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View Full Version : AM Nuke Spell FX - Meh ... ?


Sephirius
08-20-2008, 04:56 PM
Howdy, now that the NDA is dropped I wanted to share a bit of my impressions of the supposed boomy and pretty effects that the archmage gets. However, my impressions so far (at least at lower to mid levels) have been kinda disappointing.

Remembering that I loved playing a mentalist/eldrich in DAoC I have been feeling that the elf spell effects in that game are much more dramatic than the ones I have been seeing while playing the Archmage. And being the "Master of all magic blah blah" was expecting something... well read on.

For instance, lets take your basic bread and butter nuke is a bright lance. The idea is neat of having it come out of your staff and the character animations for each type of spell is a nice touch, but the business end of the effect is a little puny, if not silly looking. Basically an animated irredescent line texture stretching to the target over a second with a delayed spark animation on the target'd toon after it "touches." I also believe this animation will stay the same all the way up until 40 as your baseline spells level with you.

Compare that with the bread and butter nuke of the hybernia casters in DAoC with a big blast of light and energy frying the target with shockwaves of light. Hell even the 1st level "gleam ray" looks a bit better than this. Needless to say, Warhammer AMs get little taser looking textures reaching out and touching targets, DAoC Hybernians get Kamehameha's.

But wait thats just one spell you say, well the others are except maybe one or 2 exceptions are nothing to write home about. Although you do get a nice little eye-beam spell which is descent but only descent when you compare say with what a bright wizard or a magus can throw out there.

So those that have close beta tested, what are your thoughts on the matter?
And there are already threads about fixes the AM when it comes to numbers, but this is more on the aesthetics and something more for the art department.

Dastion
08-20-2008, 09:10 PM
I'll have to agree here. The AM spell graphics could use a tune up and have even compared the spell graphics to the Hibernia Light casters myself. I *loved* the hib light nuke. Radiant Lance is cool and all, but it gets old quick once you realize it's just a basic animation stretching out and connecting you to the enemy. It and Searing Touch really aren't much different.

While many of the spell graphics could definitely use a tune up, there are some cool ones. Flames of the Phoenix is freaking sweet (graphic was recently added), Cleansing Flare isn't bad either. And, of course, we can't forget Radiant Gaze. yea, it's just two beams that stretch out..but they are eye beams! :)

Law of Conductivity is extremely boring, as is Transfer Force, Balance Essence, nearly every debuff (Rain Lord is alright). Even Mistress of the Marsh is pretty small and, like many of the GTAoEs, the graphic doesn't really cover it's full range by even half.

Drain Magic's animation is alright, except that it doesn't make any sense. Okay, I'm dealing damage to you and making you lose a pitiful amount of HP...then why are two orbs flying out of you and into me? One of these days I'll find where he's storing it all, cause it's not giving me anything.

Grondoth
08-20-2008, 11:11 PM
I totally agree. As a runepriest, I get to to enjoy some of the coolest magic effects in the game. They're authetic and look powerful, all dealing with the earth or runic symbols.

The archmage's stuff doesn't look finished to me. It seems very placeholderish, down to the graphical tears that happen on radiant lance.

I'm hoping they've been saving the best for last. Come on, art department!

Melongod
08-20-2008, 11:32 PM
i hate radiant gaze's graphics, but its DPS out put is by far the best...

however it lets others know of our location :/

Celestian
08-21-2008, 09:26 AM
i hate radiant gaze's graphics, but its DPS out put is by far the best...

however it lets others know of our location :/

What, you don't like the laser beams from the eyes? It's a riot ;) I think it's pretty cool hah! It does give away our position but no more so than sear.

I love the heal animations and one big reason I picked the AM. They are so good I'll never get bored of seeing that staff spin above my head no matter how many times I do it.

Hall
08-21-2008, 12:49 PM
dont forget about that dam Squeash phony electric mess, for our 1st healing spell.

Sephirius
08-21-2008, 04:44 PM
Eye beamz are cool. I credit that. I think my main beef is just how it animates as it stretches to the target.

I'd rather have them be instant travel to target, kinda like searing. They are afterall like laser beams :)