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Marty
08-19-2008, 01:22 PM
My Beta Journal is here:

http://wgw.guildportal.com/Guild.aspx?GuildID=219056&ForumID=1038531&TabID=1847000&Replies=5&TopicID=7354191

Honestly, the RP was the only class I tried which I found to be a bit boring. Given that (a) it was my very first class in the beta, (b) I found the Dwarf starting area fairly interesting and (c) I pretty much enjoyed every other class I tried, I think the RP has "fun factor" issues.

dutch_gamer
08-19-2008, 01:29 PM
"However, my evaluation of the Runepriest class so far is that it is a typical boring MMORPG healer. I thought that healers in WAR were going to be "different" and far more fun to play? The dps output of the Runepriest is God-awful in RvR, and you would be completely wasting your time dpsing if you were in an RvR group. This is a straight healer. Cast a HOT, cast a direct heal when needed, try and anticipate where the damage will be and get your heals off as quick as possible. The Runepriest is the same as any other primary healing class in any other MMORPG."

And they are supposed to be like that. Yes, it is the same "boring" healer, but apparently they did this because there are still people want to play nothing more but a healbot. Whatever Paul said at one point about "I heal, and I heal, and I heal" not being in the game is not in the least bit true anymore. Want a more versatile healer as promised, Warrior Priest and the Archmage are more in line with being different enough from the standard healer.

Kinthral
08-19-2008, 01:29 PM
My Beta Journal is here:

http://wgw.guildportal.com/Guild.aspx?GuildID=219056&ForumID=1038531&TabID=1847000&Replies=5&TopicID=7354191

Honestly, the RP was the only class I tried which I found to be a bit boring. Given that (a) it was my very first class in the beta, (b) I found the Dwarf starting area fairly interesting and (c) I pretty much enjoyed every other class I tried, I think the RP has "fun factor" issues.
I agree, but this is the career I was anticipating and hoping for. The small group PvP is embarrassing - you mentioned Shamans, and I can't agree more: more damage output than you, enough healing to keep up with just their HoT, and apparently an AP drain. But I found the PvE to be a piece of pie, although I was typically fighting -3 to -4 enemies. DoT-ing everything and Rune of Might was working wonders though. Against same level mobs, I didn't notice any issues with adds (version 3.3).

But in refutation to the small group stuff, if people understood how to activate Oath Runes, I think a half dozen of them hitting a group of enemies would seal your victory. DoT's and HoT's seem to be the true killers in WAR right now.

Dutch beat me to it! ;)

treat
08-19-2008, 01:36 PM
My Beta Journal is here:

http://wgw.guildportal.com/Guild.aspx?GuildID=219056&ForumID=1038531&TabID=1847000&Replies=5&TopicID=7354191

Honestly, the RP was the only class I tried which I found to be a bit boring. Given that (a) it was my very first class in the beta, (b) I found the Dwarf starting area fairly interesting and (c) I pretty much enjoyed every other class I tried, I think the RP has "fun factor" issues.


I really really wanted to read this, but this is the very first time that font and background color choices actually hurt my eyes.

I'm not kidding.

And I can't disable the style sheet because the searing yellow is embedded in every p tag.

What were you thinking? :mad:

Enelysios
08-19-2008, 01:38 PM
DoT's and HoT's seem to be the true killers in WAR right now.

Oh yes. I would say the RP is lacking right now, but I so want to like a dwarf caster.

EDIT: let me clarify. We heal well, but so do the other classes, and they also deal damage well. By lv 8, my archmage had 4 DoT spells. 4 spells that, when put together, could all but kill a player on their own. While they were going, I could heal myself and use a channel attack in between heals for massive damage. It was fun.

Rune priest is fun to me mainly because of the looks and lore. The class itself has no special mechanic. Your special mechanic is that you can give other people temporary powers. Thats it. You get some cool buffs that teammates can activate. The class plays very simply as a old-school healer. The damage is bearable, but not much in RvR, and it is certainly the lowest on order-side. This is dissapointing because every other class is so complex and intricate, but I will still have a RP alt because I love the lore. Also, having our basic heal be insta-cast is amazing. I occassionally lag because I have too many particle effects.

