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Darrett
07-20-2008, 01:55 PM
Quick question really. Has anyone heard anything about where our Magical Salvaging materials will come from? Will it be used only on magical items (Which are fairly rare in the WH world), or is it something that we can use on various enemies like a limited form of Scavenging? It'd make sense to me that if we were to kill a Skaven Grey Seer, we might find some Warpstone. Though the item might be recovered via Scavenging, it'd make sense that it would only be usable after being given to a Magical Salvaging character to refine it, or extract it, etc.

Any clarification on how this will work? Hopefully it won't end up being a tradeskill where we end up having to acquire large numbers of magical items just to break them down to gain skill.


First in new forum, apparently.

Molnu
07-20-2008, 02:05 PM
I'm pretty sure you have to melt down items of grade green or higher for magical salvaging.

Warlocked86
07-21-2008, 03:10 AM
Also, dont forget that for WAR they are having to break some Warhammer lore to make things feasible for an MMO. I dont think there is going to be a shortage of magical items because of this, it just wouldnt be cool if you quested long and hard for something you could just go to the local smithy for :cool:

Buffinita
07-21-2008, 08:10 AM
this is completely based on past expirence so............


chances are you will be able to "break down" anything you get your hands on for some sort of materal. But for the best materals you will have to break down "special/magical/upgraded" itmes

Katar
07-21-2008, 08:11 AM
Also, dont forget that for WAR they are having to break some Warhammer lore to make things feasible for an MMO. I dont think there is going to be a shortage of magical items because of this, it just wouldnt be cool if you quested long and hard for something you could just go to the local smithy for :cool:

I think it's going to be a fudge on what constitutes a magical item. You might find a great sword that is better balanced and adds weapons skill, or better sharpened then a normal sword and might cause a bleed on a hit. Those were just made up off the top of my head. So you can have gear that makes you better without it having to be magical. True magical items will hopefully be saved for top level end game loot.

Molnu
07-21-2008, 08:21 AM
I'm pretty sure magical will constitute anything above green grade, which are relatively common.

Wouldn't make sense to have a gathering skill based on destroying the best equipment in the game.

Buffinita
07-21-2008, 08:29 AM
I'm pretty sure magical will constitute anything above green grade, which are relatively common.

Wouldn't make sense to have a gathering skill based on destroying the best equipment in the game.


thats not always ture, i would sacrifice an awesome weapon IF i knew it would give me an ingredient to make an uber talisman that would make a lower ( like 1 tier down) even more powerful. But we will just have to wait and see

Katar
07-21-2008, 08:37 AM
I'm pretty sure magical will constitute anything above green grade, which are relatively common.

Wouldn't make sense to have a gathering skill based on destroying the best equipment in the game.

What I meant was that a green grade item won't necesarily be a true magic item to keep with the low magic theme of the setting. For all purposes of salvaging and adding stats or more damage or whatever they are magic but the game just doesn't call them that. So you do get green items that are better then normal grey stuff but they are just called masterwork sword (stolen from d&d) or something not magical sword or whatever.

Molnu
07-21-2008, 08:41 AM
What I meant was that a green grade item won't necesarily be a true magic item to keep with the low magic theme of the setting. For all purposes of salvaging and adding stats or more damage or whatever they are magic but the game just doesn't call them that. So you do get green items that are better then normal grey stuff but they are just called masterwork sword (stolen from d&d) or something not magical sword or whatever.

I'm not sure what you're trying to say.

Have you ever played WoW or say, Diablo 2?

In WoW, greens were very easy to get, and gave stat bonuses such as strength+10 and stuff.

Likewise in D2, blues were very easy to get and gave similar bonuses.

It will be relatively the same in WAR. You get a green item, yes it IS magical because it gives stat bonuses, and those will be used for magical salvaging.

Leth
07-22-2008, 03:44 AM
What he is saying is that maybe it was crafted in a different way so the end effect is those bonuses but it is not magical in nature.

Molnu
07-22-2008, 05:45 AM
What he is saying is that maybe it was crafted in a different way so the end effect is those bonuses but it is not magical in nature.

I consider even adding things like weapon skill magical, that's just semantics. Non-magical bonuses would be adding armor or damage. Any stats, including things like ballistics or whatever, is magical IMO.

Warlocked86
07-23-2008, 12:33 AM
I consider even adding things like weapon skill magical, that's just semantics. Non-magical bonuses would be adding armor or damage. Any stats, including things like ballistics or whatever, is magical IMO.

