Browncoat-WHA
08-22-2008, 06:30 AM
Greenskins Starter Guide
---
Orange: Tome Unlocks
Waaagh! So u've decided ya wanna be a git eh? The greenskins are Warhammer's thugs and hoodlums - they like a good fight, they don't need much direction, and they're liable to bash each other's heads in as much as their opponents'. Mortal enemies of the dwarfs, who they label "stunties", the greenskins look to kill and bash as much as they can - because to them, that's a damn good time.
http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2899
A rare photogenic Shaman moment...
The Greenskins' starting area is called Mt. Bloodhorn. Your first task upon spawning will be to seek out the NPC Skarzag (http://www.wardb.com/npc.aspx?id=136), who is just ahead of you. As you walk towards him, you'll trigger Mount Bloodhorn, Skarzag's Stompin' Grounds, and after you talk to him, Orc.
http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2900
Giant Lizard...the only way to travel
Skarzag's looking to get you trained to kill stunties, so what better way than to throw you right into the fray? You'll get Stunties is fer Smashin' (http://www.wardb.com/quest.aspx?id=29760) from him, which directs you to kill 3 . Those stunties aren't killing themselves, so go left and down the hill into the valley, and get used to your skills by destroying them, unlocking Dwarf in the process.
Return to Skarzag and he'll give you a reward for completing the quest, then give you another, Save da Choppas (http://www.wardb.com/quest.aspx?id=29766). Seems that there are some on the beach to the southwest that were foolish enough to get hurt, so their Choppas are going to waste.
Head down towards the beach, but stop by goblin Crankz (http://www.wardb.com/npc.aspx?id=328) on the way. You'll unlock Goblin for talking to him. Looks like the gobbo wants you to investigate some strange barrels that happen to be floating on the beach - convenient, because it's on the way to get those Choppas. Accept Sumfink in da Water (http://www.wardb.com/quest.aspx?id=29762) from him.
You'll find the barrels Crankz is referring to on the beach as you proceed down behind him. The objects flash so they are easy to find. Cracking one open gives you a nice little surprise - canned Stunty.
Kill three of the Dizzy Beardlings here. On this same beach, you'll see the Wounded Bloody Sun Boyz as well. Interact with two of them and get the Choppas you need.
Head back to Crankz, who rewards you for popping Stunties out of barrels. He also has another quest, . This time around, Crankz wants you to "Gorkify" a Stunty statue by launching some mud at it. You can find both in the valley behind him. Find the pile of mud (http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2907) in the middle of the valley and get a handful. Proceed just ahead of you, killing any stunties in your way, til you get to a statue. Open your backpack and click the quest tab on the far right (http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2908), and your handful of mud will be waiting for you. Use the mud on the statue, and you have an instant work of art:
http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2906
Extreme Makeover: Greenskin Edition
Head back to Crankz and receive your reward for this quest, then go back up the hill to Skarzag. Complete the Choppas quest and he'll give you a new one called Crazy Gits to go to Spore Rock cave (http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2911), which is to the east and just down the hill. The quest calls for you to go into the cave to retrieve three types of mushrooms (http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2910) for a shaman down the road. The problem is that the cave is infested with wild Squigs, and they don't like visitors.
Before you hit up the cave, head east up the hill and follow your map up til you get to the Target icon on the map. This is your area's Career Trainer, Sogsnag Grubsnout (http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2909), and seeing as you've probably gained a rank or two, you should go see him to do some Core Training to get a new skill or two.
Get yourself off to Spore Rock after your training session, and start moving through the cave to get the mushrooms. You'll have to explore the cave fully in order to get all three types as they are all different colors, but you'll unlock Squig and, if you attack them, Snotling here. Be sure not to leave the cave until you find the Glowy Mushroom, which is a diferent bluish-purple. You'll get a quest called Mushroomin', which will send you to the same NPC as the mushroom quest you already have.
Get yourself out of the cave once you have all your mushroms and find Gubnash Facebiter (http://www.wardb.com/npc.aspx?id=501), who'll be waiting for you just down the road to the right as you exit the cave. He'll take both your mushroom quests (with some hilarious results for your Glowy Mushroom) and give you another quest, which can be completed by talking to Dregrot just up the hill behind Gubnash.