Kinthral
08-19-2008, 01:58 PM
Oh yes. I would say the RP is lacking right now, but I so want to like a dwarf caster.

EDIT: let me clarify. We heal well, but so do the other classes, and they also deal damage well. By lv 8, my archmage had 4 DoT spells. 4 spells that, when put together, could all but kill a player on their own. While they were going, I could heal myself and use a channel attack in between heals for massive damage. It was fun.

Rune priest is fun to me mainly because of the looks and lore. The class itself has no special mechanic. Your special mechanic is that you can give other people temporary powers. Thats it. You get some cool buffs that teammates can activate. The class plays very simply as a old-school healer. The damage is bearable, but not much in RvR, and it is certainly the lowest on order-side. This is dissapointing because every other class is so complex and intricate, but I will still have a RP alt because I love the lore. Also, having our basic heal be insta-cast is amazing. I occassionally lag because I have too many particle effects.
I kind of gathered that about the Archmage/Shaman.

And it's funny that you bring up the instant heal, because I find it pretty useless past Rank 4-5. It's like a free HoT tick, but I find that if I'm needing to use it, I'm going down anyways unless I get a chance to get a proper heal off or happen to have Morale off cooldown, and in that case I'd rather tab-dot a few more enemies as I die (I dunno if they stay or fade when you die, but I figured it'd do more than running away and dieing anyways). I just got the combo-ized DD heal and HoT ability last night though, so I'll try that out for survivability.

Enelysios
08-19-2008, 02:27 PM
I kind of gathered that about the Archmage/Shaman.

And it's funny that you bring up the instant heal, because I find it pretty useless past Rank 4-5. It's like a free HoT tick, but I find that if I'm needing to use it, I'm going down anyways unless I get a chance to get a proper heal off or happen to have Morale off cooldown, and in that case I'd rather tab-dot a few more enemies as I die (I dunno if they stay or fade when you die, but I figured it'd do more than running away and dieing anyways). I just got the combo-ized DD heal and HoT ability last night though, so I'll try that out for survivability.

I find that HoTing up an ally and spamming the heal as fast as possible, they can often hold the DPS of a witch elf, maurader or sorcerer long enough to finish them off. we do heal slightly better than an archmage or warrior priest, but not enough to justify the loss of DPS. the biggest loss in my opinion is that our "mechanic" conisists of a series of grantable abilities which are glorified buffs. bright wizards can give you a 25% chance to do extra damage with each attack/power... isn't that better than our "unique" once-every-minute or once-then-its-gone special ability? plus, ours has to be individually granted to each ally, which is a pain in RvR when you are holding an objective and an ally dies. Most players don't even use the abilities.

I personally hope RP are about to get a big overhaul, but I am guessing its too late for that. On the bright side you rarely see RP doing the whole "ghetto-bright wizard" deal so many archmages do. (when CE beta first started I ran a couple scenarios where I had 2-3 archmages on my team, and none of them healed me. I died in front of them with no incoming support.)

Drav3n
08-19-2008, 02:39 PM
I find that HoTing up an ally and spamming the heal as fast as possible, they can often hold the DPS of a witch elf, maurader or sorcerer long enough to finish them off. we do heal slightly better than an archmage or warrior priest, but not enough to justify the loss of DPS. the biggest loss in my opinion is that our "mechanic" conisists of a series of grantable abilities which are glorified buffs. bright wizards can give you a 25% chance to do extra damage with each attack/power... isn't that better than our "unique" once-every-minute or once-then-its-gone special ability? plus, ours has to be individually granted to each ally, which is a pain in RvR when you are holding an objective and an ally dies. Most players don't even use the abilities.

I personally hope RP are about to get a big overhaul, but I am guessing its too late for that. On the bright side you rarely see RP doing the whole "ghetto-bright wizard" deal so many archmages do. (when CE beta first started I ran a couple scenarios where I had 2-3 archmages on my team, and none of them healed me. I died in front of them with no incoming support.)

I'm gonna have to disagree with you on the buffs. We offer stats that give concrete reliable bonuses to damage whereas the BW buff has a chance to give you extra damage. While the activated bonuses do lack in the damage department, I find that it can offer a huge burst of damage if your group coordinates it. They are 25 AP casts which is very low, with 6 people total in a group I've always been able to refresh the buffs when necessary.