Disagree. Alot of different things can be realistically justified without magic. Sure some things really really cant. Ie. Toughness, Wound. But others can...

Weapon skill bonus, could be due to either A, a really light weapon, making it easier to wield or even just making it well! A well balanced weapon would be alot easier to wield, than one that isnt.

BS, Dwarven rifle + any kind of aiming sights = accuracy.

So whilst true, some stats cannot be added to via non-magical means. there will always be a way to add to most of them in a fairly logical way.

Ayetalam
07-23-2008, 01:58 AM
Disagree. Alot of different things can be realistically justified without magic. Sure some things really really cant. Ie. Toughness, Wound. But others can...

Weapon skill bonus, could be due to either A, a really light weapon, making it easier to wield or even just making it well! A well balanced weapon would be alot easier to wield, than one that isnt.

BS, Dwarven rifle + any kind of aiming sights = accuracy.

So whilst true, some stats cannot be added to via non-magical means. there will always be a way to add to most of them in a fairly logical way.

When has a game ever worked heavily on logic? especially those in the fantasy setting :P. Anyways I see Magical Salvaging as Disenchanting in WoW

Nightborn
08-04-2008, 06:32 AM
I also think it will be somewhat like DE in WoW, but mythic will no doubt put a unique twist on it. As for the magical vs non-magical, there are many ways in order to keep with lore and give "magical-like" bonuses to items, it is a simple matter to say that using something like a certain ore will make a weapon lighter and sharper, thus giving it a bonus to say weapon skill/dexterity/whatever. It is after all, an imaginary world, where the only limit is Mythic's imagination.

SaiyaJin
08-06-2008, 03:17 PM
Gathering in WAR is comprised of four different skills: Cultivation, Magical Salvaging, Butchering and Salvaging.

Cultivating allows you to grow your own weeds and fungi, and most weeds and fungi are Apothecary ingredients. Cultivating is not location dependen, you can use a skill anywhere you are. However before you can grow things you will need seeds and spores.

Low level seeds and spores are purchased from merchants once you reach tier two of the game. Higher level seeds and spores are found in mob loot and some seeds can also be found through scavenging. You may start with a single plot for growing plants but as you advance you may have as many as four plots. As usual, all of this is subject to change.

The next step in Cultivation is the growth cycle. During the first stage of growth you can add soil, during the second stage you can add water and during the third stage you can add nutrients. These items speed up the remaining time in each step, making things faster. Other additives may also be added and can effect the chance that something out of the ordinary will grow. Once your plant has grown, you can Harvest the plant and that will put the plant into your backpack and free up the Cultivating slot to be used once again.

Magical salvaging breaks down magical items, converting them into magical fragments and essences. The salvager may choose what they extract from the item they are salvaging. For example if a staff had plus one willpower and plus one intelligence, you can choose whether you salvage the plus one intelligence or the plus one willpower. The fragments and essences you get while salvaging are used mainly in creating talismans.

Butchering and Scavenging are two sides of the same coin since they both describe the skill of extracting resources from dead creatures. The difference is simple: Butchering extracts resources from dead non-sentient creatures, while Scavenging can only be used on humanoid type creatures. A humanoid creature is anything that wears clothes, everything else gets Butchered.

Butchering lets you, well butcher things. When you butcher things you will receive meat, skin and/or bones. What did you expect, it’s Butchering. Again only non-sentient monsters, or things that don’t wear clothes, can be butchered.

To Scavenge the monster must be already have been completely looted and you must have scavenging rights to the corpse. You will know you have scavenging rights if you see flies flying around the corpse. Initially you or your group will be the only ones with rights to scavenge, but after a set amount of time anyone will be able to scavenge the corpse if you decided not to do so.

LiteGravitation
08-06-2008, 04:46 PM
It's kind of rude to copy paste a bulk of information and expect your audience to pick out the relevant bits.

Logic Crash
08-18-2008, 05:23 PM
I think Katar's idea would be about the best. A blade honed more causing bleed damage or something like that rather than the blessing of Ulrik granting the bonus. It adds more flavor and quality rather than going for the easy "The Gods made it happen" approach.

Warlocked86
08-19-2008, 03:32 AM
Dont forget in warhammer, not much magic is actually based on the gods. The only people (i think) that take their magic from the gods are Orcs and Goblins, and Warrior Priests. Everything else is derived from the winds of magic. So any kind of effect is viable through magic, not just sharper/smarter/stronger/faster.