You'll also meet your first Servant of Chaos by talking to Molora the Seeker (http://www.wardb.com/npc.aspx?id=496) right next to Gubnash. She'll send you on a little grocery trip by giving you the quest Harnessing a Vision (http://www.wardb.com/quest.aspx?id=29787), which calls for stunty bits from meat barrels in Da Slop to the northwest, Orc Ichor from a Wounded Bloody Sun Boy, and a Shiny Mushroom from Gubnash's hut. Before talking to Dregrot, you might as well collect the Shiny Mushroom, so go to the hut behind Gubnash and pick up the mushroom (http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2921) inside. You'll learn about Waaagh! in the process.
Talk to Dregrot, unlocking Lobber Hill on the way, and he'll continue the Lob it Good! (http://www.wardb.com/quest.aspx?id=29770) quest by telling you to take a trip up to the wall ahead and kill some Ironmane Hammers and Cannoneers. How are you going to get up there you say? Easy, with a little trip in a Rock Lobber - just go behind Dregrot and right click on one. Hope you don't get airsick:
http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2926
Titanic, eat your heart out...after I stab you of course.
Once up top, you'll run into Mugrush Gutsticka (http://www.wardb.com/npc.aspx?id=329), who has an initial quest called Stunties is fer Stuffin' (http://www.wardb.com/quest.aspx?id=29773). Now you get to see where all those Stunty Barrels came from earlier, because your mission is to grab an Unconscious Beardling (http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2928) and stuff them into one of the barrels behind Mugrush (http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2927). Go straight south, grab a dwarf from the ones passed out in front of you, and head back to Mugrush, where there will be barrels a-plenty to stuff.
When you go back to Mugrush, he even more quests for you. A Head Apart (http://www.wardb.com/quest.aspx?id=29806) tells you to kill an and stick his head on a pike, puts you on a task to destroy one of the Dwarf cannons on the wall, and Barge Stunties (http://www.wardb.com/quest.aspx?id=29811) has you killing dwarf captain .
That's a lot of quests! Thankfully though, they are relatively in the same area. Go south from Mugrush and west along the wall and you'll see a long stretch. Proceed along the wall and kill all the Ironmane Hammers and Cannoneers you see, until you finish the Lob it Good! quest. Cannoneers on the right will be guarding the Cannons you need to destroy. You only need one to complete the quest. To the left, you'll see a giant barge. On it are Bergin's Guards, which you can kill to complete your quest. Just cross the wooden plank and kill away. On the way to finish these quests, you'll probably trigger Killed 25 Dwarfs and if you're lucky, 25 Critical Hits.
Now all you have to do is find a Runewarder. Keep going west on the wall until you see a path leading to the left. Go down this path and you'll eventually find a Runewarder to kill. You may trigger an additional mob or two when attacking a Runewarder, but you should be able to finish them off with no trouble.
Go all the way back the way you came and get back to Mugrush, who'll take all your quests besides A Head Apart and Lob it Good!. Feel free to jump off the wall to get back down, though I would recommend jumping off the north side so you land in the water.
Swim back to shore, where you'll find yourself back at the Stuny Barrel locations. This is convenient because you can get the Orc Ichor for Molora's quest by interacting with a Wounded Bloody Sun Boy. You might also see a completed quest marker on the map that isn't anyone you've been to. We'll get to this in a second, but for now go back east and then north up the hill til you find Crankz again. Near him are some pikes that you can use to put that Runewarder's head on. Greenskin Decoration - you have to love it:
http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2930
The great, lost art of putting a head onto a pike.
You'll see that Crankz has a quest complete marker, so talk to him to finish A Head Apart. Now we'll find that additional quest giver on your map. Go back north up the hill towards Skarzag, but then make a hard left until you see a wooden bridge - go south on this and you'll bump into . Not only do you get an unlock for talking to him, it seems he has some free experience to give you for all those Squigs you killed earlier, so complete and head back to Skarzag, who'll take your Lob it Good! quest and give you a new one, Stunties is fer Bashin', which sends you to the next part of the area.
We've still got some business to attend to here, though. Hit up the Career Trainer to get more of your abilities, and if you don't have enough money, sell some of the stuff you've looted to the merchant right next to him. Go behind the merchant and look down, and you'll see Da Slop. Mmm...tasty.
http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2932
May or may not accurately depict your family's last barbeque.
You'll want to jump down from here, because one of the Meat Barrels here has the Stunty Bits, the last ingredient needed in Molora's quest. After getting them, head out of Da Slop and northwest, passing Dregrot and going back to Molora, who will reward your efforts for Harnessing a Vision. Now go back to Dregrot, because he's got another quest for you, Down in Da Slop, which asks you to go, where else, Da Slop, and talk to Belchgut (http://www.wardb.com/npc.aspx?id=505) about a missing teef.