Turboraton
08-19-2008, 03:07 PM
I don't thinks it's boring at all. You have at your disposal the tools for the survival of the entire group and your morale abilities are ALL useful. I have found that if you really want to be useful you need to be paying a lot of attention to the meta-game. Also, in order to dispose the morale abilities you need to use your damage spells, and while they may not be high damaging, they often do what it's required of you (Aoe, Dots and Stun AOE).

I had very good times playing this character. I was offered to join two clans in just 3 nights and of my 5 PQS, I ended 1st 2 times and 2nd 3 times.

Pd:

Turboraton: I have ubercharge!
Ironbreaker: I AM BULLETPROOOOOOF!

Woren
08-19-2008, 03:41 PM
Wow this is so disheartning.. So wanted to have fun as a RP. Looks like they gave the fun healing to shamans.

Flash Gitz
08-19-2008, 03:50 PM
Rune Priest was the third class I tried, and probably the most fun I've had in beta so far.

I got him to rank 10 and reknown 8 so far and got him into some tier 2 RvR gear.

Maybe the stars were aligned on that particular day and all the destruction players I met sucked, but man I was an unstoppable dwarf hero. There was one battle where a black orc and a shaman tried to kill me while I healed myself and fought back for 10 minutes before walking away and /laughing (stalemate).

Tanks and ranged dps classes were a breeze and I could even kill two of them at once if they had no healers or mdps.

With so many instant cast abilities the rune priest is very versatile on the move and I think is one of the funnest classes to play. Plus their armor looks kickass. I suppose its all a matter of personal taste.

EDIT: I realize that these were probably undergeared players and that at higher levels the balance dynamic is different, but I still think RP will be fun if you like to keep your team alive, and give the enemy total hell while doing it.

Drav3n
08-19-2008, 03:51 PM
Wow this is so disheartning.. So wanted to have fun as a RP. Looks like they gave the fun healing to shamans.

It's just one person's view. I'd still give it a try.

sephentos
08-19-2008, 04:06 PM
Thank you for posting your oppinion on the runepriest it is much appreciated and i enjoyed reading your journal :)

Flash Gitz
08-19-2008, 04:06 PM
Wow this is so disheartning.. So wanted to have fun as a RP. Looks like they gave the fun healing to shamans.
If you like to heal and you like dwarfs you will like the rune priest.

Give it a shot before taking someone elses opinion to heart.

Xvvt
08-19-2008, 04:07 PM
I'm a Rank 16/Renown Rank 13 Rune Priest (I leveled up pretty much solely on Scenarios/RvR).

I tried many different classes, but this class gave me the utility and survivability that I look for in a class. I was really hard pressed to find a class that had more of a fun factor. (Although Swordmaster and Black Orc are quite entertaining)

Runepriest is exactly that, a priest. You won't be doing any damage, and be prepared to run in circles yelling, "HALP ME! HALP ME!". Sure, with the RvR gear I'm in right now, it takes 2-3 people on me to take me down, but you're not going to be able to damage them down. There's been many occasions in RvR I'll 1v1 and 2v1 dps classes down if they don't have a healer. Just Dot and heal yourself, run around, repeat.

You definitely won't be killing anything fast, but it's a very enthralling class to play.

To the people who are listening to the Beta Testers who are just beginning to distribute new information, let me give you all a word of advice. Try every class you can first. I tried every class there was before coming to the Runepriest as the class for me, and for the first time in MMOs I plan on having alternative characters. The classes in this game are very, very fun to play and you'll just have to find the right class for you. Most of you reading this forum with the sole intent of playing a runepriest, will more than likely find a different class to play come release, and vice versa for many of the other class specific forums.

Kinthral
08-19-2008, 04:38 PM
For me, it's not a bad class, it's just not one of the flashy new ones that are more hybridized. It's a support class, the way support is usually played. I for one was going to play whatever career was closest to that, despite earlier comments (and I heal and I heal...) that it wasn't going to happen this closely. So I'm excited. I'm feeling like a tiny DPS increase, but I've had most of my problems in scenarios, where I think something else is at work (would explain why I lost the first few dozen I did as Order early on, and now Order seems to do much better towards the end of the T1 bracket.)

