View Full Version : Crippling
lordbachus
07-05-2008, 01:36 PM
How is the Crowd controll and debuffing of the Archmage ?
Kaeldor
07-05-2008, 04:46 PM
No one can answer this at the moment for you without breaking the NDA. The AM has some CC and debuffs, but that's it. If you want to get a very rough look at how the AM might turn out to be you can look at the Shaman spells on the news/general thread. For more information you sadly still have ot wait for some time.
Orion
07-06-2008, 02:35 AM
From what I've heard, it seems the dev's objective is not to have too much CC in this game.
Given the above and the games focus on teamwork, I'd speculate the Archmage wouldn't have much CC at all.
serratemplar
07-07-2008, 05:12 AM
My archmage's CC comes in the form of two ironbreakers that my friends are excited to play alongside me. =)
In all seriousness, I am under that impression as well: the devs are minimizing CC in this game. I think the reason for this is that the tanks will control most of it as it really suits their role better than any other. Every tank supposedly has knockback to bolster their natural pvp-collision detection. If I were to speculate, I'd guess that tanks might have other abilities, like roots, movement-impairment, and abilities that make them "sticky" for a short time.
My recommendation is to talk your friends into playing tanks ;)
lordbachus
07-07-2008, 10:18 AM
They are minimising the crowd controll we knew from DAoC... Mezzes/stuns/roots..
But i was talking more about cripling...snaring, debuffing, knocking down, preventing classes to use spells for a few secconds, dissarming a warrior for a few secconds...
Thats also crowd controll and it will be ingame...
Arnalerix
07-07-2008, 10:22 AM
Archmages have a confirmed "debuff" path; I'd imagine they debuff well enough.
serratemplar
07-07-2008, 10:41 AM
I haven't seen much about interrupts. Last I knew it was still a question whether any or all casting could be delayed by dmg. I would imagine some classes will have interrupts. I have seen devs state that tanks will all get knockback (to bolster their partial collision detection).
Do I think archmages should get interrupts? I wouldn't mind a counterspell or a silence or something...so long as it's not too powerful. That said, I could live without one too.
murkrow
07-07-2008, 04:14 PM
We are ARCHMAGES, masters of the MAGIC OF MAGIC.
If we don't have a counterspell, or at the very least some sort of drain magic ability, urgh...
I can't even imagine it.
serratemplar
07-07-2008, 06:19 PM
"Mistress of the Marsh", reduces the target's run speed by 60%.
http://www.warhammerinfo.com/db/c/index.php?switch=Archmage
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