Since we were just at Da Slop, it's easy to get back there by going a little southeast, down the hill, and then around the corner to the northeast. You'll find Belchgut there, but he doesn't know anything about a teef. He does know a bit about Stunty beer, though, and he wants you to help him make some. He'll update Down in Da Slop with a task to find squig bits and stunty slop, and if you manage to find the teef while you're at it, all the better. Search the slop piles (http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2936) for the stunty slop and Dregrot's Teef, and find a Dead Squig Corpse to get those Squig Bits. Take these back to Belchgut and he'll mix up some beer, take Dregrot's Teef "for safekeeping", and send you back to Dregrot with some Stunty beer to make him forget. Go back to Dregrot and give him a taste of the brew.
We've got one last quest before the next part of the area and beyond, Snotlin'. You can get this quest by following your map north and west til you find a quest marker on a snotling. Your task is to investigate the Junk Pile behind him.
Search it, but be ready, because you'll be ambushed by Snotlings looking to add to the pile! However, the little gits should go down in short order if you're quick on your feet. After this, go abck the way you came and follow the road south and then bending around to the north, and you'll find Snout's Pens and the area Ugrog's Bash. You're well on your way to being a part of the great Waaagh!
Let's take a quick look at the area's first Public Quest and Scenario before we send you on your way.
Ugrog's Rage has three stages:
Stage 1 has you killing the annoying squigs that are harassing Ugrog.
Stage 2 puts you on a timer to give Ugrog as much beer as he can handle from the beer barrels scattered around. Ugrog will help blow up the Stunty wall after this.
Stage 3 Pits Dulgrek Ironmane and the Ironmane Longbeards against you and your fellow Greenskins. Kill them and get the loot!
The area's scenario is Gates of Ekrund, where you can potentially get unlocks for Human and High Elf by killing them in combat.
The objective of the scenario is to control the three points on the map. Control of any of the points as well as killing other players earns you Victory Points towards winning the scenario.
The three points are in the left, center, and right of the map, and your initial run will take you up the barricade onto the wall towards these points.
The center makes for a good defensible position. Take it as soon as you can to establish control over the scenario!
---
Orange: Tome Unlocks
Waaagh! So u've decided ya wanna be a git eh? The greenskins are Warhammer's thugs and hoodlums - they like a good fight, they don't need much direction, and they're liable to bash each other's heads in as much as their opponents'. Mortal enemies of the dwarfs, who they label "stunties", the greenskins look to kill and bash as much as they can - because to them, that's a damn good time.
http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2899
A rare photogenic Shaman moment...
The Greenskins' starting area is called Mt. Bloodhorn. Your first task upon spawning will be to seek out the NPC Skarzag (http://www.wardb.com/npc.aspx?id=136), who is just ahead of you. As you walk towards him, you'll trigger Mount Bloodhorn, Skarzag's Stompin' Grounds, and after you talk to him, Orc.
http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2900
Giant Lizard...the only way to travel
Skarzag's looking to get you trained to kill stunties, so what better way than to throw you right into the fray? You'll get Stunties is fer Smashin' (http://www.wardb.com/quest.aspx?id=29760) from him, which directs you to kill 3 . Those stunties aren't killing themselves, so go left and down the hill into the valley, and get used to your skills by destroying them, unlocking Dwarf in the process.
Return to Skarzag and he'll give you a reward for completing the quest, then give you another, Save da Choppas (http://www.wardb.com/quest.aspx?id=29766). Seems that there are some on the beach to the southwest that were foolish enough to get hurt, so their Choppas are going to waste.
Head down towards the beach, but stop by goblin Crankz (http://www.wardb.com/npc.aspx?id=328) on the way. You'll unlock Goblin for talking to him. Looks like the gobbo wants you to investigate some strange barrels that happen to be floating on the beach - convenient, because it's on the way to get those Choppas. Accept Sumfink in da Water (http://www.wardb.com/quest.aspx?id=29762) from him.
You'll find the barrels Crankz is referring to on the beach as you proceed down behind him. The objects flash so they are easy to find. Cracking one open gives you a nice little surprise - canned Stunty.
Kill three of the Dizzy Beardlings here. On this same beach, you'll see the Wounded Bloody Sun Boyz as well. Interact with two of them and get the Choppas you need.