I don't thinks it's boring at all. You have at your disposal the tools for the survival of the entire group and your morale abilities are ALL useful. I have found that if you really want to be useful you need to be paying a lot of attention to the meta-game. Also, in order to dispose the morale abilities you need to use your damage spells, and while they may not be high damaging, they often do what it's required of you (Aoe, Dots and Stun AOE).

I had very good times playing this character. I was offered to join two clans in just 3 nights and of my 5 PQS, I ended 1st 2 times and 2nd 3 times.

Pd:

Turboraton: I have ubercharge!
Ironbreaker: I AM BULLETPROOOOOOF!
I've rarely not placed first, or occasionally second to a good tank in PQs. I think the major contribution points lie in putting DoTs on everything, healing, and then DPSing when HoT's are holding everyone up. But they are certainly the most capable solo healer that I've seen, and I've been impressed at how well I could pull my group through some challenging PQ fights, and getting thanked for amazing heals is always nice. My Warrior Priest took way more micromanagement to attain the contribution that my RP can, to the point that I'd still rather have the classic healer setup.

The TF2 reference is exactly right, you and a tank can deal with essentially anything for a very long period of time, if not indefinately. For the Dwarf PQ quest Engine Number Nine, I kept a Swordmaster up on the Stage 3 boss for nearly the entire timer until we got some help with the adds and then him. And I got to help heal the people on adds a bit as well.

I believe a proper group will make the difference in the end. Once players understand it's okay to break the Runes, since they trust you to rebuff them (and I do; I even beg them to use the runes :() I think the group viability will be over the top of other support careers. Having your team defend you is going to help you get important heals off as well. I can HoT everyone, but the second I get somone a proper heal, the enemies realize I'm watching that person and break off. Hard to do that when you're getting hit though, so I think the casted heals are quite balanced.

RedWulf
08-19-2008, 04:44 PM
Funny, of all the classes I've played so far (haven't tried DoK or Magus) RP is my favorite class barely nudging out shaman.

Marty
08-19-2008, 05:55 PM
Keep in mind folks - my opinion is NOT that the RP is a poor class, or an ineffective class. Quite the contrary, its very effective and in fact will be key to RvR and PvE for Order groups. I played the Warrior Priest and the Disciple quite a bit, and I can tell you that those classes, which are also healers, are actually FUN to play.

Someone above said don't let one person's opinion stop you from trying this class. I agree completely! "Fun" is in the eye of beholder. This class just didn't work for me. I hope it works great for you.

Deerow
08-20-2008, 05:59 AM
I've only been in beta for a little over a week and only got a few classes above rank 5 and while I love to try all the classes and see what they have to offer I'm constantly logging on and thinking "Hmmm...should I try the White Lion or just play for a bit more on my Rune Priest?" and I frequently go to the Rune Priest. I think they are great for PvE and great in Public Quests as I constantly finish in the top three contributors and frequently get loot as a result. I've only played one scenario and I was third place (in Order, Destro mashed us) and only died once.

I think they are lots of fun...PvE, Public Quests or even in RvR I've never sat there and thought "Man, I wish I was a Witch Hunter" :cool:

Drav3n
08-20-2008, 07:47 AM
I've only been in beta for a little over a week and only got a few classes above rank 5 and while I love to try all the classes and see what they have to offer I'm constantly logging on and thinking "Hmmm...should I try the White Lion or just play for a bit more on my Rune Priest?" and I frequently go to the Rune Priest. I think they are great for PvE and great in Public Quests as I constantly finish in the top three contributors and frequently get loot as a result. I've only played one scenario and I was third place (in Order, Destro mashed us) and only died once.

I think they are lots of fun...PvE, Public Quests or even in RvR I've never sat there and thought "Man, I wish I was a Witch Hunter" :cool:

Something I've noticed along the way is that each class changes a lot through the course of leveling. While Rank 5 gets you a little taste, most of the core abilities don't come till Rank 10. If you've gotten to Rank 8 on a Runepriest, you'll know that Rune of Regeneration totally changes the face of healing as a RP.

Chasington
08-20-2008, 09:37 AM
Don't let this make you not try a runepriest. I found them to be my favorite class so far (Tried an Ironbreaker, Bright Wizard, and Warrior Priest as well). They are not boring because I love healing, and they have so many ways to heal. Their survivability is incredible because they can heal themselves so well.

