly interesting group.

Kaeldor
07-04-2008, 07:56 AM
I also think the AM won't be very much of a kiter. You'll have your knockback, there is an ability which reduces the damage you recieve by 50% (at the moment, all subject to change), and such, but you won't have many kiting skills, if any at all.

You also have your healing. A shadow priest with good healing and mage kiting skills would be kind of uber very fast.

You cna also have a look at the Shaman skills posted here on the homepage, we are the mirror class, so we'll have very similar spells.

Peanutter
07-04-2008, 08:07 AM
I also think the AM won't be very much of a kiter. You'll have your knockback, there is an ability which reduces the damage you recieve by 50% (at the moment, all subject to change), and such, but you won't have many kiting skills, if any at all.

You also have your healing. A shadow priest with good healing and mage kiting skills would be kind of uber very fast.

You cna also have a look at the Shaman skills posted here on the homepage, we are the mirror class, so we'll have very similar spells.
Ah, thank you. I read that somewhere. I just didnt really think of it. Seems a bit odd to me. Hah.

Tom_Hobbes
07-04-2008, 10:09 AM
Bring a tank or an engineer/runepriest if you feel the need to kite. Healers will have somewhat limited ability in that area against anything that's not a dumb NPC.

murkrow
07-04-2008, 04:49 PM
while you won't have many abilities to help you kite, you will still be constantly on the move.

No light armored ranged class should ever be standing still in pvp unless they're casting a nuke.

gordianus
07-28-2008, 06:07 PM
I think that the archmage should be able to solo well, but not nececerly kite. Really when you look at classes that can kite, people that play them don't spend all there time kiting because it is really boring. My EQ1 wizard did a lot of kiting. When you say kiting I think of casting bonds of force an a small group and running around AE them while they mindlessly follow me. Kiting is really a PvE tool for leveling fast and farming loot. War is supposed to be a team oriented game that is balanced for group PvP/RvR. If a few classes can kite it really wont throw the game balance off.

You mentioned WoW

Originally Posted by Peanutter
will the archmages have a freezing spell or slowing spells similar to the mages in wow?


I played a mage there and was speced all ice, with like 3 or 4 points in fire. I soloed very well but I wasn’t kiting like my EQ1 wizard did or the super duper song twisting kiting machine that was the EQ1 bard.

I see that the bright wizard and sorceress have root spells. I see that the bright wizard has a 30% snare. I see that the archmage has a 60% snare. I expect the archmage to have a root spell stronger than the bright wizard’s.

From what I’ve read of the warrior priest, they are like supper pally and the disciple looks nasty when looking at their spells on hammerwiki. I see that the archmage has a damage absorb shield like the WoW preist, so I would expect similar 1v1 toughness and I wouldn’t be surpised if the Archmage was enven more of a bad a*s.

I think WAR is ok if one class just outright ownz another class 1v1 or one class is just a PvE soloing machine, so long as when armies are assembled fror RvR the fight is even.

CC abilities (snare, root, silence, stun) seem to be given to many different classes in WAR, so if archmages are supposed to be the best, then they should get something that every other toon can do. Which should enable them to solo very well, if not even kite old school style. I don’t think they will be too uber, because if you look at the other classes descriptions (spells, abilities) they all look uber comparired to say WoW classes. The mastery system looks far superior to that if Daoc and WoW They said somewhere that the end game is 80% PvP and 20% PvE, and it was said that you can level up on PvP alone. I think this game is a collection of awesome character concepts that juts blow away everything that came before. Every class should own PvE.

Vaizard
07-28-2008, 08:22 PM
I think it really depends on the mastery tree you decide to spec in. The Path of Vaul seems to be more dedicated the support/crowd control side. For example, there's an AoE snare called "Mistress of the Marsh" that you can get pretty high up in Vaul mastery. I still think our greatest defense will be our damage shields and our spike healing.

Dostum
07-30-2008, 09:57 AM
Mistress of the Marsh (http://www.warhammerinfo.com/db/index.php?req=s&val=Mistress%20of%20the%20Marsh) - "Path of Vaul (13)" For 10 seconds, all enemies within 30 feet of a spot that you select will have their Initiative reduced by a large amount and become snared, reducing their run speed by 60%.

source:http://www.warhammerinfo.com/db/c/index.php?switch=Archmage

could be a good one. All depends on the spec though I guess.