Head back to Crankz, who rewards you for popping Stunties out of barrels. He also has another quest, . This time around, Crankz wants you to "Gorkify" a Stunty statue by launching some mud at it. You can find both in the valley behind him. Find the pile of mud (http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2907) in the middle of the valley and get a handful. Proceed just ahead of you, killing any stunties in your way, til you get to a statue. Open your backpack and click the quest tab on the far right (http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2908), and your handful of mud will be waiting for you. Use the mud on the statue, and you have an instant work of art:
http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2906
Extreme Makeover: Greenskin Edition
Head back to Crankz and receive your reward for this quest, then go back up the hill to Skarzag. Complete the Choppas quest and he'll give you a new one called Crazy Gits to go to Spore Rock cave (http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2911), which is to the east and just down the hill. The quest calls for you to go into the cave to retrieve three types of mushrooms (http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2910) for a shaman down the road. The problem is that the cave is infested with wild Squigs, and they don't like visitors.
Before you hit up the cave, head east up the hill and follow your map up til you get to the Target icon on the map. This is your area's Career Trainer, Sogsnag Grubsnout (http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2909), and seeing as you've probably gained a rank or two, you should go see him to do some Core Training to get a new skill or two.
Get yourself off to Spore Rock after your training session, and start moving through the cave to get the mushrooms. You'll have to explore the cave fully in order to get all three types as they are all different colors, but you'll unlock Squig and, if you attack them, Snotling here. Be sure not to leave the cave until you find the Glowy Mushroom, which is a diferent bluish-purple. You'll get a quest called Mushroomin', which will send you to the same NPC as the mushroom quest you already have.
Get yourself out of the cave once you have all your mushroms and find Gubnash Facebiter (http://www.wardb.com/npc.aspx?id=501), who'll be waiting for you just down the road to the right as you exit the cave. He'll take both your mushroom quests (with some hilarious results for your Glowy Mushroom) and give you another quest, which can be completed by talking to Dregrot just up the hill behind Gubnash.
You'll also meet your first Servant of Chaos by talking to Molora the Seeker (http://www.wardb.com/npc.aspx?id=496) right next to Gubnash. She'll send you on a little grocery trip by giving you the quest Harnessing a Vision (http://www.wardb.com/quest.aspx?id=29787), which calls for stunty bits from meat barrels in Da Slop to the northwest, Orc Ichor from a Wounded Bloody Sun Boy, and a Shiny Mushroom from Gubnash's hut. Before talking to Dregrot, you might as well collect the Shiny Mushroom, so go to the hut behind Gubnash and pick up the mushroom (http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2921) inside. You'll learn about Waaagh! in the process.
Talk to Dregrot, unlocking Lobber Hill on the way, and he'll continue the Lob it Good! (http://www.wardb.com/quest.aspx?id=29770) quest by telling you to take a trip up to the wall ahead and kill some Ironmane Hammers and Cannoneers. How are you going to get up there you say? Easy, with a little trip in a Rock Lobber - just go behind Dregrot and right click on one. Hope you don't get airsick:
http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2926
Titanic, eat your heart out...after I stab you of course.
Once up top, you'll run into Mugrush Gutsticka (http://www.wardb.com/npc.aspx?id=329), who has an initial quest called Stunties is fer Stuffin' (http://www.wardb.com/quest.aspx?id=29773). Now you get to see where all those Stunty Barrels came from earlier, because your mission is to grab an Unconscious Beardling (http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2928) and stuff them into one of the barrels behind Mugrush (http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2927). Go straight south, grab a dwarf from the ones passed out in front of you, and head back to Mugrush, where there will be barrels a-plenty to stuff.
When you go back to Mugrush, he even more quests for you. A Head Apart (http://www.wardb.com/quest.aspx?id=29806) tells you to kill an and stick his head on a pike, puts you on a task to destroy one of the Dwarf cannons on the wall, and Barge Stunties (http://www.wardb.com/quest.aspx?id=29811) has you killing dwarf captain .
That's a lot of quests! Thankfully though, they are relatively in the same area. Go south from Mugrush and west along the wall and you'll see a long stretch. Proceed along the wall and kill all the Ironmane Hammers and Cannoneers you see, until you finish the Lob it Good! quest. Cannoneers on the right will be guarding the Cannons you need to destroy. You only need one to complete the quest. To the left, you'll see a giant barge. On it are Bergin's Guards, which you can kill to complete your quest. Just cross the wooden plank and kill away. On the way to finish these quests, you'll probably trigger Killed 25 Dwarfs and if you're lucky, 25 Critical Hits.