Anyway, it's just a matter of opinion.

Grondoth
08-20-2008, 11:19 AM
Rune of Senenity, Rune of Cleaving, Regenerative Shielding(What armour? THIS ARMOUR YOU FILTHY SACK OF PUS) and the master runes totally change the class. On my low level RP, I find myself cursing my lack of those tools.

Also, it'd be nice if our SHIELD WAS INSTANT LIKE IT WAS SUPPOSED TO BE IN BETA 2

Kinthral
08-20-2008, 12:18 PM
Also, it'd be nice if our SHIELD WAS INSTANT LIKE IT WAS SUPPOSED TO BE IN BETA 2
I know, the whole "Instant Cast" + "INTERRUPTED INTERRUPTED INTERRUPTED" conflict is very annoying. I kind of deduced after a bunch of failures after "using" it that it has a cast time. Very hard to tell if it's up or not, too. I think if it actually had a cast bar it'd be easy to tell when it should be up. ;)

Oath Rune of Warding was the big turning point for myself. Now, to just get more folks to use the activate part of it.

Bitterpill
08-20-2008, 01:03 PM
I actually love a RP and thats the class I will be starting with. They may not do the damage. But I am able keep my groupmates up and myself.. I have had 4 people beating on me and still able to live.. Its a great trade off for having low damage output! :)

Size_Twelve
08-20-2008, 01:35 PM
Maaaaan, do I have the exact opposite opinion as the OP. I LOVE Runepriest. It's my favorite class by far. I am Rank 10, Renown Rank 6 just getting my PvP gear, and this class is a blast.

Your get a fire DoT that so far has been doing decent damage, Rune of Striking which is a direct damage lightning strike which does good damage, an instant cast Rune of Fire that is basically Conflagration if you know Warlocks from WoW, but without the burning requirement. I also have an AoE damage Rune of Might.

And that's just the damage abilities. I've also got two 1 hour buffs that add strength and intelligence on 1, and big elemental resist on another. There is a damage protection shield, you've got an HoT, a medium direct heal, and a massive direct heal, and a Morale ability that is an INSTANT 600hp.

This class is sick. That's all I can say. It's much better than I had expected. I have better survivability than any class I've played save the tanks. Black Orcs rush me in Scenario and they don't do enough damage to kill me before they die. I took out a Rank 10 Shaman 1-on-1 at Rank 8.

This may change as you level, I dunno. I can't speak for how things are at Rank 40, but 1-10 you are a beast. It's fun, and I definitely feel like I contribute alot toward scenario victories. Rune Priest ftw. I would NOT make your decision to play based on the OP. If you like healing at all, definitely try it first. Your mileage may vary.

Sarin
08-20-2008, 05:29 PM
Been in beta since 2007.

Played every class several times, including some of the classes that didnt end up making release.

Before beta had planned to play a Witch Elf, ended up deciding to roll Dwarf Runepriest in release.


The Runepriest is hands down the best class in the game, as a single player you have so much influence on the outcome of the battles that its an extreamly rewarding class to play.


If your gaming experience consists of running around solo hitting mobs at fairly low levels, then sure the Runepriest might be bland, and there dps is very limited.

If your actualy going to group, or have a good guild, and want to do RvR, prepare to play the most important class on the battlefield, and have your abilities be desired and loved by every person you game with.

Runepriest = pure win.

I see some people saying "i seen a witch hunter and i was rank 5 and i wanted to be him", rank 5 is like 2 hours into a game, and the Runepriest doesnt even have his decent heal yet.

I bet that witch hunter was in rvr and got killed in 4 hits, or was a rank 5 melee dps player in open RVR standoff and went "omg i wish i was a runepriest"

Lucrece
08-21-2008, 05:13 AM
Been in beta since 2007.

Played every class several times, including some of the classes that didnt end up making release.

Before beta had planned to play a Witch Elf, ended up deciding to roll Dwarf Runepriest in release.


The Runepriest is hands down the best class in the game, as a single player you have so much influence on the outcome of the battles that its an extreamly rewarding class to play.


If your gaming experience consists of running around solo hitting mobs at fairly low levels, then sure the Runepriest might be bland, and there dps is very limited.

If your actualy going to group, or have a good guild, and want to do RvR, prepare to play the most important class on the battlefield, and have your abilities be desired and loved by every person you game with.

Runepriest = pure win.

I see some people saying "i seen a witch hunter and i was rank 5 and i wanted to be him", rank 5 is like 2 hours into a game, and the Runepriest doesnt even have his decent heal yet.

I bet that witch hunter was in rvr and got killed in 4 hits, or was a rank 5 melee dps player in open RVR standoff and went "omg i wish i was a runepriest"

No, that Witch Hunter probably likes how he can actually kill people in a game that glorifies war, the killing of people, instead of being a career so utterly incompetent in disposing of opponents that consists of watching others doing the killing instead of you.

That's horribly sadistic, if you ask me.

Size_Twelve
08-21-2008, 08:14 AM
No, that Witch Hunter probably likes how he can actually kill people in a game that glorifies war, the killing of people, instead of being a career so utterly incompetent in disposing of opponents that consists of watching others doing the killing instead of you.

That's horribly sadistic, if you ask me.


If the concept of winning a war versus just killing people is lost on you, then I'd say you need to change your sig.

Varking
08-21-2008, 08:24 AM
I like to loook at like like I am a Lord or something, and all those other players running out there with me in charge of their lives are my minions. Makes the game a LOT more enjoyable. Plus, like the others have said, you can win a 1 on 1 but not win a war. Think about this, would a warband rather have a form of healing, or a form of dps? In most cases it will be healing. Even in the Empire faction itself I would rather have a Bright Wizard for DPS than a Witch Hunter. The Healers can do SOME dps, while the DPS classes offer NO healing. We are a much greater utility to a group than DPS careers. If you find yourself doing a lot of 1v1 in highly contested areas, you are likely doing something wrong.

Hugbees
08-21-2008, 08:56 AM
If you like to heal and you like dwarfs you will like the rune priest.

Give it a shot before taking someone elses opinion to heart.

I'll be trying it tomorrow during preview weekend, and I like support and dwarfs so this one sounds like a winner :D

Personally, even if Archmage's healing mechanic is more fun, I still can't be a Dwarf so it kind of turns me off to it.

Lucrece
08-21-2008, 08:56 AM
If the concept of winning a war versus just killing people is lost on you, then I'd say you need to change your sig.

So, by your standards, WH and other careers specialized to kill people are counterproductive to this game's goals.

Except it isn't. You win by killing off your opponents.

You seem to think that killing and healing are mutually exclusive. Less space you have to talk about cleverness.

Shamans and Archmages are doing just fine as healers, while packing far more killing potential.

The point is, Runepriests are severely uni-dimensional in comparison to other healers, not to mention far more lacking in autonomy.

Varking
08-21-2008, 09:13 AM
The point is, Runepriests are severely uni-dimensional in comparison to other healers, not to mention far more lacking in autonomy.
I could post leaderboard screenshots or combat logs that prove this is not true.

Size_Twelve
08-21-2008, 09:21 AM
So, by your standards, WH and other careers specialized to kill people are counterproductive to this game's goals.

Except it isn't. You win by killing off your opponents.

You seem to think that killing and healing are mutually exclusive. Less space you have to talk about cleverness.

Shamans and Archmages are doing just fine as healers, while packing far more killing potential.

The point is, Runepriests are severely uni-dimensional in comparison to other healers, not to mention far more lacking in autonomy.


Um, no. None of this. You defined earlier "war" as the killing of people. There's more to war than the killing of people, that's all. The object isn't to kill as many people as possible, (unless maybe you're an Orc) - it's to Win the Objectives.

As a Rune Priest, I feel I help in that alot. I get to concentrate on keeping people alive, and I feel this class does it better than the other healers. That's my opinion.

Bitterpill
08-21-2008, 11:33 AM
So, by your standards, WH and other careers specialized to kill people are counterproductive to this game's goals.

Except it isn't. You win by killing off your opponents.

You seem to think that killing and healing are mutually exclusive. Less space you have to talk about cleverness.

Shamans and Archmages are doing just fine as healers, while packing far more killing potential.