Now all you have to do is find a Runewarder. Keep going west on the wall until you see a path leading to the left. Go down this path and you'll eventually find a Runewarder to kill. You may trigger an additional mob or two when attacking a Runewarder, but you should be able to finish them off with no trouble.
Go all the way back the way you came and get back to Mugrush, who'll take all your quests besides A Head Apart and Lob it Good!. Feel free to jump off the wall to get back down, though I would recommend jumping off the north side so you land in the water.
Swim back to shore, where you'll find yourself back at the Stuny Barrel locations. This is convenient because you can get the Orc Ichor for Molora's quest by interacting with a Wounded Bloody Sun Boy. You might also see a completed quest marker on the map that isn't anyone you've been to. We'll get to this in a second, but for now go back east and then north up the hill til you find Crankz again. Near him are some pikes that you can use to put that Runewarder's head on. Greenskin Decoration - you have to love it:
http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2930
The great, lost art of putting a head onto a pike.
You'll see that Crankz has a quest complete marker, so talk to him to finish A Head Apart. Now we'll find that additional quest giver on your map. Go back north up the hill towards Skarzag, but then make a hard left until you see a wooden bridge - go south on this and you'll bump into . Not only do you get an unlock for talking to him, it seems he has some free experience to give you for all those Squigs you killed earlier, so complete and head back to Skarzag, who'll take your Lob it Good! quest and give you a new one, Stunties is fer Bashin', which sends you to the next part of the area.
We've still got some business to attend to here, though. Hit up the Career Trainer to get more of your abilities, and if you don't have enough money, sell some of the stuff you've looted to the merchant right next to him. Go behind the merchant and look down, and you'll see Da Slop. Mmm...tasty.
http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2932
May or may not accurately depict your family's last barbeque.
You'll want to jump down from here, because one of the Meat Barrels here has the Stunty Bits, the last ingredient needed in Molora's quest. After getting them, head out of Da Slop and northwest, passing Dregrot and going back to Molora, who will reward your efforts for Harnessing a Vision. Now go back to Dregrot, because he's got another quest for you, Down in Da Slop, which asks you to go, where else, Da Slop, and talk to Belchgut (http://www.wardb.com/npc.aspx?id=505) about a missing teef.
Since we were just at Da Slop, it's easy to get back there by going a little southeast, down the hill, and then around the corner to the northeast. You'll find Belchgut there, but he doesn't know anything about a teef. He does know a bit about Stunty beer, though, and he wants you to help him make some. He'll update Down in Da Slop with a task to find squig bits and stunty slop, and if you manage to find the teef while you're at it, all the better. Search the slop piles (http://www.warhammeralliance.com/forums/picture.php?albumid=479&pictureid=2936) for the stunty slop and Dregrot's Teef, and find a Dead Squig Corpse to get those Squig Bits. Take these back to Belchgut and he'll mix up some beer, take Dregrot's Teef "for safekeeping", and send you back to Dregrot with some Stunty beer to make him forget. Go back to Dregrot and give him a taste of the brew.
We've got one last quest before the next part of the area and beyond, Snotlin'. You can get this quest by following your map north and west til you find a quest marker on a snotling. Your task is to investigate the Junk Pile behind him.
Search it, but be ready, because you'll be ambushed by Snotlings looking to add to the pile! However, the little gits should go down in short order if you're quick on your feet. After this, go abck the way you came and follow the road south and then bending around to the north, and you'll find Snout's Pens and the area Ugrog's Bash. You're well on your way to being a part of the great Waaagh!
Let's take a quick look at the area's first Public Quest and Scenario before we send you on your way.
Ugrog's Rage has three stages:
Stage 1 has you killing the annoying squigs that are harassing Ugrog.
Stage 2 puts you on a timer to give Ugrog as much beer as he can handle from the beer barrels scattered around. Ugrog will help blow up the Stunty wall after this.
Stage 3 Pits Dulgrek Ironmane and the Ironmane Longbeards against you and your fellow Greenskins. Kill them and get the loot!
The area's scenario is Gates of Ekrund, where you can potentially get unlocks for Human and High Elf by killing them in combat.
The objective of the scenario is to control the three points on the map. Control of any of the points as well as killing other players earns you Victory Points towards winning the scenario.
The three points are in the left, center, and right of the map, and your initial run will take you up the barricade onto the wall towards these points.
The center makes for a good defensible position. Take it as soon as you can to establish control over the scenario!