The point is, Runepriests are severely uni-dimensional in comparison to other healers, not to mention far more lacking in autonomy.

I found after playing BOTH Archmage and Rune Priest they are both NEEDED.. If you think an Archmage can keep up the whole group while doing damage you are sadly mistaken. Sure they can help with the healing.. but in the long run they will get behind and one by one your teammates will die. As a Rune I can keep people up while they are getting beat on alot better then I could as a Archmage. Not even counting the fact that a rune priest can live alot longer then a AM when they are under focus fire..

AM = Hybrd can do both but not the best of either
RP = Pure healer and some damage can keep people alive alot longer.. Aka can turn the tides of the battle..

Lucrece
08-21-2008, 11:50 AM
Um, no. None of this. You defined earlier "war" as the killing of people. There's more to war than the killing of people, that's all. The object isn't to kill as many people as possible, (unless maybe you're an Orc) - it's to Win the Objectives.

As a Rune Priest, I feel I help in that alot. I get to concentrate on keeping people alive, and I feel this class does it better than the other healers. That's my opinion.

You win objectives by wiping out your opponents and preventing retaliation. It's not that complex.

Just look at the way they have advertised the game. Look at the cinematics. Do you see healers around? No, the archmages is throwing bolts of magic at the witch elf.

Yes, for the sake of MMO strategy, you need healing. However, don't kid yourself into thinking that when they come up with the concept of war that's supposed to attract players, they're thinking of healbots.

Part of WAR's promise was that healing careers would be more interactive with the combat. That is not the case for the flex healers. You role is bland; it is uncreative, a vestige of past MMO's. You will find VERY few people that will favor flex healers over the other healer types. If it turns out that flex healers become dominant, rest assured the other healers will be brought up to speed. It has been stated by the devs constantly that all healers, while being better at certain specialized tasks than each other, are designed to be equally capable in a general sense.

Nevertheless, the focus of my first reply was to ridicule the thought that people would feel insignificant for not rolling a healer, that a healer has superior influence. Utter rubbish. Every career in this game is fairly influential.

Vyker
08-21-2008, 12:18 PM
Well Lucrece, I think you MAY have a point, you may not.

Every bit of information I have read about runepriest are looking at them as a heal bot and getting that result. This does not mean this is the only way to play the career. If you look at the zealot forums they didn't look at the career this way and have different results.

I mean, if you focus exclusively on wp instead of int which is the way that I find most of the informants comming out are doing, of course your heals are going to roxor and your dps is going to suxor.

I just think that this path deserves more testing before comming to the overly dramatic conclusions you are comming to.

Bitterpill
08-21-2008, 12:19 PM
You play how you want but what wins the war is staying power.. No ifs ands or buts. And A pure healer is the key to that.. Sorry if you dont understand this.

You play how you want but most of us know what wins the battle numbers of players and keeping them players up..

And by the way we do add damage to each and every play with our runes. And in the end game we are the players with selfrezzing rune.. So keep telling yourself we are bland and unimportant... =)

Trolls already infesting this board.. And I do mean if you didnt have anything constructive to add to this subboard.. Why even start trouble? Oh thats right trolling fun for some.

Size_Twelve
08-21-2008, 12:30 PM
Well Lucrece, I think you MAY have a point, you may not.

Every bit of information I have read about runepriest are looking at them as a heal bot and getting that result. This does not mean this is the only way to play the career. If you look at the zealot forums they didn't look at the career this way and have different results.

I mean, if you focus exclusively on wp instead of int which is the way that I find most of the informants comming out are doing, of course your heals are going to roxor and your dps is going to suxor.

I just think that this path deserves more testing before comming to the overly dramatic conclusions you are comming to.


I can put that to rest for you 1-10 first hand. We do excellent damage. I have no trouble soloing anything, and have good survivability. I kill as fast as most other classes. Beyond level 10 and into the Tier 2 and Tier 3 areas, all reports say the damage dies off, but then at 40 our damage ramps back up again.

Like I said though, I can only comment for sure on levels 1-10. Rune Priests are very efficient, and I've had a blast playing one so far.

Lucrece
08-21-2008, 12:45 PM
You play how you want but what wins the war is staying power.. No ifs ands or buts. And A pure healer is the key to that.. Sorry if you dont understand this.

You play how you want but most of us know what wins the battle numbers of players and keeping them players up..

And by the way we do add damage to each and every play with our runes. And in the end game we are the players with selfrezzing rune.. So keep telling yourself we are bland and unimportant... =)

Trolls already infesting this board.. And I do mean if you didnt have anything constructive to add to this subboard.. Why even start trouble? Oh thats right trolling fun for some.

Where did I say RP's were unimportant? Strawmans are a clear example of trolling, fyi.

And, no, RP damage is WEAK. I can output far more damage on my Ironbreaker, which is still left behind by a considerable margin in comparison to MDPS, than I can with the RP. I can output more damage with my Shaman.

As for the person that mentioned Zealots producing different results, their edge is in them having a harbinger mechanic, which we don't have for some ridiculous reason.

Size_Twelve
08-21-2008, 01:36 PM
And, no, RP damage is WEAK. I can output far more damage on my Ironbreaker, which is still left behind by a considerable margin in comparison to MDPS, than I can with the RP. I can output more damage with my Shaman.



In what level range?

Lucrece
08-21-2008, 05:53 PM
In what level range?

All tiers.

I was planning to roll an RP since 2007 with the hope that they'd see some changes to make them more hybrid like the other healers.

In fact, I love everything in concept about the RP (By that, I mean the feel of a powerful runesmith that uses runes instead of winds to assist allies and destroy foes; balancing both offense and support). After testing every possible, tier, however, it became quite clear to me that RP's are the average healbot that's usually incompetent in getting things accomplished by himself.

In fact, I found it dumbfounding that what my Ironbreaker did with one ability, my Runepriest had to do with two to three abilities in terms of offense. Let's not even talk about survivability. They were described as sturdy healers in the WAR website, only to find out that they wear the same light armor that other healers wear.

Varking
08-21-2008, 05:58 PM
it became quite clear to me that RP's are the average healbot that's usually incompetent in getting things accomplished by himself.
Once I got Rune of Burning and Rune of Fate I was able to solo Lord mobs 4 levels higher than myself in a relatively timely manner. I don't know of another healer, let alone career, in the game that can solo a Lord 4 levels higher, as well as do it in a good time.

Lucrece
08-21-2008, 06:25 PM
Once I got Rune of Burning and Rune of Fate I was able to solo Lord mobs 4 levels higher than myself in a relatively timely manner. I don't know of another healer, let alone career, in the game that can solo a Lord 4 levels higher, as well as do it in a good time.

I've seen it done by WP/DoK's fairly often, not that PvE feats are what I'm looking for in a career.

When you can take someone down in a timely manner in RvR, while not making it a waste of potential heals (unlike the other healers, you are actually shooting yourself in the foot for going offensive instead of dutifully managing heals, buffs, and master rune placement), we can talk business.

I'll be rolling an Ironbreaker, as much as I love Nordic-feel casters associated with thunderous animations.

Varking
08-21-2008, 06:28 PM
With the amount of healts and hots we have along with our master rune, and rune of fate it is very easy to place damage spells in there to kill in RvR just fine. I will make a video of it for you later in the week.

AtomBomb
08-21-2008, 06:29 PM
Um, I loved the Runepriest. Really that is just a few people's opinions. I found the Shaman boring, really. I went to a RP because my wife wanted to play a tank, and didn't like the Black Orc. So I rolled a RP with her IB to keep her company and I fell in love with that little sucker.

They kick arse, I am not kidding. I was going toe to toe with many classes. They aren't your traditional healers. They heal better, have a longer range to heal and attack. And their attacks do more damage then any other healer type from other MMOs.

This is the class I am playing at launch, and it's kewl with me if I am the only one. Cause I will be in high demand. :cool:

Lucrece
08-21-2008, 06:35 PM
With the amount of healts and hots we have along with our master rune, and rune of fate it is very easy to place damage spells in there to kill in RvR just fine. I will make a video of it for you later in the week.


Please do. I'd like to think that I've got things horribly wrong.

Varking
08-21-2008, 06:36 PM
Please do. I'd like to think that I've got things horribly wrong.
Hey, not a problem at all. If I can showcase some of what the RP can do in terms of DPS when we are renown for low damage, I am all for it.